OU Cofagrigus


So underrated it pains me...

Overview
########

Cofagrigus is a proficient Ghost-type for teams that require a bulky, offensive spinblocker. Not only does it have a huge base 145 Defense, it also boasts an excellent ability in Mummy that can provide unique support to a team. With it, Cofagrigus can be used in clutch situations to neuter Pokemon that rely heavily on their abilities to be a threat, such as Azumarill, Scizor, Talonflame, and Mega Mawile. Furthermore, Cofagrigus is one of the best Trick Room setters and exploiters in OU, and with Ghost-type coverage being very strong, Cofagrigus is a challenging opponent to defeat, especially with its access to Nasty Plot to bolster its offensive presence.

Aside from that, Cofagrigus is outclassed by other Ghost-types such as Jellicent, Sableye, and Trevenant when it comes to fulfilling a defensive role. Its pitiful HP stat, mediocre special bulk, and lack of reliable recovery prevent Cofagrigus from frequently switching in against the opposition. Because of this, Cofagrigus heavily relies on Trick Room and Nasty Plot to do anything significant, making it a relatively one-dimensional and predictable Pokemon.

Trick Room Sweeper
########
name: Trick Room Sweeper
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Will-O-Wisp / Hidden Power Fighting
item: Leftovers
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe
nature: Quiet

Moves
========

Trick Room enables Cofagrigus to bypass its pitiful Speed and provides its teammates with the Speed-altering effect as well. With Cofagrigus's natural bulk and good defensive typing, setting down Trick Room isn't a difficult matter, and it can find many opportunities to set up Nasty Plot when it's ready to sweep. Shadow Ball is an excellent STAB attack that has great coverage on its own now that most Steel-types don't resist it anymore. Will-O-Wisp is preferred in the last slot for the great support it provides, allowing Cofagrigus to cripple physical attackers such as Tyranitar, Excadrill, and Garchomp, thus further aiding it in setting up; it also punishes Sucker Punch users such as Bisharp and Mega Mawile attempting to revenge kill Cofagrigus. However, if you prefer coverage against Dark- and Normal-types such as Tyranitar and Chansey, then Hidden Power Fighting is an acceptable alternative.

Set Details
========

252 HP EVs are used to give Cofagrigus much-needed overall bulk due to its low HP stat, and 252 Special Attack EVs are used for maximized sweeping power. The remaining EVs are put into Defense to take physical hits slightly better. A Quiet nature and 0 Speed IVs are used to make Cofagrigus as slow as possible to get full effect out of Trick Room, effectively outpacing nearly the whole metagame.

Usage Tips
========

It's best to use Cofagrigus's support early- and mid-game by setting up Trick Room and burning opponents if you opt for it. Take advantage of its bulk by checking threats such as Scizor, Garchomp, Terrakion, and Lucario. Attempt to sweep later in the game when Cofagrigus's hard counters are weakened or eliminated. When boosting with Nasty Plot, do not get greedy with it, as one is often enough; boost further only if you are certain that boosting again will not break your sweep.

Team Options
========

Specially defensive walls are going to be a nuisance with their status ailments and attacks, so it's best to use Pokemon that can handle the likes of Chanseyand Togekiss. Mega Mawile is great to look into, which further benefits from Trick Room support with its low Speed. Speaking of this, carrying Pokemon that can take advantage of Trick Room is also recommended, such as the previously mentioned Mega Mawile, Conkeldurr (which also deals with Blissey, packs a nice Dark-type resistance, and handily disposes of one of Cofagrigus's biggest checks, Tyranitar), and Choice Specs Sylveon. Finally, although not necessary, Cofagrigus appreciates teammates that can also set up Trick Room for itself to ease its setup; Porygon2 is one of the most consistent Trick Room users with its excellent bulk, immunity to Cofagrigus's Ghost-type weakness, and Trace.

