Resource Creative and Underrated Sets: ORAS Edition (NO SHITTY GIMMICKS, Read Post #419)

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Don't go so far as to cross it out; all it means is that you need to run defog/spin support rather than being able to rely on Magic Guard. It still does what it's meant to do as a lure.
Kind of, but it's way of countering TTar or any other sand user is much more limited.
 
Kind of, but it's way of countering TTar or any other sand user is much more limited.
If you want to take out those Pursuit users (Ttar, Bisharp, Weavile), why not just run Focus Blast? Still allows you to have Sash + Magic Guard, plus the bonus of being able to get past Ferrothorn. The only Pursuiter you miss out are Scizor and AV Metagross, both of whom are rarely seen (as in Scizor rarely runs it)
 

Martin

A monoid in the category of endofunctors
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Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP/ 64 SpAtk/ 188 SpDef
Calm Nature
-Recover
-Will-o-Wisp
-Taunt
-Energy Ball

Say hello to the bane of Swampert's existence, destroying your opponent's precious Rain Team's muscle.

Jellicent, already an uncommon sight in OU,is an underrated counter to Keldeo, absorbing all of its water attacks, and even being able to tank Specs HP Electric of all things (252 SpA Choice Specs Keldeo Hidden Power Electric vs. 252 HP / 188+ SpD Jellicent: 144-170 (35.6 - 42%) -- 87.1% chance to 3HKO after Leftovers recovery, and this is the worst case scenario for Jellicent). With rocks it has a large chance to 2HKO the standard Keldeo build. Energy Ball is the epitome of this set, as your opponent will never see it coming. Energy Ball destroys any Rotom-W that actually thinks it can wall Jellicent as well.

Will-o-Wisp is also very useful, as it allows you to cripple their physical attackers, allowing you to utterly ruin their Bisharps, Tyranitars, etc. Recover until they're defeated. Taunt is to make sure that Jellicent isn't a sitting duck.

Overall, this set works great if you need a surprise counter to waters such as Mega Swampert, Rotom-W, or Keldeo, but can also hold its own against Physical attackers thanks to Will-O-Wisp.
To add to Dark Nostalgia's point, it also gets Giga Drain - which outclasses in literally every way on Jellicent. Its still bad tho for the reasons he stated.
 

p2

Banned deucer.

Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP/ 64 SpAtk/ 188 SpDef
Calm Nature
-Recover
-Will-o-Wisp
-Taunt
-Energy Ball

Say hello to the bane of Swampert's existence, destroying your opponent's precious Rain Team's muscle.

Jellicent, already an uncommon sight in OU,is an underrated counter to Keldeo, absorbing all of its water attacks, and even being able to tank Specs HP Electric of all things (252 SpA Choice Specs Keldeo Hidden Power Electric vs. 252 HP / 188+ SpD Jellicent: 144-170 (35.6 - 42%) -- 87.1% chance to 3HKO after Leftovers recovery, and this is the worst case scenario for Jellicent). With rocks it has a large chance to 2HKO the standard Keldeo build. Energy Ball is the epitome of this set, as your opponent will never see it coming. Energy Ball destroys any Rotom-W that actually thinks it can wall Jellicent as well.

Will-o-Wisp is also very useful, as it allows you to cripple their physical attackers, allowing you to utterly ruin their Bisharps, Tyranitars, etc. Recover until they're defeated. Taunt is to make sure that Jellicent isn't a sitting duck.

Overall, this set works great if you need a surprise counter to waters such as Mega Swampert, Rotom-W, or Keldeo, but can also hold its own against Physical attackers thanks to Will-O-Wisp.
heh
 
If you want to take out those Pursuit users (Ttar, Bisharp, Weavile), why not just run Focus Blast? Still allows you to have Sash + Magic Guard, plus the bonus of being able to get past Ferrothorn. The only Pursuiter you miss out are Scizor and AV Metagross, both of whom are rarely seen (as in Scizor rarely runs it)
Mostly reliability, as my assumption was that you could come in on a no incoming damage turn potentially eat a scarfed hit and retaliate. Shadow Ball also hits all your Gengars and M-Medichams and Lati@s, which are mons that Zam usually isn't able to revenge kill.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
In the dex there's nothing about Stealth Rock Gliscor in OU. Is it viable?

