

To be honest, I didn't think I'd be making a thread for Cloyster but it has a few new tricks it can use in Black and White that give it an edge in the lower teirs.
Past Generations
In Red and Blue, Cloyster boasted the ability to run Clamp to trap and kill any Pokemon that was slower than it (which wasn't much without Paralysis support). In Gold and Silver, Cloyster finally made it into OU with the rather exclusive Rapid Spin and the even more exclusive Spikes. In Ruby and Saphire, he didn't have a teir because he wasn't in those games but when he finally came back in Fire Red and Leaf Green he was overshadowed by other Spikers and Spinners such as Skarmory, Forretress, Starmie, and Claydol. Diamond and Pearl brought a huge bane for Cloyster in the form of Stealth Rock. It's hard to spin something away when it deals 25% damage to you every time you switch in. Nevertheless, Cloyster ended up finding his niche in UU as an anti-lead.
Stats: HP 50 - Atk 95 - Def 180 - SpAtk 85 - SpDef 45 - Spe 70
Type:


x0.25:

x0.5:

x2:




x4: None
Cloyster's type and base stats have always been mediocre, aside from its high Defense stat. With 4 common weaknesses, only two resistances, and next to no Special Bulk, it can easily be taken out by Special attacks.
Abilities
Shell Armor: The Pokemon is prevented from being hit by critical hits.
Skill Link: Multi-hit moves always hit the maximum amount of times.
Dust Proof: The Pokemon is immune to all damage from weather.
Cloyster's main choice of Ability is going to stay the same as it was last generation. Skill Link allows Cloyster's Icicle Spear and Rock Blast to hit all 5 times, and both of them got buffed this generation, but I'll get to that later.
Movepool
Level Up
Lv1: Toxic Spikes
Lv1: Withdraw
Lv1: Supersonic
Lv1: Protect
Lv1: Aurora Beam
Lv13: Spike Cannon
Lv28: Spikes
Lv52: Icicle Drop
Lv1: Withdraw
Lv1: Supersonic
Lv1: Protect
Lv1: Aurora Beam
Lv13: Spike Cannon
Lv28: Spikes
Lv52: Icicle Drop
Egg Moves
BubbleBeam
Take Down
Barrier
Rapid Spin
Screech
Icicle Spear
Mud Shot
Rock Blast
Water Pulse
Aqua Ring
Avalanche
Twineedle
Take Down
Barrier
Rapid Spin
Screech
Icicle Spear
Mud Shot
Rock Blast
Water Pulse
Aqua Ring
Avalanche
Twineedle
TM/HM Moves
TM06 - Toxic
TM07 - Hail
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM41 - Torment
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Troll
TM64 - Explosion
TM66 - Payback
TM68 - Giga Impact
TM79 - Ice Breath
TM84 - Poison Jab
TM87 - Swagger
TM90 - Substitute
HM03 - Surf
HM06 - Dive
TM07 - Hail
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM27 - Return
TM32 - Double Team
TM41 - Torment
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Troll
TM64 - Explosion
TM66 - Payback
TM68 - Giga Impact
TM79 - Ice Breath
TM84 - Poison Jab
TM87 - Swagger
TM90 - Substitute
HM03 - Surf
HM06 - Dive
Pre-Evolution only moves
Lv1: Tackle
Lv13: Icicle Spear
Lv20: Leer
Lv25: Clamp
Lv28: Ice Shard
Lv32: Shell Blade
Lv40: Whirlpool
Lv44: Brine
Lv49: Iron Defense
Lv52: Ice Beam
Lv56: Shell Break
Lv61: Hydro Pump
Lv13: Icicle Spear
Lv20: Leer
Lv25: Clamp
Lv28: Ice Shard
Lv32: Shell Blade
Lv40: Whirlpool
Lv44: Brine
Lv49: Iron Defense
Lv52: Ice Beam
Lv56: Shell Break
Lv61: Hydro Pump
4th Gen only moves
Water Pulse (TM)
Secret Power (TM)
Endure (TM)
Captivate (TM)
Sleep Talk (TM)
Natural Gift (TM)
Icy Wind (Tutor)
Snore (Tutor)
Swift (Tutor)
Signal Beam (Tutor)
Secret Power (TM)
Endure (TM)
Captivate (TM)
Sleep Talk (TM)
Natural Gift (TM)
Icy Wind (Tutor)
Snore (Tutor)
Swift (Tutor)
Signal Beam (Tutor)
3rd Gen only moves
Double-edge (Tutor)
Mimic (Tutor)
Mimic (Tutor)
Icicle Drop: Physical Ice PP: 10 Power: 85 / Accuracy: 90 Effect: May cause opponent to flinch.
Troll: Special Normal PP: 15 Power: 60 / Accuracy: 100 Effect: Raises Base Power the more Pokemon you have with the attack.
Ice Breath: Special Ice PP: 10 Power: 40 / Accuracy: 90 Effect: Always lands a critical hit.
Shell Blade: Physical Water PP: 10 Power: 75 / Accuracy: 95 Effect: May decrease opponent's Defense by 1 stage.
Shell Break Other Normal PP: 15 Power: --- / Accuracy: --- Effect: Raises Atk, SpAtk, and Spe by 2 stages but lowers Def and SpDef by one stage.
Noteable Moves:
- Access to Shell Break and Explosion: Cloyster is one of the few Pokemon that learns Shell Break and it's an outstanding set up move, provided you watch out for priority moves. Cloyster can combine this amazing move with Explosion. Even though Explosion no longer cuts the opponent's Def, it's still Cloysters most powerful Attack against Bulky Waters and can do a lot of damage at +2 with a nuetral hit.
- Access to Skill Link combined with Icicle Spear and Rock Blast: Icicle Spear and Rock Blast have both been given a buff in Gen 5. The former now has 25 Base Power per hit and the latter now has 90 Accuracy. This means that both moves will jump to 125 Base Power with Skill Link.
- Access to Shell Blade: Cloyster finally gets a Physical Water move in the form of Shell Blade. Since it has a 50% chance to lower the opponent's Defense, 2 hits of it will be more powerful than 2 hits of Waterfall half the time.
- Access to Spikes, Toxic Spikes, and Rapid Spin: Cloyster made good use of these moves in UU last gen and will continue to do so in 5th Gen.
Shell Break @ Life Orb/White Herb
EVs: 120 HP/252 Atk/4 Def/132 Spe
Nature: Adamant/Naughty
Ability: Skill Link
~Shell Break
~Icicle Spear
~Explosion/Ice Shard
~Shell Blade/Hydro Pump
(Set Comments)
Shell Break takes Cloyster decent Atk, SpAtk, and Spe and doubles them, effectively functioning an Agiligross with a +1 boost to Atk (634 compared to 405). Combined with Icicle Spear, it can deal a minimum of 80.6% to the most defensive of Skarmory and has a good chance to OHKO it with Stealth Rock up. Explosion allows Cloyster to take out nearly any Pokemon that doesn't resist it and gets nearly perfect coverage allong with your other STAB move. The reason to use Shell Blade is mainly for Accuracy purposes as a Naughty Hydro Pump actually does more than Shell Blade on this set. Hydro Pump also will generally hit Steel types harder, since most of them have lower SpDef.
You're probably wondering what the EVs are for and if this set will be destroyed by priority. The Speed EVs allow you to outrun Timid CS Heatran after a boost, who would easily be able to take you out with Earth Power. All but 4 are then dumped into HP so you can switch into SR 4 times without dying and the rest is put in Def because a -1 Cloyster isn't going to be able to take any sort of Special hit. As for surviving priority, max Atk Adamant Scizor's Bullet Punch only deals 53.9-63.5% to this Cloyster at -1, which will only ever KO after SR and two hits of Life Orb recoil. This allows you to take it out with Shell Blade/Hydro Pump and still fire off a +2 Explosion on whatever comes in. This doesn't solve all of Cloyster's problems, since Hitmontop and Breloom's Technician boosted Mach Punch will still rip right through its shell. Ice Shard helps against the latter, but the former will only be 2HKOd at best.
The Choice of Item depends on if you want to use Cloyster as a sucide bomber or if you want to keep your high Def. The power of Life Orb Icicle Spear has already been shown but Hydro Pump can OHKO Skarmory after SR without Life Orb anyway. White Herb is a useful Item as well, since it allows Cloyster to negate the Def and SpDef drops from Shell Break and allows it to take priority attacks a bit easier.
You're probably wondering what the EVs are for and if this set will be destroyed by priority. The Speed EVs allow you to outrun Timid CS Heatran after a boost, who would easily be able to take you out with Earth Power. All but 4 are then dumped into HP so you can switch into SR 4 times without dying and the rest is put in Def because a -1 Cloyster isn't going to be able to take any sort of Special hit. As for surviving priority, max Atk Adamant Scizor's Bullet Punch only deals 53.9-63.5% to this Cloyster at -1, which will only ever KO after SR and two hits of Life Orb recoil. This allows you to take it out with Shell Blade/Hydro Pump and still fire off a +2 Explosion on whatever comes in. This doesn't solve all of Cloyster's problems, since Hitmontop and Breloom's Technician boosted Mach Punch will still rip right through its shell. Ice Shard helps against the latter, but the former will only be 2HKOd at best.
