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CAP 5 CAP 5 - Ability Discussion Thread

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I personally don't think Adaptability is broken, given that its STAB special movepool is restricted to AncientPower and Power Gem. I just don't see that much difference between 140BP Power Gem and 135BP Aura Sphere from Lucario. CAP5 is faster, slightly more powerful and Power Gem does not offer free switch-ins through immunities, but Lucario has better typing and Aura Sphere never misses, so i'd not talk about an unbalanced comparison.

Anyway, I'm not here to quote Adabtability, but instead to suggest Trace. It's not a directly broken ability such as, for example, Tinted Lens, and just because the only pokemon who have it are generally employed in utility/walling purposes, i'd like to see this ability on a sweeper. I think it could make the use of CAP5 in battle far more interesting from a strategical point of view (and, btw, it suits many of the artworks :-P )
 
I hope for a new move, so am against both Adaptability and Technician.
Levitate, Mould Breaker, Pressure.. mm they could all work.. and a few others but none stand out to me just yet.
 
I think that for once there should be two equally viable and useful ability options. Mold Breaker and Adaptability/technician would be two good choices, mold breaker lets you hit Bronzong and the like with earth power, while adaptability makes power gem stronger. Levitate would be a solid option with yourdeadgrandad's art. I want to make the ability choice agonizing.

Pretty much all of the good ability options have been mentioned at this point imo.
 
Here is my opinion on what abilities these guys could pull.

Caladbolg: Pressure, Insomnia, Rock Head, Synchronize, Solid Rock, Serene Grace, Magic Guard, Inner Focus, Forewarn, Unware, Trace, Simple, Battle Armor, Keen Eye, Sturdy, Steadfast, Stall

YDG: Rock Head, Levitate, Sniper, Sand Veil, Magnet Pull, Intimidate, Hyper Cutter, Aftermath, Rough Skin, Scrappy, Hustle, No Guard, Technician, Pressure

Will add more later.

Everyone has hoped the ship of reason for the banwagon. Let's make a Pokemon that doesn't rape EVERYTHING. Nobody wants another Garchomp >.> I bolded my personal prefernces, but all these are great options. Except I'm not a fan of Hustle and Sand Viel. Sand Viel is a retarded and bandwagon abillity. Magnet Pull doesn't feel right for a pure rock type, but I still love the ability XD
I'd have to say for YDG, Aftermath and Pressure fit best. Cadablog's has a bunch of options. Although a purely special intimadater is sweet.
 
Here is my opinion on what abilities these guys could pull.

Caladbolg: Pressure, Insomnia, Rock Head, Synchronize, Solid Rock, Serene Grace, Magic Guard, Inner Focus, Forwarn, Unware, Trace, Simple, Battle Armor, Keen Eye, Sturdy

YDG: Rock Head, Levitate, Sniper, Sand Veil, Magnet Pull, Intimidate, Hyper Cutter, Aftermath, Rough Skin, Scrappy, Hustle, No Guard, Technician, Pressure

Will add more later.

I love all these.
 
Im all for mold breaker and/or technician
if we are still trying to break the mold, rock head is already on a speedy sweeper with 130 spd
other ones that are cool are levitate for both pokes, magic guard, magnet pull
 
I'd also just like to make a post regarding shit abilities and whether or not we should put a crappy ability on this Pokemon so that it doesn't "break" it.

Let's look at OU and see how many Pokemon use their ability, and not just use, but almost need their ability to do what they do best.

Azelf
Blissey
Breloom
Bronzong
Celebi
Cresselia
Dugtrio
Electivire
Gengar
Gyarados
Heatran
Heracross
Hippowdon
Jirachi
Jolteon
Machamp
Magnezone
Metagross
Roserade
Salamence
Scizor
Snorlax
Starmie
Suicune- (You can debate me on this, but the stallish nature of Suicune almost necessitates Pressure on it... lets it PP stall when it can't break the Pokemon with its CM boosts.)
Tentacruel
Togekiss
Tyranitar
Vaporeon
Yanmega
Syclant
Revenankh
Pyroak
Fidget

So that's 14/48 OU Pokemon that don't use their ability. The average tier placing without a useful ability is: 32nd The average tier placing with one is: 20th

I think that it's fairly obvious that Abilities are just as integral in making a usefull pokemon in OU than stats / movepool are. A lot of Pokemon get "everything" so to speak. A good movepool, a good ability, and good stats. Why should our Pokemon be any different?

It's fairly obvious that a good ability is fairly integral to most Pokemon. And even Pokemon with great stats get GREAT abilities. Look at Gengar / Yanmega / Blissey / Tyranitar / Heatran / etc....

Giving a Pokemon a good ability (and I mean a good ability, not these gimmicks like Rock Head and Pressure... come on guys, really?) will not break it. That's where this discussion is supposed to come in. We're not supposed to just randomly throw out flavorfull abilities. We're supposed to discuss abilities that don't break the pokemon, but allow it to do its job just a bit better or in a different way that makes it unique to other Pokemon. Levitate and Limber accomplish this rather well, IMO.
 
But those pokemon you just mentioned would be far less useful without their abilities. I doubt Yanmega would be holding his OU status without speed boost, no one really uses tinted lens though it is another great ability. But I agree that giving it a useable ability isn't going to make it broken, but stupid things like technician and adapatability are going to be giving it too much probably.
Taking into account YDG's, I really like the Sniper idea now, not worthless and fits it pretty well. Levitate works though.
 
Calad~ Insomnia, Limber
Two good immunities for a sweeper to have.

