Gen 6 Creative / Underrated Uber Sets : V3 (No Gimmicks plz)

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Inspirited

There is usually higher ground.
is a Contributor Alumnus
Taken over from The Shellder Smuggler with MM2's permission

This thread is to help people share some interesting and unseen sets they have made that have actually have been proven to work in the competitive XY or ORAS Ubers metagames.

XY Sets:
By Edgar:
sylveon.gif

Sylveon (F) @ Leftovers
Trait: Pixilate
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Hyper Voice
- Wish
- Heal Bell
- Protect

Sylveon does actually pretty well, it's not as gimmicky as you may think. The idea of the set is just to support the team with Wish and Heal Bell, works great with Mega Kanga, Palkia and Dialga.
By Faint:
mewtwo-megax.gif

Mewtwo @ Mega Stone X
Trait: Steadfast
EVs: 252 Spe / 252 SpA / 4 Atk
Nature: Naive (+ Spe - SpDef)
- Psystrike
- Fire Blast
- Low Kick
- Taunt / Stone edge

kd24 used this against me in a match w/ explosion as the final move and it caused me a lot of trouble. I discussed this set in #ubers about a week ago with a few others and it while some were skeptical others thought it was neat. It was pointed out by Melee_Mewtwo that there may not be much merit to use this set > regular MM2-X with Taunt, Low Kick and EdgeQuake which is understandable, but in some cases this may be better. You have the surprise factor which will force out physically defensive mons that would otherwise check MM2-X only to hit them with a Psystrike. Obviously Fire Blast will OHKO the likes of Scizor, Genesect etc with ease while 2HKOing Aegislash as well. Low Kick is still a very powerful move w/ STAB and the large amount of heavy mons in the tier. Taunt can be used as your 4th move but I personally prefer Stone Edge for the likes of YGod and Ho-Oh.

And before anyone calcs it: this sets Psystrike > max Atk MM2-X Zen Headbutt.
By Minority Suspect:
scizor-mega.gif

Scizor L. Jackson (Scizor) @ Scizorite
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Roost / U-Turn / Knock Off
- Bullet Punch
- Superpower

Although it uses your mega slot, SD Mega Scizor is a threat that seems to be quite underutilized this generation. With most Scizor being Defog and thus more defensive variants, it is not extremely difficult to set up a SD when your opponents foresee a Defog. Mega Scizor also has nice bulk which helps it to boost. Bullet Punch makes Scizor able to clean thanks to priory while most of what you want to Superpower is slower anyways. Roost keeps you off a timer and Mega Scizor can find opportunities to utilize it. The two offensive moves give decent coverage, however this set is still quite threatened by the mons that normally annoy Scizor such as Ho-Oh and Kyogre. It is also checked by much of what can check EKiller although it is slightly less threatened by some of them. Relying on a steel type move to clean can be annoying since it is a poor type offensively, although nothing is immune to it. U-Turn is also an option as it lets Scizor become a hit and run mon early on getting nice chip damage on your opponents best Scizor check / counter and then moving to something that threatens it hard enough to where it is forced to switch without recovery.
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 100 Atk / 156 SpD
Adamant Nature
- Swords Dance
- Roost
- Knock Off
- Bullet Punch
By shitegotreal:
hooh.gif

Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 208 HP / 52 Spd / 96 SDef / 152 Atk
Careful Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Sleep Talk

Basically this set is just CB, but used very differently than the offensive CB set. This set tanks every special hit you can think of, yep including some of which are SE. It also hits hard as fuck even tho it doesn't run much investment comparing to the offensive CB set. Like it 2hko's physic def groudon and physic def lugia after SR.

I forgot to say that it can take physic def kyogre and special def kyogre 1-on-1. LEL
By Thugly Duckling:
dialga.gif

Time Keeper (Dialga) @ Life Orb / Adamant Orb
Ability: Pressure
EVs: 240 HP / 252 SAtk / 16 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Draco Meteor
- Flash Cannon / Thunder
- Fire Blast

Overview
########

A relic from the DPPt era, this set is very long forgotten. The Ubers metagame has become centralized around powerful priority attacks and blistering fast Pokemon such as Mega Mewtwo Y, Geomancy boosted Xerneas, Mega Gengar, and Blaziken; and Trick Room Dialga shatters this concept with a single turn of set-up, turning the coveted speed tiers of many Pokemon against them, all while resisting the most common priority move in Ubers, Extreme Speed, and the less commonly seen Bullet Punch. With it's stellar coverage, enormous and often overlooked 150 Base Special Attack, great bulk, and relatively low speed, Dialga is the perfect abuser of Trick Room.

Moves
========

Draco Meteor is Dialga's most powerful and reliable STAB move, and backed by Life Orb or Adamant Orb it can OHKO or deal heavy damage to anything not a Pink Blob or Fairy type or something that carries a resistance to it. Here are some calcs to demonstrate the sheer power of Life Orb boosted Draco Meteor from fully invested Dialga.

- 252+ SpA Life Orb Dialga Draco Meteor vs. 252 HP / 0 SpD Groudon: 368-434 (91 - 107.4%) -- 43.8% chance to OHKO

- 252+ SpA Life Orb Dialga Draco Meteor vs. 252 HP / 0 SpD Arceus: 289-341 (65 - 76.8%)

- 252+ SpA Life Orb Dialga Draco Meteor vs. 4 HP / 0 SpD Arceus: 289-341 (75.6 - 89.2%) -- 12.5% chance to OHKO after Stealth Rock

- 252+ SpA Life Orb Dialga Draco Meteor vs. 248 HP / 0 SpD Ho-Oh: 231-274 (55.6 - 66%)

- 252+ SpA Life Orb Dialga Draco Meteor vs. 252 HP / 4 SpD Kyogre: 251-296 (62.1 - 73.2%)