Other Options
########

Defensive sets with either Pain Split, Knock Off, or Haze are available, but are largely outclassed by the many other Ghost-types that have better typings, stats, and movepools, such as Jellicent and Trevenant. Cofagrigus also gets unique access to Toxic Spikes as a Ghost-type, being able to set them up and simultaneously prevent Rapid Spinners from removing them. Calm Mind is an option over Nasty Plot, but the greater Special Attack boost is far more beneficial than the boost in Special Defense, as Cofagrigus shouldn't be trying to set up against special attackers regardless and needs to minimize the number of turns it needs to set up and sweep.

Checks & Counters
########

**Specially Defensive Walls/Tanks**: Blissey, Togekiss, and Chansey are some prominent special walls that can cripple Cofagrigus with status, instantly reducing its effectiveness. Assault Vest Tyranitar, although susceptible to Will-O-Wisp, can also outlast Cofagrigus by constantly Pursuiting it. Assault Vest Conkeldurr is also a key threat, taking advantage of Will-O-Wisp with its Guts ability and hitting Cofagrigus hard with Knock Off; however, it needs to be switched in on a predicted Will-O-Wisp or be statused prior in order to KO Cofagrigus with Knock Off, otherwise Conkeldurr will lose its Guts ability after the first Knock Off due to Mummy and won't be able to finish Cofagrigus off if burned.

**Toxic Spikes**: Toxic Spikes instantly shuts Cofagrigus down when it comes to pulling off a sweep, as it will suffer far too much poison damage before it can even get the ball rolling, eventually succumbing to it. Forretress, Tentacruel, and Greninja are three prominent Toxic Spikes setters.

**Special Attackers**: Powerful special attackers such as Keldeo and Thundurus can be used to break through Cofagrigus's mediocre special bulk. They are capable of causing serious damage, which can prevent Cofagrigus from setting up both Nasty Plot and Trick Room.

**Dark- and Ghost-types**: These Pokemon can be used to check Cofagrigus before it can begin setting up. Life Orb Gengar, Choice Band Tyranitar, and Mega Absol (which can bounce back Will-O-Wisp due to its ability) are great choices to consider.
 
Last edited:

PK Gaming

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I never considered using Will-o-Wisp over Hidden Power Fighting, but your logic is sound.

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Plus

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Maybe you can mention some stuff regarding mummy? That's one of the things that makes Cofagrigus so unique in XY OU considering how much more ability dependent some of the Pokemon in OU are. A late game sacking of Cofagrigus is really useful in clutch situations where things like Mega Mawile, CB Azumarill, and to some extent Talonflame rely heavily on their abilities to clean up late game. I think somewhere in usage tips you can mention the cool niche uses with Mummy.
 

Colonel M

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Mention Knock Off in OO too. The combination of Knock Off, Will-O-Wisp, and Mummy make it one of the most annoying fuckers ever. And I wish I was kidding.
 

GatoDelFuego

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Fuzznip

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Overview
########

Cofagrigus is a proficient Ghost-type for teams that require a bulky, (AC) offensive spinblocker. Not only does it have a huge base 145 Defense stat, it boasts an excellent ability in Mummy that can provide unique support to a team. With it, Cofagrigus can be used in clutch situations to neuter Pokemon that heavily rely on their abilities to be a threat, such as Mega Mawile, Azumarill, Scizor, and Talonflame I'd re-order this to put Mega Mawile last, just to avoid possible confusion of "Mega" carrying over to Scizor. Furthermore, Cofagrigus is one of the best Trick Room setters and exploiters in OU, and with Ghost coverage being very strong stronger than ever, Cofagrigus is a challenging opponent to defeat, especially with its access to Nasty Plot to bolster its offensive presence.

Aside from that, Cofagrigus is outclassed by other Ghost-types, such as Jellicent, Sableye, and Trevenant, when it comes to fulfilling a defensive role. Its pitiful HP stat, mediocre special bulk, and lack of reliable recovery prevent Cofagrigus from frequently switching in against the opposition. Because of this, Cofagrigus heavily relies on Trick Room and Nasty Plot to do anything significant, making it a relatively one-dimensional and predictable Pokemon.

