Peak #1, 1739 ELO, 84.0% GXE - GodPod Priority Spam
Hello! This is my first post here so sorry if this is the wrong place to post this (I looked in RMT but didn't see Champs OU).
I hit Rank 1 with Mega Golisopod with the highest GXE out of anyone within the top 20 players:
This was my first time hitting rank 1 and it was with a team that I built myself! I wanted to share my thoughts on my team and share it for anyone who was interested in using it for themselves. If you end up using this team, please let me know your thoughts, if you enjoy using it, and any fun replays you end up getting!
Thanks to shwilliuhm for helping with testing.
The team:
https://pokepast.es/5fe2a394dba7103d
Breakdown:

Golisopod-Mega @ Golisopite
Ability: Emergency Exit
Level: 50
EVs: 32 HP / 32 Atk / 2 Spe
Adamant Nature
- U-turn
- Aqua Jet
- Iron Head
- First Impression
First off is the star of the show, Mega Golisopod. Where this team differs from the other rank 1 Golisopod team is how it's used. Instead of the focus being on Pod's bulk and strength as an SD sweeper with leech life for longevity, I thought that Pod's most potent use was as a priority spamming pivot. The power of tough claws boosted STAB FIP cannot be overstated. This move can singlehandedly win you games and can do upwards of 70% to anything that isn't a resist. This is fantastic in endgames vs mons such as

,

,

, and

. It's also a super hard counter into stuff like

,

,

,

and

. Even mons with very reasonable bulk such as

only need slight hazard chip to be put in range of FIP. U-turn is added as a necessary pivoting move to bring in other threats on mons such as

,

, and opposing

. Aqua Jet is the second form of priority, which can catch mons off guard who are attempting to revenge Pod and do reasonable damage to

,

,

, and more. It's also helpful in the lead matchup vs

. Iron Head is a stab option that is helpful to hit mons like

,

, and

, since Pod often has the bulk to eat a flamethrower and then take a KO in return. I almost always lead pod, since getting the mega off is crucial to make it easier to switch Pod in.
Calcs:
32+ Atk Tough Claws Golisopod-Mega First Impression vs. 0 HP / 0 Def Kingambit: 117-138 (66.8 - 78.8%) -- guaranteed 2HKO
32+ Atk Tough Claws Golisopod-Mega First Impression vs. 0 HP / 0 Def Metagross-Mega: 96-114 (61.9 - 73.5%) -- guaranteed 2HKO
32+ Atk Tough Claws Golisopod-Mega First Impression vs. 0 HP / 0 Def Floette-Mega: 76-90 (51 - 60.4%) -- guaranteed 2HKO
32+ Atk Tough Claws Golisopod-Mega First Impression vs. 0 HP / 2 Def Raichu-Mega-Y: 211-249 (156.2 - 184.4%) -- guaranteed OHKO
32+ Atk Tough Claws Golisopod-Mega First Impression vs. 1 HP / 1 Def Delphox-Mega: 175-207 (115.8 - 137%) -- guaranteed OHKO
32+ Atk Tough Claws Golisopod-Mega First Impression vs. 32 HP / 2 Def Slowking-Galar: 160-189 (79.2 - 93.5%) -- 43.8% chance to OHKO after Stealth Rock
32+ Atk Tough Claws Golisopod-Mega First Impression vs. 2 HP / 0 Def Garchomp-Mega-Z: 154-183 (83.2 - 98.9%) -- guaranteed 2HKO
32+ Atk Tough Claws Golisopod-Mega Aqua Jet vs. 0 HP / 0 Def Volcarona: 102-122 (63.7 - 76.2%) -- guaranteed 2HKO
32+ Atk Tough Claws Golisopod-Mega Aqua Jet vs. 2 HP / 0 Def Cinderace: 92-110 (58.5 - 70%) -- guaranteed 2HKO
32+ Atk Tough Claws Golisopod-Mega Aqua Jet vs. 2 HP / 0 Def Excadrill: 110-130 (58.8 - 69.5%) -- guaranteed 2HKO

