Croaky and Mismaggy

Greetings, Smogoners, and welcome to my newest RMT. This team is pretty standard... but some with different movesets other than the main one (all still from Smogon, couldn't have made this team without ya). I've been successful with this team, winning around 75% of my matches, provided I play correctly otherwise it'll drop. In the title Toxicroak and Mismagius is mentioned, as they are my main sweepers, and my set-up pokemon. Oh, forgot to mention but this team is balanced... I figured I might aswell show the pokemon sometime now. So, the members of my team:​

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You can probably tell which pokemon take which role, and if not, I'll tell you RIGHT now. The team consists two tanks, two bulky pokes (or sweepers...?) and two frail pokemon. In the tank area, we have Blastoise and Registeel. Moltres and Venusaur in the Bulky department, leaving Mismagius and Toxicroak as the Frail pokemon. Most of them also have some nifty immunities, they each do there job very well, and that's about it really. I'll just get on with the team now.​

changes in red

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Moltres @ Choice Scarf
Pressure
4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Air Slash
- Fire Blast
- Hidden Power [GRASS]
- U-turn​

Moltres leads the team, with his amazing power and now speed by wearing a Scarf. He's part one of my 'Bulky' section and also part one of my F/W/G core, and he's great in that area! He takes hits well enough and will survive long enough as long as Stealth Rocks aren't up. He acts up as my Revenge Killer, cleaning up after all the mess I made earlier in the match. Moltres has always been a important poke to this team, and hopefully the floating rocks won't be up. Fire Blast will do massive damage to anything that doesn't resist it or is immune to it and has STAB, just like Air Slash, but that isn't as powerful, but instead has a lucky chance to flinch, which has been very nifty. Hidden Power [GRASS] can deal with the Rocks in the way of me firing of my STAB moves. Last but not least, U-Turn scouts, gets a light hit, and then lets me switch out to an appropriate counter. I just maxed out Special Attack and Speed EVs, dumping the rest into HP. Modest is in use as I don't really need any more Speed so I opted for power.​



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Blastoise @ Leftovers
Torrent
252 HP / 236 Def / 20 Spe
Bold Nature (+Def, -Atk)
- Rapid Spin
- Rest
- Sleep Talk
- Surf​

Blastoise'll act as part one of my Tank section and second part of my F/W/G core and it does well for what it's made to do. Blastoise functions as my Status absorber, tank and Spinner, all in one. It takes hits very well, and gives it a chance to heal itself, Spin to support or attack. Blastoise was my last pokemon choice, and I wanted a Spinner because of Moltres, and a ResTalker, because of the fact I didn't have a Heal Beller/Aromerpherapist. Rest and Sleep Talk for healing of damage and doing something whilst I'm asleep, Surf is my reliable STAB move, and Rapid Spin is obviously to spin away any hazards. The EVs are pretty plain, but you may be wondering what 20 Speed EVs are for, and they're put to use by outspeed Rhyperior. Max out HP, the remaining goes into Defence. Nature is Bold for added defence.​


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Venusaur @ Life Orb
Overgrow
4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Sleep Powder
- Sludge Bomb
- Synthesis​

Wow, this thing is so ugly. And so top tier. I am using a special attacking one so far, but right now I have yet to try Physical as I only have one real Physical Attacker (Wish I still had my ResTalk Azumarill in place of Blastoise, but I decided to play safe even though without RS it worked pretty well...). He's the second part of my Bulky section, and third part of my F/W/G section, completing two sections. Woo. Leaf Storm is my main attack also with STAB, and I'll be playing hit and run most of the time. It'll put a dent in anything that doesn't resist it. Sleep Powder to put my opponent asleep, letting me to act like my opponent has a pokemon down. Sludge Bomb is my secondary STAB, hitting opposing Grass-types and other stuff. Synthesis lets me to recover lost damage through my opponent attacking me and LO damage aswell as Entry Hazards damage. Venusaur's EV's are just like the last two pokes, maxed out. This one is in Special Attack and Speed with the rest dumped into HP. Nature is Timid to outrun/tie with the opponents pokemon (sometimes).​