Trick Room Sweeper
########
name: Trick Room Sweeper
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Will-O-Wisp / Hidden Power Fighting
ability: Mummy
item: Leftovers
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe
nature: Quiet

Moves
========

Trick Room enables Cofagrigus to bypass its pitiful Speed and provides its teammates with the speed-altering I'd capitalize but that's me effect as well. With Cofagrigus's natural bulk and good defensive typing, setting down Trick Room isn't a difficult matter, and it can find many opportunities to set up Nasty Plot when it's ready to sweep. Shadow Ball is an excellent STAB attack that has great coverage on its own now that most Steel-types don't resist it anymore. Will-O-Wisp is preferred in the last slot for the great support it provides, allowing Cofagrigus to cripple physical attackers such as Tyranitar, Excadrill, and Garchomp, and thus further aiding it in setting up—it also punishes Sucker Punch users, such as Bisharp and Mega Mawile, attempting to revenge kill Cofagrigus. However, if you prefer coverage against Dark- and Normal-types, such as Tyranitar and Blissey, respectively, then Hidden Power Fighting is an acceptable alternative.

Set Details
========

Max HP is used to give Cofagrigus the much-needed overall bulk due to its low HP stat, and max Special Attack is used for the sweeping power. The remaining are dumped put 4 EVs aren't really "dumped" into Defense to take physical hits slightly better. A Quiet nature and 0 Speed IVs are used to make Cofagrigus as slow as possible to get maximum effect out of Trick Room, effectively outpacing nearly the whole metagame.

Usage Tips
========

It's best to use Cofagrigus's support early- and mid-game by setting up down Trick Room and burning opponents if you opt for it. Take advantage of its bulk by checking threats such as Scizor, Garchomp, Terrakion, Genesect, and Lucario. Attempt to sweep later in the game when Cofagrigus's hard counters are weakened or eliminated. When boosting with Nasty Plot, do not get greedy with it, as one is often enough; do so only if you are certain that boosting again will not break your sweep, then do so.

Team Options
========

Specially defensive walls are going to be a nuisance with their status ailments and attacks, so it's best to use Pokemon that can handle the likes of Blissey and Togekiss. Mega Mawile is great to look into, which further benefits from Trick Room support with its low Speed. I just find it slightly redundant to say the exact thing next sentence; I don't see a good way to make it sound better imo than to just remove it. Perhaps just rephrase that bit, if you know what I mean? Carrying Pokemon that can take advantage of Trick Room is also recommended, such as the previously mentioned Mega Mawile, Conkeldurr (who which also deals with Blissey, packs a nice Dark-type resistance, and handily disposes of one of Cofagrigus's biggest checks, (AC) in Tyranitar), and Choice Specs Sylveon. Finally, although not necessary, Cofagrigus appreciates teammates that can also set up down Trick Room for itself to ease its setup; Porygon2 is one of the most consistent Trick Room users with its excellent bulk, immunity to Cofagrigus's Ghost-type weakness, and Trace.

Other Options
########

Defensive sets with either Pain Split, Knock Off, or Haze are available, but are largely outclassed by the many other Ghost-types that have better typings, stats, and movepools, such as Jellicent and Trevenant. Calm Mind is an option over Nasty Plot, but the greater Special Attack boost is far more beneficial than the boost in Special Defense, as Cofagrigus shouldn't be trying to set up against special attackers regardless and needs to minimize the number of turns it needs to set up and sweep.

Checks & Counters
########

**Specially Defensive Walls/Tanks**: Blissey, Togekiss, and Chansey are some prominent special walls that can cripple Cofagrigus with status, instantly reducing deterring Either deter it from attacking or reduce its effectiveness its effectiveness. Assault Vest Tyranitar, although susceptible to Will-O-Wisp, can also outlast Cofagrigus by constantly Pursuiting it. Assault Vest Conkeldurr is also a key threat, taking advantage of Will-O-Wisp with its Guts ability and hitting Cofagrigus hard with Knock Off.