The Choice of Item depends on if you want to use Cloyster as a sucide bomber or if you want to keep your high Def. The power of Life Orb Icicle Spear has already been shown but Hydro Pump can OHKO Skarmory after SR without Life Orb anyway. White Herb is a useful Item as well, since it allows Cloyster to negate the Def and SpDef drops from Shell Break and allows it to take priority attacks a bit easier.
Aurinko's Shell Break set:
Cloyster @ Life Orb
Skill Link
Naive, 252 Atk, 44 Satk, 212 Speed
Rock Blast
Icicle Spear
Hydro Pump
Shell Break
With a naive nature and 212 Speed, Cloyster outspeeds jolly Scarfchomp after Shell Break which is the highest used Scarf-Speed, is suggest.
With this split and item, it gets OHKOs on max SDef Skarm, bulky Swamp, max Def Blissey and others (think these examples are 'nuff said).
It loses the OHKO on Breloom, but gains perfect type coverage and is really only killed through fighting-prios caused by the speed-stat.
Rock Blast is important 'cause it's Cloyster's only reliable way to kill bulky waters (2HKO on vappy after Shell Break, but maybe more damage-output with Icicle Spear and Hydro Pump and a kill on Mach Punch Breloom (and Scarfchomp etc.) is better than a 2HKO on something that OHKOs in return).
Skill Link
Naive, 252 Atk, 44 Satk, 212 Speed
Rock Blast
Icicle Spear
Hydro Pump
Shell Break
With a naive nature and 212 Speed, Cloyster outspeeds jolly Scarfchomp after Shell Break which is the highest used Scarf-Speed, is suggest.
With this split and item, it gets OHKOs on max SDef Skarm, bulky Swamp, max Def Blissey and others (think these examples are 'nuff said).
It loses the OHKO on Breloom, but gains perfect type coverage and is really only killed through fighting-prios caused by the speed-stat.
Rock Blast is important 'cause it's Cloyster's only reliable way to kill bulky waters (2HKO on vappy after Shell Break, but maybe more damage-output with Icicle Spear and Hydro Pump and a kill on Mach Punch Breloom (and Scarfchomp etc.) is better than a 2HKO on something that OHKOs in return).
Anti-Lead @ Life Orb/Focus Sash
EVs: 160 HP/252 Atk/96 SpDef
Nature: Adamant
Ability: Skill Link
~Ice Shard/Rapid Spin
~Icicle Spear/Rock Blast
~Explosion/Rapid Spin
~Spikes
(Set Comments)
If you've played UU, this set is probably familiar to you, since it's almost exactly the same as the one in the analysis. I wouldn't list a set if it worked almost exactly the same as last gen so why would I post this? The answer is simple; Icicle Spear and Rock Blast can now break through Focus Sash if the second to last hit gets them down to 1 HP. For example, if Cloyster uses Icicle Spear on an Aerodactyl holding a Focus Sash, the second hit will probably activate Focus Sash and the third will KO it. This means that you may not even need to run Ice Shard to pick off Focus Sash users and can run both Rapid Spin and Explosion to clear entry hazards and stop set up sweepers comming in, respectively. Rock Blast is still a reasonable alternative to Icicle Spear and will hit Fires and Waters harder.
The EVs are the same as the one for the 4th Gen set, which allows you to survive an Alakazam's Psychic. This in turn allows you to survive Espeon's Psychic which is a good idea since its new Ability, Magic Mirror, will reflect any Spikes you try to lay right back at you.
Due the fact that 5th Gen seems more offensively based that 4th Gen and the fact that Cloyster might end up being viable in OU, Focus Sash might be neccesary to survive hits from more powerful leads.
The EVs are the same as the one for the 4th Gen set, which allows you to survive an Alakazam's Psychic. This in turn allows you to survive Espeon's Psychic which is a good idea since its new Ability, Magic Mirror, will reflect any Spikes you try to lay right back at you.
Due the fact that 5th Gen seems more offensively based that 4th Gen and the fact that Cloyster might end up being viable in OU, Focus Sash might be neccesary to survive hits from more powerful leads.
Conclusion
Cloyster may not be the Pokemon it was when it could Clamp everything in Red and Blue or one of the best Spikers and Spinners in Gold and Silver, but these boosts to its movepool will keep Cloyster as a good Pokemon in the lower teirs.