They already have a dark and poison type with good defenses and good attack, Drapion.
For all the Dragon voters -- Is anyone concerned at all that we would make a pokemon weak to Ice?
With all the Garchomp abuse out there -- the only attacking type you are GUARANTEED to face in ABUNDANCE is Ice. I personally carry at least three Ice moves on my teams, just because of the number of threats that require Ice to dispose of them. I've heard of some people packing an Ice move on 5 out of their 6 pokemon.
The metagame right now is very heavily geared to handle Dragons. Because Garchomp is such an uber badass -- it doesn't matter and people use Chomp anyway.
Yes, you can point to the resistances of Poison/Dragon and it looks pretty good. It can come in on lots of moves, but can it come in on many actual pokemon? How many pokemon don't carry an ice move or a ground move? Not many. Sure you can switch in on a move, but if the opponent is still packing an SE move in return, that's not a great switch. If they predict you, you're fucked anyway.
My point is this -- in the current metagame, do you really think a utility pokemon that is weak to ice and ground, will get a chance to set up anything useful for the team? I'm worried about that. It's going to be weak to Ground, no matter what. Thank you, Poison. But, let's not compound it by making it weak to Ice as well. We cannot honestly think we can make a utility poke that is weak to the two most spammed attacking types in the metagame.
Ground
Why this pokemon should be Poison/Ground
1)Entry Hazards
2) Heracross/Lucario counter
3) Not Heatran bait
4) Credible attacking move
If you look at all the OU utility pokemon and tanks there is one reason they remain OU-a credible attacking move. Hippodown's Earthquake, Gliscor's Earthquake and Bronzong's Gyro ball for example hurt some very common threats forcing switches so they can use their support moves and not create stall wars, they are not sitting ducks like Shuckle .
This thing is probably going to have bad attacking stats so will have to rely on super effective hits to do damage and prevent stall wars. Dragon/poison is awful not only is this gonna allow free switch ins in to every steel pokemon in the game, but the only thing its really hurting is Dragons; all which can hit you super effective.
5) Thunder wave immunity
6) Rock/Bug/Fighting resistance
No ones forcing you to draw art for this (or even enter the art thread for that matter). If you don't think you can come up with something fun, interesting and creative then I don't think you should bother even submitting anything in the art thread. Judging from pervious art threads I'm sure that no matter what type wins we'll see some great "off the wall" art being submitted.i'm going to find the art for this extremely boring especially after doing the dragon-like Pyroak last time.
Aldaron/Magmortified said:Description: There is a serious lack of Gravity, Rapid Spin, Wish, non Dark weak Trick Room, OU viable Heal Bell / Aromatherapy, Encore, Memento, Non Dark weak Perish Song, Psycho Shift, Safeguard, Magic Coat, Me First, Snatch, Spikes, Toxic Spikes, Tailwind and Haze Pokemon in our lovely Metagame. I don't know what type, what stat distribution or even what kind of Pokemon would effectively use all those, but I want to build a utility Pokemon for the useful yet less used utility moves. If I had to narrow the field a bit, I would emphasize Tailwind, Gravity, non Dark weak Trick Room, Rapid Spin, Wish and Encore. The normal utility moves like Reflect and Light Screen go without saying.
really changed my opinion.How can we make a utility pokemon that can't face over 70% of the best pokemon in the game?