Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Pokemon: Weezing-Galar Role: Physical wall, Terrain support, Hazard removal Type: Poison/Fairy Abilities: Neutralizing Gas / Misty Surge Stat Distribution: 89 / 113 / 154 / 106 / 76 / 82 | 620 BST Movepool Additions: Gunk Shot Justification: Weezing is an interesting physical wall with great physical bulk and good defensive abilities. Poison/Fairy is a great defensive typing to have, with lots of resistances and only 3 weaknesses. It also has some decent offensive potential, which is good because Weezing-Galar's offensive stats are not super low. Neutralizing Gas is a good ability on the offensive and defensive side, shutting down potentially dangerous offensive abilities or crippling opposing walls that rely on abilities. Misty Surge is a good support option to prevent Weezing's teammates from being affected by status. Weezing doesn't have reliable recovery, allowing it to be worn down over time, especially on the special side. Overall, the high defense of Weezing allow it to do a good job walling foes while also dealing out some damage.
Pokemon: Orbeetle Role: Mixed wall, Utility, Dual Screens Type: Psychic/Electric Abilities: Swarm / Frisk / Trace Stat Distribution: 72 / 52 / 150 / 69 / 164 / 123 / 630 BST Movepool Additions: Overdrive, Thunder Wave, Seismic Toss Movepool Removals: Calm Mind, Sticky Web Justification: Orbeetle is a great mixed wall with excellent defensive stats and a great support movepool, including options like dual screens, Thunder Wave, Trick Room, and Trick. However, it is very vulnerable to Taunt because of it's (probably) poor offensive stats and lack of good offensive moves. It also has a great speed stat, allowing it to act quickly with support options or pivot with U-Turn. It's typing is pretty good defensively, granting it useful resistances to Fighting, Psychic, and Flying. On the other hand, weaknesses to Dark and Ground are not good to have because of common moves like Knock Off and Earthquake. Trace allows it to potentially do interesting things and allow more switching options, but it's hard to tell what it will do right now.
Pokemon: Tyranitar Role: Physical Wallbreaker Type: Rock/Dark Abilities: Solid Rock / Strong Jaw Stat Distribution: 80/134/130/95/70/91 (600 BST) Movepool Additions: Jaw Lock Movepool Removals: Stealth Rock, Thunder Wave Justification: Tyranitar is a powerful wallbreaker thanks to Strong Jaw-boosted Crunch or Jaw Lock, as well as the option to use Solid Rock + Dragon Dance. Despite its good physical bulk, its special bulk is lacking, and can be taken advantage especially with common supereffective like Scald/Hydro Pump, Focus Blast, or Earth Power.
Pokemon: Salazzle Role: Special Wallbreaker Type: Poison/Fire Abilities: Corrosion / Merciless Stat Distribution: 78/84/80/131/80/117 (570 BST) Movepool Additions: Focus Blast Movepool Removals: Nasty Plot Justification: Salazzle is a potent special wallbreaker, taking advantage of the opponent's poison status to deal big damage. However, against non-poisoned opponents it has a lot of trouble, and the existence of Weezing-Galar complicates its strategy due to setting Misty Terrain.
Pokemon: Zacian Role: Offensive Pivot Type: Fighting/Fairy Abilities: Intimidate Stat Distribution: 92/130/105/80/105/118 (630 BST) Movepool Additions: U-Turn Movepool Removals: Psychic Fangs, Swords Dance Justification: Zacian is a fast and pretty powerful pivot, with decent defenses boosted by Intimidate and a great offensive typing to boot. On the other hand, it's walled by Weezing-Galar, although it can U-Turn out into another teammate. It also has no boosting move which means it finds it hard to break through physically defensive mons.
Pokemon: Type:Null (Eviolite compatible) Role: Defensive Pivot Type: Normal Abilities: Filter Stat Distribution: 90/90/90/90/90/50 (500 BST) Movepool Additions: Recover, Rapid Spin Justification: Type:Null is a very bulky mixed wall that can support team with Knock Off, Rapid Spin, and a slow U-Turn. It also has Filter to protect a bit against Fighting attacks, but it is also passive and doesn't have a flexible moveset.
Pokemon: Dubwool Role: Defensive Pivot, Speed Control, Hazard Setter Type: Normal Abilities: Steadfast / Cotton Down | Stalwart (HA) Stat Distribution: 85 / 105 / 120 / 115 / 120 / 55 | 600 BST Custom Elements: Sheepious Rend | Normal Type | 85 BP | Physical | 10-16 PP | Doubles in power if the user moves first ( brand new original concept not a clone of anything ) Movepool Additions: Teleport, Stealth Rock, Moonlight, Sheepious Rend, Thunderbolt, Ice Beam, Justification: Cotton Down is quite an interesting defensive ability that makes Dubwool an excellent sweep stopper. It has good potential in combination with Teleport, as not only do you guarantee a safe switch for a teammate, but you have more options of what to switch into when the opponent's Speed is lowered. It also has great potential in combination with Sheepious Rend, but you'll need to run maximum Speed, meaning it would only fit on a more offensive set. Cotton Guard + Body Press shenanigans are always a possibility as well.
Pokemon: Cresselia Role: Special Wallbreaker, Stallbreaker, Choice Scarf Type: Pyschic / Water Abilities: Rain Dish / Storm Drain | Serene Grace (HA) Stat Distribution: 120 / 80 / 60 / 135 / 100 / 100 | 595 BST Movepool Additions: Origin Pulse, Surf, Mystical Fire Justification: With powerful STABs, a wide array of coverage moves, reliable recovery and possibly 101 HP Substitutes, Cresselia has the tools to make itself a nuisance to many defensive cores. A Specs set could fit on many teams and do lots of damage ( even max SpD Orbeetle can't do much against Specs Shadow Ball ), but you can run a stallbreaker set if the power isn't enough for some enemies, or a Scarf set with Lunar Dance, as well.
