Hey all!
Let's continue this on and get our next set of Prevos sorted! Monohm and Duohm are the prevos of Cyclohm.
kjnjkmjk1 made some progress and sorted out the movepool for Cyclohm which can be found at the post below, or the movepool which I have copied into this post.
https://www.smogon.com/forums/threads/cap-prevos-movepool-updates.3681606/#post-8843002
I'll put some quick stats down for both here, and remember, we need an evolution method too!
Monohm
Typing: Electric
Abilities: Shield Dust/Static/Damp
Stats: 53 / 40 / 58 / 67 / 55 / 55
Duohm
Typing: Electric/Dragon
Abilities: Shield Dust/Static/Damp
Stats: 88 / 40 / 103 / 77 / 60 / 60
Cyclohm
As per usual, Egg Moves can't change. But you can remove whatever moves you deem necessary to create a new movepool for Monohm AND Duohm! Changes in Generation 8 now mean that we can no longer move moves into either Pokemon's direct level up movepool without affecting Cyclohm's level 1 movepool, so please do this sparingly.
Creating a prevo movepool is a subtractive process! This is much stricter than a normal CAP Movepool! We are only allowed the moves which the CAP itself has in its movepool. You cannot add any moves. Breaking this will result in Disqualification. This still leaves a surprising amount of variability and character for you to twist into the Prevo!
You will need to submit a clear evolution method when creating a movepool! This can be via level up or other more esoteric means, but please give it a good reason for whatever you choose!
-----
Final Submission Post
Only make one (1) final submission post. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.
All final submission posts must conform to the following format:
-----
-----
You can now submit immediately, but I will put a 24 hour warning when I feel the thread has run its course (but likely a few days minimum).
EDIT: I added the latest movepool from kjnjkmjk1 to the OP to reflect the correct movepool
Let's continue this on and get our next set of Prevos sorted! Monohm and Duohm are the prevos of Cyclohm.
kjnjkmjk1 made some progress and sorted out the movepool for Cyclohm which can be found at the post below, or the movepool which I have copied into this post.
https://www.smogon.com/forums/threads/cap-prevos-movepool-updates.3681606/#post-8843002
I'll put some quick stats down for both here, and remember, we need an evolution method too!
Monohm
Typing: Electric
Abilities: Shield Dust/Static/Damp
Stats: 53 / 40 / 58 / 67 / 55 / 55
Duohm
Typing: Electric/Dragon
Abilities: Shield Dust/Static/Damp
Stats: 88 / 40 / 103 / 77 / 60 / 60
Cyclohm

Evolution: Tri Attack
1 Tri Attack
1 Electric Terrain
1 Whirlwind
1 Tackle
1 Growl
1 Twister
1 Thunder Shock
16 Charge
20 Double Hit
24 Dragon Tail
29 Dragon Breath
33 Discharge
37 Rain Dance
42 Weather Ball
48 Slack Off
53 Thrash
59 Lock-On
59 Zap Cannon
65 Thunder
1 Tri Attack
1 Electric Terrain
1 Whirlwind
1 Tackle
1 Growl
1 Twister
1 Thunder Shock
16 Charge
20 Double Hit
24 Dragon Tail
29 Dragon Breath
33 Discharge
37 Rain Dance
42 Weather Ball
48 Slack Off
53 Thrash
59 Lock-On
59 Zap Cannon
65 Thunder
TM08 Hyper Beam
TM09 Giga Impact
TM14 Thunder Wave
TM17 Light Screen
TM21 Rest
TM24 Snore
TM25 Protect
TM27 Icy Wind
TM31 Attract
TM32 Sandstorm
TM33 Rain Dance
TM34 Sunny Day
TM35 Hail
TM39 Facade
TM40 Swift
TM46 Weather Ball
TM66 Thunder Fang
TM67 Ice Fang
TM68 Fire Fang
TM70 Trick Room
TM76 Round
TM80 Volt Switch
TM81 Electo Ball
TM81 Bulldoze
TM82 Electroweb
TM90 Electric Terrain
TM93 Eerie Impulse
TM99 Breaking Swipe
TR02 Flamethrower
TR03 Hydro Pump
