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Changed opinions

Thought to make this thread as a spinoff of the "Unpopular opinions" one.

Any strongly held opinions you've had about the games that have shifted over time? Could be about a specific game, Pokemon, character, music, location, etc.

I grew up on the tail end of RBY just as GSC was coming out. From about 1999-2012 I didn't have strong thoughts about a favorite game or Pokemon. Just went with whatever was trending at the time. Around freshman year of college in 2012 I fell in love with LeafGreen. I just loved its minimalistic charm. Blastoise became my favorite Pokemon.

I held this opinion till 2020 when I replayed Gen's 3-5 during the pandemic. Then I fell in love with Platinum. I thought it took Pokemon's simple formula and enriched it as much as possible without feeling overwrought. Infernape became my favorite. Still feel that way today.

Curious about others' opinions that have changed over time.
 
Previously, I didn't entirely mind dexit - I figured that excluding some of the OP Pokemon from previous gens like Ferrothorn, Mega Charizard X, Tapu Lele, etc. for balancing sake would be good for the game to allow newer Pokemon and strategies to shine. While I largely still believe this to be the case, after 5 years of SV, I am starting to miss many of the more unique Pokemon that were usable in Sword and Shield, such as Nidoking, Roserade, Togekiss, Centiskorch, Druddigon, Jellicent, and Klingklang. Hoping they return to Winds and Waves.

I previously thought Megas were a great mechanic - and perhaps in metagames with tools to deal with them like National Dex or SM OU, they are. However, in the limited Champions metagame, I am not feeling as positively about them. In a vaccum, building a team incorporating or around a particular Mega is pretty cool. However, in a lower power level format, it feels like there are not enough tools around to answer these Mega evolutions like there would be in a format with Legendaries / mythicals. But on the flipside, because every Mega Evolution is compeiting with each other, this adds additional wrinkles. It becomes hard to build around shiest Mega Evolutions like Mega Chimeco because don't have access to other mega slots to handle its weak points - like running Mega Meganium to answer Samurott-H or Mega Dragalge to cover Mega Charizard Y for example. But because all these Pokemon are megas and competiting with one-another, it results in a majority of them having low usage. All around, this feels like it leads to a more MU fishy metagame than if these Pokemon were just legendaries.
 
Previously, I didn't entirely mind dexit
I've had the opposite realization where I initially hated Dexit for obvious reasons but have come around to accepting its implementation. It just wasn't realistic for the devs to include every Pokémon in every game forever as the numbers keep growing. Also since iirc they had to make the decision basically a week before Dexit was announced at that one interview.

Though despite accepting Dexit I still have no desire to play SWSH for entirely separate reasons lol.

I previously thought Megas were a great mechanic - and perhaps in metagames with tools to deal with them like National Dex or SM OU, they are. However, in the limited Champions metagame, I am not feeling as positively about them. In a vaccum, building a team incorporating or around a particular Mega is pretty cool. However, in a lower power level format, it feels like there are not enough tools around to answer these Mega evolutions like there would be in a format with Legendaries / mythicals. But on the flipside, because every Mega Evolution is compeiting with each other, this adds additional wrinkles. It becomes hard to build around shiest Mega Evolutions like Mega Chimeco because don't have access to other mega slots to handle its weak points - like running Mega Meganium to answer Samurott-H or Mega Dragalge to cover Mega Charizard Y for example. But because all these Pokemon are megas and competiting with one-another, it results in a majority of them having low usage. All around, this feels like it leads to a more MU fishy metagame than if these Pokemon were just legendaries.
I don't know if you've been playing BSS or VGC, but I've found the latter format to quite fun and surprisingly diverse even with Zard Y being its objective king. You can get away with a surprising amount of things, especially since double Mega comps are more than viable there.

The two biggest issues imo are a bunch of Megas being soft-balled in the balance department and their staggered releases leading to the meta not being shaken up enough. The best team of M-A is more or less still the best team of M-B.
 
