Clean Slate

Swampert+MegaPert: Leonard, Jucherz
Ninjask: Scoopapa, Gravity Monkey
Trapinch: Jucherz, Leonard
Pangoro: Anaconja
Audino: Gravity Monkey, No Change
Free 1: Origin0, Jucherz, Scoopapa
Free 2: Anaconja
 
Ok fine

My Swampert wins, it now has slightly less bulk while its mega gets Rain instead of Sand (hype):
swampert-mega.gif

Mega Swampert Buff
Ability Change: Sand Stream Drizzle
Stat Changes (-10 SpA from Swampert Base)
Reasoning: Keeps the spirit of an offensive weather-inducer but now gives it a much more beneficial weather to abuse.

swampert.gif

Swampert Nerf
Stat Changes:
100/100/85/70/75/60
Reasoning: Max HP Max Attack Swampert is now 2HKO'd by Mega Sharpedo's Hydro Pump

Scoop's Ninjask wins, RIP luck based cleaning:
ninjask.gif

Ninjask Nerf:
Stat changes:
-10 SpA, -10 Spe
New Stat Spread: 70 / 60 / 70 / 100 / 70 / 110
Move Rework: Water Shuriken - always hits 3 times
Reasoning: Ninjask was too powerful. Even sets like Mystic Water could be devastating. The nerf to speed forces it to run Timid if it wants to outspeed Flygon. Combined with the nerf to SpA it effectively takes its SpA from 350 down to 299. The changes to Water Shuriken are warranted because getting a 110 BP priority move based on RNG was pretty unfair and a big part of why Ninjask was broken. It should still be able to do its job, as it's STAB combo is very hard to wall and it's strong priority moves will be hard for offense to deal with.

Juch's Trapinch wins, maybe offense can finally operate (that or we get some dumb shit like pinch stall but w/e):
trapinch.gif

Pokemon: Trapinch (now compatible with Eviolite)
Stat Changes: 65 / 100 / 65 / 45 / 65 / 50 (BST: 390)
Movepool Additions: Fire Fang, Knock Off
Reasoning: With 50 Speed it can outspeed almost every single uninvested wall which fixes one if its biggest flaws. It can sacrifice the item slot to become more bulky and not get OHKOed by anything decently powerful. With Fire Fang it can hit Forretress which would be an annoyance to face otherwise. Then I added Knock Off for overall utility and a way to remove Eviolites of some trapped walls.

Anaconja's Pangoro wins, hooray utility:
pangoro.gif

Name of the Pokemon: Pangoro
Role(s): Wallbreaker, Pursuit Trapper, Revenge Killer
Type:
dark.gif
fighting.gif

Abilities: Iron Fist / Intimidate / Sap Sipper
Stat Distribution: 81/110/93/62/80/84 (510 BST)
New Movepool Additions: Mach Punch, Sucker Punch, U-Turn
Justification: Pangoro looks solid on paper... until you realize there is only one trappable Psychic in Poipole and five Fairies in the metagame. U-Turn allows Pangoro to be more versatile, and the addition of Mach Punch and Sucker Punch gives it great priority moves, the former especially with all of the Dark types in the tier. While Pangoro still struggles with physical walls such as Milotic (especially if Pangoro has Intimidate), Tapu Bulu, and Audino-Mega, it cements itself better by being a more menacing wallbreaker and revenge killer.

Gravity's Audino wins, Regenerator cores incoming:
audino.gif

Pokemon: Audino
Abilities: Aroma Veil / Regenerator / Natural Cure
Justification: Why was it removed in the first place?

Jucherz Poipole wins, AV Forretress usage coincidentally has a surge:
poipole.gif

Pokemon: Poipole
Stat Changes: 87 / 123 / 67 / 123 / 67 / 78 (BST: 545)
Movepool Additions: Earth Power, Earthquake, Calm Mind
Reasoning: Guys, this thing is seriously bad right now and needs a buff. It is like even worse than Pangoro (which is now getting a buff). With 78 Speed it isn't as awfully slow and it can actually outspeed most of the stuff it needs to, while still being kept in check by faster Pokemon such as Cloyster, Pangoro or Gardevoir. I added stronger Ground coverage so Poipole doesn't get walled by every damn Steel type and then I added Calm Mind so it will have an easier time wallbreaking.

Anaconja's Flaaffy wins, long live mini-zapdos:
flaaffy.gif

Name of the Pokemon: Flaaffy
Role(s): Mixed Wall, Cleric, Hazard Control
Type:
electric.gif
flying.gif
(flying sheep lul)
Abilities: Natural Cure / Static / Fluffy
Stat Distribution: 100/55/40/90/70/60 (415 BST)
New Movepool Additions: Air Slash, Defog, Tailwind
New Movepool Removals: Dazzling Gleam, Moonlight
Justification: Flaaffy's typing makes it compete heavily (and lose) with Audino-Mega as a cleric. Making Flaafy a Flying type instead gives it a one up on the Ground-types in the tier like Swampert and Trapinch. Fluffy makes it a great physical wall, though also giving it a weakness to Sharpedo-Mega. It also gains a weakness to Stealth Rock and becomes neutral to Knock Off, limiting its ability to switch in.


Fun times! I'll update the spreadsheet and hopefully these changes can be live soon. Outside of that, there's not much to do at the moment outside of updating the VR soon.

sorry for the wait
 
248.png
Slate 10: One Last Time
038-a.png

2 New Archetypes: 1 Enabler, 1 Abuser Each
And 1 Free Slot

Howdy everybody, it's time for the last full slate of Clean Slate! We'll be ending this with 2 new offensive archetypes in order to diversify the meta a bit (we have a bit too much fat balance at the moment). Additionally, I'm also throwing in a free slot because why not. Happy submitting!
 