Gliscor@ Toxic Orb
Ability: Poison Heal
Evs: 244 HP / 36 Def / 156 SpD / 72 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Roost

The HP gives it a Poison Heal # making it's healing effiecient. The Defense coupled with the HP and Nature makes Mega Gross's Meteor Mash as guaranteed 3HKO while still maintaining Special Bulk. The Speed allows it to outspeed Neutral Nature Base 71's, most notably Bisharp and Mega Tyranitar at 70 and 71 respectively. The Special Defense allows it to better check Specially Offensive threats. Stealth Rocks are entry hazards. Knock Off is utility and allows it to not be walled by levitators. Roost is recovery with Poison Heal, and Earthquake is STAB.
Are there any specific hits your surviving with that SpD investment, or did you just dump everything that was left into it? Base 75 isn't that great, so you're still taking a ton from neutral attacks.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Yeah here's some benchmarks
  • 3HKO From Lando-I's Psychic
  • Reduces Gengar's Chance to 2HKO with SB by 64.5%
  • 3HKO from Heatran's Flash Cannon
  • 2HKO from Mega Man's HP Ice, as well as AV Raikou's
  • 2HKO from LO Latios Draco M
  • Greatly Reduces HV from M Gardev (still a 2HKO)
  • Guaranteed 2HKO from Rotom-W Hydro Pump
These are just a few.
Should have mentioned those in your overview, as most of those are important calcs.
 


Gogoat (M) @ Leftovers
Trait: Sap Sipper
EVs: 252 HP / 160 SDef / 96 Spd
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Earthquake
- Milk Drink
- Horn Leech

Nope, i'm not crazy. Nope, this isn't Gimmick. Or well, this is Gimmick but nope at the same time! This mon is absolutely OP. With 450 HP Points (A Goat-Blissey) around 300 Spdef this monster is able to do 6-0 just clicking obvious moves! His special bulkyness is amazing, and he can tank a Fire Blast from Max Spatk Heatran. The only problem is Physical Defense. So why not Bulk Up? Bulk Up with a 75 Draining stab, access to a Recovery Move and also a Coverage Move like Earthquake to hit Heatran. Also a wonderful switch in on Ferrothorn and Mega Sceptile since Sap Sipper Lemme show some calc and some replay!

♥252 SpA Heatran Fire Blast vs. 252 HP / 160+ SpD Gogoat: 326-386 (72.4 - 85.7%) -- guaranteed 2HKO after Leftovers recovery
♥252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 160+ SpD Gogoat: 251-296 (55.7 - 65.7%) -- guaranteed 2HKO after Leftovers recovery
♥252+ SpA Pixilate Mega Altaria Hyper Voice vs. 252 HP / 160+ SpD Gogoat: 169-199 (37.5 - 44.2%) -- guaranteed 3HKO after Leftovers recovery
♥252 SpA Mega Sceptile Dragon Pulse vs. 252 HP / 160+ SpD Gogoat: 136-162 (30.2 - 36%) -- guaranteed 4HKO after Leftovers recovery
♥252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 160+ SpD Gogoat: 183-217 (40.6 - 48.2%) -- guaranteed 3HKO after Leftovers recovery
♥252 SpA Mega Diancie Moonblast vs. 252 HP / 160+ SpD Gogoat: 165-195 (36.6 - 43.3%) -- 98.6% chance to 3HKO after Leftovers recovery
♥252 Atk Mega Lopunny Return vs. +1 252 HP / 0 Def Gogoat: 169-201 (37.5 - 44.6%) -- guaranteed 3HKO after Leftovers recovery
♥252 Atk Technician Breloom Mach Punch vs. 252 HP / 0 Def Gogoat: 145-172 (32.2 - 38.2%) -- 1.3% chance to 3HKO after Leftovers recovery
♥252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 160+ SpD Gogoat: 151-179 (33.5 - 39.7%) -- 22.3% chance to 3HKO after Leftovers recovery
♥+3 252 SpA Manaphy Ice Beam vs. 252 HP / 160+ SpD Gogoat: 370-436 (82.2 - 96.8%) -- guaranteed 2HKO after Leftovers recovery
http://replay.pokemonshowdown.com/oususpecttest-209803791
http://replay.pokemonshowdown.com/oususpecttest-210842309

GOAT REKT!
Hey SnowCristal, just wondering what speed benchmark you're trying to hit with the 96 speed EV's and if they can be dumped into SpDef instead (I guess to help beat on Thundurus even more), or hell, even Defense.
 