- 252+ SpA Life Orb Dialga Draco Meteor vs. 4 HP / 0 SpD Kyogre: 253-298 (73.9 - 87.1%)

Flash Cannon is another great STAB move and has a Base Power of 120 after STAB is calculated, and with a Life Orb attached it is a guaranteed OHKO against standard unboosted Geomancy Xerneas - without Stealth Rock! However, with an Adamant Orb, the OHKO is not guaranteed, and requires Stealth Rock to ensure it. Flash Cannon is also the sets go-to move to pick off weakened foes without resorting to Draco Meteor. However, should the user pair Trick Room Dialga with a Pokemon that can eliminate Fairy types from Dialga's path such as Mega Gengar, Flash Cannon can be forgone for another coverage move in Thunder to heavily damage if not dispose of Pokemon such as Lugia, Specially Defensive Yveltal, Ho-Oh after Stealth Rock, and Arceus-Water without resorting to Draco Meteor. Fire Blast is absolutely necessary, as it allows Dialga to power through what could otherwise wall it, such as Arceus-Steel and Ferrothorn.

Set Details
========

The superb item for this set is Life Orb, as it secures many OHKOs such as the ones on standard unboosted Geomancy Xerneas with Flash Cannon and Support Groudon with Draco Meteor. It also allows Dialga to function as a powerful wallbreaker. Adamant Orb is only an option if one wishes to bluff a Choice Specs set AND is utilizing both of Dialga's STABS, which in some instances could be very useful, but unfortunately Dialga loses out on such a small amount of power which turns OHKOs into 2HKOs should it forgo this option. The EVs are simple; 240 HP EVs makes Dialga as bulky as possible while retaining a Life Orb number for cases that allow Dialga to fire off eleven attacks rather than ten. The HP EVs also ease set-up for Dialga, as they make it tough to KO without a powerful or super-effective attack. Maximum Special Attack allows Dialga to hit as hard as possible with its stellar coverage and powerful attacks. The leftover EVs are dumped into Special Defense, but it doesn't matter where they go as long as Speed remains uninvested, as Dialga must be as slow as possible to outspeed as much as it can under Trick Room. Keep note, that if Dialga is given the Adamant Orb as it's item, an EV spread of 252 HP / 4 Def / 252 SAtk should be used, as having a Life Orb number would be useless for this set if Adamant Orb is used. The 0 Atk IV reduces Foul Play damage as much as possible, and also minimizes confusion damage. The 0 Speed IV allows Dialga to out-speed anything faster than uninvested Base 65s under Trick Room. For this reason, Dialga's level can be lowered to Lv.99, as this allows Dialga to avoid the speed tie with Scizor and also avoid the risk of being hit by a powerful Superpower.

Usage Tips
========

The trick (pun intended) to set up Dialga is to come in on weak resisted attacks or something that cannot touch it, set up Trick Room, and proceed to obliterate things. VoltTurn also eases predicting, and many of the VoltTurn users have great synergy with Dialga, such as Landorus-T who can set up Stealth Rock for Dialga and can also eliminate Heatran, which is this sets best counter. Zekrom has great synergy with Dialga as well, as it can easily dispose of Lugia, Ho-Oh, Blissey, and Chansey which cause trouble for Dialga and also forms VoltTurn if used in tandem with Landorus-T. If not played properly, Dialga can often end up as dead weight or a sackmon. Thus, in order to utilize the versatility of Dialga, the surprise factor of the set itself must be taken full advantage of. Because of Dialga's overlooked Special Attack this generation, players may be overzealous of Dialga's offensive prowess, expecting a defensive or support set. This Dialga also thrives mid-late game, when it's checks have been weakened to where Dialga can sweep. Keep note however that even without Trick Room up Dialga is still a very dangerous, fully-invested Special Attacker (albeit slow), so do not think that it is useless without set-up. It can even set-up early game, blowing holes right at the start of a match to pave the way for another sweeper. Supporting Dialga with a strong defensive backbone is also very important, as after Dialga uses Draco Meteor it becomes complete set-up fodder at -2. Because of these drawbacks, Trick Room Dialga fits best on Balanced and Stall archetypes.

Conclusion
########

Trick Room Dialga may be outclassed as a special set-up sweeper; but it's typing, bulk, surprise factor, and ability to annihilate Hyper Offensive teams allow it to differentiate itself in the Ubers metagame from other sweepers, and only if used properly shall it reward handsomely.
By Haunted Diamond:
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Tentacruel @ Black Sludge
Ability: Rain Dish
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Scald
- Protect
- Rapid Spin
- Toxic Spikes

I didn't create this set or anything, but Tentacruel is a really underrated Pokemon that actually still does pretty well this gen. It has access to toxic spikes and rapid spin, which is still quite good, especially now that spinblockers are less common in general. Having rapid spin also frees up a moveslot on whichever Arceus form you choose to use, which is a really nice bonus for most defensive teams.

Tentacruel also has decent special bulk and a unique defensive typing to go along with it. It can take scarfed water spouts from Kyogre fairly well, factoring in black sludge, rain dish recovery and protect. I find that this set works the best on hazard stacking balanced/stall teams, and Tentacruel enjoys wish support as it has no reliable recovery or its own
By dice:
giratina-origin.gif

Giratina-O @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 128 Def / 128 Spe
Adamant Nature
- Defog
- Shadow Sneak
- Dragon Tail
- Shadow Force

not really sure why this hasn't caught on yet; it's by far the best and most viable set on giratina-o. giratina mainly lost popularity from the introduction of xerneas which could be a practically free switch. shadow force, however, can punish xerneas which is pretty trill and gives giratina-o a lot more consistency. it's pretty good for predicted switches as well to do some dmg if you don't have hazards up to phaze. the lack of will-o-wisp can be lame which is why the set is given def ev's instead of hp to better take on ekiller and psytrikes-- standard kangaskhan cannot touch you anyway, so will-o-wisp is not needed against it either. gira-o is a solid option for defog with this set and can be a great choice for balanced teams and is a way to diversify away from defog arceus / scizor. not only that, but it isn't gengar weak and gives a solid check to mewtwo and grounds
By PoweredByRevenge:
dialga.gif

