but if they carry spooky plate then they can hit your giratina that is supposed to wall it.
they occasionally do carry spooky plate though. and albeit its rare i think its worth having ice techno blast, specificly because its not mm2y's "main" stab move regardless. so its not going to be spamming it every chance it gets. 8 pp is more then enough for it to break stall, and just so you guarentee the immunity to imposter, id say its probably worth using it. you could probably just run knock off on giratina though, and that could easily solve that problem. its kinda more like "What do you fear more, being outstalled of 8 pp on techno, or the suprise mm2x imposter sweep.Ice Judgment has the same BP factoring the Plate in and more PP. Also, Imposter won't carry Icicle Plate anyway.
On Metal Burst users, run 0 speed IVs and a negative nature, since it has priory of +0 and Giratina has a decent base speed. Protect is also directly outclassed by Spiky Shield (it blocks status too!) and usually outclassed by King's Shield.what i love to wreck setups and imposter chanseys.
they won me several games.
unaware metal burst with some support for the team and trapping pain splitter.
Giratina @ Safety Goggles
EVs: 252 HP / 128 Def / 128 SpD
- Metal Burst
- Aromatherapy / Defog / Protect
Shuckle @ Safety Goggles
EVs: 4 HP / 252 Def / 252 SpD
- Pain Split
tbh this isn't really all that creative, I'd expect this to be the most-used Ferrothorn set (barring EVs of course, HP investment is usually better than investing in both defenses) in BH presuming that Ferrothorn is viable at all, which I'm not sure of as I don't play BHFerrothorn @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 Def / 252 SpD
- Spiky Shield
- Power Whip
- Stealth Rock
- Leech Seed
Ff ferro can wall diancie since he doesn't fear earthquake. And the grass type can provide some niche imposterproofing since you resist bolt strike + v-create + ice. On top of being a somewhat decent ogre check, not fearing spore and being slower than slow pivots.tbh this isn't really all that creative, I'd expect this to be the most-used Ferrothorn set (barring EVs of course, HP investment is usually better than investing in both defenses) in BH presuming that Ferrothorn is viable at all, which I'm not sure of as I don't play BH
if anything it might be a good idea to run Sacred Fire over Stealth Rock or Leech Seed to take advantage of a Flash Fire boost, in addition to providing some more team support with the 50% burn chance and having good coverage with Power Whip
maybe i'm changing wow to toxic then.I'd also think about running Metal Burst and Will-o-Wisp on the same set. On one hand, WoW makes it a lot easier to survive particularly nasty physical attackers, and can let Giratina even wall Fridge Kyu-B, potentially. But on the other hand, it reduces your damage output from Metal Burst, making OHKOs, surprise OHKOs most importantly, less likely. I don't think there's a better choice in a vacuum, so think about what you need more there.
Also, unless you're intending to pass the Wish around, just use Recover or a variant of it.
Prankster you say?I think Arceus as a defensive Pokemon is really underrated. 120/120/120 is pretty solid on both sides, and its normal typing leaves it with just one relatively uncommon weakness, so even though it doesn't actually resist anything notable besides spooky!judg it can work as a really amusing emergency check to basically everything.
A lot of the time Chansey will outclass Arceus as a defensive Pokemon simply because it's bulkier, but Arceus has a couple of distinct advantages. First, it's not dependent on Eviolite, so it doesn't mind sponging a knock off nearly as much as Chansey does. Second, non-imposter Chansey almost always wants Fur Coat because otherwise its defense is nowhere near sufficient, so Arceus can run other abilities much more effectively.
This set looks horribly, horribly stupid but I promise it's actually useful
Arceus @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Gastro Acid
- Heart Swap
- Parting Shot
Like I said, this Arc is meant to be an emergency check to basically everything. Heart swap is there to calm down setup sweepers of all kinds. Choosing Parting Shot over Baton Pass on a Heart Swap set seems weird at first, but Parting Shot is useful in a lot more situations than Baton Pass is. It lets you pivot out of and neutralize offensive Pokemon instead of just sitting there and stalling them out, and it also phazes Magic Bounce users. Baton Pass is still an option but is more useful than Parting Shot only if your opponent decides to set up. Since so many Pokemon in BH are super dependent on their abilities, Prankster Gastro Acid actually puts a pretty full stop to offensive Pokemon across the board, including but not limited to -ate, Protean, Poison Heal, Desolate Land (this Arc lives Pdon vcreates outside of sun and can pp stall with recover or parting shot out to Giratina or something), Contrary, etc. Recover is obvious.
EVs in physical defense because I found it to be a lot more helpful than SpD investment - most unboosted special attacks aren't going to do massive amounts of damage to Arc except maybe -ate Boomburst which you can snipe with a +1 Gastro Acid. Investing in physical defense lets you check almost every relevant physical attacker (pdon is still kind of scary) while still being able to handle neutral special hits pretty well, especially since the only special fighting move that ever gets used is Secret Sword which hits physical defense anyways.
Do note that this is a blanket check to most threats, not a counter - Gastro Acid is nice for neutralizing -ate but you should probably not switch this set in on -ate unless you're reasonably certain you're not going to get hit by Boomburst, if you switch into a pdon vcreate it might well KO, and stuff like that. It does hard stop almost every PH user, though, which is nice - this is one of very few sets I've found that straight up doesn't care about switching into PH TTar, which is kind of awesome.
no calcs because I'm lazy and no replays because I never save them sorry
As you said Gyarados (Mega) has similar bulk, 95/109/130 while Umbreon has 95/110/130; so I guess it can run a similar set:Umbreon
Base Stats: 95 / 65 / 110 / 60 / 130 / 65
Abilities: Fur Coat, Unaware, Poison Heal
Item: Leftovers, Safety Goggles, Toxic Orb
Move 1: Foul Play
Move 2: Your favorite Recover variant
Move 3: Will-o-Wisp/Sacred Fire
Move 4: Swagger, Spiky Shield, or another status/support/escape move such as D. Tail, Rapid Spin, Volt Switch, Taunt, Heal Bell etc.
The trick is - we want for that element of suprice. Oponent will still think about abillity what Arceus have when he see landed Dark Void. Not when landed Sing/Grass Whistle/Hypnosis.Sing is better due to Imprison being less likely than Sap Sipper.
The trick is - we want for that element of suprice. Oponent will still think about abillity what Arceus have when he see landed Dark Void. Not when landed Sing/Grass Whistle/Hypnosis.
I have Defog in my set, so...That mind game only applies until you've used Inferno or they switch an Imposter in. If you use Inferno first, or an Imposter pops up, then there's no mind game. Secondly, what are you trying to bluff? If it's just "guess the ability!" then that's not accomplishing much, really, since players are going to play around No Guard Inferno about the same that they would Sacred Fire and its extremely rare that No Guard can be taken advantage of since most people don't run moves with about 80% or less accuracy without some sort of accuracy boost. If you want to make the opponent guess about your ability, you need to set it up in a way that they successfully guess incorrectly so that they'll make a misplay rather than have them scratch their head and stay cautious until they know what they're dealing with.
A good example of a bluff would be Mega-Ray with Fake Out but no Airelate. Especially with a second Mega-Ray with that ability and Fake Out.