YDG - Levitate, Clear Body
Another set of pretty useful immunities, just a bit different.
 
if we dont give it a good fire or mold braker it will be absoloutley countered by bronzong...
if it got mold braker it would kick bronzong in its gyro balls though.
 
Mysticism- Moves that have a different type to this Pokemon get 1.3x power.

Is this broken?
Ask yourself this question "Does it make the Pokemon unbalance in either power, the ability to be countered, etc?". If it does then yes it's broken, but it you honestly believe it doesn't than no...it won't.
 
That makes this Pokemon really focused on weather again, with Sand Storm having +50% special defense and +20% special attack. It's not as broken as Technician, but I think it's a bit too much to stack on top of the already high stats.

120 Special attack = Same as Shaymin-s
130 Speed = Faster than Shaymin-s

I wouldn't doubt that Shaymin will soon be put to Uber due to its overpowering ability stacking on top of those insane stats. Not to mention that Rock type hits Super Effective VERY COMMONLY in OU (Flying, Ice, Fire and Bug... as those types, maybe not Bug, but definitely the other 3, are often used quite frequently.)

STAB Power Gem with 1.56x power (factoring in Life Orb) gives the attack a power of 156.8, which is stronger than STAB Earthquake. Now put that into account that is has absolutely no Pokemon apart from Shedinja (which in THIS case is killed by Sandstorm) is immune to it, it's going to hit something. The difference between Garchomp and this is, Garchomp is A LOT SLOWER. It may be bulkier, but slower, has a 4x weakness, and its STAB Earthquake can be switched into by Bronzong or any Flying/Levitaters. Outrage puts it in lock-down mode and eventually confusion. Even so, it's still in Uber now. I just don't think a Pokemon with 130 Speed and 156.8 STAB move that has no immunities, stacking on top of a 120 base special attack, is really plausible while the opponent is most likely also taking side damages from Sand Storm, if not Stealth Rock upon switching.

If now you give it Focus Sash, forfeiting some power for the extra HP and maybe a life, you can have it carrying HP Fire and take out Scizor. I wouldn't doubt if this thing also carries Earth Power, which both arts look plausible to, especially the winning Calanbolg~'s, not even Heatran can stop it.
 
Actually, now that I think about it, Magic Guard could be great on this pokemon. It grants immunity to stealth rock and spikes and makes toxic spikes advantageous, allows it to use Life Orb without worry of recoil, and use recoil moves as well. A Life Orb set could use something along the lines of Special Rock move, Hidden Power, special Ground move, Head Smash. In fact, that would be really powerful and fun, but not too powerful because even a LO STAB Head Smash can only do so much off of 60 Base Stat. It also completely breaks the mold. I love utility on Pokemon, and with Magic Guard this guy could do a lot of cool stuff!

Edit: Actually, this probably would be too powerful.
 
The problem you run in to when comparing a Special Attacker to Garchomp is this, there is no Physical Blissey.

Regardless of how powerfull we make this thing, even specs Power Gem will fail to 2HKO Blissey. The only thing we have to do is avoid giving it a physical movepool and we're guaranteed atleast one 100% counter right there.

Special Attackers are different than Physical attackers in terms of counters because of Blissey, and we need to remember that when we're screaming "too powerfull" because if it doesn't get passed Blissey, then it's no different than Yanmega, Skymin, etc... (fast strong special attacker)
 
As tantalizing as Adaptability or Technician sounds, I fear that it may make the poke too powerful.
Instead, I think I'd like to see Solid Rock to somewhat counter-act the 5 weaknesses, and therefore give it easier switch-ins. Another intersesting ability would be Trace.
These too fit better for Caladbolg's design, which I'm really hoping wins the vote.
 
I love the idea of Mold Breaker. It lets it be different, and any overpoweredness will probably be counteracted by being stuck with Power Gem as its best STAB. Cressy and Blissey could just sit there in front of it fairly easily.

Levitate is an idea, but so many pokemon get that ability that I'd rather not see it again. Rough skin is a neat idea, though, and Sniper would make sense on YDG's, even if it's not that great of an ability.
 
Ok here are my suggestions...

Calad - Immunity, Inner Focus (lol) , Insomina, Levitate, Pressure, Sand Stream, Magic Guard, Solid rock, Soundproof, Trace, Sniper

YDG- Immunity, Inner Focus (lolz again), Insomnia, Levitate, Pressure, Sand Stream, Tinted Lens, Battle Armor, Rough Skin, Soundproof, Sniper


Thats all I can think of Folks!
 
I think technician is our best bet here, new moves are a little too subject to rampant fanboyism for us to handle IMO.

So are you saying that the TL, three mods (two of which are Super-Mods), and experienced members in the project can't handle a new move? I take that as a challenge!
 
I'd argue that a new move is more stable than a new ability, and we've done that twice. There are many, many more moves than abilities after all, even after you eliminate non-competetive ones.
 
Specialize: Makes any move used by this pokemon to be special instead of physical

It would solve the problem caused by no good special rock moves

we would also want a very limited movepool with this. We should also have another ability to be chosen alongside this to not be locked to special, maybe rock head.
 
Specialize: Makes any move used by this pokemon to be special instead of physical

It would solve the problem caused by no good special rock moves

we would also want a very limited movepool with this. We should also have another ability to be chosen alongside this to not be locked to special, maybe rock head.

Oh yeah! Lets give something with Skymin's Special Attack and Speed access to special Head Smash, which conveniently gets STAB on the best attacking type in the game! Gimme a break.
 
Technician- we can always make a Priority Ground-type move so that Ancientpower isn't all it gets...
 
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