
You guys know the drill;This thread is dedicated to the discussion of the Pokemon competitively, not its tier placement or whether or not it will be banned.
Bold things are of competitive use
Thing in Italics are interesting options, "gimicks"
Code:
[B]CLEFABLE[/B]
Abilities;
Ability 1:[B]Magic Guard[/B]
Ability 2:[I]Cute Charm[/I]
D/W ability: [B]Unaware[/B]
Base Stats;
HP: 95
ATK: 70
DEF: 73
SPEC ATK: 85
SPEC DEF: 90
SPE: 60
Total: 473
Level up moves;
- [B]Sing[/B] Normal Status — 55% 15
- DoubleSlap Normal Physical 15 85% 10
- Minimize Normal Status — —% 20
- [I]Metronome[/I] Normal Status — —% 10
Pre Evo moves;
- Pound Normal Physical 40 100% 35
- Growl Normal Status — 100% 40
4 [B]Encore[/B] Normal Status — 100% 5
7 [B]Sing[/B] Normal Status — 55% 15
10 DoubleSlap Normal Physical 15 85% 10
13 Defense Curl Normal Status — —% 40
16 [I]Follow Me[/I] Normal Status — —% 20
19 Minimize Normal Status — —% 20
22 Wake-Up Slap Fighting Physical 60 100% 10
25 Gift Pass Normal Status — —% 15
28 Cosmic Power Psychic Status — —% 20
31 Lucky Chant Normal Status — —% 30
34 [I]Metronome[/I] Normal Status — —% 10
37 Gravity Psychic Status — —% 5
40 [B]Moonlight[/B] Normal Status — —% 5
43 Assist Power Psychic Special 20 100% 10
46 [B]Light Screen[/B] Psychic Status — —% 30
49 Healing Wish Psychic Status — —% 10
52 Go Ahead Normal Status — —% 15
55 [B]Meteor Mash[/B] Steel Physical 100 85% 10
Egg moves:
[B]Amnesia*[/B] Psychic Status — —% 20
[B]Aromatherapy[/B] Grass Status — —% 5
Assist Power Normal Status — 100% 10
[B]Belly Drum*[/B] Normal Status — —% 10
Covet Normal Physical 60 100% 40
[I]Fake Tears[/I] Dark Status — 100% 20
Metronome Normal Status — —% 20
Mimic Normal Status — —% 10
Present* Normal Physical — 90% 15
Splash (lol) Normal Status — —% 40
Tickle* Normal Status — 100% 20
Wish Normal Status — —% 10
*moves with asterisks after them must be chain bred onto Clefable.
TMs learnt:
TM03 [B]Psycho Shock[/B] Psychic Special 80 100% 10
TM04 [B]Calm Mind[/B] Psychic Status — —% 20
TM06 [B]Toxic[/B] Poison Status — 90% 10
TM10 [B]Hidden Power [/B]Normal Special — 100% 15
TM11 Sunny Day Fire Status — —% 5
TM13 [B]Ice Beam[/B] Ice Special 95 100% 10
TM14 [I]Blizzard[/I] Ice Special 120 70% 5
TM15 Hyper Beam Normal Special 150 90% 5
TM16 Light Screen Psychic Status — —% 30
TM17 [B]Protect[/B] Normal Status — —% 10
TM18 [I]Rain Dance[/I] Water Status — —% 5
TM19 [I]Telekinesis[/I] Psychic Status — —% 15
TM20 [I]Safeguard[/I] Normal Status — —% 25
TM21 [B]Frustration[/B] Normal Physical — 100% 20
TM22 SolarBeam Grass Special 120 100% 10
TM24 [B]Thunderbolt[/B] Electric Special 95 100% 15
TM25 [I]Thunder[/I] Electric Special 120 70% 10
TM27 [B]Return[/B] Normal Physical — 100% 20
TM28 Dig Ground Physical 80 100% 10
TM29 Psychic Psychic Special 90 100% 10
TM30 [B]Shadow Ball [/B]Ghost Special 80 100% 15
TM31 [I]Brick Break[/I] Fighting Physical 75 100% 15
TM32 Double Team Normal Status — —% 15
TM33 [B]Reflect[/B] Psychic Status — —% 20
TM35 [B]Flamethrower[/B] Fire Special 95 100% 15
TM38 [B]Fire Blast[/B] Fire Special 120 85% 5
TM42 [I]Facade [/I]Normal Physical 70 100% 20
TM44 [I]Rest[/I] Psychic Status — —% 10
TM45 Attract Normal Status — 100% 15
TM48 Canon Normal Special 60 100% 15
TM49 Echo Voice Normal Special 40 100% 15
TM52 [I]Focus Blast[/I] Fighting Special 120 70% 5
TM56 Fling Dark Physical — 100% 10
TM57 [I]Charge Beam[/I] Electric Special 50 90% 10
TM59 Devastate Fire Special 30 100% 15
TM67 Retaliation Normal Physical 70 100% 5
TM68 Giga Impact Normal Physical 150 90% 5
TM70 Flash Normal Status — 100% 20
TM73 Thunder Wave Electric Status — 100% 20
TM77 Psych Up Normal Status — —% 10
TM83 [B]Cheer Up[/B] Normal Status — —% 30
TM85 Dream Eater Psychic Special 100 100% 15
TM86 [B]Grass Knot[/B] Grass Special — 100% 20
TM87 Swagger Normal Status — 90% 15
TM90 [B]Substitute[/B] Normal Status — —% 10
TM94 Rock Smash Fighting Physical 40 100% 15
HM04 Strength Normal Physical 80 100% 15
- PROS
GREAT ABILITES: Clefable has access to Unaware and Magic Guard, both are fantastic abilities and make Clefable different from the hundreds of other normal types
GOOD STAT DISTRIBUTION: Though Clefable has a rather low Base Stat Total, it's stat distribution saves it from become something like Castform, with mediocre stats across the board.
