Alright gang, we've had a lot of very varied discussion so far let's quickly summarize the general consensus before we move forward.
Ground has by and large become the stand-out coverage of choice, though Fire and the rapidly growing support for allowing both have received attention. No other typings really received mention of note, so I think it's safe to say we're cooking exclusively with these two going forward. After talking with the TLT and specifically our Stats SL we've come to the conclusion that it's fine for us to allow multiple coverage at significant effect in stats, but that giving a concrete answer to the coverage question is still warranted. spoo's suggested solution is quite elegant in my eyes, and allows us to put the hurdle of coverage indecisiveness behind us without necessarily barring experimentation in Stats. With this in mind,
Ground will be locked in as our Primary Coverage Type, and Ground + Fire will be allowed as a secondary option with penalties to be decided on later in Stat Limits.
The discussion around settling our offensive bias has been a bit more contentious. For the most part there is a desire to see our bias locked in before moving to Stat Limits, though many are still undecided as to which bias to actually choose. There is also still notable support for leaving the question of bias entirely up to the Stats Stage. In an effort to un-muddy the waters and give us some concrete direction to work with,
the TLT and I have elected to run a poll to help better determine our offensive bias. The structure of the poll will be ranked pairs with 3 options total for physical, special, and leaving open for Stats to decide, and will run for 24hrs after this post goes up. If anyone feels like they'd rather wait to post about specific moves until after the poll concludes that's perfectly valid as well, so don't feel pressured to immediately jump in. Once the poll concludes I'll put up a brief follow-up post to re-focus discussion.
With the housekeeping out of the way,
discussion around individual moves is now open! As a brief reminder legendary signature moves (and quirky shit like Torque moves) won't be on the table unless you have one hell of a solid argument for one. We've still got a fair bit to discuss before heading over to Stat Limits though, so here's a couple things for everyone to think on while submitting.
As per our concept assessment, we determined we would like Utility moves to be purposely constrained compared to our normal processes, and thus they will require higher scrutiny. The exact methodology of how to go about this is still however very up in the air. For my personal take, I think it is pretty much a given that most do want to see 38 be overloaded with a vast suite of utility, and so I think it's important that we try to avoid stacking utility moves that will have too much compounding impact on 38's kit. To this end,
I'd like input on what limits can, or should, be placed on Utility move selection within this stage.
Boosting moves have also been an awkward topic as most of it has revolved around the vague idea of Meteor Beam, or emulating it, for most of the process. After talking with our Stats SL, I'm inclined to leave Meteor Beam itself as an optional move for Special spreads only and let Stat Limits sort it out, but am welcome to feedback here. There's also still the question to be had whether or not the vibe of M-Beam can be replicated with other moves as it's function is pretty much entirely unique to itself. As such,
I want discussion on Boosting moves to focus on options that can either emulate the limited use/power boost that M-Beam provides to Eternatus, or fill a similar enough niche to it for offensive sets. Keep in mind that any boosting that could overlap with M-Beam itself will likely mean they become mutually exclusive to each other.
Furthermore, I don't think it will be contentious to make the call now that all boosting that raises 2 or more of offense, defense and/or speed at once (bulk up, cm, dd, etc.) and 2x or higher offensive boosting (sd, np, etc.) will be
prohibited out the gate based on the grounds laid out from concept assessment. We want any boosting to be limited and quirky, and moves such as these certainly don't fit the bill.
While on the topic of boosting, we also still have the notion of emulating Cosmic Power. In concept assessment, this set was deemed a low priority aspect of Eternatus to emulate, and I'm inclined to mirror that lower priority here. Nevertheless
I'd like feedback if we should even attempt to pursue emulating this fringe set, and if it is even doable to do so outside of Cosmic Power itself. While this type of set is not as important as our primaries, it's still important to give definition before going into Stat Limits given its potential to affect our bulk limits.
And before signing off just another reminder,
moves that have little to no impact on the Stats stage need not be addressed until we get to Movesets proper. We're here to sort out restrictions on Utility/Boosting, and lining up of high-impact moves of any kind that need to be kept in mind for Stats submitters to work around. We can sort out all the other bells and whistles once we've got our spread locked in. I'll chime in a few days after the poll results post tomorrow to start rounding up our final list of Defining Moves.
All that having been said, I look forward to your submissions!
Please don't kill me with them...
EDIT:
Here's a link to the poll in case anyone misses it.