1st Archetype Hail: Lapras+Snowslash
lapras.gif

Name of the Pokemon: Lapras
Role(s): Wallbreaker, Hail Inducer, Tank
Type:
Dragon.png
Ice.png

Abilities: Thick Fat, Hydratation | Snow Warning
Stat Distribution: 130/45/85/115/100/75 | 550
Movepool Additions: Recover
Movepool Removals: Hydro Pump, Perish Song
Custom Elements: none
Justification:
+ : two powerfull abilities, strong firepower, recovery, huge bulk
- : terrible typing, outsped by most offensive Pokémon, weakness to hazard
130/85 physical bulk lets no bulk Lapras OHKOed by Pangoro Superpower and OHKOed 62.5 % of the time OHKOed by Rhydon Stone Edge.
130/100 special bulk allows bulk invested Lapras to live a LO Focus Blast from Raichu after SR.
115 SpA allows Lapras to alaways 2HKO Nihilego after SR with Choice Specs Surf and Hail damages. It also lets AV Foretress avoid the OHKO from Hidden Power [Fire].
75 Spe allows it to outspeed Nihilego and Milotic with 252 EVs speed. It also allows it to outspeed Swampert and Meganium without investment.
Wallbreaker
Lapras @ Choice Specs
Ability: Snow Warning
Evs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Blizzard
- Dragon Pulse
- Freeze-Dry
- Surf / Hidden Power [Fire]

Hail Tank
Lapras @ Icy Rock
Ability: Snow Warning
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Blizzard
- Freeze-Dry
- Hidden Power [Fire]
- Recover

Thick Fat Tank
Lapras @ Chople Berry
Ability: Thick Fat
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Freeze Dry
- Hidden Power [Fire]
- Dragon Pulse
- Recover
sandslash-alola.gif

Name of the Pokemon: Sandslash-Alola
Role(s): Hail Sweeper, Offensive Support, Hazard Control/Setter, Aurora Veil Setter, Wallbreaker
Type:
Ice.png
Steel.png

Abilities:
Snow Cloak, Slush Rush | Technician
Stat Distribution: 75/100/110/25/65/75 | 450
Movepool Additions: Bullet Punch, Swords Dance is unavailable with Technician
Movepool Removals: none
Custom Elements: Icicle Spear now always hit 3 times just like Water Shuriken.
Justification:
+ : really fast at +2, IceGround coverage, strong priority, a spinner that can beat Druddigon
- : two quad weakness to common offensive type, struggle against water-type
75/110 physical bulk allows Rhydon to always OHKO Snowslash with Earthquake.
75/65 special bulk lets Snowslash take a Water Shuriken from Choice Specs Ninjask.
100 Atk allows Snowslash to OHKO Raichu with Choice Band Technician Bullet Punch and lets Cofagrigus avoid the 2HKO from Choice Band Icicle Spear.
75 Spe allows Scarf Unown to revenge kill a +2 Sandslash.
Hail Sweeper
Sandslash-Alola @ Icium-Z
Ability: Slush Rush
Evs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Earthquake
- Bullet Punch / Iron Head
- Swords Dance

Offensive Utility
Sandlash-Alola @ Iron Plate
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Bullet Punch
- Icicle Spear
- Rapid Spin / Stealth Rock
- Earthquake / Knock Off

Choice Band
Sandlash-Alola @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Icicle Spear
- Earthquake
- Knock Off / Rapid Spin

Aurora Veil
Sandslash-Alola @ Light Clay
Ability: Slush Rush
Evs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Aurora Veil
- Rapid Spin
- Hail / Safeguard
- Icicle Crash / Knock Off
=================================================================================================
2nd Archetype: Grassy terrain (there already is an Enabler so i'm subbing 2 abusers.
gogoat.gif

Name of the Pokemon: Gogoat
Role(s): Grassy Terrain Sweeper/Wallbreaker
Type:
Grass.png
Ground.png

Abilities: Grass Pelt, Sap Sipper | Motocross
Stat Distribution: 120/115/50/80/65/70 | 500
Movepool Additions: Swords Dance, High Horse Power, Earth Power
Movepool Removals: Bounce, Leaf Blade, Bulk Up
Custom Elements: Motocross : Surge Surfer clone for Grassy Terrain.
Justification:
+ : very good partner for Tapu Bulu, rather bulky, can set up or just wallbreak
- : quad weakness to Ice, bad offensive typing, lack of coverage to touch Grass-type, depends from Grassy Terrain
120/50 physical bulk lets Gogoat OHKOed by none-LO Raichu Ice Shard.
120/65 special bulk lets Gogoat always 2HKOed by uninvested Flaafy Air Slash.
115 Atk allows Gogoat to OHKO Celesteela with High Horse Power at +2, and Toucannon with Z-Rock Slide at +2.
70 Spe allows Gogoat to outspeed most Scarfer at +2.
Grassy Terrain Sweeper
Gogoat @ Rockium-Z
Ability: Motocross
Evs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Horn Leech / Leaf Blade
- High Horse Power
- Rock Slide

Grassy Terrain Wallbreaker
Gogoat @ Choice Band / Grassium-Z
Ability: Motocross
Evs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Horn Leech
- High Horse Power
- Rock Slide
- Aerial Ace / Milk Drink
celebi.gif

Name of the Pokemon: Celebi
Role(s): Grassy Terrain Wallbreaker, Choice Attacker, Offensive Pivot
Type:
Grass.png
Fairy.png

Abilities: Sap Veins
Stat Distribution: 85/70/85/110/85/75 | 510
Movepool Additions: Moonblast, Play Rough
Movepool Removals: Earth Power, Psychic, Psyshock, Zen Headbutt, Nasty Plot, Calm Mind
Custom Elements: Sap Veins : Steel Worker-clone for Grass-moves.
Justification:
+ : absurdly strong under Grassy Terrain, still usefull out of Grassy Terrain,
- : lack coverage outside of Hidden Power, a bit slow, no set-up option
85/85/85 bulk à la Mew.
110 SpA allows Celebi to OHKO Nihilego under Grassy Terrain with Choice Specs boosted Leaf Storm.
75 Spe puts Celebi just under a lot of threatening Wallbreaker like Poipole and Raticate-Alola.
Choice Attacker
Celebi @ Choice Specs / Choice Scarf
Ability: Sap Veins
Evs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Moonblast
- Hidden Power [Fire]
- U-Turn

Pivot
Celebi @ Leftovers
Ability: Sap Veins
Evs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Moonblast
- Stealth Rock
- U-Turn
=================================================================================================
musharna.gif

Name of the Pokemon: Musharna
Role(s): Defensive Sweeper, Defensive Pivot,
Type:
Fairy.png
Poison.png