**Toxic Spikes**: Toxic Spikes instantly shuts Cofagrigus down when it comes to pulling off a sweep, as it will suffer far too much poison damage before it can even get the ball rolling, eventually succumbing to it. Forretress, Tentacruel, and Greninja are three prominent Toxic Spikes setters.

**Special Attackers**: Powerful special attackers, such as Keldeo and Thundurus, can be used to break through Cofagrigus's mediocre special bulk. They are capable to cause serious damage, (AC) which can prevent Cofagrigus from setting up both Nasty Plot and Trick Room.

**Dark- and Ghost-types**: These Pokemon can be used to check Cofagrigus before it can begin setting up. Life Orb Gengar, Choice Band Tyranitar, and Mega Absol (which can bounce back Will-O-Wisp due to its ability) are great choices to consider.


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Overview
########

Cofagrigus is a proficient Ghost-type for teams that require a bulky, offensive spinblocker. Not only does it have a huge base 145 Defense, it boasts an excellent ability in Mummy that can provide unique support to a team. With it, Cofagrigus can be used in clutch situations to neuter Pokemon that heavily rely on their abilities to be a threat, such as Azumarill, Scizor, Talonflame, and Mega Mawile. Furthermore, Cofagrigus is one of the best Trick Room setters and exploiters in OU, and with Ghost coverage being very strong, Cofagrigus is a challenging opponent to defeat, especially with its access to Nasty Plot to bolster its offensive presence.

Aside from that, Cofagrigus is outclassed by other Ghost-types, such as Jellicent, Sableye, and Trevenant, when it comes to fulfilling a defensive role. Its pitiful HP stat, mediocre special bulk, and lack of reliable recovery prevent Cofagrigus from frequently switching in against the opposition. Because of this, Cofagrigus heavily relies on Trick Room and Nasty Plot to do anything significant, making it a relatively one-dimensional and predictable Pokemon.

Trick Room Sweeper
########
name: Trick Room Sweeper
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Will-O-Wisp / Hidden Power Fighting
ability: Mummy
item: Leftovers
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe
nature: Quiet

Moves
========

Trick Room enables Cofagrigus to bypass its pitiful Speed and provides its teammates with the Speed-altering effect as well. With Cofagrigus's natural bulk and good defensive typing, setting down Trick Room isn't a difficult matter, and it can find many opportunities to set up Nasty Plot when it's ready to sweep. Shadow Ball is an excellent STAB attack that has great coverage on its own now that most Steel-types don't resist it anymore. Will-O-Wisp is preferred in the last slot for the great support it provides, allowing Cofagrigus to cripple physical attackers such as Tyranitar, Excadrill, and Garchomp, thus further aiding it in setting up—it also punishes Sucker Punch users, such as Bisharp and Mega Mawile, attempting to revenge kill Cofagrigus. However, if you prefer coverage against Dark- and Normal-types, such as Tyranitar and Blissey, then Hidden Power Fighting is an acceptable alternative.

Set Details
========

Max 252 (You don't have to use the change of "252" over "max" if you don't want to; I just did that to avoid repetition between "max" and "maximize".)HP EVs are is used to give Cofagrigus the much-needed overall bulk due to its low HP stat, and max 252 Special Attack EVs are is used to maximize its for the sweeping power. The remaining EVs are put into Defense to take physical hits slightly better. A Quiet nature and 0 Speed IVs are used to make Cofagrigus as slow as possible to get maximum effect out of Trick Room, effectively outpacing nearly the whole metagame.

Usage Tips
========

It's best to use Cofagrigus's support early- and mid-game by setting up Trick Room and burning opponents if you opt for it. Take advantage of its bulk by checking threats such as Scizor, Garchomp, Terrakion, Genesect, and Lucario. Attempt to sweep later in the game when Cofagrigus's hard counters are weakened or eliminated. When boosting with Nasty Plot, do not get greedy with it, as one is often enough; do so only if you are certain that boosting again will not break your sweep.

