
Pokemon: Lycanroc-Dusk
Roles: Wallbreaker, Trapper, Sweeper,
Type:


Abilities: Guts / Strong Jaw | Infiltrator (HA)
Stat Distribution: 75 / 110 / 60 / 100 / 80 / 100 | BST: 525
Added Moves: *Ankle Bite, Hone Claws, Nasty Plot, Power Gem, Play Rough, Hyper Fang, Thunder Fang, Ice Fang, Ice Beam, Blizzard, U-turn, Aura Sphere, Focus Blast
Removed Moves: Swords Dance, Earth Power
Custom Elements: Ankle Bite - Ghost-type Pursuit clone | Biting move
Justification: Very well-rounded and unpredictable wallbreaker. Ankle Bite is a useful trapping move that gets pseudo-STAB with Strong Jaw, and does a hefty chuck to Mew. Speaking of Mew, Guts allows Lycanroc to deal with it fairly easily. It can also defeat its usual counters by going for a Nasty Plot set with Infiltrator. It has a set for almost every opponent, however it has a very bad case of 4MSS, meaning each set will lose to more than one wall. It's also frail and weak to common priority moves and Choice Scarfers, so it's not hard to revenge kill.

Pokemon: Solrock
Roles: Wallbreaker, Sun Setter, Trick Room Attacker, Stealth Rock
Type:


Abilities: Levitate | Drought (HA)
Stat Distribution: 75 / 110 / 95 / 85 / 55 / 50 | BST: 470
Added Moves:
Removed Moves: Trick Room, Calm Mind
Justification: A Fire-type nuke that can blow past Cofagrigus and many of the slower walls. Flare Blitz is its only physical Fire-type move and somewhat suicidal, but also extremely powerful. Uninvested Solar Beam can deal with Rhydon, Cloyster, and base Swampert, but lacks the power to beat Milotic or Lanturn. Stone Edge and Earthquake round out its great coverage. Mega Swampert easily deals with any set, resisting its attacks and nullifying its weather. Milotic can deal with physical sets by outspeeding them, as can Meganium to a lesser extent. It's also easily revenge killable by Flygon, Ninjask, and offensive Grass-types oddly enough. It might have to resort to Choice Scarf in order to not be dead weight vs. offense, but it can still break many walls with no boost.

Pokemon: Articuno
Roles: Wallbreaker ( setup based ), Hail Abuser,
Type:


Abilities: Refrigerate | Slush Rush (HA)
Stat Distribution: 90 / 75 / 65 / 110 / 90 / 90 | BST: 520
Added Moves: *Eagle Eye, Hyper Voice, Mud Bomb, Thunderbolt
Removed Moves: Heal Bell, Sheer Cold
Custom Elements: Eagle Eye - Raises SpA, SpD, and Accuracy 1 stage.
Justification: Special wallbreaker that boosts its inaccurate moves in order to become very threatening after a turn of setup. It also becomes difficult to revenge kill by the likes of Flygon and Ninjask at +1 SpD. Depending if it runs Roost or Substitute it can remain resilient against different defensive threats. It is still very vulnerable to Metagross, Sharpedo, Mega Sharpedo, and Raichu. Nihilego, Celesteela, and Thick Fat Rhydon can deal with it defensively. Stealth Rock is it's biggest hindrance, of course.
Edit: saving Decidueye for a future slate as the following sub is more likely to need a wild card category to be applicable:

Pokemon: Ditto ( Quick Powder and Metal Powder compatible )
Roles: hazard setter, revenge killer, defensive pivot
Type:

Abilities: Sticky Hold / Sturdy | Protean ( HA )
Stat Distribution: 115 / 35 / 50 / 90 / 60 / 50 | BST: 400
Added Moves: Hyper Voice, Flash Cannon, Shadow Ball, Dazzling Gleam, Spikes, Toxic Spikes, Conversion, Hyper Beam
Justification: Designed to be a pokemon that viably uses the move Transform. Quick Powder doubles Ditto's Speed stat while Metal Powder doubles it's Defense. This allows it to function as a Spikes setter that either outspeeds the unboosted metagame ( but remember it can't use Focus Sash that way ) or has very strong physical bulk. It's offense is deceptively powerful thanks to Protean and the fact that it can run Modest quite easily. A fast Transform backed by a high HP stat allows it to steal support moves like Sticky Web, scout enemy movesets, and gain momentum in some situations. Sturdy is a bit gimmicky but it allows you to use Z-Transform, which completely refills your health and could turn around an enemy's sweep.
Offensive Spikes ( Ditto ) @ Quick Powder
252 SpA / 4 SpD / 252 Spe, Modest
Ability: Protean
- Spikes
- Flash Cannon
- Shadow Ball
- Transform
Defensive Spikes ( Ditto ) @ Metal Powder
252 HP / 176 SpA / 80 Def, Modest
Ability: Protean
- Spikes / Toxic Spikes
- Flash Cannon
- Shadow Ball
- Transform / Toxic Spikes
Sturdy Z-Transform ( Ditto ) @ Normalium Z
252 HP / 252 SpA / 4 SpD, Modest
Ability: Sturdy
- Transform
- Spikes / Toxic Spikes
- Shadow Ball
- Hyper Voice / Hyper Beam
252 SpA / 4 SpD / 252 Spe, Modest
Ability: Protean
- Spikes
- Flash Cannon
- Shadow Ball
- Transform
Defensive Spikes ( Ditto ) @ Metal Powder
252 HP / 176 SpA / 80 Def, Modest
Ability: Protean
- Spikes / Toxic Spikes
- Flash Cannon
- Shadow Ball
- Transform / Toxic Spikes
Sturdy Z-Transform ( Ditto ) @ Normalium Z
252 HP / 252 SpA / 4 SpD, Modest
Ability: Sturdy
- Transform
- Spikes / Toxic Spikes
- Shadow Ball
- Hyper Voice / Hyper Beam
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