Abilities: White Smoke, Pink Smoke | Gooey
Stat Distribution: 100/55/80/105/100/5 | 445
Movepool Additions: Titania Tears, Moonblast, Fairy Wind, Misty Terrain, Sludge Bomb, Clear Smog, Acid Spray, Acid Armor, Acid, Gastro Acid, Sludge, Smog, Venoshock, U-Turn.
Movepool Removals: Psyshock, Psywave, Psychic Terrain, Zen Headbutt, Synchronoise, Future Sight, Baton Pass
Custom Elements: Titania Tears: Fairy-type Stored Power.
Pink Smoke: immune to secondary effect and critical hits (shield dust+Shell armor clone).
Justification: When I look at what Clean Slate lacks , I see that we don't have any defensive sweeper like Reuniclus in OU or Snorlax in RU or Suicune in UU.
+: very bulky, strong defensive typing, find a lot of set-up opportunity, can't be poisonned
-: need several boosts to become threatening, can be overpowered, forced out by strong wallbreaker like Unown and Poipole, weak to phazer, taunt and unaware nihilego.
100/80 physical bulk lets Choice Band Metagross OHKO Musharna most of the times after SR, and Choice Band Poipole OHKO every time without SR.
100/100 special bulk lets Poipole OHKO Musharna every time after SR with unboosted Psychic and lets Unown OHKO Musharna even without SR and without boosting item.
105 SpA lets Musharna have some offensive presence before setting up.
5 Speed lets Musharna outsped by the whole metagame.
Calm Mind
Musharna @ Fairium-Z
Ability: Pink Smoke
Evs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Titania Tears / Moonblast
- Calm Mind
- Moonlight
- Barrier

Pivot
Musharna @ Leftovers
Ability: Gooey
Evs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Moonlight
- U-Turn
- Clear Smog / Healing Wish / Thunder Wave

Trick Room setter
Musharna @ Mental Herb
Ability: Pink Smoke
Evs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Moonblast
- Moonlight / Healing Wish
- Trick Room
- U-Turn
 
Last edited:
drampa.gif

Name of the Pokemon: Drampa (resub)
Role(s): Special Wall, Status Spreader, Weather Check, Pseudohazer
Type:
dragon.gif
fire.gif

Abilities: Flame Body / Natural Cure / Cloud Nine
Stat Distribution: 78/50/85/101/135/51 (500 BST)
Movepool Additions: Will-o-Wisp, Overheat
Movepool Removals: Tailwind, Thunderbolt, Hurricane, Surf, Ice Beam, Focus Blast, Calm Mind
Justification: Drampa is a solid Glare user, with a formidable typing and special defenses, fairly viable abilities, and good support moves like Defog and Whirlwind. However, it is fairly passive, having no way to boost itself, and is weak to Stealth Rock.

Drampa @ Leftovers
Ability: Natural Cure / Cloud Nine
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog / Roar
- Glare
- Roost
- Flamethrower


banette.gif

Name of the Pokemon: Banette (resub)
Role(s): Paralysis Abuser, Special Attacker, Stallbreaker
Type:
ghost.gif
electric.gif

Abilities: Frisk / Lightning Rod / Power Surge
Stat Distribution: 85/85/75/85/95/75 (500 BST)
Movepool Additions: Statishock, Electro Ball
Movepool Removals: Dazzling Gleam
Custom Elements:
Power Surge: This Pokemon's attacks are critical hits if the target is paralyzed. (Merciless clone)
Statishock: 65 BP, Electric, Special, 100%, 16 PP, Power doubles if the target is paralyzed. (Venoshock clone)
Justification: Banette is a force to be reckoned with once many opponents have been paralyzed, having 100% crits on 130 BP Statishock and Hex. It can also boost with Calm Mind and pressure Stall with Taunt. However, if the opponent is not paralyzed, Banette's power is quite underwhelming. Additionally, it can be easily Pursuit trapped.

Banette @ Life Orb
Ability: Power Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hex
- Statishock
- Calm Mind
- Taunt / Substitute / Hidden Power Fighting / Thunder Wave

beartic.gif

Name of the Pokemon: Beartic
Role: Wallbreaker, Stallbreaker, Rain Sweeper
Type:
ice.gif
fighting.gif

Abilities: Fluffy/Moxie/Swift Swim
Stat Distribution: 95/130/80/50/80/70 (505 BST)
Movepool Additions: Liquidation, Earthquake
Justification: Beartic is a threat to behold in rain, hitting 478 Speed combined with a high Attack stat that can only get higher with Swords Dance. Ice and Fighting also synergize well with each other, though Beartic struggles with fat Water-types in the tier.

Beartic @ Fightinium Z / Icium Z / Choice Band
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Icicle Crash
- Superpower
- Liquidation
- Swords Dance / Earthquake

Beartic @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower
- Liquidation
- Earthquake

aerodactyl.gif

Name of the Pokemon: Aerodactyl
Role: Special Attacker, Suicide Lead, Sand Setter, Special Tank, Stealth Rock, Hazard Control
Type:
rock.gif
flying.gif

Abilities: Rock Head/Sand Stream
Stat Distribution: 70/60/45/114/95/121 (515 BST)
Movepool Additions: Hurricane, Power Gem, U-Turn, Crystal Blast
Movepool Removals: Fire Blast
Custom Elements: Crystal Blast: Rock-type Solar Beam clone, no charge in sand
Justification: Aerodactyl is a lead and sand setter, having good attacking stats, access to support moves such as Whirlwind, Taunt, Stealth Rock, and Defog, and providing sand for Cacturne to sweep. While it also has great special longevity combined with Roost, its physical bulk is terrible, allowing it to be OHKO'd by Pangoro's Knock Off, Metagross's Bullet Punch, and Raichu's Ice Shard (after Stealth Rock).