Pokemon: Sandslash Role: Physical Wallbreaker, Hazard Removal, Hazard Setter, Sand Abuser Type: Ground Abilities: Tough Claws / Hyper Cutter | Sand Rush (HA) Stat Distribution: 85 / 150 / 115 / 70 / 85 / 85 | 590 BST Movepool Additions: Spikes Justification: A Ground-type attacker covers both current walls due to their shared weakness. Tough Claws boosts its coverage moves so stuff like Poison Jab, Knock Off, and X-Scissor become powerful coverage moves and even Rapid Spin has a bit more bite. Sand Rush is Sand Rush. Swords Dance + high Atk gives it general wallbreaking utility and Rapid Spin helps it find a spot on a variety of teams, not only because of utility but also for the speed boost.
Pokemon: Phione Role: Offensive Pivot, Choice Specs, Choice Scarf Type: Water / Ice Abilities: Regenerator Stat Distribution: 75 / 100 / 65 / 135 / 130 / 115 | 620 BST Movepool Additions: Freeze Dry Movepool Removals: Scald Justification: A Regenerator pivot with powerful STAB coverage and SpD, balanced by the many weaknesses of Ice and poor Def. Surf / Ice Beam / Freeze Dry hits everything and U-turn is nice for Orbeetle switches.
Falinks can now actually sweep teams with the stats and additional coverage it so desperately wanted.
Come in on a defogger or on something passive and set up a no retreat in its face. Then blow through your opponent. Falinks relatively low BST is counteracted by the massive stat boosts it gets between Defiant and No Retreat. It may have a hard time breaking some physical walls though, and it’s lack of coverage and lack of space for said coverage means it could suffer issues once the meta becomes more defined.
Name of the Pokemon: 10% Zygarde Roles: Physical Wallbreaker, Set-Up Sweeper Type: Dragon/Ground Abilities: Swarm Stat Distribution: 90/150/140/90/100/100 (670) Movepool Additions: Lunge Movepool Removals: Thousand Arrows, Dragon Dance, Extreme Speed Justification: A Ground-type wallbreaker destroys both of our walls currently. So I made a Ground-type.
Name of the Pokemon: Snowy Castform Roles: Special Wallbreaker, Choice Specs, Rain Abuser, Hazard Control Type: Ice/Ghost Abilities: Cloud Nine / Water Bubble Stat Distribution: 110/110/110/110/110/110 (660) Movepool Additions: Roost, Whirlwind, Will-o-Wisp, Night Shade, Magic Coat Movepool Removals: None Justification: An Ice/Ghost Pokemon to be feared by its Water-type moves. As a special attacker, it has a huge movepool to choose from, to hit anything that might resist Water. Ice STAB helps against Grass and Dragon foes. Ghost STAB helps against Orbeetle (see calcs below). It gets literally zero good physical moves though.
Snowy Castform has the best possible defensive type for an Ice-type combined with decent bulk, defensive ability and Scald, so it might function as a bulky offense mon. Also works well in Rain, due to Hurricane, Thunder and an even stronger Hydro Pump. Lastly, listing it as Hazard Control because it gets Defog and can be a spinblocker.
Scald/WoW + Hex bulky offense
252 SpA Snowy Castform Hex (130 BP) vs. 252 HP / 252+ SpD Orbeetle: 192-228 (55.1 - 65.5%) -- guaranteed 2HKO after burn damage Choice Specs
252+ SpA Choice Specs Castform Hex (65 BP) vs. 252 HP / 252+ SpD Orbeetle: 158-188 (45.4 - 54%) -- 45.3% chance to 2HKO
252+ SpA Choice Specs Castform Hex (130 BP) vs. 252 HP / 252+ SpD Orbeetle: 314-372 (90.2 - 106.8%) -- 43.8% chance to OHKO after poison damage (supposing T-Spikes are up or another teammate Toxic'd it)
252+ SpA Choice Specs Water Bubble Castform Hydro Pump vs. 252 HP / 252+ SpD Orbeetle: 178-210 (51.1 - 60.3%) -- guaranteed 2HKO
Name of the Pokemon: Normal Deoxys Roles: Offensive Pivot, Hazard Setter Type: Normal Ability: Normalize Stat Distribution: 100/125/50/125/50/150 (600) Movepool Additions: Fake Out, U-Turn, Techno Blast Movepool Removals: Calm Mind, Nasty Plot Justification: Deoxys has STAB combined with -ate boost on all of its moves. When combined with usual tools to generate momentum for the team, it's a big threat. Fake Out + U-Turn combo on a 150 Speed mon can be quite annoying. Coming from 125 base Attack with the aforementioned STAB+ate, those moves will pack a punch. You can also run a mixed set with Psycho Boost to pressure physically defensive mons. However, unless you want to be completely walled and be forced to lose momentum against Ghost-, Steel- and Rock-types, you'll have to run Techno Blast with a Drive, taking away your item slot.
Fun fact, it can also pressure Neutralizing Gas Galarian Weezing really well with Psycho Boost. Normalize stops working and non-STAB SE move is better than STAB+ate neutral move.