TR04 Surf
TR05 Ice Beam
TR06 Blizzard
TR08 Thunderbolt
TR09 Thunder
TR10 Earthquake
TR13 Focus Energy
TR15 Fire Blast
TR16 Waterfall
TR19 Tri Attack
TR20 Substitute
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR31 Iron Tail
TR45 Muddy Water
TR47 Dragon Claw
TR62 Dragon Pulse
TR63 Power Gem
TR86 Wild Charge
TM09 Giga Impact
TM14 Thunder Wave
TM17 Light Screen
TM21 Rest
TM24 Snore
TM25 Protect
TM27 Icy Wind
TM31 Attract
TM32 Sandstorm
TM33 Rain Dance
TM34 Sunny Day
TM35 Hail
TM39 Facade
TM40 Swift
TM46 Weather Ball
TM66 Thunder Fang
TM67 Ice Fang
TM68 Fire Fang
TM70 Trick Room
TM76 Round
TM80 Volt Switch
TM81 Electo Ball
TM81 Bulldoze
TM82 Electroweb
TM90 Electric Terrain
TM93 Eerie Impulse
TM99 Breaking Swipe
TR02 Flamethrower
TR03 Hydro Pump
TR04 Surf
TR05 Ice Beam
TR06 Blizzard
TR08 Thunderbolt
TR09 Thunder
TR10 Earthquake
TR13 Focus Energy
TR15 Fire Blast
TR16 Waterfall
TR19 Tri Attack
TR20 Substitute
TR24 Outrage
TR26 Endure
TR27 Sleep Talk
TR31 Iron Tail
TR45 Muddy Water
TR47 Dragon Claw
TR62 Dragon Pulse
TR63 Power Gem
TR86 Wild Charge
Rising Voltage
Draco Meteor
Draco Meteor
Aqua Tail (Blastoise)
Headbutt (Scrafty)
Mud-Slap (Flygon)
Powder Snow (Abomasnow)
Roar (Hydreigon)
Headbutt (Scrafty)
Mud-Slap (Flygon)
Powder Snow (Abomasnow)
Roar (Hydreigon)
TM03 Water Pulse (Gen 6 TM/Tutor)
TM06 Toxic (Gen 6 TM)
TM32 Double Team (Gen 6 TM)
TM40 Aerial Ace (Gen 6 TM)
TM41 Torment (Gen 6 TM)
TM57 Charge Beam (Gen 6 TM)
TM87 Swagger (Gen 6 TM)
TM100 Confide (Gen 6 TM)
Shock Wave (Gen 6 Tutor)
Heal Bell (Gen 6 Egg)
Strength (Gen 4 TM)
Hone Claws (Gen 5/6 TM)
Incinerate (Gen 5/6 TM)
Nature Power (Gen 7 TM96)
TM06 Toxic (Gen 6 TM)
TM32 Double Team (Gen 6 TM)
TM40 Aerial Ace (Gen 6 TM)
TM41 Torment (Gen 6 TM)
TM57 Charge Beam (Gen 6 TM)
TM87 Swagger (Gen 6 TM)
TM100 Confide (Gen 6 TM)
Shock Wave (Gen 6 Tutor)
Heal Bell (Gen 6 Egg)
Strength (Gen 4 TM)
Hone Claws (Gen 5/6 TM)
Incinerate (Gen 5/6 TM)
Nature Power (Gen 7 TM96)
Creating a prevo movepool is a subtractive process! This is much stricter than a normal CAP Movepool! We are only allowed the moves which the CAP itself has in its movepool. You cannot add any moves. Breaking this will result in Disqualification. This still leaves a surprising amount of variability and character for you to twist into the Prevo!
You will need to submit a clear evolution method when creating a movepool! This can be via level up or other more esoteric means, but please give it a good reason for whatever you choose!
-----
Final Submission Post
Only make one (1) final submission post. If you wish to alter any aspect of your final submission, then edit your post. Do not make a new one, even if you delete your original post. Any deleting and re-posting will be treated as bumping and is subject to moderation.
All final submission posts must conform to the following format:
- The first line of the post must have the words "Final Submission" in bold on its own line. No other text may be included before the bold heading.
- A blank line
- A brief explanation of the entire movepool (optional)
- A series of spoiler tags containing move learn sources, with required moves in bold and repeated moves in italics:
- A list in the form "#: move", where "#" is a number from 1 to 100 representing the level the Pokemon learns a move.
- A brief explanation of the moves learned this way.
- A copied list of Egg Moves from the above post
- A list of the form "TM##: move", where the TM number corresponds to the TM for the current generation.
- A brief explanation of the moves learned this way.
- A list of the form "TR##: move", where the TR number corresponds to the TR for the current generation.
- A brief explanation of the moves learned this way.
- A list of move tutor moves from the current generation, if any.
- A brief explanation of the moves learned this way.
Final Submission
Evo: Doom Desire
1: Doom Desire
1: Rapid Spin
1: Pound
1: Magnet Rise
1: Mud-Slap
1: Imprison
15: Mud Shot
20: Gyro Ball
25: Power Split
25: Guard Split
30: Quash
35: Mind Reader
40: Earth Power
45: Flash Cannon
50: Memento
50: Healing Wish
57: Earthquake
64: Destiny Bond
71: Aura Sphere
78: Pain Split
85: Perish Song
Moves chosen here represent many legal ideas, from sentencing (Imprison, Perish Song), to verdicts (The paired Memento/Healing Wish).
1: Doom Desire
1: Rapid Spin
1: Pound
1: Magnet Rise
1: Mud-Slap
1: Imprison
15: Mud Shot
20: Gyro Ball
25: Power Split
25: Guard Split
30: Quash
35: Mind Reader
40: Earth Power
45: Flash Cannon
50: Memento
50: Healing Wish
57: Earthquake
64: Destiny Bond
71: Aura Sphere
78: Pain Split
85: Perish Song
Moves chosen here represent many legal ideas, from sentencing (Imprison, Perish Song), to verdicts (The paired Memento/Healing Wish).
Egg Group(s): Mineral
Equlibra's design is indicative of not having a gender, and as such no Egg Moves are available.
Equlibra's design is indicative of not having a gender, and as such no Egg Moves are available.
TM08 Hyper Beam
TM09 Giga Impact
TM19 Safeguard
TM21 Rest
TM22 Rock Slide
TM24 Snore
TM25 Protect
TM32 Sandstorm
TM39 Facade
TM41 Helping Hand
TM48 Rock Tomb
TM70 Trick Room
TM71 Wonder Room
TM72 Magic Room
TM76 Round
TM81 Bulldoze
TM96 Smart Strike
TM09 Giga Impact
TM19 Safeguard
TM21 Rest
TM22 Rock Slide
TM24 Snore
TM25 Protect
TM32 Sandstorm
TM39 Facade
TM41 Helping Hand
TM48 Rock Tomb
TM70 Trick Room
TM71 Wonder Room
TM72 Magic Room
TM76 Round
TM81 Bulldoze
TM96 Smart Strike
TR01 Body Slam
TR10 Earthquake
TR20 Substitute
TR26 Endure
TR27 Sleep Talk
TR31 Iron Tail
TR46 Iron Defense
TR52 Gyro Ball
TR67 Earth Power
TR70 Flash Cannon
TR74 Iron Head
TR83 Ally Switch
TR85 Work Up
TR87 Drill Run
TR10 Earthquake
TR20 Substitute
TR26 Endure
TR27 Sleep Talk
TR31 Iron Tail
TR46 Iron Defense
TR52 Gyro Ball
TR67 Earth Power
TR70 Flash Cannon
TR74 Iron Head
TR83 Ally Switch
TR85 Work Up
TR87 Drill Run
Steel Beam
Ally Switch
Aura Sphere
Body Slam
Bulldoze
Destiny Bond
Doom Desire
Drill Run
Earth Power
Earthquake
Endure
Facade
Flash Cannon
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mud Shot
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Quash
Rapid Spin
Rest
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Steel Beam
Substitute
Trick Room
Wonder Room
Work Up
Aura Sphere
Body Slam
Bulldoze
Destiny Bond
Doom Desire
Drill Run
Earth Power
Earthquake
Endure
Facade
Flash Cannon
Giga Impact
Guard Split
Gyro Ball
Healing Wish
Helping Hand
Hyper Beam
Imprison
Iron Defense
Iron Head
Iron Tail
Magic Room
Magnet Rise
Memento
Mind Reader
Mud Shot
Mud-Slap
Pain Split
Perish Song
Pound
Power Split
Protect
Quash
Rapid Spin
Rest
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Sleep Talk
Smart Strike
Snore
Steel Beam
Substitute
Trick Room
Wonder Room
Work Up
You can now submit immediately, but I will put a 24 hour warning when I feel the thread has run its course (but likely a few days minimum).
EDIT: I added the latest movepool from kjnjkmjk1 to the OP to reflect the correct movepool
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