Pet Mod Crystal: Sevii Islands [Slate 10.5 - Cosmic-type Moves & Eeveelution]

Should Kazappelin lose Explosion?

  • Yes

    Votes: 2 100.0%
  • No

    Votes: 0 0.0%

  • Total voters
    2
  • Poll closed .
Approved by Yoshiblaze
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Banner by Albatross
Crystal: Sevii Islands
The year is 2001, you have been playing Pokémon Crystal, have beaten Red, and completed the Pokédex. Around Christmas time, your grandmother brings you something released exclusively in Japan, and she got it for you! It’s Pokemon Crystal: The Sevii Islands.

The goal of this Pet Mod is to diversify the GSC OU meta and create additions as if generations after generation 2 never existed. The additions will be made as if Pokémon Crystal: The Sevii Islands is a sequel to the original Pokémon Crystal. Flavor wise, this would mean Fakemon should be based as if they exist in the Sevii Islands. Imagine it as if Game Freak asked you to be a part of the creation of the Pokémon Crystal sequel.

Description:Blissey:
Add brand new Pokémon (Fakemon), moves, and items to the GSC OU Metagame. (GSC OU Based Format.)
Physical Moves: Normal, Poison, Ground, Fighting, Bug, Flying, Rock, Ghost.
Special Moves: Fire, Water, Grass, Electric, Ice, Psychic, Dark, Dragon.
Hidden Power can be physical depending on its respective type.
  • Types: Fairy-type does not exist, Steel resists Ghost and Dark-type damage.
  • Abilities: Abilities do not exist in generation 2.
  • Team Preview: Team preview does not exist in generation 2, the first Pokémon in your team will always be sent out first.
  • Spikes: Spikes only have one layer, the residual damage will always be 1/8 of the Pokémon's maximum HP.
  • Toxic: Starts out by badly poisoning the target (1/16 HP initial damage, then adds 1/16 each turn) like the later gens, but it becomes normal poison (1/8 every turn) if the user switches out.
  • 999 Stat Limit: The maximum number that a stat can have is 999. If a Pokémon reaches 999 before the +6 stage boost, it'll be unable to boost further. For example, a Snorlax has 999 Attack at +5, so it will unable to hit +6 with Curse (Defense will still boost to +6, if lower).
  • Sleep Talk: Sleep Talk can pick Rest. The Pokémon will regain its HP, and the sleep count will reset to the regular two turns of Rest. (It can save you from the sleep count of Sleep Powder/Hypnosis).
  • Roar/Whirlwind: Phazing in GSC needs to go last to work. Furthermore, Roar/Whirlwind priority is set to -1, so if a Machamp uses Vital Throw against a Skarmory trying to Whirlwind him for instance, both moves happen to have -1 priority but Machamp is slower, resulting in Whirlwind failing.
  • Belly Drum: Normally, Belly Drum cuts half of the user's HP and maximizes its Attack; however, if the Pokémon has less than 50% of its HP, it will show a "But it failed!" message. Regardless of the failed message, your Attack will rise to +2 in GSC.
  • Critical Hits: Considering stat stages range from -6 to +6, if the stat stage for the Attack/Special Attack is equal to or lower than the foe's Defense/Special Defense stage, any stat boosts/drops will be ignored on a critical hit (this includes Reflect/Light Screen and burn status Attack drops). If they are higher, nothing will be ignored. A simple example: Machamp landing a critical hit at +0 Attack against a Starmie behind Reflect will deal MORE damage than if he was at +1 Attack.
  • Mean Look: Substitute does not block Mean Look in GSC (This applies to Spider Web as well).
Check here for a larger list!

Slates:Cloyster:
  • Slates will consist of Fakemon slates, new move slates, and new item slates.
  • Slate Timeline: 6 days for submissions, 1 day for vetos and submission edits, 3 days for voting. (If there are no vetos, we will go directly into voting.)
  • For most Fakemon slates, they will be broken into two parts. First, submitters will come up with concepts for Fakemon and vote for the best ones, and second, submitters will create and submit Fakemon based on the winning concepts.
    • For these types of slates, there will be 3 days for concept submissions.
  • There will also be flavor slates where a certain flavor inspired concept will be given as the prompt for Fakemon submissions. (This is done to diversify the flow of slates.)
  • Slates will mostly follow a pattern similar to this: Fakemon - Move - Item.
Submission Guidelines:Nidoking:
First and foremost, if you are submitting for the first time, don't be overly worried about making mistakes! The council will always make sure to give feedback to submissions that need refining for the GSC OU meta.
Feel free to copy these templates! (When you preview your post, the formatting will be normal.)
Code:
[B]Concept[/B]:
[B]Description[/B]:
[B]Justification[/B]:
Code:
[B]Concept[/B]:
[B]Pokémon Name[/B]:
[B]Typing[/B]:
[B]Base Stats[/B]:
[B]Height[/B]:
[B]Weight[/B]:
[B]Notable Moves[/B]:
[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG]…
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG]…
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG]…
[SPOILER="Flavor Moves"]
[Here you should include any moves that you give to your submission that aren't intended for competitive use. (Ex. You might give a Normal-type Fakemon Tackle since it's a basic move most Normal-type Pokémon have.)] If you would like to skip this step, you can just write average [insert type here] learnset. The flavor learnset will be adapted from the learnsets by type resource in the original post.
[/SPOILER]
[SPOILER="Description"]
[Here you should talk about your Fakemon's competitive use/any flavor related to it.]
[/SPOILER]
Code:
[B]Move Name[/B]:
[B]Typing[/B]:
[B]BP[/B]:
[B]PP[/B]:
[B]Accuracy[/B]:
[B]Secondary Effects[/B]:
[B]Suggested Distribution[/B]:
[SPOILER="Description"]
[Here you should talk about your new move's competitive use/any flavor related to it.]
[/SPOILER]
Code:
[B]Item Name[/B]:
[B]Effect[/B]:
[SPOILER="Description"]
[Here you should talk about your new item's competitive use/any flavor related to it.]
[/SPOILER]
Learnsets By Type by Ema Skye
GSC Custom Items Guide by Lord Zorz
(By Rezzo)
Aeroblast (25% crit chance) (handle with care) (signature)
Beat Up
Bonemerang (signature)
Clamp (signature)
Conversion (signature)
Crabhammer (25% crit chance) (signature)
Dream Eater
Encore (handle with care)
Endure
Flail
Focus Energy
Future Sight
Glare
Growth
Haze (seen on Vaporeon only really)
Heal Bell (EXTREMELY strong, handle with care please)
Hydro Pump (complicated to explain, but the tl;dr is that water nukes aren't amazing)
Icy Wind
Leech Seed
Light Screen
Mach Punch
Meditate
Megahorn (signature)
Mimic
Mirror Coat
Mist
Moonlight
Morning Sun
Nightmare
Octazooka
Pain Split
Present (this move is bugged and calculates damage based on factors unrelated to base stats, https://bulbapedia.bulbagarden.net/wiki/Present_(move)#Gold_and_Silver )
Psych Up
Psywave
Pursuit
Razor Leaf
Reflect
Reversal
Screech
Selfdestruct (Snorlax and Mewtwo are the main ones limited to this over Explosion)
Shadow Ball
Sharpen
Spite
Substitute
Super Fang
Sweet Scent
Swords Dance
Synthesis
Transform
Tri Attack
Vital Throw (this move can deny Roar + Whirlwind if it moves last)
Zap Cannon (handle with care)
Please refer to GSC Mechanical Differences listed above if you are unfamiliar with the differences between new generations and GSC OU.
  • All Pokémon, moves, items, abilities, and mechanics introduced after GSC do not exist in this meta, so that will be very important to remember when making submissions.
  • There are no BST limits, but remember that in GSC all stats can have up to 252 EVs in every stat simultaneously, this means that every stat matters when creating a Fakemon.
  • You can edit your submission at any time before submissions close.
Please note that this is a lot of information, and you are definitely not required/expected to know everything about GSC before making a submission!
Voting opens after submissions are closed. Please wait for some kind of "Voting is open" message before casting votes. Voting templates may vary by slate and will be posted with vote opening messages.
  • You can vote by creating a list of your top choice submissions from most liked to least liked. First place vote gives a submission 3 points, second place vote gives a submission 2 points, and third place vote gives a submission 1 point.
Ex. Fakemon Votes: Person 1 (First Place), Person 2 (Second Place), Person 3 (Third Place), etc.
  • You can vote for as little or as many submissions you want to in each category (this differs if your vote in a category contains a self vote). All points will be weighed on a 3 point scale. This means that after your third place vote, points will count as 1/2, 1/4, 1/8, etc. Votes after third place are still very important because someone can still win even if they have a 1/8 point lead.
Self Voting Rules
  • You cannot vote for yourself as first in more than one category.
  • If there is only one category in a given slate, or you only have one submission, you can only vote for yourself in second place or lower.
  • If one of your votes is for yourself, you must vote for at least two other people in that category.
Other Resources:tyranitar:
Here are some other resources you can check out to become involved:
Council Team
JosJet:umbreon:Albatross:zapdos:Paulluxx:snorlax:Rezzo:espeon:Lord Zorz:electrode:
 
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:snorlax::Skarmory::Raikou:GSC Metagame Introduction:snorlax::Skarmory::Raikou:
by Rezzo
Hey all!

I fancied doing a bit of a write up for an inspirational post for any aspiring submitters - I suppose in a sense, generation II is one of the odd-one-out generations (alongside RBY), and, while it might be intimidating/confusing to try and think of creative ideas for a generation which lacks so many features of the newer games and has such a low relative power level, you needn't worry as I've got'chu covered!

