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CAP 5 CAP 5 - Ability Discussion Thread

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Here are the Abilities that would fit the CaP design:
- Clear Body, not really useful
- Levitate, This desing really wants this and it would help it to switch in.
- Lightningrod, those claw could do this, but not useful
- Rock Head, Semi-useful for a Physical set.
- Sniper, could work
- Solid Rock, just NO

As Technician is to powerful for this CaP, and not many old abilities work well, this will get a new one, as it seems right now.
Here are the ones I did think off(Sorry if something has been posted already)

- Detached Limbs, Physical Fighting attacks wont affect this Pokemon

When I look at this CaP I always think that it's able to avoid hits, chops. Fighting attacks are hits, chops and kicks, the Physical ones. It gives him a Semi-Immunity to a type and works with the design.

- Cross hair X, Multiplies the power of moves by 1.2, by targeting weak spots.(EDIT: Changed to 1.2 boost that stacks)

This idea comes from the drawing, where it uses his claws to attack by forming an "X". 1.3 gives it Life Orb boost with the conditions of Expert Belt, but it can't use any of those items. The Base Power of the 95 BP moves will be 123.5 and Power Gem will be 136.5 BP with STAB, but only on SE hits. How effective this ability depends on the prediction, predict right and you get in a really hard hit, predict wrong and... well if it does not outspeed you and you have a move which hits SE then you can use that, but no Pokemon can hit everything Super Effective. This ability won't let you use Choice items and anything other that boosts the power of moves. It could be 1.2 if 1.3 is to powerful, now that I think of it this should really be lowered to just give an ability Expert Belt.

- Sticky Claws, The Claws stick in the Pokemon that KOs it, harshly lowering their Attack or SpAttack depending on the type of the finishing attack.

Those claws want to get stuck in something! You see a Close Combat or a Surf coming that will KO, you make their life harder by sticking you claws in them before meeting your end. If the attacker has no +2 or more boosts in their attack they need to switch giving you a free turn to setup, this makes this CaP a really good death fodder, but this won't work if Burn, Poison or the entry hazards KO you.
 
Here are the Abilities that would fit the CaP design:
- Clear Body, not really useful
- Levitate, This desing really wants this and it would help it to switch in.
- Lightningrod, those claw could do this, but not useful
- Rock Head, Semi-useful for a Physical set.
- Sniper, could work
- Solid Rock, just NO

As Technician is to powerful for this CaP, and not many old abilities work well, this will get a new one, as it seems right now.
Here are the ones I did think off(Sorry if something has been posted already)

- Detached Limbs, Physical Fighting attacks wont affect this Pokemon

When I look at this CaP I always think that it's able to avoid hits, chops. Fighting attacks are hits, chops and kicks, the Physical ones. It gives him a Semi-Immunity to a type and works with the design.

- Cross hair X, Multiplies the power of moves by 1.3(1.2 sounds better and is not that overpowered) by targeting weak spots on Super Effective targets, Ignores the boosts of items other than the Berry boosts.

This idea comes from the drawing, where it uses his claws to attack by forming an "X". 1.3 gives it Life Orb boost with the conditions of Expert Belt, but it can't use any of those items. The Base Power of the 95 BP moves will be 123.5 and Power Gem will be 136.5 BP with STAB, but only on SE hits. How effective this ability depends on the prediction, predict right and you get in a really hard hit, predict wrong and... well if it does not outspeed you and you have a move which hits SE then you can use that, but no Pokemon can hit everything Super Effective. This ability won't let you use Choice items and anything other that boosts the power of moves. It could be 1.2 if 1.3 is to powerful, now that I think of it this should really be lowered to just give an ability Expert Belt.

- Sticky Claws, The Claws stick in the Pokemon that KOs it, harshly lowering their Attack or SpAttack depending on the type of the finishing attack.

Those claws want to get stuck in something! You see a Close Combat or a Surf coming that will KO, you make their life harder by sticking you claws in them before meeting your end. If the attacker has no +2 or more boosts in their attack they need to switch giving you a free turn to setup, this makes this CaP a really good death fodder, but this won't work if Burn, Poison or the entry hazards KO you.
Detached Limbs would be too broken, though if you nerfed it to a 50% damage drop, it'd be like heatproof, and not broken.