Samurott-Hisui @ Black Glasses
Ability: Sharpness
Level: 50
EVs: 26 HP / 32 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Ceaseless Edge
- Sucker Punch
- Encore
Next off is a mon that should probably be suspected,

. This is the only mon other than pod that I never once considered taking off the team and is in my opinion the most OP mon in the format. This set is great at getting spike up, revenging with sucker, and breaking through helmet

that often comes in to chip with helmet and defog spikes away. SD on the switch, roost, or defog, then following up with encore can often put the opp too far in the back to come back. By being up in sacks golisopod can often just win the game, so samu is crucial for getting chip via spike and breaking stall via SD. This mon is pretty brainless and gets insane value in every game.

Garchomp @ Rocky Helmet
Ability: Rough Skin
Level: 50
EVs: 32 HP / 31 Def / 3 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Endure
Another mon crucial for getting stuff in pod range is tank chomp. The most interesting move here is endure, which is clutch at taking out physical threats singlehandedly while staying up in sacks. Chomper is the tream's defacto counter against stuff like

,

,

,

and

. Chomp should be used in earlygame to weaken things and get up rocks. It is also crucial against

, since the team's only real way of dealing with it is through chip damage + priority. A double with

on flare blitz can let you pin it with a dtail. Tank chomp is a staple in the metagame and this team uses it with great effect to limit strong and fast physical offense.

Rotom-Wash @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Trick
- Volt Switch
- Thunderbolt
- Hydro Pump
One of the team MVPs is scarf Rowash. I tried a couple mons in this slot, such as

and

, but

was by far the best. Scarfed rotom is necessary for revenging stuff like scarfed

and

. It is also the team's best way of hitting

after chip and really carries the mu vs rain. It's also a good way of hitting

, which is necessary when running the FIP pod set. Often, teams are structured in a way that once corvi falls pod just kills everything. It also sets up a great pivot chain with pod. Trick is great for mons like

,

, and

. Missing pump will unfortunately lose you games, but there isn't really another scarfer that can do the job. Since the team is generally slow, it is also clutch for revenging stuff like

. It is also a super important mon for this team's mu vs

.

Clefable @ Life Orb
Ability: Magic Guard
Level: 50
EVs: 32 HP / 21 Def / 13 Spe
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Moonlight
TBH, this was the team MVP. There are a lot of teams that just don't have a way to beat this mon. Any team that relies on

to beat this is really not gonna cut it, since it is fodder unless it gets a crit. The speed on Clefable is to outspeed max speed ada

, but is also clutch against

,

,

, and opposing

. The moves are pretty self-explanatory. The Lorb is great for securing an OHKO on

, which can otherwise survive. If brought in on a U-turn, it's also the teams best way of getting an OHKO on a boosted

since it outspeeds and does not take much from jet or sucker. I won a loooooot of games I should have lost because I used

as set-up fodder and then proceeded to sweep when down 2-4 or 2-5. Often, just getting a burn or getting rid of mons threatening big damage like

,

, or

is enough to let this thing run away with the game. It's also great into the prevalent dragons of the format in

,

,

, and

.

Cinderace @ Air Balloon
Ability: Blaze
Level: 50
EVs: 32 HP / 8 Atk / 2 Def / 5 SpD / 19 Spe
Jolly Nature
- Court Change
- Will-O-Wisp
- Pyro Ball
- U-turn
I saved ace for last because it was also the last mon I added to the team. It's super min maxed and was the difference maker that allowed this team to break the ~10 range and make it to rank 1. For a long time I had

in this spot, which trivialized a lot of mus and helped out a lot against

, but through testing I found it was the weak link on the team and I thought

could be reasonably dealt with via

. Vs the problem MUs, Ace is the key. Good play is still needed, but these mus are now winable, instead of being auto-losses.
The EVs on ace are to ensure a favorable MU into