Dialga @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Rest
- Draco Meteor
- Stealth Rock
- Roar / Toxic

This is a great Dialga set that can take on stall very well, as well as full-filling it's job as the most reliable Stealth Rocker in the tier. It's mainly meant to pressure stall things like Kyogre's Water Spout and Ho-oh's Sacred Fires, and just rest off all of the damage taken. Draco Meteor is here because it is a powerfull STAB move and it allows Dialga to better check Palkia. And in the last slot u can choose either roar, if u want to prevent other mons from setting up on Dialga, or Toxic to wear down things like Lugia, support Arceus forms and others. Other attacking move options can be Thunder, as it allows Dialga to better check Kyogre and Fire Blast to kill things like Scizor and Ferrothorn wich can be very annoying.
Ωα Sets:
groudon-primal.gif

Groudon @ Red Orb
Ability: Drought
EVs: 104 HP / 160 Atk / 148 SpD / 96 Spe
Adamant Nature
- Precipice Blades
- Stone Edge
- Swords Dance
- Thunder Wave

This set is really good and underrated in general, I love setup sweepers that self-support. This particular spread is showcased well in my SPL W6 game vs ZoroDark where it disrupts momentum phenomenally and does literally everything it was EV'd to do except live a Geomancy Xerneas Focus Blast after taking SR damage as Primal Groudon. 160 Atk is a benchmark I stumbled upon accidentally but it KOs both 252 HP / 0 Def Supportceus and Max HP / Max Def Bold Primal Kyogre without needing Stealth Rock while at +2. 96 Speed basically ensures you're faster than any sort of bulky Primal Kyogre / other offensive Primal Groudon, and it also gives you really nice odds of being faster than the average Ho-Oh. But yeah Paradancer Primal Groudon is cool, you Thunder Wave the check first time it comes in, SD the second time and smash faces. One of the best balance/stall killers in Ubers.

-Entry by: steelphoenix

This set has become very standard among Primal Groudon sets recently, but I am leaving it in for novelty's sake. -WreckDra
xerneas.gif

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 200 Def / 252 SpA / 56 Spe
Modest Nature
- Moonblast
- Geomancy
- Block
- Rest

Kinda surprised why this set is not mentioned here, as it is capable of doing some serious damage to most teams, especially to those teams relying on Klefki to check Xerneas. It can also easily set up on Arceus-Forms, Latitwins at -2, Yveltal etc. Block helps trap the above mentioned mons, once they are trapped, Xerneas can just go on to boost its special attack, special defense and speed to +6. Once Xerneas does this, there is no telling how much wrecking Xerneas will do. 200 EVs in defense as Xerneas needs some bulk when running this set. 56 EVs in speed so that Xerneas can outspeed Scarf Genesect after using Geomancy.

-Entry by: Level 56
xerneas.gif

Xerneas @ Life Orb
Ability: Fairy Aura
EVs: 28 Atk / 252 SpA / 228 Spe
Mild Nature
- Moonblast
- Close Combat
- Rock Slide
- Grass Knot/Aromatherapy/Thunder

This is a seriously underrated Xerneas set, people seem to associate Xerneas with being a Geomancy set-up sweeper but they neglect the existence of this monster. Ubers has next to no comfortable switches with almost everything taking a healthy chunk of damage on the switch in if you predict correctly. Primal Groudon is extremely pressured by this set with Moonblast doing a healthy chunk to even specially defensive Primal Groudon(especially if SR is down). Life Orb Xerneas can open up big enough holes in a defensive core, for something like Primal Kyogre to sweep. The fourth slot is a toss-up and can be tweaked to the needs of your team. Grass Knot makes it easier to force out the Primals, while Aromatherapy supports the rest of your team by removing status, and Thunder is also a viable option if you want to use LO Xerneas to break standard stall cores carrying MSableye, Lugia, and WaterCeus(with SR down of course). Enjoy~

- Entry by: Master Sunny-EX

This set IS in the Xerneas analysis page, but it is hardly ever seen. I added this just for exposure purposes. I have had my own ideas on how to make it work on a team and I hope this entry encourages you to try to come up with your own ways of making Life Orb Xerneas fit in this rather harsh ORAS meta. Thanks for the entry sunny. ~WreckDra
cresselia.gif

Cresselia @ Rocky Helmet / Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Magic Coat / Ice Beam
- Trick Room
- Toxic
- Lunar Dance

cress is actually legit if ur opting for a tr squad since it's a surprisingly good groudon switch. i had another mence check on my team so i went for magic coat to antilead deo-s and not get taunted, but mental herb and ice beam could work too. i like rocky helmet to get some chip dmg off on like ekiller and shit, but myriad items are fine. cool mon. not super splashable, but hasn't been explored rly.

- Entry by: dice
groudon-primal.gif

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Precipice Blades
- Stone Edge
- Stealth Rock

u can use a spread to live a +2 xern hit or have more bulk or whatever but the important part is just jolly sd because u can sr past waterceus easily which is unique for a groudon set. i use it on a team with good xern cvrg already so i just opted for max atk and an hp benchmark, but it's flexible. a pretty antimeta set vs all the dudes that use waterceus as a crux. not the easiest to fit on a team but hella fun.

- Entry by: dice
latios.gif

Latios @ Soul Dew
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Magic Coat
- Draco Meteor
- Roost
- Psyshock

Mostly used for surprising Rocky Helmet Deo-S; you can bounce back Stealth Rock, then OHKO it on the next turn. Latios often gets overwhelmed by the sample team so the addition of Magic Coat over Calm Mind and Defog (neither of which were really needed on the team I'm using this set on) can be clutch vs. some teams. Magic Coat can also bounce back Dark Void from Darkrai and Spikes & Thunder Wave from Klefki / Ferrothorn, but you should weigh risk vs. reward and not throw away Latios if you need it later on in the match.

