Sprite Rules
Final Submission Post
All spriters must make a final submission post conforming to the sprite rules (listed above) and the following:
All legal final submissions will be included in the sprite poll.
Advice for Spriters
There are 8 possible sprites:
Main Design
Additional supporting material by the design artist (Magistrum) can be found here. Spriters are NOT obligated to use any design elements of artwork not represented in the Main Design. This includes details shown only in back views or other action poses by the design artist. The only official reference artwork for this project is the Main Design and all other artwork is provided to be referenced at spriters' discretion.
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CAP 6 so far:
Abilities: Intimidate / Volt Absorb / ???
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe
- Sprites should be inspired by the winning design from the Art Poll. It does not need to be an exact rendition of every detail of the design; "artistic license" is granted to all spriters. However, drastic deviation from the selected art design is discouraged.
- All sprites (front and back) can have a maximum size of 96x96.
- All sprites (front and back) must have a complete, unbroken, distinguishable outline. It does not need to be a black outline, but it must be clearly distinguishable from the adjacent interior colors of the sprite
- No action effects, move effects, environment effects or additional objects can be rendered on or around the pokemon.
- Sprites must be in PNG format.
- Use 8-bit truecolor (aka 8-bit RGB) or less. This does NOT mean 256 color mode.
- Use transparent backgrounds.
- All sprites must be scratch sprites that are completely original works by the spriter. Fusions of other sprites or pixel-overs of other artist's lineart are not allowed.
- Do not alter, fuse, recolor or otherwise modify another spriter's submission unless the original artist explicitly gives permission.
- All sprites (front and back) must use roughly the same size and pose when compared to each other.
Final Submission Post
All spriters must make a final submission post conforming to the sprite rules (listed above) and the following:
- The post must have "Final Submission" (in bold) as the first line, with the sprites at the top, and any additional description or comments (if applicable) below them.
- Final submissions must contain a minimum of 4 sprites - Front Normal, Front Shiny, Back Normal, Back Shiny. If spriters choose to include gender differences (Male and Female versions of each) then 8 sprites must be submitted. Gender differences are NOT required.
- Only submit ONE PNG that contains all the submitted sprites. Please do not submit separate images for every sprite. One "cutsheet" makes it easier for mods to track submissions and ensure each complete set of sprites stay intact.
- Only make one (1) final submission post.
All legal final submissions will be included in the sprite poll.
Advice for Spriters
There are 8 possible sprites:
- Front Normal Male
- Front Normal Female
- Front Shiny Male
- Front Shiny Female
- Back Normal Male
- Back Normal Female
- Back Shiny Male
- Back Shiny Female
Main Design
Additional supporting material by the design artist (Magistrum) can be found here. Spriters are NOT obligated to use any design elements of artwork not represented in the Main Design. This includes details shown only in back views or other action poses by the design artist. The only official reference artwork for this project is the Main Design and all other artwork is provided to be referenced at spriters' discretion.
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CAP 6 so far:
Typing: Steel / FlyingName: Show Me Your Moves!
General Description: A good user of moves with effects not frequently used in the OU metagame.
Justification: There are many moves in Pokémon with great effects, but they often end up unused. Moves such as Gravity, Snatch, and Safeguard have potential in OU, but they are neglected for several reasons: the moves are apparently overshadowed, have poor distribution, or are inefficient compared to another strategy. This CAP uses a combination of typing, ability, and stats to make these underused moves not only feasible, but also capable.
Questions To Be Answered:
- What mechanics of Pokémon determine how viable moves are?--not only the Pokémon's typing, stats, and ability, but also its interaction with playstyles and momentum.
- What new strategies might emerge by giving a new OU Pokémon underused moves?
- What challenges do Pokémon that use lesser-used moves face compared to ones that use a more standard moveset?
- If the Pokémon has options of staple OU moves (high-powered STABs, offensive stat-boosting moves, reliable recovery, Substitute), will those moves be useful to it, even if it's specialized toward a separate and distinct strategy?
- Can underused moves increase other underused moves' viabilities?
- Can one user of a strategy unrecognized in a metagame massively influence a pre-existing playstyle?
Abilities: Intimidate / Volt Absorb / ???
Stats: 50 HP / 92 Atk / 130 Def / 65 SpA / 75 SpD / 118 Spe
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