Miltank (F) @ Leftovers
Trait: Thick Fat
EVs: 248 HP / 244 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Thunder Wave
- Earthquake
- Milk Drink
- Return


Mooh! Mooh! Miltank *-* How cute is this dancing cow? But oh well, Miltank is not only a "cute mon". Miltank is one of the physically bulkiest pokèmon ever made o_o Her amazing Thick Fat halves the damage of every Physical Fire Move like Charizard X or Talonflame's Flare Blitz. Miltank also has access to Milk Drink, a safe and durable recovery move, and Thunder Wave, cheking and making useless a great number of physical pokèmons. Let me show some amazing calc ♥

♥ 252+ Atk Choice Band Victini V-create vs. 252 HP / 252+ Def Thick Fat Miltank: 141-166 (35.7 - 42.1%) -- 90.4% chance to 3HKO after Leftovers recovery
♥ +3 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Thick Fat Miltank: 250-295 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
♥ +3 252+ Atk Tough Claws Mega Charizard X Dragon Claw vs. 252 HP / 252+ Def Miltank: 331-390 (84 - 98.9%) -- guaranteed 2HKO after Leftovers recovery
♥ +2 252+ Atk Life Orb Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Miltank: 308-363 (78.1 - 92.1%) -- guaranteed 2HKO after Leftovers recovery
♥ 252 Atk Tough Claws Mega Metagross Meteor Mash vs. 252 HP / 252+ Def Miltank: 148-175 (37.5 - 44.4%) -- guaranteed 3HKO after Leftovers recovery
♥ 252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 252 HP / 252+ Def Miltank: 132-156 (33.5 - 39.5%) -- 17.3% chance to 3HKO after Leftovers recovery
♥ 252 SpA Choice Specs Keldeo Secret Sword vs. 252 HP / 252+ Def Miltank: 288-342 (73 - 86.8%) -- guaranteed 2HKO after Leftovers recovery
♥ +2 192+ Atk Pixilate Mega Altaria Return vs. 252 HP / 252+ Def Miltank: 282-333 (71.5 - 84.5%) -- guaranteed 2HKO after Leftovers recovery
♥ 252+ Atk Huge Power Azumarill Play Rough vs. 252 HP / 252+ Def Miltank: 126-148 (31.9 - 37.5%) -- 0.2% chance to 3HKO after Leftovers recovery
♥ +2 252 Atk Sharp Beak Talonflame Brave Bird vs. 252 HP / 252+ Def Miltank: 238-282 (60.4 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
Any thoughts on running Heal Bell over Return? You lose out on your ability to beat/check Talonflame, but it might be worthy of a slash.
 

Azumarill @ Watmel Berry
Ability: Huge Power
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Natural Gift

Hello there, as people asked me for that set i'm gonna post it here, i used this during my Smogon Tour Playoffs game against Bad ass which led to a victory. For this game i made a team centralized around psychic spam (Gardevoir + Alakazam) and i needed something that could punish Steel-types, unfortunately i'm not a huge fan of Magnezone in offense because it can bait a ton of sweepers, so i chose to use a lure and Azumarill was the best one. Indeed Azumarill can bait most of Steel-types as they can check his most powerful stab which is Play Rough, however Azumarill only has Superpower as most effective move for Steel-types which is poor against pokemons such as Metagross, Scizor, Jirachi and Skarmory, so Natural Gift Fire came to my mind and to be honest that was not even bad, Natural Gift allows Azumarill to punish most of its checks such as Scizor, Metagross, Klefki, Skarmory, Ferrothorn, Bronzong, and Magnezone in addition to hit Grass-types such as Amoonguss, Tangrowth and Celebi. You obviously have to play safely around it as you can only use it once but it shouldn't be too hard regarding how Steel-types are coming safely against Azumarill. The EV spread is classic though, 128 speed is enough to outspeed regular scizor and preventing it from knocking off Azumarill before it used Natural Gift. That set can be a good teammate paired with pokemons that got issues with Steel-types like Gyarados, Feraligatr, Altaria, Lati@s, Alakazam etc..