- Entry by: Sweep
latios.gif

Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Memento
- Psyshock / Grass Knot / Thunder / Something to hit kyogre or xerneas / Tailwind
- Hidden Power [Fire] / Roar / Psyshock / Grass Knot / Thunder / coverage / Tailwind

This is somewhat niche but its really nice for some extremely Hyper offensive teams that need some way to setup some of there sweepers or need a water / ground type resists. Its like an all-out-attacker set but it uses Memento to help something else setup and provides a free switch. It looks weird but given some of Latios's common switch-in's (xerneas / Ho-oh) instead of trying to debilitate them with a strong draco meteor or psyshock or whatever, you can have something else come in and get a free setup turn off it (after a memento a mon without a phazing move is basically useless or forced to switch which regardless gives a free turn). This sounds a little stupid admittedly but its a little entertaining watching a Ho-oh turn from check to setup for something like a Primal Groudon. It also still gives this thing some use of it becomes paralyzed or toxic'd or after it cripples itself with Draco Meteor.

Going on to the moveset, Draco Meteor is basically mandatory since its does tons of damage and Latios tends to be able to get the free turns it needs to get one off due to its array of resistances. Tailwind should be noted because you can set one of those up and pass it easily, which can become scary if this is paired with something like Primal Groudon. You can still pick some kind of coverage if that's not your cup of tea though. Roar is interesting as well because like last gen Latios has the tendency to become fodder for setup if something is sac'd to its Draco Meteor (this is especially the case for Xerneas and Primal Groudon), and Roar denies any such shenanigans. It should be acknowledged though that Memento kind of does the same thing but Roar doesn't kill Latios in the process.

You still want to use max special attack because you don't want to be a weak Latios, you want to have your attacks hurt! You just also want the ability to sacrifice yourself later to help setup something if need be. Maximum speed is obvious because Latios's speed tier is great :).

- Entry by: polop
salamence-mega.gif

Salamence @ Salamencite
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Wish
- Roost
- Body Slam
- Dragon Tail

super niche set that only fits on balances with another defog user but its a nice surprise wisher + phys wall to give easy wishes to klefki b.c. it checks the most common mence switches. bslam is just for annoyance and status and i felt like dtail was a superior option to another anti set up move like toxic.

- Entry by: dice

Info:
This leg of ORAS Creative and Underrated sets is finished. Check out the next leg by PoMMan.
 
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Alright, so this set is bugging me at the moment since it seems to have little place in the Ubers meta at this point in time:
I got something for ya: something that counters Kyogre (Even Choice Specs!) I would post this in the viability ranking thread for C rank or something but we can't just go adding gimmick mons everywhere, so this seems a good place for it.
virizion.gif

While appearing to be nothing more than a gimmick, with a set that I've came up with I believe there is a couple of niches that can be fulfilled by this Pokemon. With 129 base Sp Def it's fairly bulky on the special side, and it can counter Choice Specs Kyogre. Yes i said it, this mon can switch into any of Specs Kyogre's attacks and win against it (barring crits and other hax).

Firstly, the set:
Virizion @ Assault Vest
Ability: Justified
EVs: 136 SDef / 252 HP / 120 Spd
Gentle Nature
- Close Combat
- Grass Knot
- Leaf Blade
- Stone Edge

With an Assault Vest this thing can take special attacks nice n ez. I got some calcs to show that can back me up, here's the ones about Kyogre. I should mention that the Speed EVs are there to outspeed max speed 90s that don't have a +Speed nature.

Modest Specs? 252+ SpA Choice Specs Kyogre Water Spout (150 BP) vs. 252 HP / 136+ SpD Assault Vest Virizion in Rain: 147-174 (38 - 45%) -- guaranteed 3HKO after Stealth Rock
252+ SpA Choice Specs Kyogre Ice Beam vs. 252 HP / 136+ SpD Assault Vest Virizion: 158-186 (40.9 - 48.1%) -- 8.2% chance to 2HKO after Stealth Rock

What does it do back? 0 Atk Virizion Leaf Blade vs. 4 HP / 0 Def Kyogre: 194-230 (56.7 - 67.2%) -- guaranteed 2HKO

What if it's Bulky Specs you ask? 0 Atk Virizion Leaf Blade vs. 252 HP / 0 Def Kyogre: 194-230 (48 - 56.9%) -- 90.6% chance to 2HKO

Scarf Kyogre does jack shit, you can tell already.

Other niches: Resists EdgeQuake, scaring Groudon out or surprising the life out of it with Grass Knot ( 0 SpA Virizion Grass Knot (120 BP) vs. 252 HP / 4 SpD Groudon: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery )
Learns Close Combat and its great for STAB, 2HKOing Ekiller and Dialga (You can eat Dialga's attacks as well)
Good Ho-Oh lure, surprising it as well, can't OHKO without SR being up though.
Sponges Palkia's attacks, will probably lose 1v1 if it has Rest / Toxic but beats Lustrous Orb sets.
Downsides: Kinda needs wish support to keep longevity (It does learn Synthesis but you need the AV), and probably cleric support in case it gets poisoned.
Yveltal and Gengar could really care less and will probably ruin your day. Ho-Oh and Mewtwo bait.
Weakness to Fairy means Xerneas will use you as set up fodder, I find that Jirachi is a nice partner for Wish support + a Xerneas check in one.
Nayrz
Have you used this recently?

The Zoroark might also have to go as well, but there is nothing that really outclasses it is the problem, and it obviously fooled Orch in that hilarious replay. I would like more opinions on this thing and, to a lesser extent, the Zoroark.
 