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Registeel @ Leftovers
Clear Body
252 HP / 100 Atk / 156 SDef
Careful Nature (+SDef, -SAtk)
- Earthquake
- Iron Head
- Stealth Rock
- Thunder Wave​

Registeel then ends the Tank area. It acts like MiloSteel but instead, BlaSteel. It hold the team together, patching up some weaknesses, and it can provide the team with some Rocks or Paralysis support. I try to save him in matches because synergy falls apart without him. I wish I had Wish support sometimes, but I can sacrifice him if needed, though I rather not. Earthquake is for hitting Steel-types aswell as Fire-types, both which resist Steel moves, which is his main move is. Iron Head has STAB and can get the lucky flinch every once and awhile. Pair that with Thunder Wave I could get the annoying Paraflinch! Stealth Rock will provide my team with the best move in the game. Maxed out HP EV's to take hit's on both attacking sides, and 100 Attack EV's to break specific Sub's with Iron Head if I remember correctly. The rest in Special Defence and also with added Special Defence by Careful.​


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Mismagius (M) @ Leftovers
Levitate
4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Shadow Ball
- Substitute
- Thunderbolt​

Mismagius starts off the Frail section. But being frail doesn't mean I don't have to die quickly; I can easily get in by swapping into the common Ground moves aswell as Fighting moves. SubPlot Mismagius is great. Many times have I swept team with it. Nasty Plot is the main move on this set, allowing me to set-up, preparing for a sweep. Shadow Ball is the main attacking move for this team, as it has STAB. Substitute allows Mismagius to have a shield from status moves. Lastly, we have Thunderbolt as an secondary attack to defeat Water types and others. Back to the basics with the EVs, by simply maxing out them. I max out Special Attack and Speed this time, dumping the rest into HP, as I have nothing else to put the last 4 EVs in. Timid to tie with/outspeed the opponent.​

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Toxicroak @ Life Orb
Dry Skin
252 Atk / 252 Spd / 4 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Cross Chop
- Sucker Punch
- Stone Edge

Ah, Toxicroak. Croaky replace Cacturne Falcon. After numerous suggestions on it I knew I had to try it. After I tried out the set, I knew it would replace Cacturne and I'll never regret doing it. It'll give me more insurance on Milotic, and a easy time to set up on one of the most common pokemon ever. Only a few times it died because of Life Orb, priority moves and hazards or attacks and sadly, Substitute on Sucker Punch... Otherwise it has swept many teams. Swords Dance will boost up Toxicroak's attack, allowing him to own the opponent easily. The next three moves have good either, priority, STAB or critical ratio. All of the moves together have good coverage. Cross Chop is his main move, getting STAB and crit hit chance. Sucker Punch hits the Psychic's that try to prey on his 4x weakness and then hit them with the powerful Sucker Punch. Stone Edge will hit hard on Flying types and bleh.... You get it. Oooh! It also gets crit ratio. And then another basic EV spread. Max Attack and Speed for offensiveness. The rest dumped into SDef for no apparent reason. Adamant instead of Jolly because it has Sucker Punch for a powerful priority move that nullifies speed. Yay!

