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Community Create-A-Team #2: Aggron (OU)

Which would be the most effective Aggron set?

  • Choice Band

    Votes: 139 38.7%
  • Rock Polish

    Votes: 183 51.0%
  • Sub+Magnet Rise

    Votes: 31 8.6%
  • Other (Please be specific as to what it would be)

    Votes: 6 1.7%

  • Total voters
    359
  • Poll closed .
Sub+Liechi gives him CB power with Rock Polish speed and the ability to switch attacks.
The downside is one less offensive move and losing much of your HP.
Intimidators will remove your expensive attack boost as well.

I hate to burst your bubble, but with CS'ers every where and 25% Aggron. Bullet Punch ever where. I doubt it would last long
 
I'm staying out of the moveset discussion but I'd like to say this: You should probably have created a moveset discussion thread before you made a poll with 2 options. I'm not counting "other" as an option because it isn't a moveset.

Something to bear in mind for the next CCAT
 
What moveset did you possibly have in mind? The poll doesn't mean that much. As of right now the RP set is winning, but i'm pretty sure we will go with CB set. Don't be discourage, please inform us with the set that you have in mind.
 
I don't really get how Sub+Magnet Rise helps a team, it seems good on it's own but building a team to abuse it seems a worse option than building a team around the CB or Rock Polish sets.
I wasn't referring to the SubRise set, but the wall breaking set with MR+Toxic.
 
I voted for CB. CB hits really, really hard, and it can even pave the way for a clean up by something like DDTar. Even though the team is based on Aggron, by using his power to weaken counters, he may be the MVP.

Basically, use CB Aggron.
 
I like how people voted without trying the sets. I tried RP and it was pretty underwhelming. I wasn't that impressed with CB either, but it was more useful than RP. I haven't tested a sub set, but I think it would be interesting to try for the team. CB will probably win though.
 
I think if you guys had more of a process then things like this wouldn't happen in the end.

Start out with people posting what pokemon they want to base a team around.
Then open up a discussion thread for move sets which can be used and are not completely out classed.
Then this thread is opened to determine which if the sets would work out best.

This may be helpful during the next CCAT
 
I agree Gen, the next CCAT will be in much better shape then the first 2. But hey, we have to make mistakes in order to fix them! Anyways, as far as the set goes, we will have to wait until the poll closes and see what the result is. People have said they would want to revote, so I will come up with something in order to have it happen!
 
Generic standard stuff. Tried Metagross/Aggron/Starmie/Salamence/Rotom/Latias, Azelf/Machamp/Jirachi/Aggron/Gyarados/Flygon and Hippowdon/Blissey/Rotom/Forretress/Aggron/Gyarados or Kingdra.

Well I got a team like this:

Flygon/Hippowdon/Latias/Machamp/Gyarados/Aggron
And that works wonders ;) only problem is that aggron's the only steel type.
 
i know we arent supposed to post this yet, but im doing it anyway because i think it could be helpful.

so who kinda walls CB aggron? metagross, swampert, hippodawn... pretty much evety bulky ground/steel type. Man, i really wish there was a pokemon who could lear all of these in and do a significant amount of damage.

Mixgross with HP fire, Grass Knot, filler.filler can pretty much take out ANY ground or steel that switches in and do significant daamge to your opponents aggron checks. Without a bulky ground/steel your opponent is losing a pokemon to aggron every time he switches in.
 
how lure steelix? Steelix with careful nature and a passho berry and lots of attack evs and explosion to take care of bulky waters?
 
Well I got a team like this:

Flygon/Hippowdon/Latias/Machamp/Gyarados/Aggron
And that works wonders ;) only problem is that aggron's the only steel type.
I tried something more offensive:
Crobat/Gyarados/Latias/Aggron/Scizor/Swampert
Worked pretty good and eliminated most major threats.

It seems that gyarados is basically staple on aggron teams and for good reason, I has enough SpD to take surfs and intimidate+EQ/CC/Waterfall resistance on the physical side.
 
If we are talking about team options, I have a couple of suggestions. As I said in the Aggron: No Longer Retarded thread, Celebi makes an awesome partner for Aggron because it can take out bulky grounds and waters. Celebi is a magnet for Scizor, so we could use this to lure in Pursuits to get out Aggron in easily. We could use Rotom-A to lure Tyranitar out, draw a Crunch/Pursuit.
 
I voted Choice Band.

I feel that Rock Polish is the superior set for Aggron... providing he had an easier time setting it up. As far I've seen, with Earthquake being the no.1 used attack in the game, and aggron then being weak to Fighting, Water, two of other most common types in the game, and having a downright poor SpD stat, Aggron would need just too much team support to get a set-up window. Even once it has set up, any time packing a decent scarfer....

