Similarly surprised - although Dragapult, and Hoopa-U have this but could be potentially explained by Ghost and Psychic Type respectively. I'm still sold on the idea of "Dragon" being enough, and there are plenty of clearly grounded pokemon have access to moves like Fly.Y'all are incredible as always. I do question the choice to have the animation be a floaty, since that sort of pose was offered in the sprite stage and not selected, with people preferring a grounded stance instead.
There's really just not many Pokemon that are not flying types, have legs but don't have wings, and don't have levitate that have a floaty animation. i.e. there's relatively few Pokemon that don't have a "reason" to be off the ground that actually are off the ground. I'm really struggling to think of almost any right now.
What kind of research specifically? It helps to be more accurate when applying for tasks.Hey! I would like to say that I would like to do the research for Miasmaw's model!
Wisps are driven by hair dynamics with a turbulence field. I didn't end up using soft body cause the only physics I needed there was drag and gravity. Like most physics it doesn't loop properly, but it can be fixed by rendering a loop further down the timeline (like frames 500-579 instead of 1-80) to drown out the initial pose. The wavy effect was done by sine deformer with an offset phase.
For the smoke I wanted to do some fancy shaders but we'll have to wrap this up soon, I'll just go with a simple wobble effect instead :P
Is it important that this is the shiny version on the sheet?The research tag is just to acknowledge when someone finds a way to do something we had no idea how to do at first. It's not really a reservable. If you got any notes on how to model whatever part of Miasmaw feel free to share it here. That said, I don't think there's anything new on the design that we don't already know how to do. The trickiest part, the smoke effect, can be done similarly to Pajantom wisps and maybe Smokomodo's cloud.
Here's the UV map for Miasmaw. UV mapping was done by Clawed Nyasu and I've compiled it together for texturing.
View attachment 288664
Nope it's just an empty space on the map. Whatever that goes there won't affect the model. Since Golurk is texturing this and he also designed the thing I figured he knows the colors but not the shiny so I put it there for ref. Either way, I ended up replacing it with some notes when I sent it over so funny enough he ended up asking me where the shiny palette is :P But yeah, not an issue. I don't think we'll ever have a final product where the original colors got confused with the shiny haha.Is it important that this is the shiny version on the sheet?
This looks amazing!
Should've posted this earlier, but here's the animation I did for Misasmaw! (The smoke is still a WIP since QxC will be adding deforms for more blobbiness.)