, which was normally a very difficult MU. The bulk allows ace to always survive a modest LOR after stealth rocks, and to always live two modest moonblast. After rocks, moonblast should almost always put ace into blaze (depending on invest) which allows an OHKO with pyro ball, while also allowing another switch in on stealth rocks. The defense invest is to always live a +2 spell tag shadow sneak after stealth rock from

(I found that this was a roll, but 2 invest was enough to guarantee a live). Ace is a bit slow, which allows a slower uturn against opposing

, while still being faster than all

and anything slower. Ace is a great breaker with blaze, and it ends up being really easy to get into blaze via SR and weak hits from mons like

and

. Court change is the team's only hazard control, which ends up usually being fine since Ace's balloon allows it to not take damage from spikes and tspike on the first switch in and

and

do not care about spikes. It's a good move that can be used in MUs against

to completely screw them over after Pod trades in the lead. The balloon is really clutch as a defacto boots against spike and in helping ace check mons like

,

, and

. This is the teams best way at pressuring after a U-turn on

or

. This mon is also the team's only way at fighting

, which while uncommon is otherwise just an auto-loss for this team.
Bad MUs:

: Yeah this is pretty rough. This team's main grass resist is pod, which meg can OHKO via weather ball. You need to play very well with

and positioning in order to win, and even a little bad luck can be game ending. Hazards are also crucial to force heal turns and limit switch ins. I usually lead

when I see

. If you can get it into range of FIP/use FIP to chip and revenge it is definitely doable.

: Even with

, you die to two moonblasts or moonblast + LOR after hazards. Leading

, pressuring with hazards, and using

at the right time are crucial to winning this MU.

can also be used to revenge if

is sufficiently chipped from hazards or LOR.

/

: Yeah, fire mega is good into pod. The worst part is guessing which it is, since the answer is very different depending on x or y.

HP and

HP are crucial resources in trading into it, as well as

's sucker punch and encore. Hazards are also crucial here. Main reason these are difficult is not necessarily a sweep, but them breaking a hole too big to patch up for other threats such as

or

.

: This guy hits really hard with a life orb. Make sure to keep

healthy (above ~70/80%) if going for a sweep/trade and be careful about losing

if this guy is alive and

is also low. You might have to hit hydro pump. Keep in mind that if you trade

HP for a KO, the speed can let you get a clutch heal against

which is a common partner.

: This guy hard walls

and

, which are really the main wincons on this team. It also is hard for

to do much against. A miss with

or losing

early to a burn, helmet, or hazards can be game losing vs this guy. Def lots of counterplay (hazards + super effective hits) but it is not easy/a single mistake can screw you. Feel free to use pod as a sack vs this guy unless its needed for something like

or

.

: After a couple stamina boosts, this guy is just thanos. Not a lot of great ways to hit it, but hydro pump from

in the rain can do a big chunk. Vs rain, the sacks are crucial since

can basically win on its own. Endure on

is also great for chipping partners and wasting rain turns. I usually used

to get damage on it, stalled turns, and then got it in range of another move. Really dangerous if left until the endgame.

: sometimes this thing can be chipped hard by pod, but it will sometimes just have random fire coverage. just scout, not really a bad MU.

shits on it.

: can also be difficult, but its managable with good play and trading HP with your most expendable guy.

can also do big damage with iron head.
Fun Replays:
FIP vs Mega Floette Offense:
https://replay.pokemonshowdown.com/gen9championsou-2691681360
Endure Chomp facilitates Clefable clutch
https://replay.pokemonshowdown.com/gen9championsou-2692263739-bymbgjjjww3wpf4j62b7cqoiujij24ipw
Clefable thanos
https://replay.pokemonshowdown.com/gen9championsou-2692294904
VS webs sample team (ceruledge ver)
https://replay.pokemonshowdown.com/gen9championsou-2691175302
A never give up classic
https://replay.pokemonshowdown.com/gen9championsou-2692253770
Rank 1 Game
https://replay.pokemonshowdown.com/gen9championsou-2692312130-sn1cuo35bgw6xw62hw6rk6snh0877udpw
Thanks for reading! Once again let me know your thoughts on my post and I hope you enjoy using this team!