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I don't know if you've been playing BSS or VGC, but I've found the latter format to quite fun and surprisingly diverse even with Zard Y being its objective king. You can get away with a surprising amount of things, especially since double Mega comps are more than viable there.

The two biggest issues imo are a bunch of Megas being soft-balled in the balance department and their staggered releases leading to the meta not being shaken up enough. The best team of M-A is more or less still the best team of M-B.
Those Megas being soft-balled balance-wise do sound like an overcorrection “new” Pokémon-wise after what happened in Scarlet and Violet’s infamous power creep. Annihilape and Gholdengo’s signature moves being nerfed, and Archaludon no longer having access to Body Press, are at least more sensible fo make them more bearable to fight against. Too bad Sneasler, Kingambit and Basculegion run rampant with no serious nerf.

Speaking of those three, Annihilape and Archaludon, there’s something so impactful of having a brand-new evolution that find success in VGC given that anyone can run more than a single cross-gen evolution, unlike Megas where you can only activate one per team, even if using more than one Mega Stone; one per team in general or one at a time in Z-A.

As for my opinion in Megas in general, I used to be cool with them given I believed we won’t see new cross-gen evos ever again except Sylveon back in Gen 6, but between the very severe imbalance between them, how much popularity is too determined even for Pokémon that don’t need such a big boost, and the fact that the one-per-team is even more limiting the more new Megas we get, I feel like it’s something I can live without, and won’t mind seeing it rebooted or revamped in a fangame or two.

:sv/archaludon:
As for my changed opinion that occured within a year? Archaludon, the new evolution of Duraludon introduced in Scarlet and Violet. I am very shocked to see a Pokémon with 535 BST to evolve, though having better Abilities in Sturdy and Stamina for Archaludon helped soften the blow, but otherwise I wonder how could Game Freak handle the stats with only +15 BST (onto 550 like Ursaluna and Kingambit)…

Needless to say, Archaludon revealing to having 600 BST akin to Pseudo-Legendary Pokénon, despite being a cross-gen evolution (or perhaps, because of) have greatly won my favor due to several factors, one of them is that it is more in-line with how Duraludon is envisioned as a rival of Tyranitar by having matching BST, alongside Archaludon’s improved bulk, Stamina and Rain-boosted Electro Shot combatting Tyranitar’s high Attack and Sand Stream which comes with a SpD boost on it.

Helps that while Duraludon is built up as a VGC starring species with redirection-ignoring Stalwart and a Gigantamax form that ended up flundered due to various factors (i.e. Special Defense of 50 way too low for it’s 85 Speed), Archaludon managed to find a solid success in VGC with Rain team, or even with the help of Sableye or Grimmsnarl. Even the absence of Assault Vest in Champions (as of this writing) and Body Press being removed from it didn’t stopped Archaludon to be a serious threat you will have to respect in it’s presence.
 
Those Megas being soft-balled balance-wise do sound like an overcorrection “new” Pokémon-wise after what happened in Scarlet and Violet’s infamous power creep. Annihilape and Gholdengo’s signature moves being nerfed, and Archaludon no longer having access to Body Press, are at least more sensible fo make them more bearable to fight against. Too bad Sneasler, Kingambit and Basculegion run rampant with no serious nerf.

Speaking of those three, Annihilape and Archaludon, there’s something so impactful of having a brand-new evolution that find success in VGC given that anyone can run more than a single cross-gen evolution, unlike Megas where you can only activate one per team, even if using more than one Mega Stone; one per team in general or one at a time in Z-A.

As for my opinion in Megas in general, I used to be cool with them given I believed we won’t see new cross-gen evos ever again except Sylveon back in Gen 6, but between the very severe imbalance between them, how much popularity is too determined even for Pokémon that don’t need such a big boost, and the fact that the one-per-team is even more limiting the more new Megas we get, I feel like it’s something I can live without, and won’t mind seeing it rebooted or revamped in a fangame or two.