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LONG LIVE STARAPTOR
staraptor.gif

Staraper (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Overview
########

Enter Staraptor, the bravest and most based fucking bird to ever flap it's wings in the Uber tier. Staraptor stands out this Gen simply because of his incredible and immediate power that requires absolutely no set-up, and he utterly crumbles the tier's physical walls with his powerful STAB Reckless-boosted Brave Bird and Double Edge. In fact, Staraptor is even stronger than the mighty Choice Band Ho-Oh! But what really sets this guy apart is actually a flaw, but very often an advantageous one. Because of the massive amount of recoil Staraptor takes during wallbreaking, he'll often faint after netting a KO which nearly always opens up a sweep the following turn. But unfortunately Staraptor suffers from its terrible 85/70/60 bulk, which means this bird is not going to be switching into any attacks. However, Staraptor is just too strong for it's bad bulk to be a concern, and this mon has nothing to lose and everything to kill.

Moves
========

Brave Bird= Death. Double-Edge= Death. Close Combat= GG Brave Bird/Double Edge resists. U-Turn is just a fat fuck you to predictions. Just about nothing walls this badass. Nothing enjoys switching into this thing. Just prepare your anus, Staraptor will rape you and your mons. Here are some calcs against the best walls in Ubers, lol they can't even be called walls once Stealth Rock is up.
- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 248 HP / 252+ Def Giratina: 232-274 (46.1 - 54.4%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery

- (-1) 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Landorus-T: 189-223 (49.4 - 58.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Groudon: 208-246 (51.4 - 60.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 248 HP / 252+ Def Lugia: 220-259 (53 - 62.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Arceus: 232-274 (52.2 - 61.7%) -- guaranteed 2HKO after Stealth Rock

Even Aegislash takes decent damage from Brave Bird on the switch:

- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 4 Def Aegislash-Shield: 128-151 (39.5 - 46.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
Set Details
========

This'll be short and sweet, just like Staraptor's lifespan. Choice Band is obviously the best item for this set as it offers the most immediate power to all of his moves without the excessive recoil of a Life Orb, and because of how spammable Brave Bird is, Staraptor almost never has to switch between his moves anyway. Always, always, ALWAYS use an Adamant nature. The Jolly variant is just weak in comparison to Adamant, as it needs Spikes support to wallbreak efficiently. Max Attack and Speed are obvious, and allow Staraptor to hit as hard and as fast as possible.

Usage Tips
========

Click Brave bird, and just watch things die. Try to keep Stealth Rock off the field via Taunt or Defog, as it it typically allows Staraptor to nuke three times rather than two factoring in one Stealth Rock switch-in. Staraptor dies very quickly anyway, so Defog/Rapid Spin support is not particularly needed. Try to double-switch as much as possible to force switches with Staraptor in order to lure in walls so that he can do his job. Always pair Staraptor with something that appreciates physical walls torn to ribbons, never use Staraptor as a cleaner as he his too slow and prone to priority to successfully pull off a clean. At the start of a match try to determine what Staraptor must kill by examining what Staraptor can force out to lure-in the wall it needs to remove, as Staraptor best eliminates its targets on the switch. Also, take note of what the opponent's Arceus form may be, as it very well can be Arceus-Steel or Arceus-Rock should they lack switch-ins to one of the tier's threats from the rest of their team, allowing you to conclude that their Arceus form is one that can be taken out by Close Combat. So until you know what Arceus form your opponent has, be wary of when it is appropriate to use Brave Bird/Double Edge.

Team Options
========

When you pair Staraptor with a sweeper try to pressure similar checks to overwhelm the opposition. Extreme Killer Arceus makes an exceptional teammate as not only does Staraptor annihilate His checks, Ekiller can pick off the remains of what Staraptor leaves with a powerful STAB Extreme Speed. RP Groudon and SD Groundceus also pair well with Staraptor as they both easily switch into Rock and Electric-type attacks aimed at Staraptor so they can set-up on them, especially choiced-locked ones. Do note that fitting Stealth Rock onto a team proves difficult when Groudon is used as a sweeper instead of a Stealth Rock setter. Like all wallbreakers, Staraptor loves Spikes on the opponents side of the field to net more KOs, so setters such as Klefki, Scolipede, and Deoxys forms are excellent teammates. Although uncommon, Healing Wish support can be useful as a means to grant a longer life-span to Staraptor, but unfortunately the move is extremely rare in Ubers and it is difficult to find an adequate user of the move. Staraptor also makes decent use of U-Turn, so VoltTurn cores can easily be made with teammates such as Genesect and Thundurus. Although Staraptor has passable speed, it is often lackluser and can be remedied with Thunder Wave support from mons such as Klefki, Palkia, and again Thundurus who also has priority Taunt to cock-block Defog users.

Conclusion
########

Staraptor is one bad mother fucker, and because it basically has one switch-in in the entire meta at the moment it is one hell of an effective wallbreaker. This mon has a lot going for it IMO, and should definitely get more usage as it is one of the few effective Choice Banded-wallbreakers this Gen because of how specially inclined the meta is right now. But you betta hide yo kids, hide yo wives, and hide yo husbands; cuz Staraptor's rapin' everybody out here!

Replays:
- vs. loughborough
- vs. Mega Brellow
- vs. Mega Brellow (II)
- vs. tastes great
- vs. Minority Suspect
 
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073.gif


Tentacruel @ Black Sludge
Ability: Rain Dish
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
- Scald
- Protect
- Rapid Spin
- Toxic Spikes

I didn't create this set or anything, but Tentacruel is a really underrated Pokemon that actually still does pretty well this gen. It has access to toxic spikes and rapid spin, which is still quite good, especially now that spinblockers are less common in general. Having rapid spin also frees up a moveslot on whichever Arceus form you choose to use, which is a really nice bonus for most defensive teams.