Take the below as an introduction to how GSC is currently balanced, how it works, and what things define the tier. I've been studying Pokémon Crystal for quite some time now; inspecting the game's mechanics and Pokémons' interactions with a fine-tooth comb. I've also been spectating in high-level tournaments for GSC OU and the official Nintendo Cup 2000 format where my free time allows it. Obviously I will have some bias and some personal opinion scattered throughout, so feel free to take this with a grain of salt. But generally I just wanted to highlight a few major differences to how later gens work, especially compared to the 3D era:

1. Snorlax's Throne

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You're likely aware that Snorlax is also known as the King of GSC OU. He's both an offensive and defensive behemoth, sporting very high HP, high attack and special defence. Snorlax also has a very large movepool and can sport a large number of attacks and strategies, from Lovely Kiss sleeping, to Curse setup sweeping, to mono-attack RestTalk, to surprise Thunder / Fire Blast / Surf sets to catch otherwise-checks, to even Toxic Flamethrower sets to flip the role on its head and provide team support. But while Snorlax can do all of these things, he's only limited to 4 moves at a time, which dictates which checks are able to handle him. All of the above strategies have checks and counters in GSC OU (and some in fact crossover multiple), ranging from Cloyster to Skarmory to Rhydon/Golem/Steelix to Tyranitar to even other Snorlax.

All of this might make you think "Gosh, this thing sounds ridiculous. Why isn't it banned?" Well, to put it simply, Snorlax is perceived to have an almost-unanimously positive presence within the tier. Snorlax is one of the best checks to Raikou and Zapdos - being able to steadily (though, not ultimately) shrug off their powerful Thunders while not being weak to Hidden Power Ice or Hidden Power Water. Thanks to its poor speed stat on top of its reliance on Rest to recover, it can also be prone to phasing moves from Roar Steelix and Whirlwind Skarmory undoing its Curses. Even things like Charm Umbreon and Growl Miltank have been used to success in stalling out Snorlax and negating its strength.

Essentially, I think it's extremely important that we respect Snorlax in GSC and we allow it space to control the tempo of the game as it always has done. Think of Snorlax similarly to how the Queen acts on a chessboard as an analogy. Designing checks and threats that can pressure Snorlax is fine, but we should not design something that can bypass all of Snorlax's sets with minimal effort, as this massively risks unsettling the balance of the tier.
2. Everything is Bulky

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Yeah, this is a funny one and unfortunately, it's one of the most off-putting aspects for a lot of people trying to understand the tier. Unlike later generations, GSC actually allows you to max out your EVs in every stat; this actually makes Pokémon bulkier than they ever possibly could be in later generations, and this is amplified by the fact that there are no natures around to boost your attacking stats as a response to bulk.

This means that one-hit-KOs are rarely seen in the tier, and as a response it's common to see plays that attempt to pressure over the course of several turns rather than making flashy predictions on a regular basis. Though, that is not to say that prediction-reliant play isn't seen, but it is far more focused on key turns and spread out over the course of an OU match.

On top of that, there are fewer methods of instantiating passive damage onto the opponent:
- No permanent sandstorm
- Toxic reverts to regular poison upon switching
- Burn is very unreliable to land
- Spikes are limited to one layer
- Other methods are just as inconsistent as they are in later gens (I think..! I barely play current generation, so correct me if I'm wrong and I'll edit anything into here that might be relevant)

This makes Leftovers a very strong item and 99% of the time, all six of your Pokemon will be holding them, with the exceptions mostly being Marowak and Thief users. Spikes chip is negated in 2 turns thanks to lefties, and Poison + Burn chip are negated by the ever-present Rest.

As a result, do consider VERY carefully when building something with impressive bulk, as it can quite easily become impossible to break even with type weaknesses. For comparison, the only OU Pokémon that are both physically AND specially bulky are:

Suicune - a very strong Mon who's limited by its typing and shallow movepool
Tyranitar - who has poor defensive typing and massively struggles to justify running Rest
Dragonite - an underwhelming OU threat that doesn't excel in the tier at any one role (not to mention it has a double weakness to ice).
3. 999 Stat Limit

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charizard.gif
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This one's fairly simple. No-one's stats can ever surpass 999. Full stop. This means that the likes of Steelix and Blissey are able to survive the absolute strongest physical and special attacks respectively thanks to a combination of the 999 rule and the EVs they can carry.

It also means that designing a frail setup sweeper is challenging, because quite simply they'll have a hard time being useable in the tier due to the competition they face with other Mons who can also act defensively. For anyone who wants to design a frail sweeper for GSC, I encourage you to discuss with others and try to identify how you can make it work - personally even I'd be intimidated in making one in GSC due to the challenges it'd face, but I'd be happy to help if you ever want to break this mould.
4. Movepools are (often) Limited

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Basically, most Mons don't have a plethora of offensive options. Take Raikou as an example - a top 5 OU Mon, it only has four usable special attacks: Thunderbolt, Thunder, Crunch and Hidden Power.

A Pokémon that does have a plethora of options that isn't Snorlax? Take a look at Nidoking. It learns all of the elementals, Earthquake, Lovely Kiss. Its base stats are pretty unimpressive. But despite all that, Nidoking is a very real threat in the tier and not much can actually safely switch into Nidoking.

I think this is a hard one to get the right balance of without having experience in playing the tier. GSC is so much different to even a couple of generations later where move distribution became a much smaller factor in a Pokémon's success, since there are way more moves and avenues to learning them. Pokémon here are very much at the crux of their movesets in a lot of cases, and the limitations of what something can learn makes them an easier threat to handle even when they have insane stats like Zapdos and Raikou.
5. Hazards

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golem.gif
forretress.gif

From what I've noticed, this seems like an easy trap to fall into as a newer generation player. To reiterate, Spikes are limited to a single layer in GSC. This means that you can only deal 12.5% damage to the opponent with them. Thus, they are primarily used as a tool to negate Leftovers recovery rather than an offensive win condition.

I'll try to summarise Spikes' place in GSC as simply as I can; spikeless Offence teams usually look for an avenue to boost up quickly and plough past the opponent once key checks have been removed, whereas Spikes Offence teams attempt to wear down the opponent repeatedly while taking down key targets with Explosion users. Spikes stall keeps a spike down in an attempt to maintain its own offensive pressure to allow the stall team's attackers to shine (though, the differences between old stall and new stall are another subject for another time).

Siatam writes very well about these team styles in this thread if you're interested in reading up about it. But, essentially, slapping Spikes willy-nilly onto a submission is a risky proposition; 5 Pokémon in GSC learn Spikes: those being Pineco, Forretress, Cloyster, Delibird and Qwilfish.

Any submission made has to compete on the same level as these guys - and only Cloyster musters some degree of offensive presence in the tier - just enough to propel it to being a top 3 Mon in fact (despite it not being noteworthy outside of Spikes laying). Adding Spikes as a tool to something with a good offensive presence would be a no-brainer pick for any team builder if it is given mindless distribution.

I think Rapid Spin is a lot easier to justify, although of course it still offers some extreme presence on an offensive Mon. Pokemon like Cloyster and Golem have move compatibility issues when running Rapid Spin, meaning they have to sacrifice offensive utility to do so. Starmie is another consistent spinner in the tier but has problems with offering offensive pressure and being able to come in safely.

Consider these moves carefully when submitting as to whether you want them to be a key feature to your submission. Because, the weight of these moves means that if you added these as an afterthought, it's quite unlikely they'll be treated by the playerbase as such.
6. Zapdos Used Sleep Talk! Zapdos Used Rest! Zapdos Fell Asleep!

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heracross.gif
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Another defining feature is the strength of RestTalk sets. If you're unaware, Sleep Talk can successfully call Rest in GSC, meaning that you can do what's known as a "Rest loop" and restart the Rest cycle mid-sleep while fully recovering your health. Pokémon with superior bulk and defensive utility do this due to how powerful it is, even Umbreon does it despite having "reliable" recovery in Moonlight.

As you may notice, this combination takes up half of a Pokemon's moveslot space, meaning that they are only able to run two attacks at most. This means that Pokemon with RestTalk potential often opt for their most consistent attacks rather than attempting to reach a lot of coverage.

I think there is a lot of untapped potential in designing new RestTalk Mons that can fulfil new niches, and it's something that everyone should always be considering. Heracross is a good example of a RestTalk Mon that just runs Megahorn alongside Curse and RestTalk with the intention of slamming into everything all night long while being defensively stable. Quite a cool and unique mechanic, don't you think?
7. The Power of Hidden Power

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Simple one - Hidden Power types significantly lower your bulk in this generation - quite a lot in the cases of Hidden Power Grass and Hidden Power Fire, both of which lower your HP stat drastically and also lower your Defence stat a little too.

This can be both used as a balancing tool and an ultimatum when it comes to designing Mons. Hidden Power is a powerful but limiting option, especially in GSC.
Other Thoughts

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espeon.gif

  • Definitely read into the mechanics of status moves in GSC on Bulbapedia or elsewhere when you find the chance, as many of them behave quite uniquely. A Japanese NC2000 player sent me this fantastic resource outlining how every single move in the game works! It's translated (very poorly) by Google from Japanese to English, it's worth skimming over just to laugh at some of the sheerly absurd results if anything.

  • Careful with power creep, the power levels here are relatively low. Snorlax is the exception, not the rule.

  • There are a whole bunch of moves that haven't been explored in GSC OU because they either exist on unviable Mons or they can't fit onto existing sets due to not being in the right place at the right time:

Aeroblast (25% crit chance) (handle with care) (signature)
Beat Up
Bonemerang (signature)
Clamp (signature)
Conversion (signature)
Crabhammer (25% crit chance) (signature)
Dream Eater
Encore (handle with care)
Endure
Flail
Focus Energy
Future Sight
Glare
Growth
Haze (seen on Vaporeon only really)
Heal Bell (EXTREMELY strong, handle with care please)
Hydro Pump (complicated to explain, but the tl;dr is that water nukes aren't amazing)
Icy Wind
Leech Seed
Light Screen
Mach Punch
Meditate
Megahorn (signature)
Mimic
Mirror Coat
Mist
Moonlight
Morning Sun
Nightmare
Octazooka
Pain Split
Present (this move is bugged and calculates damage based on factors unrelated to base stats, https://bulbapedia.bulbagarden.net/wiki/Present_(move)#Gold_and_Silver )
Psych Up
Psywave
Pursuit
Razor Leaf
Reflect
Reversal
Screech
Selfdestruct (Snorlax and Mewtwo are the main ones limited to this over Explosion)
Shadow Ball
Sharpen
Spite
Substitute
Super Fang
Sweet Scent
Swords Dance
Synthesis
Transform
Tri Attack
Vital Throw (this move can deny Roar + Whirlwind if it moves last)
Zap Cannon (handle with care)
Too Long; Didn't Read (Summary)

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I appreciate that's a lot to take in, but to quickly summarise, these are some things to keep in mind when designing:
  • Work with Snorlax's presence, not against it
  • Keep in mind that OHKOs are rarely a thing outside of crits and multiple turns setting up
  • Frail sweepers will be hard to design, don't be afraid to ask for help and ideas if you're determined to make one work
  • Bulk should mostly either be physical or special, and when it's both it should come with downsides
  • Limited movepools are a balancing tool, not a shortcoming of the tier's Pokémon
  • Respect Spikes and Rapid Spin as a semi-unique tool to the tier's balance rather than 'just a game mechanic'
  • Hidden Power as a balancing tool can be used as a very powerful ultimatum in the teambuilder
  • Explore RestTalk as an option before exploring Recover / Softboiled / Milk Drink / Synthesis, etc.
  • Explore some of the moves listed above in a new fashion
As always, hit me up on Discord or PMs (Rezzo), I'm really passionate about seeing the direction we all decide to take this Pet Mod in. If there's any questions, additions or corrections that you'd like me to amend, absolutely message me and I'll write them into this post (or another depending on what developments are coming up).