Old member(s)

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Cacturne Falcon @ Life Orb
Sand Veil
252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Seed Bomb
- Sucker Punch
- Swords Dance​

Ah, my last pokemon, my favorite pokemon. It'll own you all. It's my second frail pokemon and my last set-up sweeper. Just like Mismagius, I have swept many times, but it's harder to get in due to not having as much immunities. But once it does get into something it'll scare away, prepare to be swept. Swords Dance is the main move of this set, allowing it to double it's attack in a instant. Seed Bomb is a reliable STAB move, so is his other one, Sucker Punch, which has the added benefit of being a powerful priority move. Brick Break hits the Steels of UU, which resist Grass and Dark. Another basic EV spread. Max Attack and Speed for offensiveness. The rest dumped into Defence for no reason. Adamant instead of Jolly because it has Sucker Punch for a powerful priority move anyway.​

So that's my team. Please rate and give any suggestions.​


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You forgot to post Cacturne's moveset

You may want to put 20 EVs into Speed on Blastoise so that he outspeeds Jolly max Speed Rhyperior because if it comes in on Registeel (which it does so easily, even with Iron Head) you will be at about 45% HP after SR (I ran a calc, assuming LO RP Ryhperior), meaning that it will proceed to KO you the next turn 100% of the time and then your spinner for Moltres is gone. OR you could place 20 Speed EVs in its EV spread and OHKO with Surf.
 
Yeah, about Cacturne... I was about to and when I pressed enter for a new line it clicked on Done. I'll definitely do that suggestion. Forgot something else other than Cacturne and I'll put that in as it definitely seems like a good idea.

Thanks for rating and keep em coming!
 
Toxicroak & Absol generally outclass Cacturne in the SD role if not used with sandstorm, so I'd reccomend you switched it out simply because they are better. A big reason for this is their speed, as the difference between 55 base speed and 75(Absol)/85(Toxicroak) is huge. Your team looks like it could do with some Milotic insurance because it can be a pain once Venusaur goes down so Toxicroak would be best.

Use something like this:

Toxicroak @ Life Orb / Lum Berry
Adamant / Jolly | Dry Skin
252Atk 4SpD 252Spe
-Swords Dance
-Low Kick
-Sucker Punch
-Stone Edge

You should enjoy being able to actually switch in on stuff now....
 
I'd go with Toxicroak > Cacturne. Also, rather than sub on missy, go with taunt; still blocks status, while simultaneously providing insurance with croak against rain teams, which are extremely dangerous in this metagame.

I'd be very careful of Sub + 3 attacks Zam, which can do a number on your team.

All the best.
 
Cacturne learns Low Kick which is almost entirely superior to Brick Break in this instance. Most notably, it allows for an OHKO on Registeel after a SD. I'm struggling to see anything noteworthy who takes less damage from Low Kick that isn't OHKO'd by boosted Seed Bomb anyway (think Omastar, Kabutops, Absol). Porygon2 is the only one where you'd regret Low Kick over Brick Break.

I understand that Cacturne is your favorite Pokemon but with that set in this team he's almost entirely outclassed by Shiftry who has higher Speed and better defenses (70/60/60 vs 90/60/60) in exchange for less Atk but they're both still KOing the same things after a boost. If you really wanna build a team around Cacturne it might be best to look into a Sandstorm team or use him as a set that isn't so clearly outclassed (he gets stuff like Encore, Spikes and Destiny Bond).
 
OK, so I'll try Shiftry sometime as I'm very busy, and I have yet to try Toxicroak... I may still consider Cacturne if the two don't appeal to me. And is it just Cacturne slot that this team needs changing, or is there something else?
 
I have tested this team out and it did really well, infact i didnt lose a single attle while testing your team,but just one thing.I reccommend using Toxicroak over Cacturne just like everybody else.Toxicroak completly outclasses Cacturne as a Swords Dance sweeper.Toxicroak can also give you a way of not falling apart to Rain Dance teams.This is the set i used

Toxocroak@Life Orb
Adamant,Evs 252 Atk 252 Spe 4 Hp
Swords Dance/Sucker Punch/Poison Jab/Cross Chop

Or you could use Stone edge over Posion Jab and Low Kick or Brick Break over Cross Chop.

Other than that,i find this team to be really good.
 