:sv/archaludon:
As for my changed opinion that occured within a year? Archaludon, the new evolution of Duraludon introduced in Scarlet and Violet. I am very shocked to see a Pokémon with 535 BST to evolve, though having better Abilities in Sturdy and Stamina for Archaludon helped soften the blow, but otherwise I wonder how could Game Freak handle the stats with only +15 BST (onto 550 like Ursaluna and Kingambit)…

Needless to say, Archaludon revealing to having 600 BST akin to Pseudo-Legendary Pokénon, despite being a cross-gen evolution (or perhaps, because of) have greatly won my favor due to several factors, one of them is that it is more in-line with how Duraludon is envisioned as a rival of Tyranitar by having matching BST, alongside Archaludon’s improved bulk, Stamina and Rain-boosted Electro Shot combatting Tyranitar’s high Attack and Sand Stream which comes with a SpD boost on it.

Helps that while Duraludon is built up as a VGC starring species with redirection-ignoring Stalwart and a Gigantamax form that ended up flundered due to various factors (i.e. Special Defense of 50 way too low for it’s 85 Speed), Archaludon managed to find a solid success in VGC with Rain team, or even with the help of Sableye or Grimmsnarl. Even the absence of Assault Vest in Champions (as of this writing) and Body Press being removed from it didn’t stopped Archaludon to be a serious threat you will have to respect in it’s presence.
Speaking as someone who was extremely hyped for Duraludon when it was revealed, I do agree that Archuldon felt like the perfect (almost necessary upgrade) that Duraludon needed to hang around some of its psuedo rivals.

Duraludon I think was dealt an unfortunate hand. Given that it was the first non-legendary Steel Dragon Type, I feel like Gamefreak went overboard to ensuring it was balanced by giving it a bunch of handicaps. Its stats (specifically its offenses) were well tuned, but they saddled it with 3 useless abilities, very unfortunately distributed bulk, and an extremely limited movepool that didn't leave it with many options. I imagine the goal was to make Duraludon a bulky utility Pokemon similar to Tyranitar or Landorus-T, but in practice that didn't quite pan out, even with its amazing 535 BST. 70 / 115 / 50 bulk just wound up feeling frail in practice - like shockingly frail, to the point where neutral special attackers from weak defensive Pokemon like Clefable were dealing over 80%. Not helping matters was how Duraludon's Steel / Dragon typing made it neutral to types you would want a Steel or Dragon to resist (such as Fairy and Ice for Steel & Fire for Dragon) giving it less oppurtunities to pivot in compared to some of its peers. 70 / 115 physical bulk wasn't bad, but given Duraludon's weakness / neutrality to common physical moves like Earthquak or CC, it too didn't feel like enough on that side either. These factors sort of funneled it into running an Assault Vest to patch up this issue, which is fine, but it couldn't run those cool utility moves like Stealth Rock, Iron Defense or Thunder Wave, which was unfortunate. In a vaccum, I wouldn't mind 95 points of stats going into attack - after all a lot of my favorite Pokemon like Tyranitar were so fun to use precisely because of their versatile stat spreads letting them dip into their special movepool for Coverage. However, Duraludon also didn't get any strong, worthwhile moves on the physical side - Swords Dance was cool, but you would be running that with 2 weak 80 BP STABs and weak 75 BP Coverage making it hardly worthwhile. Interestingly, Duraludon could still function as a mixed attacker of sorts with Body Press being its best move to hit Steels, so it made these points spent in attack feel quite wasted. On that note, its special coverage was also a bit lacking as well. Dark Pulse and Thunderbolt were actually pretty great moves it had access to, but it didn't get much of anything for Steels and Grounds, leaving it feel easily walled.

Overall, Duraludon felt like it was quite handicapped from reaching its full potential. When Archaludon was revealed, I was hoping that they would refrain from jacking up its offenses too much and focus on shoring up its key weaknesses - namely its movepool, useless abilities, and rather low defenses. And sure enough, they did exactly that.

