Will sign up for that beta as a backup tester.
HP: 100 = 30 points
Type: Normal, Rock => 5 + 10 = 15
Abilities: Simple, Slow Start, Friend Guard => 5 - 15 + 25 = 15
Stats: Rank 3 Def, Rank 1 SpA => 15 - 5 = 10
Nature: Impish => 10
Item: Arceus Amulet => 20
Total: 30 + 15 + 15 + 10 + 10 + 20 = 100
Also bringing Krilowatt with Life Orb.
Sher Khan (M)
Nature: Hardy
Type: Normal/Rock
Abilities: Simple, Slow Start, Friend Guard
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 14
Moves:
Harden
Rock Polish
Rock Smash
Rock Throw
Smack Down
DoubleSlap
Follow Me
Foresight
Protect
Quick Attack
Retaliate
Work Up
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Heal Pulse
Light Screen
Reflect
Safeguard
Wish
Bodyblock
Chill
Dodge
Shift
Take Cover
Bubba Shrimp Co | Krilowatt (M)
____________________________________
[Nature]
[Type]
[Stats]
[Tokens]
[Attacks]
Level Up ( 17 / 18 )
HP: 100 = 30 points
Type: Normal, Rock => 5 + 10 = 15
Abilities: Simple, Slow Start, Friend Guard => 5 - 15 + 25 = 15
Stats: Rank 3 Def, Rank 1 SpA => 15 - 5 = 10
Nature: Impish => 10
Item: Arceus Amulet => 20
Total: 30 + 15 + 15 + 10 + 10 + 20 = 100
Also bringing Krilowatt with Life Orb.

Sher Khan (M)
Nature: Hardy
Type: Normal/Rock
Abilities: Simple, Slow Start, Friend Guard
Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 14
Moves:
Harden
Rock Polish
Rock Smash
Rock Throw
Smack Down
DoubleSlap
Follow Me
Foresight
Protect
Quick Attack
Retaliate
Work Up
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Heal Pulse
Light Screen
Reflect
Safeguard
Wish
Bodyblock
Chill
Dodge
Shift
Take Cover

____________________________________
1) The Dragon Slayer - Knocked out a Dragon mano e mano, When it was a protowatt, in one round; and knocked out a well trained dragon with Sheer Cold.
2) Trench Coat Sweeper - Swept an entire team of Trenchcoat-User Ingo.
2) Trench Coat Sweeper - Swept an entire team of Trenchcoat-User Ingo.


Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.
[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)
[Type]
Water | Electric
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
Trace / Magic Guard / Shell Armor
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2
Total: 22
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
KOC: 0
AC: 5 | 5
MC: 1
KOC: 0
[Attacks]
Level Up ( 17 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(14,7) | Thunder(14,7) | Discharge(11,5) | Bubble Beam(10,4)
Egg ( 10 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9)
Prev Gens (Tutor / TM / HM) ( 12 / 18 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5)
Gen 6 TM/HM ( 29 / 39 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) |
Last edited: