I think we should have some actual criteria for which tiers that get cut instead of just keeping the tiers that some people happen to find enjoyable and cutting the ones that some people happen to think are boring.
But first, what do we actually want out of this tour? Do we want a mini-CAPPL, where we do our best to showcase our most played, most competitive, and most "serious" tiers? Do we throw that out the window and run a bunch of unplayed OMs to kickstart their development and introduce new players to CAP?
If we prioritize showcasing our most played, balanced, and developed tiers, we would cut all OMs (and if we had to cut a pastgen, it would be DPP first and SS last). If we want to focus on the latter –– kickstart new tiers, explore fun new formats, recruit fresh faces to the tier, don't worry about competitive quality –– you'd probably run, like, 3SV DPP Mono ND UU Rands or something insane. I stand somewhere in the middle, as I think most people do.
Speaking only personally: I think CAPCL should be a more inclusive, experimental, and cross-community tour than CAPPL; I think it should allow for development of metas that have historically lacked big stages, and should help expose new players to CAP; I think it should do these things even if it comes with (minor) losses in competitive integrity / quality of games, but not if it means throwing those things out the window.
So, what are some points for including or excluding any given tier? Not a comprehensive list, but here are my thoughts:
- Highly developed tiers gain relatively less from inclusion than less developed ones
- With that said, tiers should still have some baseline amount of development
- Tiers should have some baseline playerbase and demonstrable enthusiasm
- Tiers should be balanced
- Tiers should have long-term future prospects or long history of past inclusion
- Tiers that help set CAPCL apart from CAPPL are good
- The tier is our current gen
I think the only criterion where pastgens differ from each other is the first. They all have demonstrable interest, are more or less balanced, have long-term survivability, etc. Some are easier to learn than others, or have bigger playerbases than others; I am not so concerned with these differences, because every pastgen is well above the baseline requirements, and past that baseline, my goal is not to make CAPCL the most competitive possible tour we can run.
SS is actually my favorite pastgen, I enjoyed building and testing it more than ORAS during CAPPL. Still, it's been played to death the past few years, has had far more representation than any other tier we're considering, and is developing at a slower pace than anything else. It is not the only pastgen that's popular or easy to pick up, SM also shares these qualities. It can sit out this time.
Re: ORAS –– sort of the middle child among the pastgens, in the sense that it isn't wildly popular like SS and SM, nor a fresh and quickly growing tier like DPP. However, saying this tier doesn't have a playerbase, or that it's anywhere close to solved, is just a wild misreading of the tier's current state. The tier had 88 signups last PL and 58 last CL, almost exactly the same as the BW pool, which had 86 in PL and 58 in CL. It's not just the same group of mainers signing up every year, either –– ORAS continues to see fresh faces slot into the tier every PL/CL and have great showings. People like Micaiah, Lasen, Steam Buns, Spitfire, myself, and now people like Spammernoob and tears (or whoever was building for him) all have incredibly distinct perspectives on what's good and bad. More than any other tier except maybe DPP, it feels like different meta perspectives are clashing and there is no one centralized "goodstuff" style. The tier saw a lot of development in CAPPL (explosion in Argh and Zapdos, lots more Lando-T offense/BO just to point out a couple), and I am sure will continue to develop further. Last CAPPL, despite BW being the tier where managers spent the most and ORAS being where they spent the least, I do not think games were a significantly different quality. Skilled players sign up for this tier and put up strong performances.