Good luck and have fun!
 
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:ho-oh:Welcome to the Hall of Fame!:Lugia:
:zangoose:Slate 1: Fakemon Duo
Lord Zorz for Horatekku and Aroofaondo:gengar:

:octillery:Slate 2: Tutor Moves

ARandomPerson for Swarm Attack :Scizor:
Ema Skye for Black Hole :Umbreon:
Lord Zorz for Parry :Machamp:

:chansey:Slate 3: Signature Items
Mossy Sandwich for Sandstone :Sandslash:
bekama for Hellfire Lantern and Powerlink :Houndoom:

:unown-w:Slate 3.5: Fakemon Concept Slate
Regic Boat for Evolution of an already existing Pokémon :raichu:
Ema Skye for To Space World :qwilfish:
Lord Zorz for New Legendary :moltres:

:girafarig:Slate 4: Fakemon Slate
Rezzo for Animon and Terricks :zapdos:
Lord Zorz for Exoltol:quagsire:
Ema Skye for Esscargoo :magcargo:
Shiny-Raichu for Tunguru :Lickilicky:

:Nidoking:Slate 5: Event Moves
Rezzo for Sacred Candle :entei:
Lord Zorz for Flower Mortar :bellossom:
EeveeGirl1380 for Hype Up :Miltank:
 
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:zangoose:Slate 1: Fakemon Duo:seviper:
opakakk.png
Professor Oak calls you through your Pokegear(tm), informing you of a research trip coming up to venture into the Sevii Islands. You step off the boat and meet a friend of Bill named Celio. He takes you into his house with unique machinery, which seems to be a derivation of the Pokemon Storage system, and brings you to the center of the room. His Hoppip takes out a briefcase, and he opens it revealing 2 Pokeballs inside the case...

Prompt: Your task is to make a Duo of Pokemon native to these Islands, they should be counterparts, but not clones of each other (they can use themes existing in the future of Pokémon -such as mongoose and snake- as those Pokémon don't exist in this timeline.) These 2 Pokemon should set the pace for the rest of the islands. As we will not follow the pace of the canon Sevii Islands aside from this first island.

You have the option of:
  • creating two one-stage Fakemon
  • creating two first-stage Fakemon without subbing evolutions for them. Please indicate how many evolutions you'd want your first-stage Fakemon to have in your submission as evolutions for them would be subbed in a future slate.
They should have the same BST, but there is no specific requirement for what that total should be. They cannot be Legendaries or Mythicals.

Code:
[B]Concept[/B]:
[B]Pokémon Name[/B]:
[B]Typing[/B]:
[B]Base Stats[/B]:
[B]Height[/B]:
[B]Weight[/B]:
[B]Notable Moves[/B]:
[IMG]https://play.pokemonshowdown.com/sprites/categories/Physical.png[/IMG]…
[IMG]https://play.pokemonshowdown.com/sprites/categories/Special.png[/IMG]…
[IMG]https://play.pokemonshowdown.com/sprites/categories/Status.png[/IMG]…
[SPOILER="Flavor Moves"]
[Here you should include any moves that you give to your submission that aren't intended for competitive use. (Ex. You might give a Normal-type Fakemon Tackle since it's a basic move most Normal-type Pokémon have.)] If you would like to skip this step, you can just write average [insert type here] learnset. The flavor learnset will be adapted from the average learnset per type resource in the original post.
[/SPOILER]
[SPOILER="Description"]
[Here you should talk about your Fakemon's competitive use/any flavor related to it.]
[/SPOILER]
Submissions will close on Friday, January 7th!
 
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Ema Skye

Work!
We're doing it!


Concept: Space World Revival Counterpart 1
Pokémon Name: Straigar [prevo is Tyker]
Typing: Electric/Dark
Base Stats: 115 / 90 / 80 / 90 / 90 / 60 [525]
Height: 1.4m
Weight: 156kg
Notable Moves:
… Earthquake
… Thunderbolt, Crunch, Hidden Power, Thunder
… Toxic, Rest, Sleep Talk, Protect, Thunder Wave, Roar, Curse, Screech
ROLLOUT, MUD_SLAP, ZAP_CANNON, HIDDEN_POWER, SNORE, HYPER_BEAM, ENDURE, FRUSTRATION, RETURN, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, REST, CUT, STRENGTH, FLASH, TAKE_DOWN, TACKLE, TAIL_WHIP, THUNDERSHOCK, SPARK, SLAM, SCARY_FACE, AGILITY
When the 2nd and 3rd best mons in the tier are Electric, a new one needs some way to stand out. In contrast to both Zapdos and Raikou, Straiger's largest claim to fame is its prowess as a mixed attacker, though it means that its Thunders don't hit nearly as hard. Access to Earthquake is pretty big, being able to 2HKO Nidoking. STAB Crunch 2HKOs Exeggutor. Like the other Electrics though, it does get walled by Snorlax. That said, with its bulk, it isn't 2HKOed by +0 Earthquake from Lax and can Roar it out if it tries to set up. It does have the bulk to wall Raikou and it's got about a 50% 2HKO Raikou with Spikes up. Zapdos is another problem for it, but it can't do much other than Whirlwind you out either. Golem is going to also be a problem, especially with its reliance on Spikes for 2HKOs, but also because you can't do much back to it. 4 moveslots are also pretty bad here, as it'll have to choose between RestTalk, phasing or just 4 attacks.


Concept: Space World Revival Counterpart 2
Pokémon Name: Werelycan [prevo is Warfurs]
Typing: Ice/Fighting
Base Stats: 90 / 100 / 75 / 95 / 80 / 85 [525]
Height: 2.3m
Weight: 201kg
Notable Moves:
… Cross Chop, Earthquake
… Ice Beam, Hidden Power, Icy Wind
… Rest, Sleep Talk, Roar, Curse, Sharpen
BITE, LEER, POWDER SNOW, SWAGGER, LOW_KICK, FAINT_ATTACK, ICY_WIND, SCARY_FACE, SLASH, ICE_PUNCH, BLIZZARD, HYPER_BEAM, DYNAMIC_PUNCH, MIST, TOXIC, HEADBUTT, HIDDEN_POWER, HYPER_BEAM, PROTECT, ENDURE, FRUSTRATION, RETURN, SWAGGER, SWIFT, MUD_SLAP, THIEF, ROCK_SMASH, STRENGTH
Ice/Fighting does so well versus the top mons in the tier, making this a strong anti-meta pick. Cross Chop 2HKOs Snorlax, and you aren't 2HKOed by Double Edge if Spikes aren't up. Zapdos and Exeggutor fall to Ice Beam (watch out for Egg boom though). Earthquake complements it well for Gengar and Raikou, but that 3rd offensive attack will lock out out of RestTalk recovery. Curse sets sound really good here. Its biggest problems are going to be Steelix, who can stall it out of Cross Chop PP, as well as the bulky Waters. Icy Wind to slow down switches is cool too, letting you get an surprise EQ KO on Gengar or Jolteon (since you outspeed them now) with Spikes up. Sharpen provides another avenue to setting up and synergizes with Icy Wind.
 
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Yung Dramps

awesome gaming
Concept: Counterpart 1
Pokémon Name: Detecton
Typing:
/

Base Stats: 49 / 58 / 63 / 40 / 63 / 72 (345 BST)
Height: 7'6"
Weight: 20.3 lbs
Number of Evolutions: 1
Notable Moves:
: Earthquake, Frustration, Iron Tail, Return, Rock Slide, Sludge Bomb
: Hidden Power
: Agility, Curse, Rest, Sleep Talk, Substitute, Toxic
Flavor Moves: Bite, Dig, Hyper Beam, Slam, Swagger, Tail Whip, Wrap
Design and Flavor: Detecton is a medium-sized serpent Pokemon that inhabits the shore of One Island's Treasure Beach. Most of its long body is metallic with its head being extremely wide and flat, serving the function of a metal detector. Once it finds treasure on the shoreline, it rapidly borrows underneath the sand to gather it to later eat. It must be wary when doing this, however, as it can sometimes run into its mortal foe...

Concept: Counterpart 2
Pokémon Name: Privamander
Typing:
/

Base Stats: 49 / 71 / 72 / 58 / 45 / 50 (345 BST)
Height: 3'11"
Weight: 16.6 lbs
Number of Evolutions: 1
Notable Moves:
: Frustration, Return
: Crunch, Hidden Power, Ice Beam, Surf
: Curse, Rest, Sleep Talk, Substitute, Swords Dance, Toxic
Flavor Moves: Bite, Bone Club, Dig, Growl, Hyper Beam, Slash, Waterfall, Water Gun
Description: A small but fierce salamander whose head is wearing a skull with jewels embedded in it. It also wields two bones in its mouth that are sharpened at the edges and together with its helmet make it look like a skull-and-crossbones. It's a very greedy Pokemon who loves to hoard treasure, constantly guarding it against Detecton and other potential intruders.
 
