I got (basically) Top 50 with this team, and I also got three 6-0s in a row with it and I wanted to share it with you guys.
Proof:
View attachment 489361
Paste:
Garganacl @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 124 Atk / 132 SpD
Careful Nature
- Salt Cure
- Drain Punch
- Knock Off
- Rapid Spin
Garganacl is a good Special wall for this team, its moves are low bp but I find that it isn't actually that Passive. Tera Fairy is good since I havent got any good dark resists for this team.
Dragonite @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Flying
EVs: 252 HP / 64 Def / 172 SpD / 20 Spe
Careful Nature
- Brave Bird
- Roost
- U-turn
- Thunder Wave
Honestly this mon is A+ tier in this meta, I feel like it just sits on everything and hits super hard with brave bird. It's especially useful against Contrary Lilligant and ohkos it with B.B. Ev spread is kinda goofy but I like 201 speed since it can outspeed other dnites. I like tera Flying to hit extra hard on its already powerful brave birds and it's a good last resort against setup sweepers.
Gastrodon @ Leftovers
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Stealth Rock
- Toxic
- Recover
I mainly had gastro in for speed boost espeon, but it's still useful for the team against the plethora of quiver sweepers running around. It's pretty frail on the physical side but the max Spdef is neccesary imo.
:Sv/Meoscarada:
Meowscarada @ Choice Band
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power Whip
- Knock Off
- Close Combat
- U-turn
Meow meow's power hwhip is so strong, it 2hkos even medium bulk offensive resists and ohkos almost all offensive guys. CC is great against steels and is also very strong, and U-turn is awesome for keeping up momentum since grass/dark/fighting doesn't hit everything and is a good midground for 50/50s.
Palafin @ Leftovers
Ability: Zero to Hero
Tera Type: Water/Fighting
EVs: 252 HP / 240 SpD / 16 Spe
Jolly Nature
- Bulk Up
- Jet Punch
- Close Combat
- Recover
I find it hilarious that shellos is the one that makes Palafin great for this set, but it's true. Recover makes it last forever and CC can hit really hard even against neutral grasses. Tera fighting or water both work since water helps it pick up more ohkos on faster mons but tera fighting helps against wallbreak against bulkier teams.
Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Focus Blast
- Recover
My next guest needs no introduction! He literally does not get a single thing but is still great lmao. He helps a lot against dragon types on this team even though he's supposed to be an offensive mon. Recover keeps him alive and the three other moves hit most things.