Crosshair X is... like a Life Orb without the damage every turn? It sounds good but, the reason Life Orb is so popular is because it's balanced, you get more power, for less and less health.

Sticky Claws would ruin this pokemon's sweaping potential by making it a majior suicide lead or something like that. It will propably have explosion, because most rock types do, so; "explode, drop your stats, free SD / NP turn for whatever poke."

Sniper is an all around good idea, nothing to really comment about it.

Levitate Would make it feel unbalanced in a bit, because it'd be able to take those cruical ground hits, so it could easily kill a Mamoswine that doesn't have Ice Shard.
 
Sticky Claws would ruin this pokemon's sweaping potential by making it a majior suicide lead or something like that. It will propably have explosion, because most rock types do, so; "explode, drop your stats, free SD / NP turn for whatever poke.

Explosion would not drop the opponents stats considering you killed yourself in that scenario and Sticky Claws would work only if they had KO'ed you.
 
I still think Technician would be a good choice. I mean Ancient Power does have 8pp after all, with the rare 10% chance of the stat boosts. Its BP even after Technician boost still doesn't match a stab'd FT/IB/TB. We could always restrict its movepool so that its mainly using AP and a 90 BP Hidden Power rather than giving it a wide range of other special moves. Even if theres AP hax, 8pp + limited movepool + 90/65/70 defenses doesn't seem broken. Also notice that all the pokemon with Technician so far are physical attacks. It won't hurt to break the mold some more. Either way, I would definitly prefer to not create a move.
 
Only if this thing is running technician :S

(Honestly, I don't see why it can't, I mean, scizor gets SD Bullet Punch STAB technician blablabla, which can REALLY rip a hole in things once it's set up, and most other things can eat superpower)
 
Judgment is an Arceus exclusive move. I'm not sure if Metronome can select it, but if not you can't get it legally in-game, until Nintendo releases Arceus. Therefore it doesn't exist yet iirc.
Actually, you CAN use Judgement from Metronome.
As for my input, Levitate and Compound Eyes makes the most sense.
Technician is a little too much, IMO.
Compound Eyes would let it use Blizzard, Fire Blast, etc more effectively, although that would be broken.
 
Honestly, I don't see why Technician on this guy would be that bad. Looking at him, you can figure he gets Earth Power, Ancientpower, Hidden Power and maybe a fire move. The boost to Hidden and Ancient Power would be very welcome, assuming a limited movepool. If, however, we go all out on the movepool, Levitate is most likely the best option. So, what about both? Neither really outclasses the other. You're trading immunity for power, and it makes him unpredictable.
 
Crosshair X is... like a Life Orb without the damage every turn? It sounds good but, the reason Life Orb is so popular is because it's balanced, you get more power, for less and less health.

No, it's a Life Orb Boost for SE moves. Like a better Expert Belt, but it won't stack with Attk/SAttk boosting items, except the pinch berries.
 
I'm not sold on Technician being as great an ability as advertised here. On the physical side Technician is primarily useful for boosting low BP moves with killer side effects like Fake Out, Pursuit, and all the Quick Attack clones. But there aren't as many existing special attacks like that, aside from Vacuum Wave.

On the type coverage front... yeah, Hidden Power+Technician nets you a 90 power special attack of any type you want. But the special TM selection is better than the physical one; you can get an 80+ power TM or move tutor for every single type except Normal, Bug, Flying, and Rock. I doubt any of those types are going to get serious usage aside from Rock, so Technician would pretty much exist for Ancientpower and maybe Vacuum Wave. We're supposed to be prioritizing competitive value when making the movepool rather than flavor, so we should be giving this the good TMs for any attack type deemed useful but not overpowering anyhow. Maybe a Dragon Pulse or Sludge Bomb or Flash Cannon somewhere doesn't make the cut, but would anyone really use a 90 power move of such an element anyhow?

I'd be fine with giving this Technician just for the AP boost if people are really against a new stronger Rock attack, but I don't expect it to accomplish much else.

Adaptability won't be broken so long as we aren't stupid enough to give it a new, stronger special Rock attack on top of it, or possibly Head Smash. It's another ability just to get around making a new attack though. As I'm fine with a new move, I'd prefer an ability that adds something instead of just "stronger STAB".