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Concept: Counterpart 1 (Poisonous Apple)

Pokémon Name: Rottapple
Typing: Poison | Dragon
Base Stats: 101 HP, 46 Atk, 49 Def, 91 SpA, 107 SpD, 86 Spe
Height: 0.3 m
Weight: 1.0 kg
Notable Moves:
: Sludge Bomb
: Giga Drain, Solar Beam, Flamethrower, Fire Blast, Dragon Breath, Night Shade, Thief, Pursuit, Hidden Power
: Leech Seed, Growth, Toxic, Moonlight, Rest, Substitute, Curse, Nightmare, Encore, Disable, Protect, Hypnosis
I wouldn't call some of them flavour moves but moves that it should get because almost every other Pokémon has them as well.
- Return, Frustration, Hyper Beam, Body Slam, Attract, Swagger, Sleep Talk, Snore, Defensive Curl, Tackle
- Absorb, Mega Drain
- Sunny Day, Fire Spin
- Acid Armor, Poison Sting, Acid, Poison Powder
- Twister
- Dream Eater, Amnesia
- Like its counterpart, it's supposed to work with Leech Seed sets. As a Poison Pkm, it will naturally scare Grass Pokémon who are immune to Leech Seed. Substitute + Leech Seed + Poison / Toxic could be an interesting combination, which is made more appealing with a 101 HP Substitute to not have it broken by Seismic Toss or Night Shade. What's more, Pursuit works well with Leech Seed and / or Poison / Toxic as you punish opponents trying to switch out to get around this strategy.
- Poison / Dragon is a very appealing defensive type, which allows you to check Zapdos, Raikou, Heracross, and Machamp lacking Earthquake. So, you resist important types like Electric, Water, and Fighting.
- This poisonous apple is similar to Appletun or Flapple who are also based on an apple. The only difference is that the poisonous apple can refer to Snow White, and it has hallucinating powers due to its poison.

Concept: Counterpart 2 (Pear + Light Bulb)

Pokémon Name: Pearlo
Typing: Grass | Electric
Base Stats
: 60 HP, 50 Atk, 101 Def, 103 SpA, 95 SpD, 71 Spe
Height: 0.4 m
Weight: 13.0 kg
Notable Moves:
: Body Slam, Rapid Spin
: Giga Drain, Razor Leaf, Solar Beam, Thunderbolt, Thunder, Hidden Power,
: Leech Seed, Growth, Synthesis, Toxic, Substitute, Rest, Rain Dance, Thunderwave
I wouldn't call some of them flavour moves but moves that it should get because almost every other Pokémon has them as well.
- Return, Frustration, Hyper Beam, Attract, Swagger, Sleep Talk, Snore, Defensive Curl, Tackle, Flash, Reflect, Light Screen, Safeguard
- Absorb, Mega Drain, Stun Powder
- Thunder Shock, Spark, Zap Cannon
- Like its counterpart, it's supposed to work with Leech Seed. Substitute + Leech Seed + Paralysis is a legit strategy.
- Grass + Electric is a very potent typing, which allows it to scare Cloyster, Starmie, and Skarmory, preventing them from either setting Spikes or Rapid Spin. You, in turn, can use this situation to remove Spikes from the field!
- You could potentially try to make a Rain set work.
- The pear + light bulb combination comes from the German "Glühbirne", which means bulb. If you just take the word "bulb", you'd have "Birne", which refers to the pear fruit.

Poison, Dragon, and Grass are very rare types in the metagame, which is why I paid attention to them. Apples and pears are often compared to each other or used in conjunction at the very least. The Grass + Electric Pkm and the Poison + Dragon contrast each other as well. On the one hand, the former can only be found during daylight and it generates lightning. The latter, on the other hand, can only be found in the dark and it prefers to attack from the dark, meaning it wants to surprise opponents with dirty tricks. These characteristics reflect well in their competitive use.
I chose Electrode's BST of 480 as a basis for these Pokémon because it's a Pokémon people often mistake for just a ball. So, if you were to find this pear Pokémon, be careful it might just try to shock you. If you were to find a dark delicious apple, well, you can imagine what would happen...
They're also stage 1 Pokémon, btw. At least, for now. If they are too weak, their stats can be adjusted.
 
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Concept: Fakemon Duo 1
Pokémon Name: ホラーテック- Horatekku
Typing:
/

Base Stats: 80 / 100 / 100 / 60 / 70 / 60 (BST 470...?)
Height: 0'6"
Weight: 1 lbs
Notable Moves:
: Earthquake, Hidden Power,
: Thief
: T-Wave, Sharpen, Protect
Flavor Moves: Attract, Bide, Curse, Conversion 2, Defense Curl, Destiny Bond, Double Team, Dream Eater, Dynamic Punch, Frustration, Fire Punch, Hyper Beam, Ice Punch, Mega Punch, Metal Claw, Metronome, Mimic, Nightmare, Night Shade, Psych Up, Psywave, Rain Dance, Return, Sandstorm, Shadow Ball, Spite, Strength, Substitute, Swift, Tackle, Take Down, Teleport, Toxic.

Mechanical Design: Horatekku functions as an interesting ghost type to separate itself from Gengar and Missy by being physically bulky and bringing in an interesting set of tools in T-Wave and EQ, it's unable to use Curse like other 'mons, and lacks the immediate power of Belly Drum, but can still operate in the arms race with Sharpen. Shadow Ball can hit targets fairly hard, but EQ + HP Rock is just better all around, in the chance of a meta shift this option could be more viable. Nightmare, Psych Up, and even Return have potential as well, but are niche.
Visual Design: Horatekku resembles a gameboy that has been crushed and then partially expanded, it floats upside down with a darkish energy beneath it and on the sides are some exposed chords that jut out--Here two extending shadow arms come out with choppy low framerate motions. (Think :cofagrigus: or :pyukumuku:) The evolved forms would essentially be a Gameboy Color, and then a Gameboy Advance.
Flavor: Mischievous and friendly spirits, wishing to guide trainer's on the Sevii Islands have possessed the things that have grabbed their attention the most as of late: Gameboy's! Horatekku are a rare and new pokemon found only on the islands, with their curiosity only matched by their willingness to protect their trainer's--This has put them at odds with the more stalwart Aroofaondo, who while normally calm and collected, seem to be agitated in the presence of the ghost type, and have been recorded to bite at them when they draw too close!
Thankfully Horatekku don't seem to mind.
Furthermore, the still visible screen of the pokemon is known to flicker with a number from time to time, from one to nine--This is actually the pokemon letting it's trainer know it's current mood! With a 1 being the lowest, and a 9 being the highest. It's recommend for trainer's to pocket this 'mon, as it is a favorite place for them.

Concept: Fakemon Duo 2
Pokémon Name: アルファ温度 - Aroofaondo
Typing:
/

Base Stats: 60 / 70 / 70 / 100 / 80 / 100 (BST 470....?)
Height: 1'7"
Weight: 26.6 lbs
Notable Moves:
:
: Blizzard, Crunch, Fire Blast, Flamethrower, Hidden Power, Ice Beam
: Agility, Amnesia, Protect,
Flavor Moves: Bite, Curse, Dig, Double Team, Ember, Endure, Flash, Fire Spin, Headbutt, Icy Wind, Iron Tail, Leer, Mist, Pursuit, Powder Snow, Rain Dance, Rest, Return, Roar, Sandstorm, Sleep Talk, Snore, Solar Beam, Substitute, Sunny Day, Swagger, Toxic
Mechanical Design: Aroofaondo is meant to hit hard and hit quick, an aggressive Fire & Ice type, it suffers from from a terrible EQ weakness that means it will fold vs anything running it, but with it it's speed and STAB's it's able to dish out strong chip on switches that it predicts, allowing it to also comfortably muscle in on a Jynx due to 4x resisting Ice Beam and not at risk of eating a FRZ.
Visual Design: With a faint red layer of fur, with a massive icy blue overcoat above all to where the red is only seen on the snout and legs. It's a 'mon who's breath is misty and cold, and it's steps leave behind embers, seemingly having smoldering coals on it's paws, the fur under it's neck being large and able to hold items comfortably.
It's a tough design to get down, let's just say it's first form is a cute pup, it evolves into a the same thing but with angry eyes, and it's final form is the cooler form I'm describing here.
Flavor: Aroofaondo is an old pokemon, once being seen in other areas such as Johto but now solely on the Sevii Islands, and for as long as they have resided on these lands, they have guided trainers out of the dangers lurking on the isles, in return, the 'mon is pushed to be the best it can be, a strong warrior in it's own right. Two Aroofaondo are known for holding intense competition for one another when they cross paths, and will sit in place till the other collapses--This fierce competitive streak has extended to Horatekku, to which they feel threatened by and will become aggravated when instead of partaking in competition they'll simply poke at the fire type and try to play.
Make no mistake, Aroofaondo is a loving 'mon that enjoys to play and a trainer should take the time out of their day to give them the attention they deserve, but keep in mind that even young the pokemon is known to develop stoic tendencies and will always request a new challenge.