Name of the Pokemon: Alcremie Roles: Defensive Pivot, Cleric, Grassy Terrain Setter, Status Absorber Type: Grass/Fairy Abilities: Aroma Veil/Grassy Surge Stat Distribution: 90/80/100/130/141/84 (625) Movepool Additions: Leech Seed, Apple Acid, Volt Switch Movepool Removals: None Justification: Alcremie is an interesting defensive pivot because it can set Grassy Terrain for its teammates and support them with Apple Acid SpD drops, Leech Seed, or Aromatherapy. Another interesting set is a cleric that can shrug off Taunt with Aroma Veil. It's naturally immune to powder and spore moves as well.
As for its current match-ups, Alcremie outspeeds Weezing by a small margin, and can Volt Switch out before Weezing tries to use any Poison moves.
Name of the Pokemon: Grimmsnarl-Gigantamax (note: this doesn't actually mean anything, it is just how the pokemon looks, like Totems from last gen) Roles: Offensive Pivot, Sleep Type: Dark/Fairy Ability: Bad Dreams / Tangling Hair / Prankster Stat Distribution: 95/125/85/65/125/95 (BST: 590) Movepool Additions: Snooze Fest, Parting Shot Movepool Removals: Bulk Up, Stomping Tantrum, Reflect, Light Screen Custom Elements: Snooze Fest (Dark, Physical, 70 BP, 100% Accuracy, 16 PP, Yawns the opponent) Justification: Grimmsnarl has a unique gimmick in the combination of Snooze Fest and Parting Shot. Grimmsnarl can use Snooze Fest to set a timer on the opponent, and then use priority Parting Shot to generate momentum if the opponent also switches. While this is powerful, both Weezing and Orbeetle can handle it. If Weezing has Misty Surge, it becomes immune to Yawn, and can hit hard with Play Rough or Gunk Shot. Orbeetle is naturally faster than Grimmsnarl and has U-Turn, so it can avoid the sleep from Snooze Fest and not lose momentum, but it still takes the damage from a Super Effective move.
Name of the Pokemon: Drednaw (Chewtle was too hard to optimize) Roles: Physical Wallbreaker, Hazard Setter Type: Water/Rock Ability: Strong Jaw / Shell Armor / Solid Rock Stat Distribution: 105/144/89/75/82/80 (BST: 575) Movepool Additions: Fire Fang, Thunder Fang Movepool Removals: Swords Dance
Custom Elements: N/A Justification: Drednaw's niche is hitting really hard. While it is outpaced by both the walls, it makes up for it in sheer firepower. It is able to 2HKO Defensive Weezing with Stone Edge, and 2HKO Defensive Orbeetle with Strong Jaw Crunch/Jaw Lock. However, due to it's below average defenses, it can't take too many hits.
Name of the Pokemon: Zamazenta Roles: Special (Potentially Mixed) Wallbreaker, Choice Scarf/Choice Specs Type: Fighting Ability: Lone Wolf Stat Distribution: 95/105/85/135/85/110 (BST: 615) Movepool Additions: Aura Sphere, Earth Power, Flamethrower, U-Turn Movepool Removals: Agility Custom Elements: Lone Wolf (Special Attack Moxie Clone, see Clean Slate 1) Justification: Zamazenta is a strong Special Fighting type. With Lone Wolf, Zamazenta can ramp itself up very quickly after each kill. However, it lacks any boosting options right off the bat. While it does have a type disadvantage against both Weezing and Orbeetle, with Earth Power, it can deal with them quite nicely. Specs Zamazanta 2HKOs Weezing-Galar, and at +1, Specs Zamazenta 2HKOs SpD Orbeetle with Earth Power. However, a Play Rough from Weezing and a Psychic from Orbeetle does a lot back in return.
Name of the Pokemon: Suicune Roles: Defensive Pivot, Status Absorber, Wish Passer, Set Up Sweeper Type: Water Ability: Natural Cure Stat Distribution: 105/80/110/120/110/75 (BST: 600) Movepool Additions: Wish, U-Turn Movepool Removals: N/A Custom Elements: N/A Justification: Suicune uses it's high defensive stats to be a great Wish Passer for pokemon that lack reliable recovery. It has below average speed, allowing it to use slow U-Turns to get it's Wishes to other pokemon. Besides that, it can be a set up sweeper with Calm Mind, similarly to how it is run in standard. Natural Cure allows it to absorb statuses directed at other pokemon.
I resubbed Coal and decided to RNG some mons as well
Name of the Pokemon: Coalossal Role(s): Offensive Pivot, Hazard Removal, Hazard Setter Type: Ground / Fire Abilities: Regenerator Stats: 90 HP / 85 Atk / 95 Def / 125 SpA / 95 SpD / 110 Spe [600 BST] Movepool Distribution: Lava Plume, Taunt, U-Turn Movepool Removal: Spikes Justification: Coalossal is an offensive pivot designed to give the two walls in the metagame a run for their money. Its good bulk combined with Regenerator allows it comfortably switch in on more passive Pokemon and take advantage of them via setting hazards or just hitting them supereffectively. It does face the fault of not having any means of boosting to tackle other defensive threats however, due to simply not having an amazing attacking stat.
Name of the Pokemon: Octillery Role(s): Special Wallbreaker Type: Water Abilities: Sheer Force | Sniper Stats: 75 HP / 85 Atk / 105 Def / 135 SpA / 75 SpD / 100 Spe [575 BST] Custom Elements: Octazooka - 95 BP Justification: Octillery does one thing. It uses Octazooka, and kill everything. Octillery has solid stats all around, but its 135 SpA with Sheer Force boosted coverage takes the cake with its great power.
