earl
(EVIOLITE COMPATIBLE)
Togekiss change (trapping is dead):
Lastly, looking over the Free Slots there's 10+ vote support for four changes (with second place tied and fourth being pretty close), and none seem to be too extreme of changes so I'll have them all go to the second stage of approval voting. So you can vote yes/no on:
Weezing: Yes
Snorlax: Yes
Scolipede: No
Victreebel: Yes
Octillery and Duraludon changes:
Togekiss Rework
Type Change:
Ability Change: Immunity, Cloud Nine | Competitive
Movepool Changes: + Discharge, + Thunder, +Thunderbot, +Volt Switch
Justification: As much as I like the idea to have a balanced trapper, Zephyr's one turn trap is to much, and by definition unbalanced. I don't believe it is possible to balance Togekiss without nuking Zephyr.
With this rework, Togekiss can now act as an offensive or defensive pivot that brings Defog support. CS2 cruelly lacks Electric-types, so I think that giving Togekiss the double-type Electric/Flying is a good idea. It is different enough from Orbeetle thanks to Defog, better offensive presence, Ground-Immunity, but lower Speed and bulk.
Weavile and Shaymin changes (if someone can confirm the votecounts on Weavile, Anaconja lost by 1 point but I may have miscounted)
Type Changes: Ice / Electric
Stat Changes: 88 / 92 / 92 / 118 / 118 / 114 | 620 BST ( + 3 Atk, +3 Def, +14 Spe )
Movepool Changes: +Volt Switch, +Thunderbolt, +Thunder,
Ability Changes: Super Luck / Filter | Neuroforce (HA)
Justification: Reworked with some more options. Electric typing lets it handle Walrein, which used to wall it completely. Super Luck may lower the damage output, but it frees up items like Heavy-Duty Boots, and the addition of Thunder probably makes up for the power loss. It could also run all-out attacking sets with Neuroforce and its stellar coverage. Also we don't have very many Electric types right now.
Duraludon Nerf:
Stat Changes: 104/112/98/116/113/32 (585) (-10 HP, -15 Attack, -15 SpAtk )
Ability Changes: Berserk / Light Metal | Bulletproof (HA)
Justification: Duraludon could run full bulk EV's and still do reams of damage, so I think removing a significant chunk from each Atk stat will force it to make more choices. I also removed Mirror Armor so Scrafty can threaten it much more, as that matchup felt a bit cheap.
The thickening of Cursola has begun
Weavile Buff
Stat Adjustments: +15 Atk
Movepool Additions: Swords Dance
This just gives Weavile the ability to perform wallbreaking duties, as balance generally has little issue with Weavile atm.
Shaymin Nerf
New Stats: 100/99/97/100/104/100 BST: 600
I decided that a Regenerator mon with Shaymin's bulk is simply too hard to break through, so i decided to nerf its stats to be more in line with that of a defensive pivot. Took some inspiration from a certain CAP in deciding the bulk. Luckily for us nerfing this indirectly nerfs Walrein too!
Team spikes wins
Cursola Buff:
Stat Changes:
80 / 95 / 80 / 95 / 220 / 30 (+20 HP, +10 SpD)
Movepool Changes:
+Shadow Claw, Ice Beam, Earth Power, Thunder Wave
Justification: Cursola just did not have enough bulk to truly blanket wall. With these buffs it can avoid the 2HKO from specs Cherrim Weather Ball without Cloud Nine as long as rocks are off the field, and generally just not have to be at full HP to counter other threats. The movepool additions are just making physical sets more appealing if you want to, and to restore moves that really weren't needed. Oh, and Thunder Wave gives Cursola a bit more appeal on balance and other more offense squads if the other 1000 paralysis walls aren't your cup of tea.
Lastly, looking over the Free Slots there's 10+ vote support for four changes (with second place tied and fourth being pretty close), and none seem to be too extreme of changes so I'll have them all go to the second stage of approval voting. So you can vote yes/no on:
Weezing Rework:
Stat Changes:
69 / 103 / 178 / 116 / 92 / 87 (645 BST, -20 HP, -10 Atk, +24 Def, +10 SpA, +16 SpD, +5 Spe)
Justification: Weezing isn't bad, honestly, but because of Gligar the only success I've found with it has been with offensively oriented disruptor sets, and this stat readjustment aims to optimize this role further. The bulk change leaves it with virtually the same bulk, but much more potent pain splits, akin to CS1 Cofagrigus (hopefully to better effect, not being a wall should help here). The offensive stats were just adjusted to account for special sets being better anyways. Lastly, the slight speed boost allows it to outspeed to base 85 tier and creep other threats more easily. With this new statline it should work much better as an option to disrupt balance teams, harassing most walls in one way or another thanks to Neutralizing Gas and a fast Taunt. Examples include switching in on Dunsparce for Toxic chip, denying Shaymin's Regenerator, or just deleting the HP bars of high HP mons that want to switch in on it like Seismitoad and GLax with Pain Split, then denying the recovery with Taunt.
Note for the next one: If this passes Anaconja can veto the addition of spikes from the previous vote
GLax Buff
Stats: 150/115/100/105/100/40
Movepool Changes: +Earth Power, +Giga Drain, +Thousand Waves
Justifications: GLax is very passive and not so bulky, it really deserves a buff in both its offense and defense (it can lose the 1v1 vs Stonjourner). The movepool addition, just gives it more offensive options.
Movepool Additions: First Impression, Close Combat, High Horsepower
Justification: These moves increase Scolipede's offensive presence and also help it get the poisons it needs by forcing out problematic Steel and Poison-types.
The votes are a simple yes/no like this:
Victreebel Buff:
Ability Change:
Stench -> Malware (see CS custom elements, -1 speed on switch in)
Justification: The Chlorophyll sets are lowkey heat but this thing kind of sucks as a stallbreaker and generally has a hard time finding free turns. Giving it situational speed boost allows Victreebel to threaten a much wider range of offensive Pokemon on switch-in and force a check in (this thing doesn't really have counters because of the movepool) so Victreebel can have more opportunities to lure and break down walls. Also allows it to face down the fast walls like Orbeetle and Centiskorch and burst them down with the right movepool. Becomes a cool sacrificial option too!
Weezing: Yes
Snorlax: Yes
Scolipede: No
Victreebel: Yes
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