Hope i helped and enjoy n_n
 
So basically, I needed a defog on my birdspam team the other day.
The problem is that Latias, while good on birdspam, is pursuit-weak, which is everywhere these days.
Then, however, I concocted this Mew. It lives a bunch of 40bp pursuits and OHKOS the user. It also hits 219 speed which is important because it outspeeds jolly Azumarill and stuff.

Mew @ Leftovers
Ability: Synchronize
EVs: 240 HP / 56 Atk / 76 Def / 104 SpA / 32 Spe
Brave Nature
- Low Kick
- Flamethrower
- Defog
- Roost

Calcs:
Black Glasses Bisharp
56+ Atk Mew Low Kick (80 BP) vs. 4 HP / 0 Def Bisharp: 272-320 (100 - 117.6%) -- guaranteed OHKO vs
+2 252+ Atk Black Glasses Bisharp Pursuit vs. 240 HP / 76 Def Mew: 308-366 (76.8 - 91.2%) -- 25% chance to OHKO after Stealth Rock

CB Scizor (most popular Scizor pursuit set)
104 SpA Mew Flamethrower vs. 248 HP / 8 SpD Scizor: 344-408 (100.2 - 118.9%) -- guaranteed OHKO vs
252+ Atk Choice Band Technician Scizor Pursuit vs. 240 HP / 76 Def Mew: 200-236 (49.8 - 58.8%) -- guaranteed 2HKO after Stealth Rock

CS Tyranitar
56+ Atk Mew Low Kick (120 BP) vs. 0 HP / 4 Def Tyranitar: 368-436 (107.9 - 127.8%) -- guaranteed OHKO vs
252 Atk Tyranitar Pursuit vs. 240 HP / 76 Def Mew: 126-150 (31.4 - 37.4%) -- guaranteed 3HKO after Stealth Rock and sandstorm damage

LO Weavile
56+ Atk Mew Low Kick (60 BP) vs. 0 HP / 24 Def Weavile: 276-328 (98.2 - 116.7%) -- 87.5% chance to OHKO vs
252 Atk Life Orb Weavile Pursuit vs. 240 HP / 76 Def Mew: 151-179 (37.6 - 44.6%) -- guaranteed 3HKO

Pursuit trappers, beware.
 
I did a few games yesterday with this and it did great.



Dragalgae @ Assault Vest
Ability: Adaptability
EVs: 248 HP / 228 SpA / 32 Speed
Modest Nature
- Draco Meteor
- Focus Blast / Hidden Power Fire
- Sludge Wave
- Scald / Hydro Pump / Filler

It's basically an AV Goodra with tons more offensive presence. If you didn't need TSpike support this is a decent set over Specs as it already has a great deal of power. EVs are standard except more speed to speed creep a speed creep Hippowdon (lol). Only thing is that without Specs you'll need hazards to keep some OHKOS. SR is a good one.

Sum calcs
252+ SpA Life Orb Teravolt Kyurem-B Ice Beam vs. 248 HP / 0 SpD Assault Vest Dragalge: 221-265 (66.3 - 79.5%) -- guaranteed 2HKO

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 248 HP / 0 SpD Assault Vest Dragalge: 257-304 (77.1 - 91.2%) -- guaranteed 2HKO

252+ SpA Mega Alakazam Psychic vs. 248 HP / 0 SpD Assault Vest Dragalge: 228-270 (68.4 - 81%) -- guaranteed 2HKO
Uh I really don't see the point in using this. Compared to specs or draco plate, you lose out on a lot of power. While you do gain special bulk which allows you to check gengar better, the specially defensive tspikes set already does that while also offering a lot more team support such as phazing with dtail and stacking toxic spikes. Might just be me but I feel like this is just another case of "slap AV onto a random attacking mon". I mean if you don't need tspikes support yeah I guess you could use this but seriously if you're going to use dragalge, you're either going to go all out wallbreaking with specs or utility with tspikes. And considering that dragalge is basically one of the best if not the best tspiker atm, you're actually losing out on a lot by running this set (tspikes, wallbreaking power, phazing) and all you really gain is the ability to change moves (which tspikes can do too) and better special bulk... and if you want more special bulk just run goodra.