Team Options
========

Specially defensive walls are going to be a nuisance with their status ailments and attacks, so it's best to use Pokemon that can handle the likes of Blissey and Togekiss. Mega Mawile is great to look into, which further benefits from Trick Room support with its low Speed. Speaking of this, carrying Pokemon that can take advantage of Trick Room is also recommended, such as the previously mentioned Mega Mawile, Conkeldurr (which also deals with Blissey, packs a nice Dark-type resistance, and handily disposes of one of Cofagrigus's biggest checks, Tyranitar), and Choice Specs Sylveon. Finally, although not necessary, Cofagrigus appreciates teammates that can also set up Trick Room for itself to ease its setup; Porygon2 is one of the most consistent Trick Room users with its excellent bulk, immunity to Cofagrigus's Ghost-type weakness, and Trace.

Other Options
########

Defensive sets with either Pain Split, Knock Off, or Haze are available, but are largely outclassed by the many other Ghost-types that have better typings, stats, and movepools, such as Jellicent and Trevenant. Calm Mind is an option over Nasty Plot, but the greater Special Attack boost is far more beneficial than the boost in Special Defense, as Cofagrigus shouldn't be trying to set up against special attackers regardless and needs to minimize the number of turns it needs to set up and sweep.

Checks & Counters
########

**Specially Defensive Walls/Tanks**: Blissey, Togekiss, and Chansey are some prominent special walls that can cripple Cofagrigus with status, instantly reducing its effectiveness. Assault Vest Tyranitar, although susceptible to Will-O-Wisp, can also outlast Cofagrigus by constantly Pursuiting it. Assault Vest Conkeldurr is also a key threat, taking advantage of Will-O-Wisp with its Guts ability and hitting Cofagrigus hard with Knock Off.

**Toxic Spikes**: Toxic Spikes instantly shuts Cofagrigus down when it comes to pulling off a sweep, as it will suffer far too much poison damage before it can even get the ball rolling, eventually succumbing to it. Forretress, Tentacruel, and Greninja are three prominent Toxic Spikes setters.

**Special Attackers**: Powerful special attackers, such as Keldeo and Thundurus, can be used to break through Cofagrigus's mediocre special bulk. They are capable to of causeing serious damage, which can prevent Cofagrigus from setting up both Nasty Plot and Trick Room.

**Dark- and Ghost-types**: These Pokemon can be used to check Cofagrigus before it can begin setting up. Life Orb Gengar, Choice Band Tyranitar, and Mega Absol (which can bounce back Will-O-Wisp due to its ability) are great choices to consider.[/quote]
 

Electrolyte

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Overview
########

Cofagrigus is a proficient Ghost-type for teams that require a bulky, offensive spinblocker. Not only does it have a huge base 145 Defense, it also boasts an excellent ability in Mummy that can provide unique support to a team. With it, Cofagrigus can be used in clutch situations to neuter Pokemon that rely heavily rely on their abilities to be a threat, such as Azumarill, Scizor, Talonflame, and Mega Mawile. Furthermore, Cofagrigus is one of the best Trick Room setters and exploiters in OU, and with Ghost-type coverage being very strong, Cofagrigus is a challenging opponent to defeat, especially with its access to Nasty Plot to bolster its offensive presence.

Aside from that, Cofagrigus is outclassed by other Ghost-types,(RC) such as Jellicent, Sableye, and Trevenant,(RC) when it comes to fulfilling a defensive role. Its pitiful HP stat, mediocre special bulk, and lack of reliable recovery prevent Cofagrigus from frequently switching in against the opposition. Because of this, Cofagrigus heavily relies on Trick Room and Nasty Plot to do anything significant, making it a relatively one-dimensional and predictable Pokemon.

