gonna close votes tomorrow, can we get a few more in
And we have our first pair (continuing the poison type first pair streak). Coming off of this here's our next slate:ubers clean slate ubers clean slate
Role: Physical wall, Terrain support, Hazard removal
Abilities: Neutralizing Gas / Misty Surge
Stat Distribution: 89 / 113 / 154 / 106 / 76 / 82 | 620 BST
Movepool Additions: Gunk Shot
Justification: Weezing is an interesting physical wall with great physical bulk and good defensive abilities. Poison/Fairy is a great defensive typing to have, with lots of resistances and only 3 weaknesses. It also has some decent offensive potential, which is good because Weezing-Galar's offensive stats are not super low. Neutralizing Gas is a good ability on the offensive and defensive side, shutting down potentially dangerous offensive abilities or crippling opposing walls that rely on abilities. Misty Surge is a good support option to prevent Weezing's teammates from being affected by status. Weezing doesn't have reliable recovery, allowing it to be worn down over time, especially on the special side. Overall, the high defense of Weezing allow it to do a good job walling foes while also dealing out some damage.
Role: Mixed wall, Utility, Dual Screens
Abilities: Swarm / Frisk / Trace
Stat Distribution: 72 / 52 / 150 / 69 / 164 / 123 / 630 BST
Movepool Additions: Overdrive, Thunder Wave, Seismic Toss
Movepool Removals: Calm Mind, Sticky Web
Justification: Orbeetle is a great mixed wall with excellent defensive stats and a great support movepool, including options like dual screens, Thunder Wave, Trick Room, and Trick. However, it is very vulnerable to Taunt because of it's (probably) poor offensive stats and lack of good offensive moves. It also has a great speed stat, allowing it to act quickly with support options or pivot with U-Turn. It's typing is pretty good defensively, granting it useful resistances to Fighting, Psychic, and Flying. On the other hand, weaknesses to Dark and Ground are not good to have because of common moves like Knock Off and Earthquake. Trace allows it to potentially do interesting things and allow more switching options, but it's hard to tell what it will do right now.
Please nerf that Darm, Base Darmanitan is already ubers viable (and likely will be ubers) this thing looks like a min-maxed monster. Remember that Gorilla Tactics+Band is even stronger than Pure Power, as it's a 2.25x boost. A hazard weakness alone does not keep that in check.
Roles: Physical Wallbreaker, Offensive Pivot, Choice Band, Choice Scarf
Abilities: Vital Spirit / Gorilla Tactics / Mold Breaker
Movepool Additions: Ice Shard, Knock Off, Thunder Punch, Close Combat
Stat Distribution: 115 / 150 / 80 / 65 / 80 / 110 (600 BST)
Justification: Darmanitan-Galar is a powerful wallbreaker with an awesome offensive typing, only being resisted by Water and Fire, and it has coverage for them too in Thunder Punch and Earthquake, respectively. It even has priority in Ice Shard for faster pokemon. Gorilla Tactics boosts its attack to crazy-high levels, and thus makes it perfect for a Choice item abuser. Unfortunately, its typing leaves it with a horrendous 4x SR weakness, (unless you use Heavy-Duty Boots, but then you lose out on lots of power) along with a Fighting, Ground, and Water weakness. Its defenses are also mediocre at best, leaving it weak to strong attacks and priority.
Roles: Special Wallbreaker
Abilities: Healer / Tinted Lens
Movepool Additions: Moonblast, Aura Sphere
Stat Distribution: 108 / 62 / 84 / 145 / 98 / 83 (580 BST)
Justification: Hatterene-G-Max is a powerful special wallbreaker due to its great Sp. Atk and a great ability in Tinted Lens, allowing it to easily defeat Weezing-Galar. It also boasts a new coverage move in Aura Sphere in case Mystical Fire does not do the trick. It can also sweep with Calm Mind for even greater power. Unfortunately, its speed is awful for Ubers and leaves it weak to priority, most notably Bullet Punch. Its bulk is also mediocre.
Roles: Offensive Pivot
Movepool Removals: Nasty Plot, Surf, Hydro Pump, Earth Power, Flash Cannon
Stat Distribution: 90 / 84 / 100 / 130 / 100 / 116 (620 BST)
Justification: Hydreigon makes for a great offensive pivot due to Regenerator, which can recover its health in a pinch and allows it to use LO, combined with great speed. It also has Fire-type coverage and Focus Blast for Steel-types. Unfortunately, it can't do anything against Weezing-Galar and it is still weak against 4 other types.
Roles: Defensive Pivot
Abilities: Justified / Intimidate
Movepool Additions: Behemoth Blade*, King's Shield, Knock Off
Movepool Removals: Swords Dance, Calm Mind
Stat Distribution: 105 / 80 / 115 / 72 / 128 / 80 (580 BST)
Custom Elements: Behemoth Blade: 10 PP
Justification: A good defensive typing combined with great bulk and Intimidate allows Cobalion to shrug off physical hits. King's Shield can lower it even further against contact move users, while Behemoth Blade can do some decent damage against Dynamaxed or Gigantamaxed foes. It can also beat Weezing-Galar one-on-one with Behemoth Blade. Unfortunately, it has little to no offensive presence, so offensive foes can KO this easily, while Orbeetle can easily beat it.