Tentacruel also has decent special bulk and a unique defensive typing to go along with it. It can take scarfed water spouts from Kyogre fairly well, factoring in black sludge, rain dish recovery and protect. I find that this set works the best on hazard stacking balanced/stall teams, and Tentacruel enjoys wish support as it has no reliable recovery of its own.
 
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Add umbreon and terrakion to the bye list. sets for mmx, scizor (as mentioned) need to be revamped although the concept of them are nice. t wave xern isn't a very viable gimick, I don't see why it should be here. I dislike TR Dialga too and I wouldn't recommend people running it but I guess it can work.
 
I wouldn't change the sets people post because that's part of the point. It's a community contribution thread not official analyses. You could stick the more optimal variants for some of those at the bottom of hidetags tho. Terrakion should also stay since it is viable on webs, which is really little but it's something.
 
LONG LIVE STARAPTOR
staraptor.gif

Staraper (Staraptor) (M) @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Overview
########

Enter Staraptor, the bravest and most based fucking bird to ever flap it's wings in the Uber tier. Staraptor stands out this Gen simply because of his incredible and immediate power that requires absolutely no set-up, and he utterly crumbles the tier's physical walls with his powerful STAB Reckless-boosted Brave Bird and Double Edge. In fact, Staraptor is even stronger than the mighty Choice Band Ho-Oh! But what really sets this guy apart is actually a flaw, but very often an advantageous one. Because of the massive amount of recoil Staraptor takes during wallbreaking, he'll often faint after netting a KO which nearly always opens up a sweep the following turn. But unfortunately Staraptor suffers from its terrible 85/70/60 bulk, which means this bird is not going to be switching into any attacks. However, Staraptor is just too strong for it's bad bulk to be a concern, and this mon has nearly nothing to lose and everything to kill.

Moves
========

Brave Bird= Death. Double-Edge= Death. Close Combat= GG Brave Bird/Double Edge resists. U-Turn is just a fat fuck you to predictions. Just about nothing walls this badass. Nothing enjoys switching into this thing. Just prepare your anus, Staraptor will rape you and your mons. Here are some calcs against the best walls in Ubers, lol they can't even be called walls once Stealth Rock is up.
- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 248 HP / 252+ Def Giratina: 232-274 (46.1 - 54.4%) -- 97.7% chance to 2HKO after Stealth Rock and Leftovers recovery

- (-1) 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Landorus-T: 189-223 (49.4 - 58.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Groudon: 208-246 (51.4 - 60.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 248 HP / 252+ Def Lugia: 220-259 (53 - 62.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Arceus: 232-274 (52.2 - 61.7%) -- guaranteed 2HKO after Stealth Rock

Even Aegislash takes decent damage from Brave Bird on the switch:

- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 4 Def Aegislash-Shield: 128-151 (39.5 - 46.6%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
Set Details
========

This'll be short and sweet, just like Staraptor's lifespan. Choice Band is obviously the best item for this set as it offers the most immediate power to all of his moves without the excessive recoil of a Life Orb, and Staraptor almost never has to switch between his moves anyway because of how spammable Brave Bird is. Always, always, ALWAYS use an Adamant nature. The Jolly variant is just weak in comparison to Adamant, as it needs Spikes support to wallbreak efficiently. Max Attack and Speed are obvious, and allow Staraptor to hit as hard and as fast as possible.

Usage Tips
========

Click Brave bird, and just watch things die. Try to keep Stealth Rock off the field via Taunt or Defog, as it it typically allows Staraptor to nuke three times rather than two factoring in one Stealth Rock switch-in. Staraptor dies very quickly anyway, so Defog/Rapid Spin support is not particularly needed. Try to double-switch as much as possible to force switches with Staraptor in order to lure in walls so that he can do his job. Always pair Staraptor with something that appreciates physical walls torn to ribbons, never use Staraptor as a cleaner as he his too slow and prone to priority to successfully pull off a clean. Also at the start of a match try to target what Staraptor must kill by examining what Staraptor can force out to draw out the wall it must take out as Staraptor best eliminates checks on the switch. Also take note of what the opponent's Arceus form may be, as it very well can be Arceus-Steel or Arceus-Rock should they lack switch-ins to one of the tier's threats from the rest of their team which allows you to conclude that their Arceus form is one that can be taken out by Close Combat. So until you know what Arceus form your opponent has, be wary of when it is appropriate to use Brave Bird/Double Edge.

Team Options
========

When you pair Staraptor with a sweeper try to pressure similar checks to overwhelm the opposition. Extreme Killer Arceus makes an exceptional teammate as not only does Staraptor annihilate His checks, Ekiller can pick off the remains of what Staraptor leaves with a powerful STAB Extremespeed. RP Groudon and SD Groundceus also pair well with Staraptor as they both easily switch into Rock and Electric attacks aimed at Staraptor just to set-up on them, especially choiced-locked ones. Do note that fitting Stealth Rock onto the team proves difficult when Groudon is used as a sweeper instead of its Support Set. Like all wallbreakers, Staraptor loves Spikes on the opponents side of the field to net more KOs, thus Klefki, Scolipede, and Deoxys forms are excellent teammates. Although rare, Healing Wish support can be useful as a means to grant more attacks to Staraptor, but unfortunately the move is extremely rare in Ubers and it is difficult to find an adequate user of the move. Staraptor also makes decent use of U-Turn, so VoltTurn cores can easily be made with teammates such as Genesect and Thundurus. Although Staraptor has passable speed, it is often lackluser and can be remedied with Thunder Wave support from mons such as Klefki, Palkia, and again Thundurus who also has priority Taunt to cock-block Defog users.

Conclusion
########

Staraptor is one bad mother fucker, and because it basically has one switch-in in the entire meta at the moment it is one hell of an effective wallbreaker. This mon has a lot going for it IMO, and should definitely get more usage as it is one of the few effective choice-wallbreakers this Gen because of how specially inclined the meta is right now. But you betta hide yo kids, hide yo wives, and hide yo husbands; cuz Staraptor's rapin' everybody out here!