From the moment it was revealed, it was shown having two new abilities - Sturdy and Stamina - that were significantly more useful that any ability Duraludon had. Stamina was definitely the main prize - working great with Body Press to help against some of its normal counters- but Sturdy was also a great new ability to let Archaludon function as a lead Stealth Rock setter while being able to hold another item like Power Herb, Custap Berry, or White Herb.

The stat increases I think were also perfect. It would up getting incredibly modest gains in offenses - only 5 to Special Attack and 10 to its (largely) useless Attack stat, with its speed remaining unchanged. Its biggest gain was to its bulk. Its hard to describe, but 90 / 130 / 65 - while still leaving it frail on the special side - is such an enormous net gain to its special bulk in practice. Case in point:

0 SpA Life Orb Clefable Moonblast vs. 0 HP / 0 SpD Duraludon: 220-261 (78.2 - 92.8%) -- guaranteed 2HKO
0 SpA Life Orb Clefable Moonblast vs. 0 HP / 0 SpD Archaludon: 181-214 (56.3 - 66.6%) -- guaranteed 2HKO

Yeah, you still get 2HKO'd in the above example, but you reduced the damage overall by roughly 30%., letting our Dragon Friend better function as a trade Pokemon. the physical bulk is also astronomical now, and further amped up by stamina, letting Arch take a super effective attack in a pinch too on that side + powering up its Body Press. All of these traits add up to let it actually better leverage those cool support moves it had access to like Stealth Rock, Dragon Tail, Body Press, etc. to better act as a bulky ultility Pokemon.

Its movepool also expanded in the right way IMO. Aura Sphere gave it some good special Fighting Coverage for Steels (in case it didn't want to use Body Press for whatever reason), it got an actually good Ground-type move in EQ on the physical side which it can whip out for Clodsire or for funny SD Sets (which are also just better now because of its better defenses), it randomly gets Focus Energy now which is fun in its own way to remove Draco Meteor's Drawback + its better able to leverage this thanks to its newfound bulk. Randomly gets metoer beam for some funny shenanigans. And this is all without mentioning its new signature move - Electroshot - giving it a one of a kind niche on rain teams. On that note, making Archaludon a rain Pokemon was such a creative and interesting direction to take it in general. Most Rain Pokemon have typically just been Water-types that spam big water moves with big speed, so making a non-Water-type Pokemon like Arch into a rain threat (which as a steel type synergizes well into rain because of its Grass / Electric resistances + Dragon / Electric offense into Water Resist) was just such a cool concept that they nailed.

If I did have one issue with Archaludon's design though - it mainly is just Electro Shot because it lets it snowball a bit too fast. I think the main issue for me is that Electro Shot gives a Special Attack Boost before it fires, so even if you counterplay this by switching into a ground-type, you get nuked by a +1 Draco Meteor. I think I would change this so that the Special Attack raise occurs after the shot Fires, making it easier to switch into and play around. I don't really like how this has become Arch's identity either. I think its mixed attacking niche with Body Press was really cool, but that has effectively been gutted with it losing that move in Champions (though they thankfully didn't take away Aura Sphere).

One other cool thing about Arch is that - in SV at least - its existence also makes Duraludon better at its role since it can now hold Eviolite, letting it be the bulky Garchomp / Lando-T / Ttar type of utility Pokemon it always wanted to be. It still gets the big special defense boosts from Eviolite, which makes it genuinely bulky on both sides & it can still slot in those cool utility moves it gets. Though, a con in post champions games is that it now loses Body Press so it can't fulfill any mixed attacker shenanigans or hit opposing steel-types too well.

Errr yeah, my b for hijacking this thread, but I just wanted to gush about Arch since it completely redeemed duraludon from being a disappointing.

As for changed Pokemon opinions - I initially did not like Leon's Champion theme since it was just a remix of the Hall of Fame theme. However, after listening to it more over time, its grown on me pretty heavily. Its a bit melancholy - like the end of an era sort of theme, if that makes sense.
 
