Okay, what makes you think that a Normal-type Pokemon cannot get any Dark moves? I think you're assuming that, since a Pokemon needs to combat Dark-weak Pokemon, it must be a Dark-type Pokemon. What kind of reasoning is that?
The typing of a Pokemon affects mostly the defensive aspect of the Pokemon. STAB really doesn't matter that much. The offensive part of the Pokemon is mainly covered by movepool, not typing. I chose Normal because it barely has any weaknesses. Weaknesses matter much more than resists, and, if we want certain resists, there's always the secondary typing to look into.
STAB really doesn't matter that much? Are you serious?
Just to make a simple comparison, a Dark-type Pokémon with base 100 Atk (assuming 252 EVs and neutral nature, we would have 299 Atk) deals with Pursuit (for example) the same damage that would deal a Non-Dark Pokémon with base 175 Atk (since, with 252 EVs and neutral nature, we would obtain 449 Atk, which is approximately 50% higher than 299 and so balances out STAB). This is a huge difference, and I'm surprised you discount it so easily. Besides, Normal is weak to Fighting just like Dark. Basically, the difference between the 2 types, defensively, is:
Normal is immune to ghost instead of resistant
Dark is resistant to Ghost instead of immune and also suffer a Bug weakness, BUT it resists also Dark and is immune to psychic
Moreover, Dark STAB is arguably better than Normal STAB. Again, the difference betwenn the 2 is sharing a supereffective hit on Ghosts and Psychics and a not-very-effective hit on Dark and Fighting types for a not-very-effective on Rock types and a 0 damage on ghosts types. So, both the types have 3 resistant/immune (Rock, Ghost and Steel for Normal; Dark, Fighting and Steel for Dark), but Dark have the supereffective hit on Psychics and Ghosts (which happen to be the most common users of Trick), and the latter is of crucial importance because of Rapid Spin.
How Normal and Dark can be on equal ground is beyond my understanding.
EDIT: Walvren, those are not issues. What stops us from giving CAP Poison Heal, Guts or somthing like that for status protection? While Steel - especially if we go on the defense/support route - would still need something like Sticky Hold or Klutz to avoid Trick. So, either way we go, we will need an ability to fix the non-covered secondary effect, but then Dark STAB outmatch Steel resistances in every way (especially since most users of secondary effects have something to pound Steel types)
















