I decided to take on Fidgit as well. Modeling it as we speak, will have a first rough draft of the wireframe later today. We talked it over with DJTHED and Quan on PS! and decided that having two potential wireframes (None of them being official yet, of course! As per our rules ;) ) would be beneficial.
EDIT:
Alright, so here is my take on the Fidgit wireframe:
It is, of course, still a work in progress. I'm actually quite happy with how it is looking so far. There are, however, two things I would like to point out.
- The polycount is crazy. I tried my best to make it as little as possible and I managed to get it down to 10,010 Verts / 19,984 Triangles. It is not ideal, but when you consider we have 8 legs, all of which need to have a fairly detailed hand, it all begins to make sense.
- The way the limbs are attached to its body is rather well... ugly. I used the 'body slot' approach, because the forearms (?) are only 4 vertices, which are rotated 45° in relation to the body topology. You'll see what I mean once you see the model up close. If anyone has any better ideas, I'm all ears (Well, more like eyes, I guess).
And
here are the model files. Quick rundown of the .blend; First layer has the first attempt at the main body, the second layer has the leg, the third layer has the adjusted body, the fourth layer is the composite layer. Objects in there are linked to those from layers 2 and 3 (For quick editing). Layer 5 has the final model.
Once again, I'm not trying to override
KrazyCake. I'm simply submitting my own wireframe, since we haven't seen anything from them yet. If it comes down to it, I suppose we will simply pick one of the two.
DJTHED, Could you please change it on the progress spreadsheet to "KrazyCake/Golui" to avoid further confusion?
Tagging
Quanyails QxC4eva as well.