Replays:
- vs. loughborough
- vs. Mega Brellow
- vs. Mega Brellow (II)
- vs. tastes great

Staraptor is definitely a beastly ass bird, so special provisions might be made. Also, yes! You can't change moves so quick attack isn't an option. The sad part is that I might have to sack smeargle...

TLDR: I play BP so my sets change according to threats popular threats. Zapdos or Solrock basically give the birdy the middle finger. After 1 iron defense, Staraptor might as well get fired.

===============================
Thunder God enters the fray!
===============================

(Without Rocks)
- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 168+ Def Zapdos: 159-187 (41.4 - 48.6%) -- guaranteed 3HKO after Leftovers recovery

= 252+ Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 168+ Def Zapdos: 318-375 (82.8 - 97.6%) -- guaranteed 2HKO after Leftovers recovery-

(With Rocks)
- 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 168+ Def Zapdos: 159-187 (41.4 - 48.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

- 252+ Atk Choice Band Reckless Staraptor Double-Edge vs. 252 HP / 168+ Def Zapdos: 318-375 (82.8 - 97.6%) -- guaranteed OHKO after Stealth Rock
^Yikes! I'll have to play on the fact that you cant switch moves

(Favorite part)
68 SpA Zapdos Thunderbolt vs. 0 HP / 0 SpD Staraptor: 374-444 (120.2 - 142.7%) -- guaranteed OHKO
I out speed after just +1 speed. (Thank you protect Scolipede)

===================
Sunny D enters the fray!
===================

- 252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 252+ Def Solrock: 163-192 (47.3 - 55.8%) -- 78.5% chance to 2HKO

- 0- Atk Solrock Stone Edge vs. 0 HP / 4 Def Staraptor: 248-294 (79.7 - 94.5%) -- guaranteed 2HKO
If you go first, you're gonna take recoil so it might as well be a OHKO

Conclusion:
Staraptor is an underrated threat that should be taken seriously.
 
I do agree with all of the bye suggestions and I did add the webs bit onto to Terrakion.

Hack, I put your SD Scizor in hide tags below Minority's description like MM2 suggested. You didn't specify an EV spread, so I used 248 HP / 100 Atk / 156 SpD Adamant. I have never used an SD Scizor in XY Ubers so I am unsure just how optimal the spread is (I came up with it on the fly), but according to quite a few calcs it is better than the one listed right now. Input on the spread would be greatly appreciated.

I added Tenta to the OP since it is a mon I have started liking on some teams as of recent and I have seen it put to good use, especially in my Ubers Open games when 56 brought it against me twice.

I am also thinking about adding Heatran to the Op from last thread since it is good for specific thing much like tenta, but like hack said in the last thread, you need a lot of preparation for Kyogre i.e. Palkia (or Grassy + other water resists) in order to use it. I will add on a better description and should everyone be alright with this.

I would like more input on Staraptor since when comparing it to Ho-Oh you are trading the ability to switch in to some attacks, Sacred Fire, overall bulk, longevity. and the ability to smack boosted Geoxern for more wall breaking power, a better Speed tier, and U-turn (I am not mentioning SR weaknesses because of the debate that will start when bringing Regenerator in the mix). It is an uneven trade off in Ho-Oh's favor, but the tools and power Staraptor has could find it a slot on a team. Thoughts?
 
I would like more input on Staraptor since when comparing it to Ho-Oh you are trading the ability to switch in to some attacks, Sacred Fire, overall bulk, longevity. and the ability to smack boosted Geoxern for more wall breaking power, a better Speed tier, and U-turn (I am not mentioning SR weaknesses because of the debate that will start when bringing Regenerator in the mix). It is an uneven trade off in Ho-Oh's favor, but the tools and power Staraptor has could find it a slot on a team. Thoughts?
What Staraptor has over Ho-Oh is simply more strength. Staraptor also fits onto Hyper-Offense unlike Ho-Oh, who theoretically must be on balance for Defog support. In many ways Staraptor is the Ho-Oh of Hyper-Offense, but unlike Ho-Oh Staraptor isn't burdened with the responsibility to check things defensively, and thus does not desire the bulk and longevity Ho-Oh offers, which of course means Staraptor can afford to run much faster and stronger sets. Staraptor also just has better calcs against its checks when compared to Ho-Oh; he can OHKO Tyranitar, and OHKO Rockceus after SR and 1 layer of Spikes, something Ho-Oh typically has to burn and come back to later to get past. The tables are basically turned in the roles they play also, Ho-Oh needs support whereas Staraptor IS the support, and IMO a wallbreaker shouldn't need support for it to do it's job. I'm not saying Ho-Oh is a bad mon (it's actually one of my favorites), but all Staraptor needs is para+SR support to do the exact same things Ho-Oh does, and Ho-Oh needs Defog support, SR support, and often Sun support to do what it needs to.
 
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Giratina-O @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 128 Def / 128 Spe
Adamant Nature
- Defog
- Shadow Sneak
- Dragon Tail
- Shadow Force

not really sure why this hasn't caught on yet; it's by far the best and most viable set on giratina-o. giratina mainly lost popularity from the introduction of xerneas which could be a practically free switch. shadow force, however, can punish xerneas which is pretty trill and gives giratina-o a lot more consistency. it's pretty good for predicted switches as well to do some dmg if you don't have hazards up to phaze. the lack of will-o-wisp can be lame which is why the set is given def ev's instead of hp to better take on ekiller and psytrikes-- standard kangaskhan cannot touch you anyway, so will-o-wisp is not needed against it either. gira-o is a solid option for defog with this set and can be a great choice for balanced teams and is a way to diversify away from defog arceus / scizor. not only that, but it isn't gengar weak and gives a solid check to mewtwo and grounds
 
Yeah I don't know why people think Giratina-O is bad, I've used it on a lot of my teams and always does a great job. On offense, Giratina-O can be very useful against Scolipede and Klefki teams thanks to it being immune to Spikes I'd like to add that while Giratina-O makes great use of Shadow Force in this generation, I think Will-O-Wisp is a better option if you already have a Xerneas check on a balanced team, on an offensive team however, I think that's where you need to run Shadow Force on it, that way you don't get punished really hard when you're facing Geomancy Xerneas.
 