I dislike the idea of anything that exists mainly to boost physical attacks on a dedicated special sweeper, like Rock Head or Reckless. Levitate would be a good solid defensive ability for switchins, and Trace sounds pretty cool on paper. Aftermath is okay, but feels fillerish.

Tinted Lens is very intriguing but also a bit scary, cutting the Rock resist list down to two Pokemon who get shredded by Earth Power. It could work well, but we'd have to tread carefully with the movepool.
 
Technician is giving him a wide range of offensive options and more importantly allowing him to competitively use a move whose side effect is nothing short of amazing. I don't like the idea of making a move whose side effect is horribly "haxy" somethings primary move, something which has great stats to begin with. And getting that hidden power boost makes a very nice difference, giving it tons of versatility. It doesn't seem like a very precise pokemon anyways, it looks reckless. I think we can give him enough versatility without technician
 
- Cross hair X, Multiplies the power of moves by 1.3(1.2 sounds better and is not that overpowered) by targeting weak spots on Super Effective targets, Ignores the boosts of items other than the Berry boosts.
Nice ability idea, but the whole "it's not stackable with any other items " thing seem pretty weird and too much work to implement. It would be better off if it just allow Life Orb, Expert Belt, and Choice Items effect to work along with it. It's probably even more easier if you just let the ability have a perma-life orb boost instead.
 
Technician is giving him a wide range of offensive options and more importantly allowing him to competitively use a move whose side effect is nothing short of amazing. I don't like the idea of making a move whose side effect is horribly "haxy" somethings primary move, something which has great stats to begin with. And getting that hidden power boost makes a very nice difference, giving it tons of versatility. It doesn't seem like a very precise pokemon anyways, it looks reckless. I think we can give him enough versatility without technician

Yes we could, easily; that's my point. 15 out of 19 types have high powered special attacks available as TMs or Platinum tutors, we could easily give this CAP every one that would actually be used, which is probably 5-6 tops aside from whatever STAB Rock option we settle on. I'm saying that the "versatility" that Technician would supposedly provide is overrated, it's main use would be the stronger STAB.

The AP hax point is a fair one, I can see how that might be an issue.
 
What About Rough Skin? I like the idea of it deterring physical attacks with it's ability. I'd rather give it a new move and an existing ability than yet another new ability.

I also like the idea of Technician, as long as it gets some cool stuff like mud shot, icy wind, and dragonbreath to abuse it with. -1 speed 82 BP ground/ice move and 90 BP dragon typed discharge ftw =D
 
How about Arena Trap? I feel like this guy can spread his claw things and trap the pokemon.

Also, what about a rock version of Motor Drive. It could increase Defense/Sp.Defense.
 
Also, what about a rock version of Motor Drive. It could increase Defense/Sp.Defense.
This needs to win.
Rock capture: When this pokemon is attacked by a rock attack, it takes no damage and is not affected by any secondary effects, and the pokemon's speed/def/spdef is also raised by x1.5.

in game explaination: When this pokemon is attacked by rocks, it captures them with it's *generic powers* and *generic reason why it is boosted*
 
This needs to win.
Rock capture: When this pokemon is attacked by a rock attack, it takes no damage and is not affected by any secondary effects, and the pokemon's speed/def/spdef is also raised by x1.5.

in game explaination: When this pokemon is attacked by rocks, it captures them with it's *generic powers* and *generic reason why it is boosted*


We can give the Syclant's famous ability... Mountaineer!
 
Yeah, I love the technician + icy wind combo, as well as trace and aftermath, and a special version of intimidate would be cool too, but might make it too bulky.

However, I don't like adaptability or levitate. Adaptability does NOTHING except give it usable STAB, which most other pokemon have already in addition to a good ability. As for levitate, it would work, but it's too common. There are plenty of other floaty pokes that don't have it, like Mew, Celebi, Jirachi, Porygon-Z, and Magnezone.
 
I like the idea of giving it Mountaineer, as it looks like it lives on the sides of mountains. Plus, it gives it a useful switch-in immunity without breaking anything.
 
I know, but having that ability would fit this guy more than anything else.
To be justified, just imagine something throwing a rock at this guy and him grabbing it with his levitation/gravity powers.
 
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