-


The Duo that I present are meant to be 3-stage pokemon, and as a result, their current BST's could be dropped, raised, or otherwise moved around to reflect a better balanced or more "final" version of the two. The listed BST's are meant as a general impression of what these two should generally have their stats be pushed towards, this extends to other aspects of the submissions as well!
Height and Weight, reflect their first form, their (potential)final will be brought up but ultimately not decided here as per the current ruling of the slate. The names could be moved to reflect their final form or middle form.
 
fossils, since gen 2 has none.
also, both are supposed tô have a single pre-evo, since they're fossils.
Concept: Fakemon Duo
Pokémon Name: Ankhurse (Ankhylosaurus + Curse)
Typing: Rock / Ghost
Base Stats: 60 / 105 / 80 / 105 / 85 / 90
Height: 4.5 meters
Weight: 25 kg
Notable Moves:
… Shadow Ball, Ancient Power, Hidden Power
… Feint Attack, Psybeam, Hidden Power, Thief
… Confuse Ray, Destiny Bond, Nightmare, Rest, Sleep Talk, Encore, Reflect, Light Screen, Toxic, Recover, Heal Bell, Sleep Powder, Stun Spore
Attract, Bide, Curse, Defense Curl, Dig, Double Team, Dream Eater, Flash, Mimic, Protect, Rock Smash, Rock Throw, Rollout, Safeguard, Sandstorm, Slam, Snore, Spite, Substitute, Swift
WIP
most of its status moves refer to it casting spells on its opponents. but hypnosis sucks and thunder wave is WAY more accurate than stun spore, so. i will now list some things they have that can make a good Duo: A Villain (some random villain idk), Fear (fear of ghost and the darkness), Darkness (ghost and dark types are sorta similar, and ghosts are normally night-related and cannot appear in the sunlight so.), Death (should be obvious)
Concept: Fakemon Duo
Pokémon Name: Electroraptor (Electric + Velociraptor)
Typing: Rock / Electric
Base Stats: 70 / 100 / 70 / 105 / 70 / 110
Height: 6.5 meters
Weight: 105 kg
Notable Moves:
… Rock Slide, Hidden Power (Fighting), Iron Tail
… Thunder, Thunderbolt, Flamethrower, Fire Blast, Crunch
… Thunder Wave
Ancient Power, Egg Bomb, Shock Wave, Dig, Zap Cannon, Mega Kick, Rock Smash, Sandstorm, Strength, Submission, Weather Moves (Rain Dance, Sunny Day, Sandstorm), Take Down, Thief, Bite
WIP
Soft-Boiled is a reference to raptors eating eggs. egg bomb because its throwing eggs at its opponents. i will now list some things they have that can make a good Duo: A Hero (The Flash, for example.), Light (electricity is mostly used to light things up), Happiness (yellow is mostly used to reference happiness, and most electric types are yellow.) Life (i honestly dont know, maybe you need electric pulses to live? i dunno)
 
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My subs are based on the classic duo from the popular tale, the tortoise and the hare. I'm not very well versed in the GSC OU meta, so my subs may be a little shaky competitively. Also its pretty late at night when I'm making this, so please excuse any grammatical errors as I'm half asleep rn.

Concept: Counterpart One
Pokémon Name: Haslepo (ace leh po)
Typing:

Base Stats: 70/100/70/50/70/130 (BST=490)
Height: .9 Meters (2'9")
Weight: 20 kg
Notable Moves:
…Earthquake, Double Edge, High Jump Kick, Return, Mega Kick, Rock Tomb
… Pursuit
… Agility, Baton Pass, Substitute, Toxic
Hidden Power, Dig, Thief, Detect, Quick Attack, Jump Kick, Rock Smash, Protect, Headbutt, Mud Slap
The name Haslepo comes from the word "Haste" and the family hares are in, "Leporidae". If gen 2 had abilities, this Haslepo's would be competitive. Haslepo's are very competitive Pokémon who love to race other Pokémon on the Island. Since they are so quick, they most often win unless going against another Haslepo. Haslepos win races so much that they even take naps during them when they are feeling confident, often times resulting in a foolish loss. They are fighting type for their competitive nature, and ground because of the adapt burrowing skills they have to find the root vegetables they eat in the ground.

Visual: Haslepos are NOT fully bipedal (they use their front legs like arms, but they are too short to touch the ground when they stand due to their huge legs) unlike other rabbit Pokémon, and have big hind legs that are covered in dark spots that look like mud. They also have large ears proportionate to their size. They are a tan-ish gray color and their underbellies are colored beige.

Dex Entry: Haslepo love to tease Torsteads for being jealous of their speeds, and you can often see the two fighting each other around the Island.
A great means of speed control in GSC OU as its immune to thunder wave and poses a bolstering speed tier, equaling that of Crobat. Haslepos typing also means stab on two of the most powerful offensive types. Haslepos speed and typing allows it to force out multiple Pokémon, including :snorlax:, :tyranitar:, :raikou: and others. However, it's not all great for Haslepo, as it struggles against flying Pokémon as it cannot hit them effectively with stab, and its bulk leaves for something to be desired. However, Haslepos powerful offensive coverage, blazing speed tier, and ability to force out a lot pokemon, make it a possibly valid threat in the GSC OU metagame.

Concept: Counterpart Two
Pokémon Name: Torstead (tore sted)
Typing:

Base Stats: 75/85/105/85/105/40 (490)
Height: 1.4 meters (4'2")
Weight: 158 kg
Notable Moves:
…Earthquake, Rock Slide, Body Slam, Rapid Spin, Counter, Frustration
…Energy Ball, Giga Drain,
…Leech Seed, Synthesis, Rest, Roar, Spikes, Substitute, Protect, Toxic
Hidden Power, Rock Tomb, Harden, Pound, Mega Drain, Absorb, Rock Smash, Strength, Headbutt
The name Torstead comes from the "Tortoise", and the word, "Steady". Torstead really dislike Haslepo because of their reckless races around the Sevii Islands. Haslepos however, think it's because of jealousy and tease them for it, by stealing their food and running away to mock their hilariously slow chase, which angers Torstead a lot. Because of this, many people and other Pokemon think Torstead are naturally aggressive Pokémon which isn't the case as they are gentle giants. Unless of course, you're a Haspelo.

Visual: Torstead have the general build of a Tortoise but have some distinct features that make them more Pokémon like. Their shells look like a cracked rock, and is wrapped around in vines. Flowers also grow in the cracks, and there is some mossy patches on their shells.

Dex Entry: The flowers on Torstead's shell attract a lot of bug type Pokémon to them.
Torstead could be used as a solid wall that checks a lot of potent metagame threats like :Snorlax:, :Exeggutor:, and :Zapdos: However, they are susceptible to common coverage typings like ice and fighting, so they have to be used with caution. With that said, Torstead's great bulk and utility could prove to make it a useful addition to have on your GSC OU teams.
 
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Edit: I edited this second half of the duo pretty heavily after a discussion with Rezzo, so I'd appreciate looking at this sub again! Also updated both descriptions~

Deep in the mazelike foliage of the pattern bush, a shy plant spirit resides...
Concept: Counterpart 1
Pokémon Name: Hedgehok (Hedge + Hoko, Play on Hedgehog)
Typing:
/

Base Stats: 70 HP/80 Atk/70 Def/90 Spa/110 Spd/70 Spe (490 BST)
Height: 0.8 m
Weight: 17.9 Kg
Notable Moves:
… Shadow Ball
… Razor Leaf, Giga Drain, Hidden Power, Thief
… Growth, Toxic, Stun Spore, Rest, Sleep Talk
Absorb, Mega Drain, Petal Dance, Confuse Ray, Cotton Spore, Body Slam, Tackle, Destiny Bond, Night Shade, Nightmare, Lick, Light Screen, Double Team, Mirror Coat, Solar Beam, Sunny Day, Spite, Other Universal TMs
A new spinblocker with a great typing for the meta, giving it resistances to ground, water and electric as well as an immunity to normal, stuffing some of lax's common sets. It's stabs also have decent offensive coverage, able to hit metagame giants such as ttar, eggy, rhydon, golem and most bulky waters for high damage. It can take advantage of resttalk for longevity, cripple things with status or thief or go all in with a growth set.


...to hide away from it's closest and fiercest natural predator, who scours the island for it's next meal, leaving wither in it's wake.
Concept: Counterpart 2
Pokémon Name: Barrither (Burrow + Wither, Play on Badger)(Also haha literally paul)
Typing:
/

7Base Stats: 95 HP/115 Atk/75 Def/55 Spa/65 Spd/85 Spe (490 BST)
Height: 0.6 m
Weight: 34 Kg
Notable Moves:
… Earthquake, Rock Slide, Hidden Power Bug, Body Slam, Double Edge
… Thief
… Swords Dance, Rest, Sleep Talk, Curse
Bite, Crunch, Tackle, Dig, Mud Slap, Scratch, Sand Attack, Beat Up, Sludge, Leech Life, Leer, Growl, Cut, Double Team, False Swipe, Fissure, Flail, Fury Swipes, Headbutt, Metal Claw, Lick, Quick Attack, Rock Smash, Sandstorm, Scary Face, Slash, Other Universal TMs
A physical setup pokemon with an amazing defensive typing for the meta. Resistances to ground, fighting and an immunity to electric allow this to check the electrics, machamp, ttar, nidoking, golem, rhydon and eggy. It can use thief effectively to steal the leftovers of it's common counters in skarmory and waters like vaporeon and suicune.

One Stagers BTW
 
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Concept: Herb Duo 1 (Mint)
Pokémon Name: Mintelope
Typing:

Base Stats: 70/75/65/125/110/80 (525 BST)
Height: 1.6 m
Weight: 56 Kg
Notable Moves:
… Ice Beam, Giga Drain, Hidden Power Fire,
… Spikes, Leech Seed, Heal Bell, Synthesis
Description: A powerful attacker that can switch in on strong Electric types like Zapdos and Raikou. Fire types are not very common so it might get along okay with its defensive typing.

Concept: Herb Duo 2 (Hops)
Pokémon Name: Hopenbop
Typing:

Base Stats: 75/110/125/80/65/70 (525 BST)
Height: 1.5 m
Weight: 35 Kg
Notable Moves:
… Cross Chop, Mach Punch, Rock Slide, Earthquake, Hidden Power Bug
… Giga Drain, Hidden Power Fire,
… Sleep Powder, Stun Spore, Leech Seed, Synthesis, Swords Dance, Curse
Description: A Snorlax check that can hopefully do the job better than Machamp, with better Def and a lot more options. It doesn't hit as hard, however.
 

Rezzo

(EVIOLITE COMPATIBLE)
is a Pre-Contributor
Hey all!

I fancied doing a bit of a write up for an inspirational post for any aspiring submitters - I suppose in a sense, generation II is one of the odd-one-out generations (alongside RBY), and, while it might be intimidating/confusing to try and think of creative ideas for a generation which lacks so many features of the newer games and has such a low relative power level, you needn't worry as I've got'chu covered!