I used to think XY was among the worst of the mainline games for a long time, even when SWSH came out and it became the biggest hate target for the fanbase (at the time), and it had more notable flaws in both gameplay and art direction. XY was worse to me mostly because how forcedly it tries to appeal to the nostalgia of older fans while failing to achieve anything else (i.e. Mega Evolution being barely present in the story), aside from a good online system.

I can just say later games lowered the bar more than I thought, but it's more than that. Playing XY again made me appreciate how far and wide are the options available for the player, as well the game being the full transition to 3D. I can understand this was going to be a bumpy execution with how much of a challenge that meant, but for their first try, the game has pretty good presentation. Kalos prides itself with beauty, both in-story and the art direction playing with camera angles and even some cinematic cutscenes. So yeah, it's not a game I'd like to come back often but I don't dislike the game as I used to anymore.
 
Both a changed opinion and probably an unpopular opinion, but I have gotten to like Charizard more because of how the Champions metagame developments have been going.

Was never the biggest Charizard fan because my first starter ever was Blaziken (and one of my first episodes of the anime was Charizard losing to Blaziken), and even as I started FRLG I gravitated towards Venusaur because I liked Poison types.

It wasn't until Champions was a thing and I started trying to climb the in-game ladder, did I actually give Charizard a chance. And it changed my opinion forever.

I know people are tired that Charizard is on every team and people by annoyed by it, but the large variety of sets that Charizard have, allowing it to fit on a bunch of different teams, really made teambuilding feel actually exciting. If anything, Sneasler/Kingambit/Basculegion feels more stale than Charizard ever does; everytime I see a "new" team, it's just 2 Megas of your choice, then Sneasler/Gambit/Basc + maybe Chomp, and it's hard to feel excited for that. Charizard teams are just much much more variable and open to creativity.

There are all out offensive sets running Solar Beam, bulkier sets running Helping Hand, sets aimed for the mirror running Ancient Power; and less commonly, sets paired with AloTales for Ice Weather Ball for Garchomp, and sets in the Rain running Hurricane, among others.

It feels like its fitting on every other new team under the sun (hah!), but it itself never really feels overbearing, and the way it's adapting its set identity on every team it fits on is actually just so interesting.

Also, I'm tired of double Mega teams, and Charizard being one of the two (the other being Gengar) that can consistently perform in single mega teams opens so much teambuilding potential and I find that really cool.

==================
Edit: To avoid double posting, I disliked Glimmora in SV OU, liked it at the start of Champions as a "niche" antimeta pick, and now I hate it again because apparently Glimmora players really like to go for double Spiky Shield, and they always get rewarded for some reason.
Yes to the guy who killed my Garchomp with 3 consecutive turns of Spiky Shield recoil on Stomping Tantrum literally 2 min ago, I'm talking about you, own up!
 
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Ok, so we all know the Pokemon Lego sets? Well this is about the Smart Play ones. At first I didn't really think too much of them. I didn't think they looked too good, I thought the Smart Play was a complete gimmick, and I didn't know what they were thinking with them. Well I went to Pokemon XP and saw the panel they had specifically about them, and seeing them in action really changed my mind on them. Seeing them play with the Charizard on stage and hear the sound of wings flapping as it "flew" or hearing the models snore as they laid them down on their sides really impressed me and gave me a sense it actually added something to play. It's definitely still a children's toy, but I can definitely see the vision in them and would be up for getting them for my kids if I had any.

Also you can tickle them and they react. The whimsy is just unreal.
 
For the most part, my opinions on various parts of the franchise have remained largely unchanged, with most changes that do happen coming from me discovering I liked something more or less than I thought I would. That being said, there are a few things that immediately come to mind:

:gs/typhlosion: :dp/typhlosion:

In the original Johto games and in the remakes, Cyndaquil has long been in contention with Totodile for the argument of the best starter choice for the region. This shouldn't come as much of a surprise given Fire is a more valuable and overall stronger Type than it was in the Kanto games, and I can definitely see why someone people would find this design pretty cool, specifically when you can actually see its flames. Despite all of that, though, Typhlosion’s probably the fully evolved starter Pokémon that my opinion on has gone down the most over time. Or at the very least it’s tied for Samurott for that honor. I really don’t care for its design at all, and while its Hisuian Form improves on a lot of the issues I have with the original version, without the flames the original looks extremely barren for a starter Pokémon and I also don’t think it’s as good in-game as people claim. Having the later final evolution hurts it a lot in my opinion given Johto’s scarcity of Exp. Points and I think a lot of its appeal comes solely from the fact it’s a Fire-Type rather than the actual viability ceiling of the Pokémon. By contrast, I think Meganium has the opposite problem, where it’s a great Pokémon held back by an unfavorable typing. Think of it this way- would you rather have a Grass-Type Meganium or a Grass-Type Typhlosion?

:bw/samurott:

Speaking of Samurott… what in the world happened here? I think Oshawott and Dewott have pretty solid designs and while I think the mixed Water-Type attacker has been done better in other regions, I have to respect the attempt from Game Freak on trying to double down on what made Piplup so popular. But Samurott? This Pokémon represents so much of what I’m not looking for in a modern-day starter Pokémon (“modern” being 2010 onwards). An unoptimized stat spread, a design that doesn’t feel at all like it evolved from its pre-evolutions, what with changing the amount of legs it has for some reason, and being the least benefitted of the Unova starters in the generation’s main new addition in Hidden Abilities. (Yes, I know Shell Armor wasn’t available until ORAS, but you get my point.) Water-Types in Unova tend to be on the underwhelming side for me on average, and while I like it more in the sequels just by a bit, in the originals, Surf actually isn’t required for story completion but the more important issue is that Tympole exists in the Pinwheel Forest and eventually turns into the closest thing Unova has to Swampert.

:sm/necrozma-dusk-mane: :sm/necrozma-dawn-wings:

Hopefully those Necrozma models work side by side. In the past I’ve voiced my opinions on Ultra Sun & Ultra Moon, long believing and preferring that these games would/should have been sequels depending on your own take. The Necrozma fusions are my main reason for this- in the original Sun & Moon Necrozma’s clearly meant to be the 50% Zygarde of the region, but Solgaleo and Lunala already had some design similarities to Reshiram and Zekrom. These similarities became focal points of the Ultra versions while Ultra Necrozma was likely envisioned as Alola’s take on the next Mega Rayquaza. My original train of thought went something like this- if Unova is a story-drive region and got sequels that expanded on Kyurem’s lore, why didn’t Necrozma? I get that you can’t just add new islands or whatever, but certainly Game Freak could have come up with SOME way to make a sequel storyline work, right? This sentiment only grew when I discovered a datamine of the Nintendo 3DS that quite literally refers to the Ultra versions as “Sun2” and “Moon2” in the internal hardware files. So, what changed for me?

I think what ultimately did it was my change of perspective on the Nintendo Switch DLCs. Ultra Sun & Ultra Moon seem to be something of a predecessor to those DLCs, sharing many similarities with them and one could realistically claim that if Sun & Moon were Switch games from the start, the content we did get from the Alola games would have, in fact, been downloadable content rather than separate releases. At the same time, the games also share some content additions with Omega Ruby & Alpha Sapphire, the most relevant of which being a dedicated postgame “Episode” which also could have been DLC content for a hypothetical Switch release. This discovery of the contrast in design intention between these games and the Unova sequels does improve my perception of the games just enough to where I no longer consider them among my least favorites in the core series- it also helps that unlike the DLCs, you can buy one version of the base game and one Ultra version and mix and match those (Example: Moon and Ultra Sun), while the cost of two 3DS games is lower than the collective cost of Galar/Paldea plus its DLC expansions.
 