Aerodactyl @ Smooth Rock / Focus Sash
Ability: Sand Stream
EVs: 248 HP / 8 SpA / 252 Spe or 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock / Defog
- Taunt / Roost
- Earth Power / U-Turn / Flamethrower
- Crystal Blast

abomasnow.gif

Name of the Pokemon: Abomasnow (resub)
Role(s): Special Attacker, Pseudo-Trapper, Choice Specs, Choice Scarf, Offensive Pivot
Type:
grass.gif
ice.gif

Abilities:
Overgrow / Regenerator
Stat Distribution: 90/50/85/120/85/70 (500 BST)
Movepool Additions: Earth Power, Stalk
Movepool Removals: Leech Seed, Synthesis
Custom Elements: Stalk: Special Grass-type Pursuit clone
Justification: Abomasnow is a force to be reckoned with, profiting off of the common Water-types in the meta, doing huge damage with Stalk, and recovering any damage done with Regenerator. However, it has a subpar speed tier, and its defensive typing is terrible.

Abomasnow @ Choice Specs / Choice Scarf
Ability: Regenerator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Ice Beam
- Stalk
- Earth Power
- Giga Drain
 
Last edited:
darmanitan-zen.gif

Pokemon: Darmanitan-Zen
Roles: Sun Setter, Special Attacker, Wallbreaker, Choice Specs User, Defensive Pivot
Type:
fire.gif
rock.gif

Abilities: Drought / Solid Rock / Unaware (HA)
Base Stats: 85 / 70 / 150 / 120 / 120 / 55 (600 BST)
Movepool Additions: Ancient Power, Head Smash, Sandstorm, Mystical Fire
Movepool Removals: None
Custom Elements: None
Uses: Darmanitan-Zen is a powerful Sun setter that is also really bulky. It is quite slow though, has a bad defensive typing and it doesn't have a strong special Rock attack.

bellsprout.gif

Pokemon: Bellsprout (not compatible with Eviolite)
Roles: Sun Abuser, Mixed Attacker, Set-Up Sweeper
Type:
grass.gif
electric.gif

Abilities: Chlorophyll / Vital Spirit (HA)
Base Stats: 50 / 110 / 55 / 112 / 83 / 70 (480 BST)
Movepool Additions: Thunderbolt, Thunder, Discharge, Wild Charge, Zing Zap, Succ*
Movepool Removals: None
Custom Elements: Succ |
electric.gif
|
physical.png
| 80 Power | 100% Accuracy | 16 PP | User recovers 75% of the damage dealt. (Oblivion Wing clone)
Uses: WIP

aromatisse.gif

Pokemon: Aromatisse
Roles: Misty Terrain Setter, Special Wall, Special Attacker, Set-Up Sweeper, Cleric
Type:
fairy.gif
poison.gif

Abilities: Misty Surge / Aroma Veil (HA)
Base Stats: 101 / 72 / 72 / 99 / 89 / 37 (470 BST)
Movepool Additions: Sludge Bomb, Sludge Wave, Clear Smog, Poison Powder
Movepool Removals: Trick Room
Custom Elements: None
Uses: WIP

skitty.gif

Pokemon: Skitty (compatible with Eviolite)
Roles: Misty Terrain Abuser, Physical Attacker, Wallbreaker, Set-Up Sweeper
Type:
normal.gif

Abilities: Cute Charm / Normalize / Rainbow Rush* (HA)
Base Stats: 60 / 80 / 60 / 50 / 60 / 110 (420 BST)
Movepool Additions: Milk Drink, Soak, Splash
Movepool Removals: None
Custom Elements: Rainbow Rush: If Misty Terrain is active, this Pokemon's Attack is doubled. (Surge Surfer clone)
Uses: WIP

qwilfish.gif

Pokemon: Qwilfish
Roles: Wallbreaker, Hazard Setter, Set-Up Sweeper, Suicide Lead
Type:
steel.gif
poison.gif

Abilities: Poison Point / Innards Out / Iron Barbs (HA)
Base Stats: 65 / 95 / 115 / 55 / 85 / 85 (500 BST)
Movepool Additions: Iron Head, Iron Tail, Metal Burst, Iron Defense
Movepool Removals: None
Custom Elements: None
Uses: WIP
 
Last edited:
sunflora.gif

Pokemon: Sunflora
Roles: Sun Setter, Wallbreaker ( Setup ), Defensive Pivot
Type:
Grass.png
Electric.png

Abilities:
Volt Absorb / Solar Power | Drought (HA)
Stat Distribution: 70 / 65 / 75 / 115 / 115 / 55 | BST: 490
Added Moves: *Solar Cell, Thunder, Thunderbolt, Volt Switch,
Custom Elements: Solar Cell | 120 BP |
Electric.png
|
special.png
| 100% Acc. | 10-16 PP | Charges first turn. Hits second turn. No charge turn in Harsh Sunlight ( Solarbeam clone )
Justification: A Sun setter with reasonable bulk and pivoting ability. It can run Growth in order to heavily threaten slower teams, or go for more of a defensive pivot set to bring in Charizard safely. Solar Cell lets it run Giga Drain without sacrificing a 120 BP STAB move, so it can hit Mega Swampert without having to worry about Drizzle. Volt Switch is a great way to lure in and chip special walls in order to make Charizard's life much easier. Tapu Bulu, Mega Sharpedo, and Meganium are other pokemon in the tier that appreciate Sun as well.

charizard.gif

Pokemon: Charizard
Roles: Sun Abuser, Wallbreaker, Choice Scarf
Type:
Fire.png
Dragon.png

Abilities:
Levitate | *Solar Strength (HA)
Stat Distribution: 78 / 96 / 67 / 111 / 85 / 98 | BST: 535
Added Moves: Draco Meteor, U-turn
Removed Moves: Belly Drum
Custom Elements: Solar Strength - Increases the power of Dragon-, Fighting-, and Normal-type moves by 30% during Harsh Sunlight
Justification: A reasonably fast wallbreaker that's here to burn away some fat in this meta. Modest Specs Draco Meteor in Sun 2HKOes Nihilego after Stealth Rock ( 20% chance otherwise ), and cleanly 2HKOes Lanturn, meaning with proper setup and prediction it can punch holes in almost any fresh team. It also has the option to run Swords Dance or Dragon Dance to surprise special walls. However, ensuring it has Sun, Stealth Rock, and a safe switch-in can be difficult, and it's countered by Flygon.