509.png

Offensive CM Eleceus!

Arceus-Electric @ Zap Plate
Ability: Multitype
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgement / Thunderbolt
- Ice Beam
- Fire Blast

With Fire Blast, Arceus-Electric can beat its most common counter, Ferrothorn. Unfortunately, this means it cannot use Recover, meaning this set fits better on offensive teams. Ice Beam is standard on it, as it lets Eleceus nail the myriad Pokemon weak to Ice, such as Landorus-T, Groudon, and the rare Rayquaza, among others. Electric / Ice / Fire coverage is excellent, especially when Electric is your Zap Plate-boosted STAB; at +1, it can 2HKO Specially Defensive Palkia with Judgement. However, this set is not without flaws; Dialga does not fear anything this set has to offer, and can phase it out with Dragon Tail or Roar; Reshiram and Kyurem-B/W can hit it hard while not being 2HKOd by anything. Despite the few checks it has, this is an excellent set; I urge you all to try it!
 
Recovery is really needed on CM arceus electric to set up on many special attackers even if you switch in against their hits.
Also I'm pretty sure you can set up to +6 against ferro and 2HKO unless it runs toxic


Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Toxic
- Roost
- Stealth Rock / Taunt/ Protect

This mon is really underrated. It counters so many physical attackers and it has access to Poison Heal and Roost to recover (something Groudon lacks).
Immunity to electric and ground-type moves isn't bad either. Taunt is useful for stopping Defog, SR, set up moves, etc.
So yeah, it's really good on stall teams but it's a free switch in for kyogre.
 
I'd like to say scarf staraptor with basically the same as ducky's set is viable too (I have a team with it and cloyster) and that dice's gira-O works nicely with sub>defog, melee discussed it with me, and I'd used it for a while now.

Here's a dumb creative probably dumb set

Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Iron Head
- Earthquake
- Shadow Claw

cleaner and geoxern check versus offense, shadow claw hits gira-O hard, whilst outspeeding geoxern when under sand. idk if it hits mewtwo harder too.. it'sprobably bad but :]

Rosy :] (Tyranitar) @ Roseli Berry
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Payback
- Stone Edge
- Thunder Wave

I was running this and I don't know why. I think it helps with geoxern or some shit probs tho. Is called Roseli Mexitar.

Manectric @ Manectite
Ability: Lightningrod
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
- Thunder

cos mega manectric is sexual.

Arceus-Water @ Splash Plate
Ability: Multitype
EVs: 152 HP / 252 Atk / 104 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Dragon Claw
- Recover

OO listed in analysis, sexy set, try it over ray :]

Dialga @ Shuca Berry
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Metal Burst
- Draco Meteor
- Toxic

I don't remember why I run that. But umm shows what you can do if you fail to put your mind to it and lose it outside of the box somewhere.

I beat a Geoxern O_o (Yveltal) @ Leftovers
Ability: Dark Aura
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Roost
- Disable
- Dark Pulse

Doesn't edgar have a similar set? Idk what his moves/evs are exactly but it's a fun set :] I managed to hax a geoxern to death with dark pulses too ^.^

I hope something in there isn't shit.
 
Dialga @ Shuca Berry
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Metal Burst
- Draco Meteor
- Toxic

I don't remember why I run that. But umm shows what you can do if you fail to put your mind to it and lose it outside of the box somewhere.
I might add this one, just because it is a very good ground lure and, if all works out, your opponent will sac something to Draco and then bring in their Ground-type; giving Dialga 2 KOes. It can even be a nasty surprise to non-sub / -Focus Blast Geoxern and can destroy an unsuspecting +6 Gothitelle if played right. It is set up fodder Ferrothorn and Klefki though and has most of the same problems as standard defensive Dialga which isn't too much if used on the right team I suppose. I just wish the thing could run Leftovers to alert Ground-types running the item that it is slower than them, making it a much better lure imo. This does make good use of Dialga's one time tanking abilities though.

If you could write a description for it, I will put it in the OP.
I beat a Geoxern O_o (Yveltal) @ Leftovers
Ability: Dark Aura
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
IVs: 0 Atk
- Substitute
- Roost
- Disable
- Dark Pulse

Doesn't edgar have a similar set? Idk what his moves/evs are exactly but it's a fun set :] I managed to hax a geoxern to death with dark pulses too ^.^
I would like to see Edgar's input on this set. I can see it working with reliable, multi use hazard support, but you would need a good way to remove Defog users which would be Shadow Tag. I don't have much to share here since i don't understand the goal of this set other than forcing the opponent to switch around, something that would be much better in previous gens than this one.

RE Staraptor:
Allthough I myself am still on the fence about it, it has gotten support from multiple community members so I will put it in the OP later today.

RE Gliscor:
This is a mon I have been seeing quite a bit of recently, so I wouldn't call it underated. The set is OP worthy if it does ever become underated though.
 
Dialga was probably my second-worst set after Exca which turns out to be just dumb; I really like SD waterceus a lot it's the only variant that really threatens palkia for a start, and it's a faster-moving wincon than CM, and can be used I guess in place or ray really on a more offensive team as a kyogre check. Last move is pretty filler tbh.

Manec is love Manec is life

Roseli TTar is probably legit to try at least if shadow tag goes. Moonblast does 54-64%ish from +2 geoxern. U can twave it with the Roseli Mexitar and that makes exca+ttar much moar reliable carrying twave + roseli berry like I mean cmon who's gonna focus blast ttar?
 
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