I've become a bit disappointed in Sharpness recently. My initial opinion was pretty high, as I like a lot of mons that focus on blades and learn a lot of slashing moves, like Gallade and the Scyther line. However, I've been noticing two issues with it more and more:
  1. Better damage is a pretty lame buff to have, especially since most slashing moves have similar mechanics. Something like Super Luck or Sniper that plays off the high crit rate would still encourage these moves but in a way that makes them more distinct from other generically strong attacks.
  2. The fact that the main form of slashing move support is an Ability runs into problems with how locked down the Abilities are for several slashing-focused mons. Outside of signature moves, if present, there still isn't a clear reason for the likes of Aegislash, Ceruledge, the Swords of Justice and their robot copies, Excadrill, and Kingambit to focus on using their blades. (Kartana isn't super relevant since it lacks alternatives entirely)
 
:dp/giratina-origin:

Does Pokemon Platinum have the best postgame in the core series? For a long time, I believed the postgame of HeartGold & SoulSilver to be the magnum opus of postgame Pokemon, as depending on what you think counts as "postgame", these remakes made a genuine attempt to please both sides of the argument- if you previously believed Kanto not count as a true postgame, these games added more stuff so that there's actually things to do after defeating Red, and if you did believe Kanto counts as a true postgame, now you're left with what's basically a second postgame on top of the original one! How many other Pokemon games you can realistically think of have a postgame FOR their postgame? As such, while I have played through Platinum's postgame before, I haven't actually done every single thing Sinnoh has to offer, and speaking strictly in a vacuum, Platinum's might be even better than HGSS? There's something I never thought I'd say.

Platinum's postgame is probably most comparable to that of Emerald, what with the inclusion of a Battle Frontier, getting access to both of the mascot Legendaries from the first two versions of the region and some extra postgame battles and rematches to discover. However, while FireRed & LeafGreen were the first to have true Elite Four rematches and Emerald was the first to have true Gym Leader rematches, Platinum was the first game in the core series to include both at the same time, one year before HeartGold & SoulSilver would also have this. Rematches in general are more accessible in Platinum than in a handful of the other games too, since the Vs. Seeker exists here and you don't need to do Match Call or PokeGear shenanigans for the Gym Leaders. For better or worse, the abundance of Exp. Points available here does make the postgame battles and newly accessible areas easier than they otherwise could be, but if you want harder battles in single player, that's what the Battle Frontier is for, another thing the Johto remakes technically copied Platinum's homework on with its inclusion. It's one of those things you have to think about in the context of the time when each game first came out.

While I would still say Emerald's Battle Frontier is both the harder and more varied of the two iterations of the Frontier, the problem with Emerald's postgame is that outside of the Battle Frontier there honestly isn't that much new here that wasn't also in Ruby & Sapphire. The key difference here is that not only are you now able to experience postgame Sinnoh without the gameplay pitfalls of the original Diamond & Pearl, but the fact that there is more to do here anyways means that Sinnoh isn't as reliant on the Battle Frontier to carry the postgame experience as Hoenn find itself doing. Ultimately, the defining factor of Platinum's postgame is just how much there is to do relative to how much there is not to do. Other popular postgames all have at least one thing that I feel is missing to really elevate them to elite superstar status, but I'm struggling to think of anything Platinum was missing, even if Platinum's individual takes on those things wasn't always the best. FireRed & LeafGreen didn't add any extra Legendaries unless you count the events being available on Switch now, and lacks Gym Leader rematches. Emerald lacks Elite Four rematches. Both GBA entries lack Shiny Hunting methods. Black 2 & White 2 and Omega Ruby & Alpha Sapphire both don't have the Battle Frontier. I could go on and on. But Platinum? In other words, it feels like one of, if not the most complete postgame in the core series. That's really the word I'm looking for here. Complete.

Edit: As the cherry on top, Platinum holds the record for the most roaming Legendaries obtainable in any Pokemon game so far with five. Four of them are postgame exclusive including the three new additions absent from Diamond & Pearl's versions.
 
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I used to love BW due to having a complete new set of Pokemon putting experienced and new players on the same level. However, over time I felt more like the options we had mostly were just 'redesigns' of existing Pokemon and the game became more linear.
I am still a fan of Gen 5 but I don't like it as much as I used to.