So yeah, Choice Band gives it the bulk and power to come in and instantly scare things. Instead of hitting it hard on it's first turn, to prevent it setting up, the opponent will be thinking through switches knowing his current pokemon will be OHKOed by Head Smash.

I think Choice Band's mind-games will be easier to build a team with, and also won't require whole-team support.
 
Man when the next tier lists come out metagross will be the only poke left in OU strong enough to take on cbron.

How 'bout swampert? I mean, Swampert's Ground/water typing and (pretty) good defences could work. But after that, Swampert's useless D: I sense atleast 1 fighting type from UU (Likely Hitmontop due to tech machpunch) is also going to OU/getting an useage rise
 
I have compiled a list of all of the OU pokemon, and how they fare against a CB Head Smash from Aggron, here are the results.

Red=OHKO
Orange=2HKO
Green=3HKO
Black=4HKO

CB Aggron Calcs

Head Smash


252/176 Metagross: (29.67% - 35.16%) Great switch into Aggron, not even a 3HKO

252 HP Metagross: (39.29% - 46.15%) Need Spikes and SR for 2HKO, otherwise 3HKO


244/184 Rhyperior: (28.47% - 33.80%) 4HKO at best even with SR


Max/Max Swampert: (34.16% - 40.35%) Possible 2HKO with Spikes, otherwise 3HKO

So if swampert takes just 10 percent before hand it 2hkos.
 
Aggron isn't that big on 2hko or 3hko. It needs OHKO'sbecause the things it doesn't OHKO, he doesn't out speed so how will he 2hko them? Swampert can EQ, Surf or Waterfall Aggy before he can even give off the 2nd Head Smash. I do also agree that Hitmontop is a darn good check especially with Intimidate. His HP is so low and lacks recover, i doubt it would last long, but it's worth a shot.
 
Aggron isn't that big on 2hko or 3hko. It needs OHKO'sbecause the things it doesn't OHKO, he doesn't out speed so how will he 2hko them? Swampert can EQ, Surf or Waterfall Aggy before he can even give off the 2nd Head Smash. I do also agree that Hitmontop is a darn good check especially with Intimidate. His HP is so low and lacks recover, i doubt it would last long, but it's worth a shot.

Swampert is actually very slow. If Aggron invested in 200 Speed EVs to outspeed Vappy, Swampert is outsped for sure.
 
hmm my opinion is....

Spikes/stealth rock support
CB Aggron
with Trick room support

this way aggron could put more evs into bulk instead of speed, also SR/spikes will get rid of pesky focus sashes

another combination might be bellypass smeargle with a sub/salac berry
 
I voted for the CB set. The Rock Polish set is outclassed by a lot of pokemons in OU. Also CB set make better use of Aggron's qualities like his defense stat and SpDef boost in sandstorm, meaning that he can swith in a lot of Special Attacks and hit very hard with Head Smash.
 
Because of his awesome resistances, I feel like we should use a Rock Polish Aggron. Now, bulky grounds and even waters will switch in and force you out, all day long. What can we do to prevent this? Toxic Spikes and Spikes help a lot in bringing them into KO range, maybe even for another attacker. Roserade comes to mind, being able to set up Toxic Spikes, and switch into bulky waters all day(immunity to Toxic helps a ton here). Roserade has problems with bulky grounds, but Skarmory loves switching into them, as other than Gliscor with Taunt, and Swampert with Hydro Pump, they can't do a damn thing. With Skarmory on our team, we can switch out of Flygon(presumably Scarfed if it switches in after we Polish) and set up atleast 1 layer(which is all that is really necessary against most waters). Rotom-A would be an excellent choice as an anti-spinner, who can also set up screens if necessary(Reflect allows him to survive Scarf Flygon's EQ, Light Screen survives ScarfTran's Earth Power).

I will stop now since I know we aren't to this stage by now, but my point I was trying to get acrossed is that it may be difficult to support Aggron, but it is far more effective using him as our main sweeper than using something like CB Aggron + DD Tyranitar, who both get slaughtered by Earthquakes, Close Combats, and Waterfalls. Some sweepers, like Lucario, Infernape, Scizor, and the dragons(Dragonite/Salamence), enjoy having overlapping offenses, in order to break down their counters, but fortunately for Aggron, the majority of its counters rely on Choice Scarf, or aren't airborne. This allows us to play a more conservative game, abusing residual damage and the natural resistances, rather than just shoving him into battle and Rock Polishing immediately.
 
How about Machamp as an Aggron counter? When you think about it, Aggron is just a Stronger Tyranitar, so Machamp should be able to handle it the same way. Lets also not forget that Machamp is faster then Aggron, so instead of taking 2 CB Smashes in a row, it just has to take one.
 
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