================================================

baltoy.gif

Pokemon: Baltoy ( no Eviolite )
Roles: Sand Setter, Offensive Pivot, Stealth Rock, Spinner,
Type:
Rock.png
Electric.png

Abilities:
Sand Stream | Lightningrod ( HA )
Stat Distribution: 50 / 80 / 65 / 110 / 85 / 110 | BST: 500
Added Moves: Weather Ball, Power Gem, Pain Split, Thunderbolt, Thunder, Volt Switch, Thunder Wave, Giga Drain
Removed Moves: Reflect, Calm Mind, Grass Knot, Psychic, Psyshock, Ice Beam
Justification: An offensive Sand setter with lots of support and coverage options to choose from. Weather Ball is actually its strongest STAB move, and is a reliable attack of a good, uncommon offensive type. Volt Switch will likely be its go to Electric move alongside that, with the remaining slots filled by support or coverage moves. Being a pivot will help it support its teammates such as Cacturne and Glalie with momentum and switch-in opportunities.

glalie.gif

Pokemon: Glalie
Roles: Sand Abuser, Wall Breaker, Spikes setter,
Type:
Rock.png
Ice.png

Abilities:
Sand Rush / Slush Rush | Clear Body ( HA )
Stat Distribution: 60 / 130 / 135 / 85 / 75 / 65 | BST: 550
Added Moves: *Onyx Horn, Icicle Crash, Bulk Up
Custom Elements: Onyx Horn | 80 BP |
Rock.png
|
physical.png
| 100% Acc. | 15-24 PP | Raises the user's Def by one stage ( Lunge clone )
Justification: A powerful offensive juggernaut with 2x Speed and 1.5x SpD in sand. Defense boosts from Bulk Up and Onyx Horn can let it power though some foes such as AV Forretress and Swampert ( provided it boosts as they switch in ), making it extremely threatening to bulky teams. It is still vulnerable to priority from the likes of Ninjask, Metagross, and Pangoro, and some bulky pokemon like Cloyster and Trevenant can deal with it pretty well. Outside of Sand, it's rather easy to outspeed and KO with a Special attack.

================================================

ninetales-alola.gif

Pokemon: Ninetales-Alola
Roles: Wall Breaker, Choice Specs, Choice Scarf
Type:
Ice.png
Ghost.png

Abilities:
*Snap Freeze
Stat Distribution: 70 / 80 / 85 / 85 / 115 / 75 | BST: 510
Added Moves: Shadow Ball
Removed Moves: Freeze Dry
Custom Elements: Snap Freeze - Summons Frozen Terrain
Frozen Terrain - Boosts the power of Ice-type moves by 50%. Cures Burn and prevents it from being applied. (Electric Terrain clone)
Justification: A Nasty Plot sweeper with very strong Ice-type attacks thanks to Frozen Terrain. It's other attacks are somewhat weak coming off of 85 SpA, but it can afford to boost up against more passive opponents such as Lanturn in order to break through them. It would pair well with Raichu by breaking down some of its counters and setting up terrain for it to do boosted damage.
 
Last edited:
is the no dark-type rule still in place? if it is consider Accelgor pure bug type

accelgor.gif

Pokemon: Accelgor
Roles: Hazards Setter, Pivot
Type: Bug/Dark
Abilities: Poison Needles / Bulletproof / Hyper Cutter
Stat Distribution: 55/95/45/60/40/124 BST: 445
Movepool Additions: Gunk Shot, Parting Shot
Movepool Removals: Spikes
Custom Elements: Poison Needles (Poison Type Gale Wings Clone)
Justification: A nice lead for teams looking to abuse Toxic Spikes, due to it gaining priority Toxic Spikes while at full health. Besides having Priority, it also has the second highest base speed in clean slate, only behind Raichu. It can also be a fast pivot with both U-Turn and Parting Shot.

naganadel.gif

Pokemon: Naganadel
Roles: Toxic Spikes Abuser, Choice Scarf
Type: Poison/Fairy
Abilities: Merciless
Stat Distribution: 73/53/53/127/109/101 BST: 516
Movepool Additions: Moonblast
Movepool Removals: All Dragon Type Moves
Custom Elements: N/A
Justification: Naganadel can absue Merciless Venoshock with toxic spikes to great effect. It also has Moonblast and Fire Blast as secondary options.

pikachu-phd.gif

Pokemon: Pikachu-PhD
Roles: Electric Terrain Setter, Offensive Pivot
Type: Electric
Abilities: Electric Surge
Stat Distribution: 75/55/80/130/85/90 BST: 515
Movepool Additions: U-Turn, Surf, Frost Breath
Movepool Removals: N/A
Custom Elements: N/A
Justification: Pikachu-PhD is Clean Slate's first Electric Terrain Setter. With it, Raichu becomes even better. With both U-Turn and Volt Switch, it can be a decent pivot, setting up Electric Surge and then switching out. The added coverage is a bonus as well.

electrode.gif

Pokemon: Electrode
Roles: Terrain Sweeper, Pivot
Type: Normal
Abilities: Area Adaptation
Stat Distribution: 80/80/80/80/80/120 BST: 520
Movepool Additions: Terrain Ball, Petal Dance, Future Sight, Moonblast,
Movepool Removals: All Electric Type moves besides Thunder, Thunderbolt, Volt Switch, and Electro Ball
Custom Elements:
Area Adaptation- Changes type based on current terrain on the field (Grass in Grassy, Psychic in Psychic, Fairy in Misty, and Electric in Electric), Forecast clone
Terrain Ball- 50 BP, Normal, Special, 100% Acc, 16 PP, Doubles Power and Changes type in each terrain (Grass, Psychic, Fairy, Electric)
Justification: An all-around terrain sweeper, and can be used in any terrain to great effect.

lycanroc-midnight.gif

Pokemon: Lycanroc-Midnight
Roles: Physical Sweeper, Special Sweeper, Choice Band, Choice Specs, Hazards
Type: Rock/Ghost
Abilities: No Guard / Lone Wolf / Moxie
Stat Distribution: 65/110/45/115/45/100 BST: 480
Movepool Additions: Diamond Dagger, Shadow Ball, Shadow Bone, Dazzling Gleam
Movepool Removals: Stomping Tantrum, Earth Power
Custom Elements:
Lone Wolf- Special Attack Moxie Clone
Diamond Dagger- 95 BP, Rock, Special, 85% Acc, 8 PP, High Critical Hit Ratio
Justification: A versitile mixed sweeper. No Guard gives it's strongest Rock STABs, Stone Edge and Diamond Dagger, better accuracy. It's Physical set trades a bit of power for stronger stabs and more coverage options, while it's special set is slightly stronger and has stronger coverage options. It can also use Lone Wolf and Moxie on Special and Physical sets respectively, but the loss of No Guard makes Stone Edge and Diamond Dagger less consistent
 