Would love to see some replays of it in action
 
Here's a severely underrated threat I've used today.

Slurpuff (DeathPuff) @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Drain Punch
- Play Rough
- Return
- Belly Drum

Some may argue Azumarill does it better but this begs to differ.
+6 252+ Atk Slurpuff Play Rough vs. 248 HP / 216+ Def Rotom-W: 330-388 (108.9 - 128%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Azumarill Play Rough vs. 248 HP / 216+ Def Rotom-W: 190-225 (62.7 - 74.2%) -- guaranteed 2HKO after Leftovers recovery

Essentially it outdoes Azumarill's BellyJet set by a longshot. All in one turn it maxes its Attack and doubles its Speed, allowing to outrun the entire Metagame even Choice Scarf Landorus-T

Lando-T Speed(after Scarf)=463.5 (Max Speed Jolly)
Slurpuff Speed(After Unburden)=486(Max Speed Adamant)

I'll do replays by Monday(Library Closed @.@) if anyone wants them
I'm nitpicking a little and it's possible I'm being stupid, but you haven't used the BellyJet set for Azumarill in your calcs like you stated - you've used Choice Band. The Belly Drum set looks like this under the same conditions:
+6 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 216+ Def Rotom-W: 504-594 (166.3 - 196%) -- guaranteed OHKO
Which is a very noticeable difference to Band.

Also Mixed LO (192 EVs, neutral nature) Kingdra outspeeds in rain and can outright OHKO you with Hydro Pump. So does Sand Rush Excadrill in Sand and with Iron Head. Just so you and everyone else is aware.

EDIT: thanks for clarifying but the point I wanted to make non-bluntly is that this post is misleading and needs to be editted for clarity or, in the case of the Speed tier claim to actually represent fact.
 
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jpw234

Catastrophic Event Specialist
I'm nitpicking a little and it's possible I'm being stupid, but you haven't used the BellyJet set for Azumarill in your calcs like you stated - you've used Choice Band. The Belly Drum set looks like this under the same conditions:
+6 252+ Atk Huge Power Azumarill Play Rough vs. 248 HP / 216+ Def Rotom-W: 504-594 (166.3 - 196%) -- guaranteed OHKO
Which is a very noticeable difference to Band.

Also Mixed LO (192 EVs, neutral nature) Kingdra outspeeds in rain and can outright OHKO you with Hydro Pump. So does Sand Rush Excadrill in Sand and with Iron Head. Just so you and everyone else is aware.

I haven't got a creative/underrated set of my own, so apologies if this post is unacceptable.
The point of comparison with Azumarill is either CB Play Rough or Belly Drum's Aqua Jet, because BD Azumarill doesn't outspeed Rotom-W to hit it with Play Rough. Because of Unburden, Slurpuff can beat Rotom-W after setup.
 
Cloyster @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spikes
- Icicle Spear
- Rapid Spin
- Explosion

Cloyster, in OU, is only known for it's rather mediocre Shell Smash set that can easily be played around. This set takes a whole new look at Cloyster, making it a suicide lead for Offense teams. There are many things that make this set successful.

First of all, unlike other suicide leads such as Azelf and Mamoswine, Cloyster has access to Rapid Spin, allowing it to keep hazards off your team's side. Cloyster also has access to Icicle Spear, which makes Cloyster able to beat other hazard setters depending on their focus sash one on one. Icicle Spear also threatens out many pokemon that people comonly lead with, such as Tank Chomp and Landorus-T. This allows Cloyster to set up a free layer of spikes. Like Azelf, Cloyster gets Explosion, making sure that your opponent can't spin/defog hazards out and so you can apply pressure right away (though you will need to predict the switch). With all of these moves on the same set, Suicide Lead Cloyster is certainly ciable in OU.