Trick Room Sweeper
########
name: Trick Room Sweeper
move 1: Trick Room
move 2: Nasty Plot
move 3: Shadow Ball
move 4: Will-O-Wisp / Hidden Power Fighting
ability: Mummy
item: Leftovers
evs: 248 HP / 8 Def / 252 SpA
ivs: 0 Spe
nature: Quiet

Moves
========

Trick Room enables Cofagrigus to bypass its pitiful Speed and provides its teammates with the Speed-altering effect as well. With Cofagrigus's natural bulk and good defensive typing, setting down Trick Room isn't a difficult matter, and it can find many opportunities to set up Nasty Plot when it's ready to sweep. Shadow Ball is an excellent STAB attack that has great coverage on its own now that most Steel-types don't resist it anymore. Will-O-Wisp is preferred in the last slot for the great support it provides, allowing Cofagrigus to cripple physical attackers such as Tyranitar, Excadrill, and Garchomp, thus further aiding it in setting up—(+Space)it also punishes Sucker Punch users,(RC) such as Bisharp and Mega Mawile,(RC) attempting to revenge kill Cofagrigus. However, if you prefer coverage against Dark- and Normal-types,(RC) such as Tyranitar and Blissey, then Hidden Power Fighting is an acceptable alternative.

Set Details
========

Max 252 (You don't have to use the change of "252" over "max" if you don't want to; I just did that to avoid repetition between "max" and "maximize".) HP EVs are is used to give Cofagrigus the much-needed overall bulk due to its low HP stat, and max 252 Special Attack EVs are is used to maximize its for the sweeping power. The remaining EVs are put into Defense to take physical hits slightly better. A Quiet nature and 0 Speed IVs are used to make Cofagrigus as slow as possible to get maximum effect out of Trick Room, effectively outpacing nearly the whole metagame.

Usage Tips
========

It's best to use Cofagrigus's support early- and mid-game by setting up Trick Room and burning opponents if you opt for it. Take advantage of its bulk by checking threats such as Scizor, Garchomp, Terrakion, Genesect, and Lucario. Attempt to sweep later in the game when Cofagrigus's hard counters are weakened or eliminated. When boosting with Nasty Plot, do not get greedy with it, as one is often enough; do so boost further only if you are certain that boosting again will not break your sweep.

Team Options
========

Specially defensive walls are going to be a nuisance with their status ailments and attacks, so it's best to use Pokemon that can handle the likes of Blissey and Togekiss. Mega Mawile is great to look into, which further benefits from Trick Room support with its low Speed. Speaking of this, carrying Pokemon that can take advantage of Trick Room is also recommended, such as the previously mentioned Mega Mawile, Conkeldurr (which also deals with Blissey, packs a nice Dark-type resistance, and handily disposes of one of Cofagrigus's biggest checks, Tyranitar), and Choice Specs Sylveon. Finally, although not necessary, Cofagrigus appreciates teammates that can also set up Trick Room for itself to ease its setup; Porygon2 is one of the most consistent Trick Room users with its excellent bulk, immunity to Cofagrigus's Ghost-type weakness, and Trace.

Other Options
########

Defensive sets with either Pain Split, Knock Off, or Haze are available, but are largely outclassed by the many other Ghost-types that have better typings, stats, and movepools, such as Jellicent and Trevenant. Calm Mind is an option over Nasty Plot, but the greater Special Attack boost is far more beneficial than the boost in Special Defense, as Cofagrigus shouldn't be trying to set up against special attackers regardless and needs to minimize the number of turns it needs to set up and sweep.

Checks & Counters
########

**Specially Defensive Walls/Tanks**: Blissey, Togekiss, and Chansey are some prominent special walls that can cripple Cofagrigus with status, instantly reducing its effectiveness. Assault Vest Tyranitar, although susceptible to Will-O-Wisp, can also outlast Cofagrigus by constantly Pursuiting it. Assault Vest Conkeldurr is also a key threat, taking advantage of Will-O-Wisp with its Guts ability and hitting Cofagrigus hard with Knock Off.

**Toxic Spikes**: Toxic Spikes instantly shuts Cofagrigus down when it comes to pulling off a sweep, as it will suffer far too much poison damage before it can even get the ball rolling, eventually succumbing to it. Forretress, Tentacruel, and Greninja are three prominent Toxic Spikes setters.