Cool, thanks for the rate. I HAVE TO TEST IT OUT! I'll do it now even! >:)


EDIT: I tried out Toxicroak, and he's been doing very well in my few matches. The only time he failed was when I swapped into a Milotic and got frozen by Ice Beam then killed. That was haxy... :( I'll try Toxicroak out some more and decide whether it should be on the team or not. It'll probably make the team. After I might try Shiftry.

EDIT EDIT: After testing Toxicroak out, I think it WILL be replacing Cacturne. It's been doing very well and got in easily by Milotic mostly but something suprised me. A Milotic used a super effective Hidden Power on me... But luckily I survived. I'll post up Toxicroak's set now.
 
This is a very well built team. Everyone said what I was going to say pretty much...

I would suggest running rest on Registeel considering you are relying on it for so many things.
 
This is a very well built team. Everyone said what I was going to say pretty much...

I would suggest running rest on Registeel considering you are relying on it for so many things.


Hmm, that's a good suggestion. What do you think I should replace it with? TW helped me out loads of times, SR isn't going anywhere, so maybe EQ or IH? Probably EQ...

Thanks for the suggestion, and keep em coming!
 
CurseTalk Registeel is a beast, it adds both to its defense, and boosts its attack to sky high levels, once your set up, Iron Head alone will ruin things.

Registeel @ Leftovers
EV's: 252 HP | 40 ATK | 216 SP. DEF
Nature: Careful

-Curse
-Iron Head
-Rest
-Sleep Talk

Good luck with your team!
 
CurseTalk Registeel is a beast, it adds both to its defense, and boosts its attack to sky high levels, once your set up, Iron Head alone will ruin things.

Registeel @ Leftovers
EV's: 252 HP | 40 ATK | 216 SP. DEF
Nature: Careful

-Curse
-Iron Head
-Rest
-Sleep Talk

Good luck with your team!


Yeah but then he loses SR which every Pokémon team needs. I think you should keep your current Registeel set with a couple of changes that will make it bulkier.

I'd recommend replacing Iron Head and EQ with Shadow Claw and Seismic Toss. The reason being is that Seismic Toss hits basically everything for harder damage or around the same as Iron Head, and in many cases it hits for more damage, and Shadow Claw allows you to 2HKO Mismagius after SR without needing to invest 100 Attack EVs. Therefore, you can easily throw the other 100 EVs that you save from Attack into Special Defense or Defense to take Alakazam's Focus Blasts a little easier or Swellow's Facade. The only thing that threatens this set is Rhyperior, but that Blastoise with 20 Speed EVs is the perfect counter to any Rhyperior set.
 
CurseTalk Registeel is a beast, it adds both to its defense, and boosts its attack to sky high levels, once your set up, Iron Head alone will ruin things.

Registeel @ Leftovers
EV's: 252 HP | 40 ATK | 216 SP. DEF
Nature: Careful

-Curse
-Iron Head
-Rest
-Sleep Talk

Good luck with your team!

UU Tank Registeel sets up rocks and cripples threats with Thunder Wave and its stupidly good defenses means it'll survive a long time, even without recovery. Randomly throwing in CurseTalk Steel is just ridiculous.

EDIT: Shnoogle is a ninja ;-;
 
hey i noticed that everyone was talking about changing registeel's moves. What i did with my registeel was have the moves of stealth rock, t-wave, iron head, rest. I used these moves because after a t wave, registeel can iron head for paraflinch while also healing with leftovers (trust me it heals a lot of health this way) so you may not even need rest, but i have used it.
 
Al Gore: Nah, no ResTalk for me. As Shnoogle and Creeper? pointed out, SR is a must. ResTalk Regi, not for this team.

Shnoogle: That Regi set I'll try sometime. So get rid of 100 attack EVs, then dump them into Def or SDef? OK! But that may not solve my problem of Regi surviving longer. No recovery outside of Leftovers, Regi not safe. :(

Creeper?: Yeah.

swampmargo: Yeah, that was what I was thinking of using. I also love abusing ParaFlinch with Regi, it's just plain awesome. ;)
 
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