Take the below as an introduction to how GSC is currently balanced, how it works, and what things define the tier. I've been studying Pokémon Crystal for quite some time now; inspecting the game's mechanics and Pokémons' interactions with a fine-tooth comb. I've also been spectating in high-level tournaments for GSC OU and the official Nintendo Cup 2000 format where my free time allows it. Obviously I will have some bias and some personal opinion scattered throughout, so feel free to take this with a grain of salt. But generally I just wanted to highlight a few major differences to how later gens work, especially compared to the 3D era:

1. Snorlax's Throne

snorlax.gif
snorlax-shiny.gif
snorlax.gif


You're likely aware that Snorlax is also known as the King of GSC OU. He's both an offensive and defensive behemoth, sporting very high HP, high attack and special defence. Snorlax also has a very large movepool and can sport a large number of attacks and strategies, from Lovely Kiss sleeping, to Curse setup sweeping, to mono-attack RestTalk, to surprise Thunder / Fire Blast / Surf sets to catch otherwise-checks, to even Toxic Flamethrower sets to flip the role on its head and provide team support. But while Snorlax can do all of these things, he's only limited to 4 moves at a time, which dictates which checks are able to handle him. All of the above strategies have checks and counters in GSC OU (and some in fact crossover multiple), ranging from Cloyster to Skarmory to Rhydon/Golem/Steelix to Tyranitar to even other Snorlax.

All of this might make you think "Gosh, this thing sounds ridiculous. Why isn't it banned?" Well, to put it simply, Snorlax is perceived to have an almost-unanimously positive presence within the tier. Snorlax is one of the best checks to Raikou and Zapdos - being able to steadily (though, not ultimately) shrug off their powerful Thunders while not being weak to Hidden Power Ice or Hidden Power Water. Thanks to its poor speed stat on top of its reliance on Rest to recover, it can also be prone to phasing moves from Roar Steelix and Whirlwind Skarmory undoing its Curses. Even things like Charm Umbreon and Growl Miltank have been used to success in stalling out Snorlax and negating its strength.

Essentially, I think it's extremely important that we respect Snorlax in GSC and we allow it space to control the tempo of the game as it always has done. Think of Snorlax similarly to how the Queen acts on a chessboard as an analogy. Designing checks and threats that can pressure Snorlax is fine, but we should not design something that can bypass all of Snorlax's sets with minimal effort, as this massively risks unsettling the balance of the tier.

2. Everything is Bulky

raikou.gif
skarmory.gif
suicune.gif


Yeah, this is a funny one and unfortunately, it's one of the most off-putting aspects for a lot of people trying to understand the tier. Unlike later generations, GSC actually allows you to max out your EVs in every stat; this actually makes Pokémon bulkier than they ever possibly could be in later generations, and this is amplified by the fact that there are no natures around to boost your attacking stats as a response to bulk.

This means that one-hit-KOs are rarely seen in the tier, and as a response it's common to see plays that attempt to pressure over the course of several turns rather than making flashy predictions on a regular basis. Though, that is not to say that prediction-reliant play isn't seen, but it is far more focused on key turns and spread out over the course of an OU match.

On top of that, there are fewer methods of instantiating passive damage onto the opponent:
- No permanent sandstorm
- Toxic reverts to regular poison upon switching
- Burn is very unreliable to land
- Spikes are limited to one layer
- Other methods are just as inconsistent as they are in later gens (I think..! I barely play current generation, so correct me if I'm wrong and I'll edit anything into here that might be relevant)

This makes Leftovers a very strong item and 99% of the time, all six of your Pokemon will be holding them, with the exceptions mostly being Marowak and Thief users. Spikes chip is negated in 2 turns thanks to lefties, and Poison + Burn chip are negated by the ever-present Rest.

As a result, do consider VERY carefully when building something with impressive bulk, as it can quite easily become impossible to break even with type weaknesses. For comparison, the only OU Pokémon that are both physically AND specially bulky are:

Suicune - a very strong Mon who's limited by its typing and shallow movepool
Tyranitar - who has poor defensive typing and massively struggles to justify running Rest
Dragonite - an underwhelming OU threat that doesn't excel in the tier at any one role (not to mention it has a double weakness to ice).

3. 999 Stat Limit

marowak.gif
charizard.gif
quagsire.gif


This one's fairly simple. No-one's stats can ever surpass 999. Full stop. This means that the likes of Steelix and Blissey are able to survive the absolute strongest physical and special attacks respectively thanks to a combination of the 999 rule and the EVs they can carry.

It also means that designing a frail setup sweeper is challenging, because quite simply they'll have a hard time being useable in the tier due to the competition they face with other Mons who can also act defensively. For anyone who wants to design a frail sweeper for GSC, I encourage you to discuss with others and try to identify how you can make it work - personally even I'd be intimidated in making one in GSC due to the challenges it'd face, but I'd be happy to help if you ever want to break this mould.

4. Movepools are (often) Limited

ditto.gif
smeargle.gif
mew.gif


Basically, most Mons don't have a plethora of offensive options. Take Raikou as an example - a top 5 OU Mon, it only has four usable special attacks: Thunderbolt, Thunder, Crunch and Hidden Power.

A Pokémon that does have a plethora of options that isn't Snorlax? Take a look at Nidoking. It learns all of the elementals, Earthquake, Lovely Kiss. Its base stats are pretty unimpressive. But despite all that, Nidoking is a very real threat in the tier and not much can actually safely switch into Nidoking.

I think this is a hard one to get the right balance of without having experience in playing the tier. GSC is so much different to even a couple of generations later where move distribution became a much smaller factor in a Pokémon's success, since there are way more moves and avenues to learning them. Pokémon here are very much at the crux of their movesets in a lot of cases, and the limitations of what something can learn makes them an easier threat to handle even when they have insane stats like Zapdos and Raikou.

5. Hazards

cloyster.gif
golem.gif
forretress.gif


From what I've noticed, this seems like an easy trap to fall into as a newer generation player. To reiterate, Spikes are limited to a single layer in GSC. This means that you can only deal 12.5% damage to the opponent with them. Thus, they are primarily used as a tool to negate Leftovers recovery rather than an offensive win condition.

I'll try to summarise Spikes' place in GSC as simply as I can; spikeless Offence teams usually look for an avenue to boost up quickly and plough past the opponent once key checks have been removed, whereas Spikes Offence teams attempt to wear down the opponent repeatedly while taking down key targets with Explosion users. Spikes stall keeps a spike down in an attempt to maintain its own offensive pressure to allow the stall team's attackers to shine (though, the differences between old stall and new stall are another subject for another time).

Siatam writes very well about these team styles in this thread if you're interested in reading up about it. But, essentially, slapping Spikes willy-nilly onto a submission is a risky proposition; 5 Pokémon in GSC learn Spikes: those being Pineco, Forretress, Cloyster, Delibird and Qwilfish.

Any submission made has to compete on the same level as these guys - and only Cloyster musters some degree of offensive presence in the tier - just enough to propel it to being a top 3 Mon in fact (despite it not being noteworthy outside of Spikes laying). Adding Spikes as a tool to something with a good offensive presence would be a no-brainer pick for any team builder if it is given mindless distribution.

I think Rapid Spin is a lot easier to justify, although of course it still offers some extreme presence on an offensive Mon. Pokemon like Cloyster and Golem have move compatibility issues when running Rapid Spin, meaning they have to sacrifice offensive utility to do so. Starmie is another consistent spinner in the tier but has problems with offering offensive pressure and being able to come in safely.

Consider these moves carefully when submitting as to whether you want them to be a key feature to your submission. Because, the weight of these moves means that if you added these as an afterthought, it's quite unlikely they'll be treated by the playerbase as such.

6. Zapdos Used Sleep Talk! Zapdos Used Rest! Zapdos Fell Asleep!

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Another defining feature is the strength of RestTalk sets. If you're unaware, Sleep Talk can successfully call Rest in GSC, meaning that you can do what's known as a "Rest loop" and restart the Rest cycle mid-sleep while fully recovering your health. Pokémon with superior bulk and defensive utility do this due to how powerful it is, even Umbreon does it despite having "reliable" recovery in Moonlight.

As you may notice, this combination takes up half of a Pokemon's moveslot space, meaning that they are only able to run two attacks at most. This means that Pokemon with RestTalk potential often opt for their most consistent attacks rather than attempting to reach a lot of coverage.

I think there is a lot of untapped potential in designing new RestTalk Mons that can fulfil new niches, and it's something that everyone should always be considering. Heracross is a good example of a RestTalk Mon that just runs Megahorn alongside Curse and RestTalk with the intention of slamming into everything all night long while being defensively stable. Quite a cool and unique mechanic, don't you think?

7. The Power of Hidden Power

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Simple one - Hidden Power types significantly lower your bulk in this generation - quite a lot in the cases of Hidden Power Grass and Hidden Power Fire, both of which lower your HP stat drastically and also lower your Defence stat a little too.

This can be both used as a balancing tool and an ultimatum when it comes to designing Mons. Hidden Power is a powerful but limiting option, especially in GSC.

Other Thoughts

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  • Definitely read into the mechanics of status moves in GSC on Bulbapedia or elsewhere when you find the chance, as many of them behave quite uniquely. A Japanese NC2000 player sent me this fantastic resource outlining how every single move in the game works! It's translated (very poorly) by Google from Japanese to English, it's worth skimming over just to laugh at some of the sheerly absurd results if anything.

  • Careful with power creep, the power levels here are relatively low. Snorlax is the exception, not the rule.