INCREDIBLE MOVEPOOL: Clefable's movepool is ridiculous. It has so many options and can fufill almost any task on a team.
CONS
JACK OF ALL TRADES, MASTER OF NONE: Clefable has so many options, but only has four moveslots available.
OFFENSIVELY WEAK: Without a set up, Clefable is mediocre and cannot hurt bulky offensive threats such as Drapion.
OUTCLASSED: As mentioned before, Clefable can do everything...mediocrely. Blissey outclasses it as a special wall, Snorlax outclasses it as a bulky offensive behemoth. It is best used as a surprise choice in OU battles.
Nature: Jolly/Hasty
Ability: Magic Guard
Item: Leftovers/Toxic Orb
Evs: 252 Atk/252 Spe/ 4hp
~Facade/Double Edge
~Belly Drum
~Wish/ Filler
~Fire Punch/Fire Blast
Belly Drum Clefable. Hits like a mach truck. Get Clefable in on a wall and wish the first turn. Belly Drum up, then watch wish heal you. Now you stand at +6 Atk and 100% HP. Facade if you're running Toxic Orb, Return for lefties. Fire Punch provides good coverage with normal moves, but if you feel like using Clefable in OU, change the nature to Hasty and put Fire Blast in it's place. If you need extra coverage, the only move you should replace is wish, as Clefable needs its STAB moves and the fire coverage.
Utilitable (see what I did there?)
Nature:Calm/Bold
Ability: Unaware
Item: Leftovers
Evs: 252 hp/ *def/ *spec def
~Wish
~Aromatherapy
~Thunderbolt/Ice beam/Flamethrower/Psychic/Toxic/Shadow Ball
~Thunderbolt/Ice beam/Flamethrower/Psychic/Toxic/Shadow Ball
*Evs are entirely dependant on what this set is trying to counter
The whole point of this set is as a counter to a specific threat. eg. +6 gyarados is about to rampage through your team. Switch in Clefable, take the hit with your customs Gyarados killing evs, and thunderbolt it to oblivious. Aromatherapy and wish are to support the team. Protect could also find it's way onto this set, as it works perfectly with Toxic, and complement Clefable's tankish stats.
**Clefable @ Leftovers
Ability: Unaware
252 HP/156 Def/84 SpA/16 SpD - Modest Nature
- Thunderbolt
- Ice Beam
- Flamethrower
- Wish
84 SpA EVs with modest OHKOs Dragonite/Mence/Chomp/Scizor/Gyara/Etc after SR.
SD LO Scizor does 63.5% - 75.1% with Brick Break
DD Dragonite does 69% - 81.2% with Superpower
DD Mence does 59.9% - 70.6% with Brick Break
**(Set suggested by PI-Dimension)
***Dual Screens
Clefable @ Light Clay/Leftovers
Nature: Calm/Bold
Ability: Unaware
Evs: 252 hp/252 def/4 spec d
~Light Screen
~Reflect
~Wish/Flamethrower/Healing Wish
~Encore
*** As suggested by Kibago
The aim of the game here is get Clefable in on a Set up sweeper, Encore the move and set up your screens. After Clefable's done it's job, Wish to heal the next pokemon coming in, Healing wish if you feel you don't need clefable, or Flamethrower to stop you from being mauled by Taunt. Almost no unboosted move will 1hit K.O Clefable in the metagame, allowing it to Encore the hit and switch in a pokemon with an immunity/resistance (Shadow Tag Shandera says hi)
So, in summary, Clefable has got a huge boost. Unaware and Magic guard are both fantastic abilities, and when you combine it with Clefable's diverse and useful movepool, it sounds fantastic. However, Clefable's stats are slightly lacking, and with all the new heavy hitters this generation, I fear it won't be up to the mark.
Feel free to add any sets, or point out any mistakes made in this thread.
Thanks in advance.
Donny.