Name of the Pokemon: Perrserker Role(s): Physical Wallbreaker Type: Steel / Dark Abilities: Tough Claws | Steely Spirit Stats: 76 HP / 142 Atk / 125 Def / 60 SpA / 88 SpD / 96 Spe [587 BST] Movepool Distribution: Knock Off, Bullet Punch, Quick Attack Justification: Perrserker is a nasty wallbreaker, with Swords Dance allowing it to easily break past walls with little effort. With Tough Claws, it essentially turns into a living nuke, being able to easily knock out Weezing and Orbeetle. However, Orbeetle's speed tier allow it to creep past Adamant variants with no investment, and simply using a speed positive nature creeps past Jolly Perrserker, which it can use to paralyze or pivot out into an appropriate answer.
Name of the Pokemon: Chewtle (Eviolite Compatible) Role(s): Defensive Pivot Type: Water / Grass Abilities: Natural Cure Stats: 66 HP / 101 Atk / 106 Def / 112 SpA / 115 SpD / 32 Spe [532 BST] Movepool Distribution: Aromatherapy, Horn Leech, Giga Drain, Leech Seed, Rapid Spin Justification: Chewtle is a nice little bulky boy that lives hits, shrugs them off, and come back for more. With annoying Leech Seed, Rapid Spin and healing the team of status, Chewtle why they are so special
Name of the Pokemon:Arcanine
Roles:Physical Wallbreaker/Revenge Killer/Moxie Sweeper
Type:Fire
Abilities:Tough Claws,Intimidate,Moxie
Stat Distribution:100/135/100/70/80/115/600
Movepool Additions:Power Whip,Ice Fang
Justification:Tough Claws Extreme Speed is great but Tough claws boosts not just extreme speed but also Flare Blitz,Power Whip,Close Combat
And Iron Tail
Name of the Pokemon:Flygon
Roles:Special Wallbreaker/Revenge Killer/Choice Abuser
Type:Dragon/Ground
Abilities:Fearate
Stat Distribution:100/50/100/115/100/135/600
Movepool Additions:Thunderbolt,Flash Cannon,Roost
Custom Elements:Fearate:This Pokemon's Normal-type moves become Dragon-type moves and have their power multiplied by 1.2.
Justification:Fearate Boomburst+Flash Cannon,Earth Power and Fire Blast To beat Fairy and Steel types out-speeding orbettle is good to
Name of the Pokemon:Braviary
Roles:Offensive Pivot/Hazard Control/Bulky Attacker
Type:Fighting/Flying
Abilities:Bulletproof,Intimidate,Justified
Stat Distribution:130/140/130/70/100/30/600
Movepool Additions: Roost,Drain Punch,Drain Dive,Focus Punch,Mach Punch,Stone Edge,Stealth Rock,Knock Off,Throat Chop
Custom Elements:Drain Dive Physical Flying Type 85BP 90% Acc 10PP Contact The user recovers 1/2 the HP lost by the target
Justification:A good Bulky Attacker That can go on the offensive or defensive but the low speed holds it back Stealth rocks for wean it's walled and I Added some extra fighting stab
Name of the Pokemon:Lanturn
Roles:Defensive Pivot/Hazard Control/Status Absorber
Type:Water/Electric
Abilities:Volt Absorb/Poison Heal
Stat Distribution:120/45/155/95/170/15/600
Movepool Additions:Toxic,Calming Light,Recover,Defog,Spikes
Custom Elements:Calming Light Status Electric Type 80% 10PP Put the target to sleep
Justification:Lanturn Game is to put the foe to sleep and volt switch out Poison Heal helps with this give you 1/8 of your health back ever turn and sodo-status Immunity
Name of the Pokemon: Grapploct Role(s): Physical Wallbreaker, Stallbreaker, Choice Band Type: Fighting/Water Abilities: Regenerator / Adaptability / Technician Stat Distribution: 100 / 153 / 122 / 70 / 100 / 75 (620 BST) Movepool Additions: Gunk Shot, Bullet Punch, Knock Off, Stone Edge, Rock Slide, Poison Jab, Meteor Mash Movepool Removals: None Custom Elements: None Justification: Grapploct's main niche in CS Ubers is that of a powerful offensive wallbreaker thanks to its high attack stat, good bulk, and passable speed. Having two great abilities between Adaptability and Regenerator allows it to run many different sets, although it will likely want to run Adaptability due to its high offensive stats, however, Regenerator is also nice for bulkier variants. Fighting/Water STAB + Steel + Dark coverage allows it to handle Weezing-Galar and Orbeetle easier, and finally having a form of good priority in Bullet Punch is incredibly useful for something as slow as Grapploct. It does run into the issue of being outpaced and easily KOed by Galarian Weezing and Orbeetle, with the former actually walling it, though, so that should be enough to balance it out.
All-Out Attacker:
Grapploct @ Life Orb
Ability: Adaptability/Regenerator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Liquidation
- Knock Off / Bullet Punch / Ice Punch
Stallbreaker:
Grapploct @ Leftovers
Ability: Adaptability
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Octolock
- Close Combat
- Knock Off
- Meteor Mash / Substitute
Choice Band:
Grapploct @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Liquidation
- Knock Off
- Meteor Mash
Name of the Pokemon: Frosmoth Role(s): Special Wallbreaker, Quiver Dance Sweeper, Hazard Remover, Choice Specs Type: Bug / Ice Abilities: Shield Dust / Ice Scales / Magic Guard Stat Distribution: 90 / 65 / 80 / 145 / 130 / 110 (620 BST) Movepool Additions: Recover, Earth Power, Psychic, Psyshock, Heat Wave, Shadow Ball, Healing Wish Movepool Removals: None Custom Elements: None Justification: Frosmoth's niche can only be described in 3 words: Boost. Kill. Repeat. Its absurdly high special attack combined with actually decent coverage allows it to hit hard even when it's not boosting up with Quiver Dance, and makes it hard to wall. Magic Guard frees up its item slot due to it making Frosmoth immune to hazard damage, which is definitely something Frosmoth appreaciates. Regarding the "freed item slot" thing, it can now run a Choice Specs variant for raw wallbreaking power, or maybe Leftovers if you're looking for more of an offensive support variant. Hell, bulkier variants are possible as well thanks to Frosmoth's access to Recover, but usually aren't recommended due to Frosmoth's still bad defensive typing. As powerful as this seems, Frosmoth's physical bulk is terrible by Uber standards, so strong physical attacks are bound to deal HEAVY damage to it, or, in some cases, OHKO it from full HP. Moreover, the ice queen runs into a slight case of 4MSS - having to mandate Quiver Dance, Ice Beam, and Bug Buzz on most variants leaves it with only 1 free moveslot - no matter what you run, it's getting walled by something.