  • There are a whole bunch of moves that haven't been explored in GSC OU because they either exist on unviable Mons or they can't fit onto existing sets due to not being in the right place at the right time:

Aeroblast (25% crit chance) (handle with care) (signature)
Beat Up
Bonemerang (signature)
Clamp (signature)
Conversion (signature)
Crabhammer (25% crit chance) (signature)
Dream Eater
Encore (handle with care)
Endure
Flail
Focus Energy
Future Sight
Glare
Growth
Haze (seen on Vaporeon only really)
Heal Bell (EXTREMELY strong, handle with care please)
Hydro Pump (complicated to explain, but the tl;dr is that water nukes aren't amazing)
Icy Wind
Leech Seed
Light Screen
Mach Punch
Meditate
Megahorn (signature)
Mimic
Mirror Coat
Mist
Moonlight
Morning Sun
Nightmare
Octazooka
Pain Split
Present (this move is bugged and calculates damage based on factors unrelated to base stats, https://bulbapedia.bulbagarden.net/wiki/Present_(move)#Gold_and_Silver )
Psych Up
Psywave
Pursuit
Razor Leaf
Reflect
Reversal
Screech
Selfdestruct (Snorlax and Mewtwo are the main ones limited to this over Explosion)
Shadow Ball
Sharpen
Spite
Substitute
Super Fang
Sweet Scent
Swords Dance
Synthesis
Transform
Tri Attack
Vital Throw (this move can deny Roar + Whirlwind if it moves last)
Zap Cannon (handle with care)

Too Long; Didn't Read (Summary)

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I appreciate that's a lot to take in, but to quickly summarise, these are some things to keep in mind when designing:
  • Work with Snorlax's presence, not against it
  • Keep in mind that OHKOs are rarely a thing outside of crits and multiple turns setting up
  • Frail sweepers will be hard to design, don't be afraid to ask for help and ideas if you're determined to make one work
  • Bulk should mostly either be physical or special, and when it's both it should come with downsides
  • Limited movepools are a balancing tool, not a shortcoming of the tier's Pokémon
  • Respect Spikes and Rapid Spin as a semi-unique tool to the tier's balance rather than 'just a game mechanic'
  • Hidden Power as a balancing tool can be used as a very powerful ultimatum in the teambuilder
  • Explore RestTalk as an option before exploring Recover / Softboiled / Milk Drink / Synthesis, etc.
  • Explore some of the moves listed above in a new fashion
As always, hit me up on Discord or PMs, I'm really passionate about seeing the direction we all decide to take this Pet Mod in. If there's any questions, additions or corrections that you'd like me to amend, absolutely message me and I'll write them into this post (or another depending on what developments are coming up).

Good luck and have fun!
 
Concept: Counterpart 1
Pokemon Name: Depthoca
Type:

Base Stats: 80/105/75/70/90/85 (BST: 490)
Height: 2 meters
Weight: 18.0 kg
Notable Moves:
: Shadow Ball, Self-Destruct, Body Slam
: Pursuit, Thief, Surf
: Toxic, Nightmare, Rest, Sleep Talk, Perish Song
Spite, Snore, Water Gun, Bubble Beam, Disable, Curse, Cut, Confuse Ray, Clamp, Night Shade, Rain Dance, Screech, Withdraw, Ice Beam, Faint Attack, Lick, Whirlpool, Waterfall, Tackle, Supersonic, Skull Bash, Rage, Quick Attack, Mind Reader
Depthoca are highly said to have once been land-dwellers, but due to a food shortage died out. Their spirits moved to the depths of the sea, forcing them to stay away from the sun. Strangely, they still only eat fruit, which they obtain by catching fish and trading with groups of allied Lanhighs.
Spinblocker that beats Starmie, while also able to stop setup sweepers like Snorlax and Marowak with Perish Song. STAB Shadow Ball with 105 base attack is also handy, being one of the only Pokemon in the tier that uses ghost offensively.

Concept: Counterpart 2
Name of Pokemon: Lanhigh
Type:
/

Base Stats: 100/115/85/75/65/50 (BST: 490)
Height: 1.3 meters
Weight: 55 kg
Notable Moves:
: Cross Chop, Earthquake
: Thief
: Spikes, Toxic, Rest, Sleep Talk, Synthesis
Spike Cannon, Absorb, Counter, Double Kick, Giga Drain, Headbutt,
Mega Drain, Mega Punch, Mega Kick, Razor Leaf, Reversal, Rock Smash, Slash, Solar Beam, Vine Whip, Submission, Wrap, Sunny Day
Lanhigh are rumored to have used to live in the shallow waters around One Island. However, they now live on land due to high water levels and are highly vulnerable to salt water. Even though they are land-dwellers, their diet consists mostly of seafood. Their spikes help them collect fruit to trade with schools of Depthoca for fish.
Spikes setter with recovery in Synthesis, and a hard hitting STAB in Cross Chop, which lets it deal with steel and rock type spike switchins.
 

Paulluxx

[Regional Manager of Big Shifu]
is a Community Contributor
Hey, this is our first slate, and our first feedback post, dont really have much to say, this is actually excellent so far, and most things look weaker vs stronger than what we should be looking for.

:drampa: Yung Dramps : They seem to be balanced, but both of these dont have much that makes them notable, and would greatly benefit from a Competitively viable evolution. But really cool flavor

:regice: Regic Boat : woah, Both of these are crazy strong, Electroraptor is way too fast for how hard it hits with one of the best defensive typings in the game, coupled with a spikes immunity. This could entirely outclass the number 2 mon in the meta, so yeah its vetoed unless you change its stats(dramatically), I realized while writing this you have already changed Ankhurse so just fix Electroraptor and you're good.

:kyurem:VoolPool : Haslepo looks cool, would just like a bit more to stand out from other grounds/other fightings. Torstead is, Ferrothorn, but strange. I thought it would be worse personally and fine due to the difficultys of its typing, and the loss of toxic immunity, but Rezzo gave me this to say

Re: Torstead: I'd agree if this wasn't gen 2, but inside of Gen 2, having 75 / 115 / 115 bulk with no quad weakness is pretty crazy, there isn't any good fighting or steel type moves in OU and other than Heracross' Megahorn, Machamp's Cross Chop and STAB Ice Beams (the latter being fairly uncommon) it'll shrug a tonne of stuff off methinks. There's also no perma-sand meaning that Synthesis basically always heals 50%, and it has base 20 speed Roar so you can't easily stop it from curse sweeping, it's a pretty ugly concoction specifically in this tier I worry

So nerfing its bulk to more reasonable levels should work.


If you weren't mentioned here your subs are fine/we've discussed the changes that have to be made. Excited to see almost every one of these subs in the metagame, which is a good sign.


 

Yung Dramps

awesome gaming
Hey, this is our first slate, and our first feedback post, dont really have much to say, this is actually excellent so far, and most things look weaker vs stronger than what we should be looking for.

:drampa: Yung Dramps : They seem to be balanced, but both of these dont have much that makes them notable, and would greatly benefit from a Competitively viable evolution. But really cool flavor
Gotcha! I have retooled Detecton and Privamander to be the first stages of two-stage lines!
 

Albatross

Loosely Resembling Some Variety Of Bird
is a Top Artistis a Community Contributor
Submissions are now Closed
Now that all submissions have been fixed, subs are now closed

First of all, absolutely fantastic job on the submissions everyone!
We've had a lot of excellent discussion over
the past few days regarding the current metagame and how to balance around GSC
(huge shoutouts to Rezzo and Old Dance Jacket for providing
excellent feedback for submissions btw, you guys are great),
so I'm looking forward to seeing the impact our winners will have on the meta!

Below is a compilation of all the valid submissions,
and a simplified version of our voting guidelines. Please note that, since all users
were submitting duos, that you'll be voting for their submitted duo and not
each Pokemon separately

Concept: Space World Revival Counterpart 1
Pokémon Name: Straigar [prevo is Tyker]
Typing: Electric/Dark
Base Stats: 115 / 90 / 80 / 90 / 90 / 60 [525]
Height: 1.4m
Weight: 156kg
Notable Moves:
… Earthquake
… Thunderbolt, Crunch, Hidden Power, Thunder
… Toxic, Rest, Sleep Talk, Protect, Thunder Wave, Roar, Curse, Screech
ROLLOUT, MUD_SLAP, ZAP_CANNON, HIDDEN_POWER, SNORE, HYPER_BEAM, ENDURE, FRUSTRATION, RETURN, DOUBLE_TEAM, SWAGGER, SLEEP_TALK, REST, CUT, STRENGTH, FLASH, TAKE_DOWN, TACKLE, TAIL_WHIP, THUNDERSHOCK, SPARK, SLAM, SCARY_FACE, AGILITY
When the 2nd and 3rd best mons in the tier are Electric, a new one needs some way to stand out. In contrast to both Zapdos and Raikou, Straiger's largest claim to fame is its prowess as a mixed attacker, though it means that its Thunders don't hit nearly as hard. Access to Earthquake is pretty big, being able to 2HKO Nidoking. STAB Crunch 2HKOs Exeggutor. Like the other Electrics though, it does get walled by Snorlax. That said, with its bulk, it isn't 2HKOed by +0 Earthquake from Lax and can Roar it out if it tries to set up. It does have the bulk to wall Raikou and it's got about a 50% 2HKO Raikou with Spikes up. Zapdos is another problem for it, but it can't do much other than Whirlwind you out either. Golem is going to also be a problem, especially with its reliance on Spikes for 2HKOs, but also because you can't do much back to it. 4 moveslots are also pretty bad here, as it'll have to choose between RestTalk, phasing or just 4 attacks.

Concept: Space World Revival Counterpart 2
Pokémon Name: Werelycan [prevo is Warfurs]
Typing: Ice/Fighting
Base Stats: 90 / 100 / 75 / 95 / 80 / 85 [525]
Height: 2.3m
Weight: 201kg
Notable Moves:
… Cross Chop, Earthquake
… Ice Beam, Hidden Power, Icy Wind
… Rest, Sleep Talk, Roar, Curse, Sharpen
BITE, LEER, POWDER SNOW, SWAGGER, LOW_KICK, FAINT_ATTACK, ICY_WIND, SCARY_FACE, SLASH, ICE_PUNCH, BLIZZARD, HYPER_BEAM, DYNAMIC_PUNCH, MIST, TOXIC, HEADBUTT, HIDDEN_POWER, HYPER_BEAM, PROTECT, ENDURE, FRUSTRATION, RETURN, SWAGGER, SWIFT, MUD_SLAP, THIEF, ROCK_SMASH, STRENGTH
Ice/Fighting does so well versus the top mons in the tier, making this a strong anti-meta pick. Cross Chop 2HKOs Snorlax, and you aren't 2HKOed by Double Edge if Spikes aren't up. Zapdos and Exeggutor fall to Ice Beam (watch out for Egg boom though). Earthquake complements it well for Gengar and Raikou, but that 3rd offensive attack will lock out out of RestTalk recovery. Curse sets sound really good here. Its biggest problems are going to be Steelix, who can stall it out of Cross Chop PP, as well as the bulky Waters. Icy Wind to slow down switches is cool too, letting you get an surprise EQ KO on Gengar or Jolteon (since you outspeed them now) with Spikes up. Sharpen provides another avenue to setting up and synergizes with Icy Wind.