Last edited:
armaldo.gif

Pokemon: Armaldo
Roles: Rain abuser (pairs with Megapert), Physical sweeper, Setup sweeper
Type: Ground / Bug
Abilities: Battle Armour / Swift Swim
Stat Distribution: 80 / 125 / 110 / 65 / 75 / 63
Movepool Additions: N/A
Movepool Removals: N/A
Custom Elements: N/A
Justification: Armaldo is a devastating wallbreaker under rain, outspeeding every unboosted pokemon in the meta and having access to useful utility moves like Swords Dance and Rapid Spin. Bug is still a bad typing, but it has pretty coverage to make that up, and access to Knock Off and Aqua Jet. Bug / Ground is pretty decent offensively, it can hit Grass types and Steel types which would cause trouble if it was pure Ground or Bug, respectively.

sigilyph.gif

Pokemon: Sigilyph
Roles: Trick room Setter, Special sweeper
Type: Psychic / Flying
Abilities: Wonder Skin / Magic Guard
Stat Distribution: 70 / 58 / 77 / 117 / 108 / 63
Movepool Additions: N/A
Movepool Removals: Cosmic Power
Custom Elements: N/A
Justification: Sigilyph can effectively set Trick Room due to its ability to switch in repeatedly and recover health using Roost. Magic Guard also lets it act as a special sweeper using Life Orb and its broad Movepool.

vikavolt.gif

Pokemon: Vikavolt
Roles: Trick Room Abuser, Special sweeper
Type: Electric / Rock
Abilities: Levitate / Technician
Stat Distribution: 77 / 70 / 70 / 130 / 85 / 34
Movepool Additions: Ancient Power
Movepool Removals: Agility, Energy Ball
Custom Elements: N/A
Justification: An amazing special sweeper... under Trick Room. Very high SpA and decent coverage lets it tear through many pokemon, and Technician boosted Ancient Power and Charge Beam give it chances of boosting SpA to even more dangerous levels. Sadly, a Water Shuriken weakness and very low speed out of TR with no reliable way to boost leaves it helpless in some scenarios, forcing it to switch or pivot.
 
Last edited:
xurkitree.gif

Pokemon: Xurkitree
Roles: Electric Terrain Setter, Defensive Pivot, Offensive Pivot, Wallbreaker
Type:
Electric.png

Abilities:
Beast Boost | Electric Terrain (HA)
Stat Distribution: 103 / 89 / 89 / 97 / 103 / 79 (560 BST)
Movepool Additions: Recover
Movepool Removals: Tail Glow, Hypnosis
Justification: A semi-consistent Electric Terrain setter that has the ability to run Energy Ball in order to dissuade stupid Swampert from coming in. Packs quite good bulk if invested, and is quite threatening offensively if invested too. Volt Switch allows it to pivot around and set terrain multiple times.

genesect.gif

Pokemon: Genesect
Roles: Mixed Wallbreaker, Offensive Pivot, Electric Terrain Abuser, Priority
Type:
Steel.png

Abilities: Overdrive
Stat Distribution: 71 / 105 / 95 / 105 / 95 / 99 (570 BST)
Movepool Additions: None
Movepool Removals: Shift Gear, Techno Blast
Custom Elements: Overdrive: If Electric Terrain is active, the user's attacks deal 1.5x damage and they lose 1/8 of their max HP per turn (Solar Power clone). If possibly, upon activation display the message "(pokemon name) has entered Overdrive!"
Justification: Mixed attacker with phenomenal power while under terrain and with a movepool to hit virtually anything it wants. It possesses a decently strong U-Turn in order to escape Trapinch and has enough bulk to take a hit or 2 after a few rounds of Overdrive chipping it down. However, it suffers from a subpar offensive typing, and has 4MSS due to almost always wanting U-Turn and a STAB (Steel or Electric, as it's virtually a STAB under terrain). Also, 99 Speed is a pretty painful speed tier as it's just barely not fast (awesome scarf tier tho).

beheeyem.gif

Pokemon: Beheeyem
Roles: Trick Room Setter
Type:
Ghost.png

Abilities: Analytic / Oblivious | Filter (HA)
Stat Distribution: 90 / 40 / 75 / 125 / 115 / 40 (485 BST)
Movepool Additions: Stealth Rock, Healing Wish, Shadow Switch
Movepool Removals: None
Custom Elements: Shadow Switch: Ghost-type Volt Switch clone
Justification: Pretty bulky but also very powerful Trick Room setter that can run both defensive and offensive sets while also setting Trick Room easily. Forms a capable Trick Room setting core with Audino and should really bring some viability to the archetype.
Defensive Pivot (Beheeyem) @ Colbur Berry
Ability: Filter
EVs: 248 HP / 160 Def / 100 SpA
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Recover
- Shadow Switch
- Healing Wish

This set packs good bulk and surprising power while consistently setting Trick Room. Moves are obvious, Filter and Colbur Berry allow Beheeyem to hilariously check scarf Pangoro and most other Dark-types, and the EV spread ensures that Shadow Switch OHKOes Band Metagross after rocks.

OTR (Beheeyem) @ Ghostium Z
Ability: Analytic
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
Classic. Set up and then destroy

exeggutor.gif

Pokemon: Exeggutor
Roles: Trick Room Abuser, Special Wallbreaker
Type:
Grass.png
Psychic.png

Abilities:
Parental Bond
Stat Distribution: 95 / 70 / 70 / 130 / 50 / 45 (460 BST)
Movepool Additions: None
Movepool Removals: None
Justification: A devastatingly powerful special attacker with garbage speed, garbage defensive typing, and barely passable bulk. The solution? Trick Room.
 