**Special Attackers**: Powerful special attackers,(RC) such as Keldeo and Thundurus,(RC) can be used to break through Cofagrigus's mediocre special bulk. They are capable to of causeing serious damage, which can prevent Cofagrigus from setting up both Nasty Plot and Trick Room.

**Dark- and Ghost-types**: These Pokemon can be used to check Cofagrigus before it can begin setting up. Life Orb Gengar, Choice Band Tyranitar, and Mega Absol (which can bounce back Will-O-Wisp due to its ability) are great choices to consider.


GP 2/2



nice work, everybody.
 
so apparently Cofagrigus gets Toxic Spikes now for whatever reason according to the research thread. It probably isn't worth a full set, but a quick mention in OO would probably be good idea, or something, as Cofagrigus Spinblocks its own spikes and it can set it up on a lot of stuff.
 

Blast

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Small nitpick but
**Specially Defensive Walls/Tanks**: Blissey, Togekiss, and Chansey are some prominent special walls that can cripple Cofagrigus with status, instantly reducing its effectiveness. Assault Vest Tyranitar, although susceptible to Will-O-Wisp, can also outlast Cofagrigus by constantly Pursuiting it. Assault Vest Conkeldurr is also a key threat, taking advantage of Will-O-Wisp with its Guts ability and hitting Cofagrigus hard with Knock Off.
AV Conk doesn't actually beat Cofa, at least 1v1, since Mummy cancels out Guts so it can't take advantage of a burn. Also +2 Shadow Ball 2HKOes after SR.
 
Last edited:
Small nitpick but

AV Conk doesn't actually beat Cofa, at least 1v1, since Mummy cancels out Guts so it can't take advantage of a burn. Also +2 Shadow Ball 2HKOes after SR.
Oh, good point. I guess I'll have to mention that Conk needs to be switched into Will-O-Wisp or be statused prior if it wants to KO Cofa with Knock Off.
 
Just A set I'm working on personally ( New to competitive battling ) but I call him CDC Coffin. It needs more in depth work and I am doing my best but so far, it's A lead poke used as spin block and hazard set up with the ability to cripple physical hitters then switch into a sweeper

Toxic Spikes
Will-O-Wisp
Hex
Ally Switch

No IV spreads or items yet but I'm thinking a sp def nature at the cost of Atk maybe if I can find a suitable nature like that
 
I'd also probably remove how Cofag is outclassed by Jellicent (and maybe Trevenant, too) in the Overview... Since Jellicent's been rejected and all.
 

Ash Borer

I've heard they're short of room in hell
I'd also probably remove how Cofag is outclassed by Jellicent (and maybe Trevenant, too) in the Overview... Since Jellicent's been rejected and all.
no, its outclassed defensively by these pokes which is why it doesnt have ad efenisve set! The fact that those two are bad further drives this point home.
 

Colonel M

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Im not sure if I would emphasize on Cofagrigus being a spinblocker anymore. Defog is the name of the spinning game now and Mandibuzz kind of shits on Cofagrigus lacking WoW.

Also... I am not 100% sure on the worse defensively than the mons mentioned. Pokemon that are reliant on their abilities to fulfill a sweep actually dislike Cofagrigus - Conkeldurr losing Guts is really bad for example. Shame it lacks reliable recovery because Mummy really shits on a lot of Pokemon.
 
So does anyone else think Infestation might be a valuable option on this set? It would enable Cofagrigus to trap and wear down anything that is ill-equipped to deal with it, and it's not affected by Magic Bounce or Taunt, meaning there's no danger of losing tempo as one might with Will-O'-Wisp. (I've considered running a defensive set with both on it, although I still need to test that.) Worst-case scenario, the opponent switches out for a Pokemon that better counters Cofagrigus and allows the user to predict the next move and set up.

Though I admit I'm new here, so there's probably something blatantly obvious I'm missing.
 

HypnoEmpire

Yokatta...
Just a quick nitpick, but I noticed you gave Cofagrigus 248 HP and 8 Def EVs on the set, but under Set Details, you stated using 252 HP EVs. It's just a minor detail, but I'm surprised it wasn't noticed earlier.
 
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