We're nearing the end of our process as we sit on the verge of a new generation of Pokemon. Now we're in the stage of discussing CAP6's non-attacking moves, which could easily make or break this project. This stage is also the "star" of our concept, so make sure to read through Concept Assessment to freshen up on our goals here. Let's finish strong!
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An attacking move is a move that deals damage to an opponent as its main purpose or one of its main purposes. All other moves are considered non-attacking moves. It is important to distinguish attacking moves, which can be used specifically to deal damage, from non-attacking moves, which are used for some major effects but may happen to deal a small amount of damage. For some moves, such as Rapid Spin, this is clear-cut. However, the classification of moves such as U-turn and Volt Switch are dependent on the user's ability to damage the opponent with the move. Competitive moves are moves that are viable for use in battle on a given Pokemon. This categorization is also Pokémon-dependent.
The Movepool Leader, DarkSlay, has sole discretion for interpreting which moves are considered attacking or non-attacking, and which are considered competitive or non-competitive, for this project. He will post a list of competitive attacking moves in the first reply to this thread, and classify them into five or six groups:
Remember that, technically, nothing is set in stone until the thread is closed.
Rules for posting in this thread:
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CAP 6 so far:
Abilities: Intimidate / Volt Absorb / ???
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe
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An attacking move is a move that deals damage to an opponent as its main purpose or one of its main purposes. All other moves are considered non-attacking moves. It is important to distinguish attacking moves, which can be used specifically to deal damage, from non-attacking moves, which are used for some major effects but may happen to deal a small amount of damage. For some moves, such as Rapid Spin, this is clear-cut. However, the classification of moves such as U-turn and Volt Switch are dependent on the user's ability to damage the opponent with the move. Competitive moves are moves that are viable for use in battle on a given Pokemon. This categorization is also Pokémon-dependent.
The Movepool Leader, DarkSlay, has sole discretion for interpreting which moves are considered attacking or non-attacking, and which are considered competitive or non-competitive, for this project. He will post a list of competitive attacking moves in the first reply to this thread, and classify them into five or six groups:
- Required - Moves are those that must be in every movepool submission.
- Allowed - Moves that have been agreed through general community consensus to be allowed in the Pokémon's final movepool
- Disallowed - Moves that have been agreed through general community consensus to be disallowed from the Pokémon's final movepool
- Controversial - Moves that did not reach general community consensus, and will require a specific vote.
- Pending - Moves that have not received enough support or opposition to determine whether they are allowed, disallowed, or controversial
- Need Discussion (optional) - Moves that the Movepool Leader may want to draw specific attention to at any given time. This will be updated frequently, so check back frequently.
Remember that, technically, nothing is set in stone until the thread is closed.
Rules for posting in this thread:
- All posts should be presented with reasoning. NO flavor-based logic will be tolerated.
- It is the responsibility of each user to check the OP before making any post in the thread, so as to stay relevant.
- Posting lists of moves is strictly prohibited, even with explanations. Do not copy the Move Leader's list, and then add "Yes/No" or a similarly worthless comment, beside each one.
- The Movepool Leader and Topic Leader are the sole arbiters for determining "general community consensus". The Movepool Leader may ignore arguments for or against certain moves, if they feel the argument is not presented with sufficient evidence or reasoning. Do not assume that the existence of a few dissenting posts will ensure that a move will be categorized as controversial.
- Non-competitive moves should not be discussed in this thread, unless you feel they are incorrectly categorized and should be considered competitive. In this case, you can post reasoned arguments in this thread.
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CAP 6 so far:
Typing: Steel / FlyingName: Show Me Your Moves!
General Description: A good user of moves with effects not frequently used in the OU metagame.
Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.
Questions To Be Answered:
- What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
- What new strategies might emerge by giving a new OU Pokémon underused moves?
- What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
- If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
- Can underused moves increase other underused moves' viabilities?
- Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?
Abilities: Intimidate / Volt Absorb / ???
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe
Required
Aerial Ace
Return/Frustration
Hidden Power
Facade
Allowed
Drill Peck
Steel Wing
Iron Head
Bullet Punch
Quick Attack
Shadow Sneak
Heavy Slam
Ice Shard
Mach Punch
Hurricane
Flash Cannon
Normal coverage moves
Dark coverage moves
Ghost coverage moves
Poison coverage moves
Bug coverage moves
Grass coverage moves
Ice coverage moves
Rock coverage moves
Special Water coverage moves
Aqua Jet
Brick Break
Drain Punch
Acrobatics
Disallowed
Fighting-based Coverage Moves Over 75 BP
Fire-based Coverage Moves (Skarmory, Jirachi)
Electric-based Coverage Moves (Skarmory)
ExtremeSpeed
Sucker Punch
U-Turn
Physical Water-based Coverage Moves (except Aqua Jet)
Ground-based Coverage Moves
Aerial Ace
Return/Frustration
Hidden Power
Facade
Allowed
Drill Peck
Steel Wing
Iron Head
Bullet Punch
Quick Attack
Shadow Sneak
Heavy Slam
Ice Shard
Mach Punch
Hurricane
Flash Cannon
Normal coverage moves
Dark coverage moves
Ghost coverage moves
Poison coverage moves
Bug coverage moves
Grass coverage moves
Ice coverage moves
Rock coverage moves
Special Water coverage moves
Aqua Jet
Brick Break
Drain Punch
Acrobatics
Disallowed
Fighting-based Coverage Moves Over 75 BP
Fire-based Coverage Moves (Skarmory, Jirachi)
Electric-based Coverage Moves (Skarmory)
ExtremeSpeed
Sucker Punch
U-Turn
Physical Water-based Coverage Moves (except Aqua Jet)
Ground-based Coverage Moves