Last edited:
hippopotas.gif

Pokemon: Hippopotas (Eviolite)
Roles: Sandstorm Setter, Defensive Pivot, Set-Up Check
Typing:
rock.gif
ghost.gif

Abilities: Thick Fat / Sturdy / Sand Stream
Stats: 110 / 70 / 65 / 55 / 60 / 60 (BST: 420)
Movepool Additions: Shadow Sneak, Spectral Thief, Stone Edge, Relic Retreat*
Movepool Removlas: Yawn
Custome Elements: *Relic Retreat — Rock type Parting Shot clone that, instead of lowering offenses, has the effect of Magic Coat.
Justifictaion: A reason to use cacturne. A pretty solid pokemon with great bulk thanks to eviolite and sandstorm, he can achieve some things that were pretty difficult before, mainly safely switching and stopping set ups from going rampent.

drampa.gif

Pokemon: Drampa
Roles: Sandstream Abuser, Wallbreaker, Stallbreaker
Typing:
dragon.gif
ground.gif

Abilities: Moxie / Berserk / Sand Rush
Stats: 70 / 105 / 72 / 120 / 72 / 71 (BST: 510)
Movepool Additions: Earth Power, Shore Up, Dragon Dance, Thoudand Waves
Movepool Removals: Glare, Steel Wing
Justification: Really powerful fellow. It has a surprisingly good coverage with boltbeam + ground STAB. it has moves for a lot of different situations. Can be played special under sand or physical with dragon dance + thousand wave to kick stall's butt. Doesn't like raichu nor fairy-typed mons, though.

corsola.gif

Pokemon: Corsola
Roles: Rain Abuser, Set Up Sweeper, Special Wall (Free Slot)
Typing:
rock.gif
water.gif

Abilities: Dry Skin / Prankster
Stats: 77 / 65 / 63 / 80 / 105 / 105 (BST: 495)
Movepool Additions: Calm Mind, Thunder, Earth Power, Trick, Light Wall, Reflect
Movepool Removals: Ice Beam, Blizzard, Icy Wind
Justification: Really solid pokemon with lots of different options, either offensively or defensively. Can sweep with Calm Mind or can wall some things like ninjask. Really weak to grass.
 
Last edited:
Name of the Pokemon: Volcarona
Role(s): Sun Setter, Defensive Pivot
Type: Fire
Abilities: Drought / Levitate (HA)
Stat Distribution: 85/60/75/105/115/80 (520)
Movepool Additions: None
Movepool Removals: Quiver Dance
Custom Elements: None
Justification: Volcarona sets sun. Its good bulk and access to Roost give it longevity it needs to set Sun more than once. 105 Special Attack isn't bad, either, so it's a decent attacker itself. However, being a Fire-type expected to come in repeatedly does lead to the obvious issues with Stealth Rock.

Name of the Pokemon: Gigalith
Role(s): Sun Abuser, Wallbreaker, Hazard Setter (but why)
Type: Rock
Abilities: Sturdy / Solar Core* / Solar Power (HA)
Stat Distribution: 85/60/120/125/70/25 (485)
Movepool Additions: Morning Sun, Energy Burst**
Movepool Removals: (e.g. none)
Custom Elements: *Solar Core - Heals 1/16th of max HP at the end of each turn in Sun. (Sun-based Rain Dish clone) **Energy Burst - Rock-type Solar Beam clone
Justification: Gigalith abuses sun. Its excellent 125 Special Attack can be pushed further with Solar Power, or you can use Solar Core instead for additional passive recovery. Energy Burst functions as a primary STAB option when Sun is up. Morning Sun pushes Gigalith's longevity up a little.
 
Free Slot
Name of the Pokemon:
Aegislash
Role(s): Setup Sweeper, Priority
Type: Steel - Fighting
Abilities: Stance Change
Stat Distribution:
Shield Form:
50 - 50 - 115 - 50 - 115 - 60
Blade Form: 50 - 115 - 50 - 115 - 50 - 60
BST: 440
Movepool Additions: Focus Blast, Meteor Mash, Sacred Sword, Nasty Plot, Vacuum Wave, Bullet Punch, Emperor's Shield
Movepool Removals: King's Shield
Emperor's Shield: Protects the user for one turn and if hit by a special attack, lowers the opponent's special attack by 1. (Special Kind shield clone with -1 drop instead of -2).
Justification: Aegislash is an strong mixed attacker with a nice defensive and offensive typing and Emperor's Shield helps to lower a bit of the special bias in this meta. The necessity of almost always being in Shield Form slows momentum greatly and a lack of reliable recovery plus slow speed means Aegislash can be worn down easily.
 
Pair 1: Anaconja, Brodaha, Squawkerz
Pair 2: Squawkerz, Gravity Monkey, leonard
Free Slot: Anaconja, Jucherz, Scoopapa
 
Pair 1: Anaconja, Tuther, leonard
Pair 2: leonard, Scoopapa, Gravity Monkey
Free Slot: Squawkerz, Tuther, Jucherz
 
1 Léonard, Brodaha, Tuthur1
2 Léonard, Anaconja, Gravity Monkey
3 Tuthur1, Solosist, Gravity Monkey
 
Winning pair #1:
sigilyph.gif

Pokemon: Sigilyph
Roles: Trick room Setter, Special sweeper
Type: Psychic / Flying
Abilities: Wonder Skin / Magic Guard
Stat Distribution: 70 / 58 / 77 / 117 / 108 / 63
Movepool Additions: N/A
Movepool Removals: Cosmic Power
Custom Elements: N/A
Justification: Sigilyph can effectively set Trick Room due to its ability to switch in repeatedly and recover health using Roost. Magic Guard also lets it act as a special sweeper using Life Orb and its broad Movepool.

vikavolt.gif

Pokemon: Vikavolt
Roles: Trick Room Abuser, Special sweeper
Type: Electric / Rock
Abilities: Levitate / Technician
Stat Distribution: 77 / 70 / 70 / 130 / 85 / 34
Movepool Additions: Ancient Power
Movepool Removals: Agility, Energy Ball
Custom Elements: N/A
Justification: An amazing special sweeper... under Trick Room. Very high SpA and decent coverage lets it tear through many pokemon, and Technician boosted Ancient Power and Charge Beam give it chances of boosting SpA to even more dangerous levels. Sadly, a Water Shuriken weakness and very low speed out of TR with no reliable way to boost leaves it helpless in some scenarios, forcing it to switch or pivot.