Compared to other suicide leads, Cloyster has a somewhat difficult time getting at least two layers of hazards on the foe's side due to Cloyster's lowly 70 base speed stat. On the flip side, Cloyster can easily force a switch due to being able to bluff the Smash set. In fact, many people I've tested Cloyster on just assume it's Shell Smash, giving me a few turns to set up hazards. This is probably the best part of this set, as people usually react to Cloyster leading by switching out to something that can take a +2 Icicle Spear.
Replays:
http://replay.pokemonshowdown.com/ou-238375587

I'll admit, this was a rather mediocre replay, but it still displays the fact that Cloyster was able to get up two layers of spikes due to my opponent assuming it was shell smash.
http://replay.pokemonshowdown.com/ou-238473702
A good example of Cloyster putting some work in. My opponent could only switch in Azumarill because none of his other pokemon wanted to take a +2 Icicle Spear, allowing me to get up all 3 layers of spikes.
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
I like the Cloyster set, but there is one mistake in ur post: you say that Cloyster is the only viable suicide lead to get Rapid Spin. Contrary to this, it isn't the only viable suicide lead that gets Rapid Spin. Enter Forretress!

Forretress @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 252 Spe
IVs: 0 HP / 0 Def / 0 SpD
Hasty* / Naive* / Lonely** / Naughty**
- Stealth Rock / Spikes
- Gyro Ball / Spikes
- Rapid Spin / Spikes
- Explosion

*only run without Gyro Ball
**only run with Gyro Ball

This is a decent suicide lead, being capable of laying one or more layers of hazards, taking a hit with sturdy (IVs are to maximise the chance of being hit to Sturdy) and either Rapid Spin before you die, get down a final layer of hazards or explode to prevent your hazards being defogged or spun away (all using your Custap Berry). While it doesn't force out common leads like Garchomp, it is capable of removing said lead's hazards and KOing itself in one turn due to Rough Skin [edit: I forgot the mechanics of Rapid Spin. Thanks for pointing it out Queen of Randoms :]], while it is also capable of doing something that Custap+Brave Bird Skarm and Cloyster are unable to do: it is the only one of the three suicide leads that is capable of winning v.s. M-Diancie due to being able to run Gyro Ball without the same drawbacks as, say, Iron Head Skarmory (although you must run Lonely or Naughty if you do choose to run it). I present four calcs to anyone reading this:

252+ Atk Forretress Gyro Ball (48 BP) vs. 0 HP / 0 Def Mega Diancie: 252-300 (104.5 - 124.4%) -- guaranteed OHKO
252 Atk Cloyster Icicle Spear (5 hits) vs. 0 HP / 0 Def Mega Diancie: 155-185 (64.3 - 76.7%) -- guaranteed 2HKO
252 SpA Mega Diancie Moonblast vs. 0 HP / 0 SpD Cloyster: 339-400 (140.6 - 165.9%) -- guaranteed OHKO

While Cloyster takes the hit with its Sash, it can't KO Diancie on turn 1, meaning that it gets cockblocked by it and gets outpaced and KO'd on turn 2 without it even needing to risk missing Diamond Storm. It may be reluctant to come in on turn 1 or 2, but as soon as they see Spikes they will know there is no Hydro Pump. If the Diancie player is ballsy, they may lead and mega turn 1, in which case you don't get any spikes.

Don't take this post the wrong way: I'm not saying the Cloyster set is bad. On the contrary: I actually rather like it. I literally made this post because one aspect of the Cloyster post was an invitation for me to advertise Forry XD (I can't be asked to look through 25 pages to see if this has already been done so sorry if it has).
 
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I haven't seen this set yet, and it's worked wonders for me, soooo...

Feraligatr @ Life Orb
Shiny? Fuck no.
Adamant nature

AGILITY
Waterfall
Crunch
Ice punch

I've always hated how slow gatr is after a single DD, so agility seemed like a pretty sweet alternative. The DD set hits a bit harder after boosting, but this agility one is more of a cleaner, and it can't be revenged by the sanic speed megas (zam, bee, scept, etc.) or a good deal of scarfers. Pairs great with specs whimsicott.
 

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