Name of the Pokemon: Duraludon Role(s): Offensive Pivot, Special Wallbreaker, Choice Scarf, Choice Specs Type: Dragon / Steel Abilities: Stalwart / Filter / Adaptability Stat Distribution: 90 / 115 / 140 / 155 / 100 / 90 (590 BST) Movepool Additions: Volt Switch, Earth Power, Focus Blast, Flamethrower, Knock Off, Fire Blast, Depleting Burst Movepool Removals: Body Press Custom Elements: Depleting Burst | Dragon-type | 120 BP | Special | 5-8 PP | Lowers the user's defense and special defense by 1 stage after use. Justification: Duraludon's main niche stems from its huge special attack, which, when combined with its newfound access to Volt Switch, allows it to function as an offensive pivot. Access to stronger coverage in Earth Power and Fire Blast ensure Duraludon's not easily walled, and having a slightly weaker, albeit more consistent Dragon-type special attack in Depleting Burst allows it to hit extremely hard without lowering its special attack. Its better special bulk allows it to tank a strong special hit if it needs to, and its access to valuable abilities in Stalwart and Adaptability give this Gigalith-Clone the ability to ignore opposing abilities or to give its Depleting Bursts and Flash Cannons even more power behind them. It also abuses Choice Specs and even Choice Scarf well, with the former turning it into a dangerous wallbreaker, and the latter makes it faster as well. Sadly, Duraludon runs into the issue of not having a way to boost its special attack, which, although it doesn't need, would help a lot against bulky special walls like Orbeetle. Moreover, it suffers quite a bit from 4MSS - not running Fire Blast worsens its Orbeetle matchup, (who the fuck uses Dark Pulse or Shadow Ball on Duraludon), and not running Earth Power makes it slightly harder to KO Galarian Weezing.
Name of the Pokemon: Eternatus-Eternamax Role(s): Defensive Pivot, Hazards Setter Type: Dragon Abilities: Eternal King - If this Pokemon switches out, its replacement gets any stat boosts Eternatus-Eternamax had. Stat Distribution: 101/86/128/86/128/72 Movepool Additions: U-Turn, Teleport, Work Up Movepool Removals: Dragon Dance, Poison Jab, Sludge Wave, Agility Justification: Eternatus-E brings the Pivot in Defensive Pivot, Allowing to switch into more offensively geared allies after using its bulk to boost. Teleport guaranteeing a slow pivot means Eternatus can bring in it's friends safe and sound. Weezing walls it almost completely, forcing Eternatus to run Sludge Bomb or else.
Name of the Pokemon: MissingNo. Role(s): Offensive Pivot, Sweeper, Hazard Removal Type: Normal Abilities: Protean Stat Distribution: 111/136/77/128/86/88 Movepool Additions: U-Turn, Volt Switch, Rapid Spin, Close Combat, Memento, Debug*, Flare Blitz, Shadow Claw Movepool Removals: None Custom Elements: Debug - 70 BP - 100 Accuracy - 32 PP - Normal - User switches out after damaging the target. Physical if user's Atk > Sp. Atk Justification: While MissingNo. may seem like a hassle to deal with, already having access to a good selection of moves to pick from with Protean, as well as 3 forms of viable pivot options, Missingno is held back by its rather frail defenses. while 111 HP is nothing to complain about, not having access to forms of priority like past Protean users Kecleon and Greninja means that Missingno is subjected to watch as its typing is plucked apart by any mon that can and will attack it.
Name of the Pokemon: Copperajah. Role(s): Physical Wallbreaker, Hazards Setter, Sweeper Type: Steel Abilities: Sheer Force / Mold Breaker / Heavy Metal Stat Distribution: 122/130/109/100/99/60 Movepool Additions: Swords Dance, Taunt Movepool Removals: None Custom Elements: Steelspike - Status - 0 BP - 100 Accuracy - 32 PP - Steel - Hurts foes on switch-in. Factors Steel weakness. Justification: This thing absolutely takes down both Orbeetle and Weezing-Galar just with Earthquake and Heavy Slam alone. Now, what people aren't prepared for, is Copperajah's adaptability to metagame trends, as it has the ability to pick up Play Rough, Power Whip, Heat Crash, Stone Edge, or Superpower. What Copperajah ISNT prepared for, is a possibility for Weezing to pick up Fire Blast.
Name of the Pokemon: Toxtricity-Low-Key Role(s): Special Wallbreaker Type: Electric/Ice Abilities: Punk Rock / Minus / Refrigerate Stat Distribution: 95/108/90/134/90/105 Movepool Additions: Ice Beam, Blizzard Movepool Removals: Boomburst Justification: Punk Rock and Refrigerate make for some interesting counterparts. on one hand, you could boost Overdrive, on the other hand, you could boost Hyper Voice. removing Boomburst was the safest option for a refrigerate abuser since uh.. yeah... anyways, scream at your foes!! a!!!