Winning Pair #2:
xurkitree.gif

Pokemon: Xurkitree
Roles: Electric Terrain Setter, Defensive Pivot, Offensive Pivot, Wallbreaker
Type:
Electric.png

Abilities:
Beast Boost | Electric Terrain (HA)
Stat Distribution: 103 / 89 / 89 / 97 / 103 / 79 (560 BST)
Movepool Additions: Recover
Movepool Removals: Tail Glow, Hypnosis
Justification: A semi-consistent Electric Terrain setter that has the ability to run Energy Ball in order to dissuade stupid Swampert from coming in. Packs quite good bulk if invested, and is quite threatening offensively if invested too. Volt Switch allows it to pivot around and set terrain multiple times.

genesect.gif

Pokemon: Genesect
Roles: Mixed Wallbreaker, Offensive Pivot, Electric Terrain Abuser, Priority
Type:
Steel.png

Abilities: Overdrive
Stat Distribution: 71 / 105 / 95 / 105 / 95 / 99 (570 BST)
Movepool Additions: None
Movepool Removals: Shift Gear, Techno Blast
Custom Elements: Overdrive: If Electric Terrain is active, the user's attacks deal 1.5x damage and they lose 1/8 of their max HP per turn (Solar Power clone). If possibly, upon activation display the message "(pokemon name) has entered Overdrive!"
Justification: Mixed attacker with phenomenal power while under terrain and with a movepool to hit virtually anything it wants. It possesses a decently strong U-Turn in order to escape Trapinch and has enough bulk to take a hit or 2 after a few rounds of Overdrive chipping it down. However, it suffers from a subpar offensive typing, and has 4MSS due to almost always wanting U-Turn and a STAB (Steel or Electric, as it's virtually a STAB under terrain). Also, 99 Speed is a pretty painful speed tier as it's just barely not fast (awesome scarf tier tho).

The free slot was a tie but both win yipee:
musharna.gif

Name of the Pokemon: Musharna
Role(s): Defensive Sweeper, Defensive Pivot,
Type:
Fairy.png
Poison.png

Abilities: White Smoke, Pink Smoke | Gooey
Stat Distribution: 100/55/80/105/100/5 | 445
Movepool Additions: Titania Tears, Moonblast, Fairy Wind, Misty Terrain, Sludge Bomb, Clear Smog, Acid Spray, Acid Armor, Acid, Gastro Acid, Sludge, Smog, Venoshock, U-Turn.
Movepool Removals: Psyshock, Psywave, Psychic Terrain, Zen Headbutt, Synchronoise, Future Sight, Baton Pass
Custom Elements: Titania Tears: Fairy-type Stored Power.
Pink Smoke: immune to secondary effect and critical hits (shield dust+Shell armor clone).
Justification: When I look at what Clean Slate lacks , I see that we don't have any defensive sweeper like Reuniclus in OU or Snorlax in RU or Suicune in UU.
+: very bulky, strong defensive typing, find a lot of set-up opportunity, can't be poisonned
-: need several boosts to become threatening, can be overpowered, forced out by strong wallbreaker like Unown and Poipole, weak to phazer, taunt and unaware nihilego.
100/80 physical bulk lets Choice Band Metagross OHKO Musharna most of the times after SR, and Choice Band Poipole OHKO every time without SR.
100/100 special bulk lets Poipole OHKO Musharna every time after SR with unboosted Psychic and lets Unown OHKO Musharna even without SR and without boosting item.
105 SpA lets Musharna have some offensive presence before setting up.
5 Speed lets Musharna outsped by the whole metagame.
Calm Mind
Musharna @ Fairium-Z
Ability: Pink Smoke
Evs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Titania Tears / Moonblast
- Calm Mind
- Moonlight
- Barrier

Pivot
Musharna @ Leftovers
Ability: Gooey
Evs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Moonblast
- Moonlight
- U-Turn
- Clear Smog / Healing Wish / Thunder Wave

Trick Room setter
Musharna @ Mental Herb
Ability: Pink Smoke
Evs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
- Moonblast
- Moonlight / Healing Wish
- Trick Room
- U-Turn
lycanroc-midnight.gif

Pokemon: Lycanroc-Midnight
Roles: Physical Sweeper, Special Sweeper, Choice Band, Choice Specs, Hazards
Type: Rock/Ghost
Abilities: No Guard / Lone Wolf / Moxie
Stat Distribution: 65/110/45/115/45/100 BST: 480
Movepool Additions: Diamond Dagger, Shadow Ball, Shadow Bone, Dazzling Gleam
Movepool Removals: Stomping Tantrum, Earth Power
Custom Elements:
Lone Wolf- Special Attack Moxie Clone
Diamond Dagger- 95 BP, Rock, Special, 85% Acc, 8 PP, High Critical Hit Ratio
Justification: A versitile mixed sweeper. No Guard gives it's strongest Rock STABs, Stone Edge and Diamond Dagger, better accuracy. It's Physical set trades a bit of power for stronger stabs and more coverage options, while it's special set is slightly stronger and has stronger coverage options. It can also use Lone Wolf and Moxie on Special and Physical sets respectively, but the loss of No Guard makes Stone Edge and Diamond Dagger less consistent

Expect our first Community Create-A-Team to be up in an hour or so
 
Community Create-A-Team #1
Hey everybody! Now that we're done subbing (for the time being), it's time for other fun stuff! The first of which will be a Community Create-A-Team (CCAT). With the first pokemon submitted by me, anybody can then sub a pokemon for the 2nd slot, which will then be voted on. After that, we do the 3rd slot, 4th slot, and so on.

Here's what we're building around:

trevenant.gif

Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Bulk Up
- Substitute
- Drain Punch
- Phantom Force

What kind of team will be built around this stallbreaker? That's for us to decide...

Subbing will end in 48 hours or so.
 
lanturn.gif

Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 SpA / 252 SpD (Speed can be minimized to ensure more slow switches)
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Recover
- Heal Bell

Trevenant can be walled by Milotic and revenge killed by Ninjask, so I believe Lanturn is a great partner for Trevenant. It absorbs special attacks, burns opponents to allow Trevenant to setup better, and heals burns caused by Mew and other Water-types. In return, Trevenant can beat walls that Lanturn can't chip well, such as Audino-Mega, Meganium, and other Lanturns.
 
Back
Top