Ironically I feel the opposite for BW2 which gave you access to a lot of powerful Pokemon early on and the massive expansion to the dex for your in-game playthrough felt like an attack on the uniqueness of Gen 5. Not to mention it is another game they put on the DS while the 3DS was out for a year at least. However, now I feel giving us more flexibility into team building with early fire, water and grass types make it more fun.
I used to think (unironically) that having Sunkern and being able to evolve it almost immediately is a bit of a power jump and would make Serperior the worst starter option. To my surprise, not only that's not the case with Sunflora being bad and having a bad match up in the early game, Serperior is also so bad you would not consider it if there were no competition to it ingame.
Also Riolu seemed like an insane early game addition but its not as insane as I imagined. Its still one of the best Pokemon to use.
Post-game content with the PWC or whatever it was called was a great addition. Just wish they added a few more legendaries.
 
When it comes to BW though, I actually feel a bit differently about the new designs that are reiterations/homages to original Gen 1 or other existing Pokemon, and there's something I appreciate about them more in hindsight four/five generations later especially with the current regional Pokedex approaches.

Like yeah, in BW itself it's obvious they're there to replicate and fulfill the same roles that several Gen 1 Pokemon fulfilled. But in subsequent games, I feel that actually works to the benefit of Pokemon distribution in the wild because that means the Gen 5 expies and their original Gen 1 Pokemon they're based on can often co-exist in the same regional dex/game, but fulfill the role in different locations/points of the game, or even switch places on who plays the role in a given region/game, spicing things up.

Audino may be very obviously an expy of Chansey as a healer and high EXP punching bag who is a rare spawn, but in Sword and Shield's DLC locations they're each in a different DLC location and thus fulfill the roles in different spots and that gives each location a distinct feel. Chansey and Blissey are in the Isle of Armor, while Audino is in the Crown Tundra. Or how they individually fulfill the role outside their debut games in different games because of which one suits a region better because of how their subsequent additions diverged. Chansey got an evolution in Blissey and later a baby pre-evo in Happiny in DP, and that makes Chansey and Blissey show up in Legends: Arceus as an EXP punching bag in the wild because Happiny is in Sinnoh. Or how Audino got a Mega and now gets to fulfill the role in Legends: Z-A because it's in Kalos and has a Mega Evolution which is a centerpiece of that region, both in the wild and in Battle Zones.

Or how in XY itself, the caves in the three sub-divisions of Kalos have different bats as the common cave spawns. Central Kalos has Zubat, Coastal Kalos has Woobat, and Mountain Kalos has the new Noibat instead. Instead of just one bat Pokémon showing up in literally every single cave in the game, they split the beans. Same with Sword and Shield. Woobat is in one cave in mainland Galar while Noibat is in another, and within the Wild Areas, Noibat and Noivern are in the main Wild Area, Woobat and Swoobat are in the Isle of Armor, and Zubat and Golbat are in the Crown Tundra (and Noibat and Noivern are also in one cave in the Tundra).

Those are a few examples but I think that's pretty good in terms of future games.

Not to mention the original designs Gen 5 did introduce are hella good. Krookodile is a good one imo, especially.
 
There was a time when I would've said that HeartGold/SoulSilver were the franchise's peak. I loved the fresh new appearances the regions got, the Pokeathlon was absurdly fun, following Pokemon was a fun new feature, and the new mechanics introduced in gens 3 and 4 were very welcome additions to the experience as well.

But like the games they're remakes of, the cracks have long since begun showing. The main story is probably the blandest in the series, Kanto is still boring as ever, and HGSS didn't really do much to alleviate the sluggish level curve from GSC. The gym leader rematches and Red are nice and all, but I could just as easily play B2W2 and battle them all in the PWT (and get a far better adventure leading up to them).

About the only thing I still get out of HGSS today is the Pokeathlon, which is actually a fun idea I'd love to see return in a later game. Otherwise, they're probably the non-ILCA games introduced since GSC that I'd be least likely to replay (yes, I'd even replay XY or SwSh over them).
 
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