Name of the Pokemon: Grimmsnarl Role(s): Physical Wallbreaker Type:
Abilities: Tangling Hair | Emo Requiem Stat Distribution: 120/130/75/95/75/105 | 600 Movepool Additions: Knock Off, Lock Jaw, Sucker Punch, Parting Shot, Iron Head, Iron Tail, Meteor Mash, Metal Claw, Perish Song Custom Elements: Emo Requiem: Upon switch-in uses Perish Song (Perish Body+Intimidate clone) Justification: Grimmsnarl is a bulky wallbreaker that can gives defensive core some trouble thanks to Death Metal and its great dual typing.
+ Good Defensive typing, can hit every wall for super effective damage, Death Metal can be a very useful ability to deal with more defensive teams, has access to priority, great bulk, can pivot
- Slow, lacks set up options, lacks very strong STAB moves
Name of the Pokemon: Cherrim-Sunshine Role(s): Special Wallbreaker Type:
Abilities: Drought Stat Distribution: 60/60/60/140/80/130 | 500 Movepool Additions: Fire Blast, Flamethrower, Fire Punch Justification: Cherrim-Sunshine is a strong Glass Cannon which struggles against Fire/Dragon types.
+: High SpA and Spe, Growth+Drought, Strong STAB moves, Healing Wish
-: no coverage, walled by every Fire- and Dragon-type, reliant on weather, very frail
Name of the Pokemon: Meowth-Gigantamax (Eviolite Compatible) Role(s): Offensive Pivot Type:
Abilities: Technician Stat Distribution: 100/105/50/85/50/160 | 550 Movepool Additions: Hidden Claw, Knock Off Custom Elements: Hidden Claw: Physical Hidden Power.
Pay Day: hits twice. Justification: Meowth-Gmax is a very fast pivot with great coverage and good bulk, but which lacks a bit of power.
+: Very fast, U-turn, Technician boosted Hidden Claw, Bulky
-: Bad defensive/offensive type, medium offensive stats
Name of the Pokemon: Claydol Role(s): Defensive Pivot, Rapid Spin, Stealth Rock Type:
Abilities: Levitate Stat Distribution: 110/80/110/120/110/40 | 570 Movepool Additions: Doom Desire, Flash Cannon, Iron Head Movepool Removal: Trick Room, Nasty Plot, Calm Mind Justification: Claydol is a great defensive pivot thanks to a great typing and access to support option, however it lacks recovery.
+: excellent defensive typing, slow pivot, hazard control, great offensive presence
-: no recovery, slow
Claydol @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock / Rapid Spin
- Teleport
- Earth Power
- Doom Desire / Rapid Spin
Abilities: Vital Spirit / Gorilla Tactics / Mold Breaker Movepool Additions: Ice Shard, Knock Off Stat Distribution: 100 / 125 / 70 / 60 / 70 / 110 (535 BST) Justification: Darmanitan-Galar is a powerful wallbreaker with an awesome offensive typing, only being resisted by Water and Fire. It even has priority in Ice Shard for faster pokemon. Gorilla Tactics raises its mediocre attack for Ubers standards to high levels, truly making it a terrifying wallbreaker. Unfortunately, its typing leaves it with a horrendous 4x SR weakness, (unless you use Heavy-Duty Boots, but then you lose out on lots of power) along with a Fighting, Ground, and Water weakness. Its defenses are also mediocre at best, leaving it weak to strong attacks and priority.
Pokemon: Hatterene-Gigantamax Roles: Special Wallbreaker Type:
/
Abilities: Healer / Tinted Lens Movepool Additions: Moonblast, Aura Sphere Stat Distribution: 108 / 62 / 84 / 145 / 98 / 83 (580 BST) Justification: Hatterene-G-Max is a powerful special wallbreaker due to its great Sp. Atk and a great ability in Tinted Lens, allowing it to easily defeat Weezing-Galar. It also boasts a new coverage move in Aura Sphere in case Mystical Fire does not do the trick. It can also sweep with Calm Mind for even greater power. Unfortunately, its speed is awful for Ubers and leaves it weak to priority, most notably Bullet Punch. Its bulk is also mediocre.
Pokemon: Hydreigon Roles: Offensive Pivot Type:
/
Abilities: Regenerator Movepool Removals: Nasty Plot, Surf, Hydro Pump, Earth Power, Flash Cannon Stat Distribution: 90 / 84 / 100 / 130 / 100 / 116 (620 BST) Justification: Hydreigon makes for a great offensive pivot due to Regenerator, which can recover its health in a pinch and allows it to use LO, combined with great speed. It also has Fire-type coverage and Focus Blast for Steel-types. Unfortunately, it can't do anything against Weezing-Galar and it is still weak against 4 other types.
Pokemon: Cobalion Roles: Defensive Pivot Type:
/
Abilities: Justified / Intimidate Movepool Additions: Behemoth Blade*, King's Shield, Knock Off Movepool Removals: Swords Dance, Calm Mind Stat Distribution: 105 / 80 / 115 / 72 / 128 / 80 (580 BST) Custom Elements: Behemoth Blade: 10 PP Justification: A good defensive typing combined with great bulk and Intimidate allows Cobalion to shrug off physical hits. King's Shield can lower it even further against contact move users, while Behemoth Blade can do some decent damage against Dynamaxed or Gigantamaxed foes. It can also beat Weezing-Galar one-on-one with Behemoth Blade. Unfortunately, it has little to no offensive presence, so offensive foes can KO this easily, while Orbeetle can easily beat it.
Name of Pokemon: Stonjourner Roles: Physical Wallbreaker, Priority, Hazards Type:
Abilities: Power Spot Stat Distribution: 120 / 145 / 155 / 20 / 20 / 100 (560 BST) Movepool Additions: Shadow Bone, Shadow Sneak, Swords Dance Movepool Removals: Earthquake Custom Elements: Power Spot | Now applies the 1.3x boost to the user. Justification: A stupidly straightforward attacker- Bring it in on neutral or resisted physical attacks and then fire off attacks or set up a Swords Dance to clean. Power Spot applying to the user gives it a free Life Orb boost, and the Ghost-typing is both for flavor and gives it a good neutral STAB. It still has 20 base special defense, so the weakness here is pretty clear.
shiny used for visibility Name of Pokemon: Cursola Roles: Special Wallbreaker, Hazard Control, Stallbreaker, Setup Sweeper, Priority, Hazards Type:
Abilities: Cursed Body / Weak Armor | Magic Bounce Stat Distribution: 55 / 105 / 70 / 155 / 145 / 30 (560 BST) Movepool Additions: Shadow Sneak, Trick Room Justification: Basically just a buffed Cursola, with Magic Bounce really give it the tools to dismantle more passive cores. Obviously still carries the standard problems of Cursola, though- 0 speed and paper thin physical bulk, which is only just enough to Strength Sap uninvested walls. Won't be able to do much against offense without using an OTR set.
Name of Pokemon: Sirfetch'd Roles: Offensive Pivot, Priority, Hazard Control Type:
Abilities: Steadfast / Long Reach | Gale Wings Stat Distribution: 75 / 130 / 115 / 70 / 105 / 75 (570 BST) Movepool Additions: Roost, U-Turn Movepool Removals: Swords Dance Custom Elements: Gale Wings | Now functions at any HP Justification: Priority Defog, Brave Bird, and Roost give it the tools it needs to have plenty of utility in most matchups, while its decent mixed bulk and strong Close Combat rounds out its functionality against offense. Can't do much against bulkier teams outside of fishing for Stick crits.
Name of Pokemon: Mr. Rime Roles: Defensive Pivot, Hazard Control, Special Wall Type:
Abilities: Own Tempo / Screen Cleaner | Magic Guard Stat Distribution: 120 / 75 / 75 / 110 / 110 / 110 (600 BST) Movepool Addition: Moonblast, Teleport Movepool Removals: Nasty Plot Custom Elements: Screen Cleaner | Clears all field conditions on both sides (screens, hazards, weather, rooms, etc) Justification: Screen Cleaner or Magic Guard+Rapid Spin makes Mr. Rime a phenomenal hazard control option and general anti-cheese tool. Otherwise it's mostly mediocre at anything else it tries to do, which should keep it away from being an instant-pick.
Let's see, what could be interesting additions...?
Name of Pokemon: Regigigas Roles: Physical Wallbreaker Type:
Abilities: Slow Start Stat Distribution: 100 / 150 / 130 / 50 / 70 / 70 (570 BST) Movepool Additions: Gyro Ball, Swords Dance Custom Elements: Slow Start | Only lasts 3 turns, and only halves Speed. Justification: Regigigas is an interesting situation, due to how Slow Start leaves it significantly gimped in offensive presence in normal circumstances. Now, however, it's a devastating monster of physical destruction due to Slow Start being significantly nerfed (buffed?), as well as something to make use of that dropped speed in Gyro Ball. However, once Slow Start wears off, it becomes just a little too fast for reliability in Trick Room and not fast enough to be reliably speedy out of it. Its special bulk isn't all that great either, and it doesn't have much to stop it from being worn down by attacks in general due to a lack of defensive options or priority.
Name of Pokemon: Mr. Rime Roles: Special Wallbreaker, Hazard Control, Setup Sweeper(, Physical Priority?) Type:
Abilities: Snow Warning / Screen Cleaner | Dancer Stat Distribution: 75 / 70 / 55 / 140 / 125 / 90 (555 BST) Movepool Additions: Agility Movepool Removals: Stored Power, Nasty Plot Justification: Mr. Rime's goal as a dancer is pretty simple. Click Agility and or Calm Mind, use powerful special move, maybe use Rapid Spin a hazard or two away. Lackluster physical bulk alongside often needing to set up before really going, however, keeps the thing in check.
Name of Pokemon: Eldegoss Roles: Defensive Pivot, Dual Screener, Hazard Control Types:
Abilities: Filter / Regenerator | Natural Cure Stat Distribution: 120 / 50 / 120 / 100 / 110 / 80 (580 BST) Movepool Additions: Reflect, Wish Justification: With a huge boost to its bulk, Eldegoss goes from a walk-over to something incredibly hard to break. The added access to Reflect and an alternate recovery move in Wish also let it pop out a useful action that can benefit more than just itself, with a significant HP stat to use Wish. Eldegoss is also more of a stat-based 'mon than anything, however, since its typing is still a little lackluster. And even with the nudge to its Special Attack, it's still pretty passive.
Name of Pokemon: Necrozma Roles: Offensive Pivot, Hazard Setter Types:
Abilities: Neuroforce | Regenerator Stat Distribution: 71 / 97 / 73 / 139 / 79 / 107 (586 BST) Movepool Additions: U-Turn Justification: Necrozma walks in, hits hard, and walks back out again. Powerful offenses, widespread coverage, and potentially Neuroforce bumping up its damage a little bit further mean that it's pretty hard to switch into it safely, but not impossible to. The significant plethora of weaknesses and relatively low bulk puts a pretty big damper on how much it can take before wanting to switch out, either to recover a little HP with Regen or just giving the job to someone else.
Abilities: Vital Spirit / Gorilla Tactics / Mold Breaker Movepool Additions: Ice Shard, Knock Off, Thunder Punch, Close Combat Stat Distribution: 115 / 150 / 80 / 65 / 80 / 110 (600 BST) Justification: Darmanitan-Galar is a powerful wallbreaker with an awesome offensive typing, only being resisted by Water and Fire, and it has coverage for them too in Thunder Punch and Earthquake, respectively. It even has priority in Ice Shard for faster pokemon. Gorilla Tactics boosts its attack to crazy-high levels, and thus makes it perfect for a Choice item abuser. Unfortunately, its typing leaves it with a horrendous 4x SR weakness, (unless you use Heavy-Duty Boots, but then you lose out on lots of power) along with a Fighting, Ground, and Water weakness. Its defenses are also mediocre at best, leaving it weak to strong attacks and priority.
Pokemon: Hatterene-Gigantamax Roles: Special Wallbreaker Type:
/
Abilities: Healer / Tinted Lens Movepool Additions: Moonblast, Aura Sphere Stat Distribution: 108 / 62 / 84 / 145 / 98 / 83 (580 BST) Justification: Hatterene-G-Max is a powerful special wallbreaker due to its great Sp. Atk and a great ability in Tinted Lens, allowing it to easily defeat Weezing-Galar. It also boasts a new coverage move in Aura Sphere in case Mystical Fire does not do the trick. It can also sweep with Calm Mind for even greater power. Unfortunately, its speed is awful for Ubers and leaves it weak to priority, most notably Bullet Punch. Its bulk is also mediocre.
Pokemon: Hydreigon Roles: Offensive Pivot Type:
/
Abilities: Regenerator Movepool Removals: Nasty Plot, Surf, Hydro Pump, Earth Power, Flash Cannon Stat Distribution: 90 / 84 / 100 / 130 / 100 / 116 (620 BST) Justification: Hydreigon makes for a great offensive pivot due to Regenerator, which can recover its health in a pinch and allows it to use LO, combined with great speed. It also has Fire-type coverage and Focus Blast for Steel-types. Unfortunately, it can't do anything against Weezing-Galar and it is still weak against 4 other types.
Pokemon: Cobalion Roles: Defensive Pivot Type:
/
Abilities: Justified / Intimidate Movepool Additions: Behemoth Blade*, King's Shield, Knock Off Movepool Removals: Swords Dance, Calm Mind Stat Distribution: 105 / 80 / 115 / 72 / 128 / 80 (580 BST) Custom Elements: Behemoth Blade: 10 PP Justification: A good defensive typing combined with great bulk and Intimidate allows Cobalion to shrug off physical hits. King's Shield can lower it even further against contact move users, while Behemoth Blade can do some decent damage against Dynamaxed or Gigantamaxed foes. It can also beat Weezing-Galar one-on-one with Behemoth Blade. Unfortunately, it has little to no offensive presence, so offensive foes can KO this easily, while Orbeetle can easily beat it.
Please nerf that Darm, Base Darmanitan is already ubers viable (and likely will be ubers) this thing looks like a min-maxed monster. Remember that Gorilla Tactics+Band is even stronger than Pure Power, as it's a 2.25x boost. A hazard weakness alone does not keep that in check.
Name of the Pokemon: Cryogonal Role(s): Offenisve Pivot, Dual Screens Type: Ice/Steel Abilities: Levitate/Refrigerate/Regenerator Stat Distribution: 80/80/80/95/135/105 Movepool Additions: Icicle Crash, Shadow Ball, Shadow Sneak, Hyper Voice, Steel Beam Movepool Removals: N/A Custom Elements: N/A Justification: WIP
Name of the Pokemon: Porygon Z Role(s): Special Wallbreaker, Set up Sweeper Type: Normal/Psychic Abilities: Adaptability/Download/Color Change Stat Distribution: 80/85/70/135/75/95 Movepool Additions: N/A Movepool Removals: N/A Custom Elements: Conversion also increases all your stat by 1 but looses 33% health Justification: WIP
Name of the Pokemon: Eelektross Role: Physical Wallbreaker, Offensive Pivot Type: Electric/Poison Ability: Levitate/Regenerator (HA) Stat Distribution: 168/132/48/100/38/40 (526 BST) Movepool Additions: Dragon Rush, Strength Sap, Inferno, Fishious Rend, Bolt Beak, Metal Claw, Surf, Waterfall, Sludge, Jaw Lock, Ice Beam, Frost Breath, Bolt Beak, Hyper Voice, Clangorous Scales, Toxic Spikes, Spikes, Bug Bite, Belch Event Moves: Core Enforcer (2020 U.S. Presidential Election Event) Movepool Removals: None Justification: Time to give the giant eel some love. Workable attack, recovery and new moves makes him harder to switch into. Better typing is great. A humongous 168 HP is balanced by pathetic 48/38 defenses, and access to Fishious Rend and STAB Bolt Beak is let down by base 40 speed. Core Enforcer finally gets some use, too.
Name of the Pokemon: Musharna Role: Special Wallbreaker, Defensive Pivot Type: Psychic Ability Comatose Stat Distribution: 112/49/90/132/100/20 (503 BST) Movepool Additions: Strange Mist, Haze, Aromatherapy, Water Spout (lol), Cosmic Power, Defog, Stored Power, Flamethrower, Fire Blast, Twister, Belly Drum, Event Moves: Lunar Dance (Musharna knowing Lunar Dance can be caught from Raids) Movepool Removals: None Justification: Comatose makes sense on Musharna, doesn't it? Besides that, some utility moves, and Water Spout for Trick Room, Musharna already seems 1000% better.