Concept: Counterpart 1
Pokémon Name: Detecton
Typing:
/

Base Stats: 74 / 98 / 80 / 55 / 80 / 112 (500 BST)
Height: 7'6"
Weight: 20.3 lbs
Notable Moves:
: Earthquake, Frustration, Iron Tail, Return, Rock Slide, Sludge Bomb
: Hidden Power
: Agility, Curse, Rest, Sleep Talk, Substitute, Toxic
Flavor Moves: Bite, Dig, Hyper Beam, Slam, Swagger, Tail Whip, Wrap
Design and Flavor: Detecton is a medium-sized serpent Pokemon that inhabits the shore of One Island's Treasure Beach. Most of its long body is metallic with its head being extremely wide and flat, serving the function of a metal detector. Once it finds treasure on the shoreline, it rapidly borrows underneath the sand to gather it to later eat. It must be wary when doing this, however, as it can sometimes run into its mortal foe...

Concept: Counterpart 2
Pokémon Name: Privamander
Typing:
/

Base Stats: 74 / 91 / 112 / 98 / 60 / 65 (500 BST)
Height: 3'11"
Weight: 16.6 lbs
Notable Moves:
: Earthquake, Frustration, Return
: Crunch, Hidden Power, Ice Beam, Surf
: Curse, Rest, Sleep Talk, Substitute, Swords Dance, Toxic
Flavor Moves: Bite, Bone Club, Dig, Growl, Hyper Beam, Slash, Waterfall, Water Gun
Description: A small but fierce salamander whose head is wearing a skull with jewels embedded in it. It also wields two bones in its mouth that are sharpened at the edges and together with its helmet make it look like a skull-and-crossbones. It's a very greedy Pokemon who loves to hoard treasure, constantly guarding it against Detecton and other potential intruders.

Concept: Counterpart 1 (Poisonous Apple)

Pokémon Name: Rottapple
Typing: Poison | Dragon
Base Stats: 101 HP, 46 Atk, 49 Def, 91 SpA, 107 SpD, 86 Spe
Height: 0.3 m
Weight: 1.0 kg
Notable Moves:
: Sludge Bomb
: Giga Drain, Solar Beam, Flamethrower, Fire Blast, Dragon Breath, Night Shade, Thief, Pursuit, Hidden Power
: Leech Seed, Growth, Toxic, Moonlight, Rest, Substitute, Curse, Nightmare, Encore, Disable, Protect, Hypnosis
I wouldn't call some of them flavour moves but moves that it should get because almost every other Pokémon has them as well.
- Return, Frustration, Hyper Beam, Body Slam, Attract, Swagger, Sleep Talk, Snore, Defensive Curl, Tackle
- Absorb, Mega Drain
- Sunny Day, Fire Spin
- Acid Armor, Poison Sting, Acid, Poison Powder
- Twister
- Dream Eater, Amnesia
- Like its counterpart, it's supposed to work with Leech Seed sets. As a Poison Pkm, it will naturally scare Grass Pokémon who are immune to Leech Seed. Substitute + Leech Seed + Poison / Toxic could be an interesting combination, which is made more appealing with a 101 HP Substitute to not have it broken by Seismic Toss or Night Shade. What's more, Pursuit works well with Leech Seed and / or Poison / Toxic as you punish opponents trying to switch out to get around this strategy.
- Poison / Dragon is a very appealing defensive type, which allows you to check Zapdos, Raikou, Heracross, and Machamp lacking Earthquake. So, you resist important types like Electric, Water, and Fighting.
- This poisonous apple is similar to Appletun or Flapple who are also based on an apple. The only difference is that the poisonous apple can refer to Snow White, and it has hallucinating powers due to its poison.
Concept: Counterpart 2 (Pear + Light Bulb)

Pokémon Name: Pearlo
Typing: Grass | Electric
Base Stats
: 60 HP, 50 Atk, 101 Def, 103 SpA, 95 SpD, 71 Spe
Height: 0.4 m
Weight: 13.0 kg
Notable Moves:
: Body Slam, Rapid Spin
: Giga Drain, Razor Leaf, Solar Beam, Thunderbolt, Thunder, Hidden Power,
: Leech Seed, Growth, Synthesis, Toxic, Substitute, Rest, Rain Dance, Thunderwave
I wouldn't call some of them flavour moves but moves that it should get because almost every other Pokémon has them as well.
- Return, Frustration, Hyper Beam, Attract, Swagger, Sleep Talk, Snore, Defensive Curl, Tackle, Flash, Reflect, Light Screen, Safeguard
- Absorb, Mega Drain, Stun Powder
- Thunder Shock, Spark, Zap Cannon
- Like its counterpart, it's supposed to work with Leech Seed. Substitute + Leech Seed + Paralysis is a legit strategy.
- Grass + Electric is a very potent typing, which allows it to scare Cloyster, Starmie, and Skarmory, preventing them from either setting Spikes or Rapid Spin. You, in turn, can use this situation to remove Spikes from the field!
- You could potentially try to make a Rain set work.
- The pear + light bulb combination comes from the German "Glühbirne", which means bulb. If you just take the word "bulb", you'd have "Birne", which refers to the pear fruit.
Poison, Dragon, and Grass are very rare types in the metagame, which is why I paid attention to them. Apples and pears are often compared to each other or used in conjunction at the very least. The Grass + Electric Pkm and the Poison + Dragon contrast each other as well. On the one hand, the former can only be found during daylight and it generates lightning. The latter, on the other hand, can only be found in the dark and it prefers to attack from the dark, meaning it wants to surprise opponents with dirty tricks. These characteristics reflect well in their competitive use.
I chose Electrode's BST of 480 as a basis for these Pokémon because it's a Pokémon people often mistake for just a ball. So, if you were to find this pear Pokémon, be careful it might just try to shock you. If you were to find a dark delicious apple, well, you can imagine what would happen...
They're also stage 1 Pokémon, btw. At least, for now. If they are too weak, their stats can be adjusted.

Concept: Fakemon Duo 1
Pokémon Name: ホラーテック- Horatekku
Typing:
/

Base Stats: 80 / 100 / 100 / 60 / 70 / 60 (BST 470...?)
Height: 0'6"
Weight: 1 lbs
Notable Moves:
: Earthquake, Hidden Power,
: Thief
: T-Wave, Sharpen, Protect
Flavor Moves: Attract, Bide, Curse, Conversion 2, Defense Curl, Destiny Bond, Double Team, Dream Eater, Dynamic Punch, Frustration, Fire Punch, Hyper Beam, Ice Punch, Mega Punch, Metal Claw, Metronome, Mimic, Nightmare, Night Shade, Psych Up, Psywave, Rain Dance, Return, Sandstorm, Shadow Ball, Spite, Strength, Substitute, Swift, Tackle, Take Down, Teleport, Toxic.

Mechanical Design: Horatekku functions as an interesting ghost type to separate itself from Gengar and Missy by being physically bulky and bringing in an interesting set of tools in T-Wave and EQ, it's unable to use Curse like other 'mons, and lacks the immediate power of Belly Drum, but can still operate in the arms race with Sharpen. Shadow Ball can hit targets fairly hard, but EQ + HP Rock is just better all around, in the chance of a meta shift this option could be more viable. Nightmare, Psych Up, and even Return have potential as well, but are niche.
Visual Design: Horatekku resembles a gameboy that has been crushed and then partially expanded, it floats upside down with a darkish energy beneath it and on the sides are some exposed chords that jut out--Here two extending shadow arms come out with choppy low framerate motions. (Think :cofagrigus: or :pyukumuku:) The evolved forms would essentially be a Gameboy Color, and then a Gameboy Advance.
Flavor: Mischievous and friendly spirits, wishing to guide trainer's on the Sevii Islands have possessed the things that have grabbed their attention the most as of late: Gameboy's! Horatekku are a rare and new pokemon found only on the islands, with their curiosity only matched by their willingness to protect their trainer's--This has put them at odds with the more stalwart Aroofaondo, who while normally calm and collected, seem to be agitated in the presence of the ghost type, and have been recorded to bite at them when they draw too close!
Thankfully Horatekku don't seem to mind.
Furthermore, the still visible screen of the pokemon is known to flicker with a number from time to time, from one to nine--This is actually the pokemon letting it's trainer know it's current mood! With a 1 being the lowest, and a 9 being the highest. It's recommend for trainer's to pocket this 'mon, as it is a favorite place for them.

Concept: Fakemon Duo 2
Pokémon Name: アルファ温度 - Aroofaondo
Typing:
/

Base Stats: 60 / 70 / 70 / 100 / 80 / 100 (BST 470....?)
Height: 1'7"
Weight: 26.6 lbs
Notable Moves:
:
: Blizzard, Crunch, Fire Blast, Flamethrower, Hidden Power, Ice Beam
: Agility, Amnesia, Protect,
Flavor Moves: Bite, Curse, Dig, Double Team, Ember, Endure, Flash, Fire Spin, Headbutt, Icy Wind, Iron Tail, Leer, Mist, Pursuit, Powder Snow, Rain Dance, Rest, Return, Roar, Sandstorm, Sleep Talk, Snore, Solar Beam, Substitute, Sunny Day, Swagger, Toxic
Mechanical Design: Aroofaondo is meant to hit hard and hit quick, an aggressive Fire & Ice type, it suffers from from a terrible EQ weakness that means it will fold vs anything running it, but with it it's speed and STAB's it's able to dish out strong chip on switches that it predicts, allowing it to also comfortably muscle in on a Jynx due to 4x resisting Ice Beam and not at risk of eating a FRZ.
Visual Design: With a faint red layer of fur, with a massive icy blue overcoat above all to where the red is only seen on the snout and legs. It's a 'mon who's breath is misty and cold, and it's steps leave behind embers, seemingly having smoldering coals on it's paws, the fur under it's neck being large and able to hold items comfortably.
It's a tough design to get down, let's just say it's first form is a cute pup, it evolves into a the same thing but with angry eyes, and it's final form is the cooler form I'm describing here.
Flavor: Aroofaondo is an old pokemon, once being seen in other areas such as Johto but now solely on the Sevii Islands, and for as long as they have resided on these lands, they have guided trainers out of the dangers lurking on the isles, in return, the 'mon is pushed to be the best it can be, a strong warrior in it's own right. Two Aroofaondo are known for holding intense competition for one another when they cross paths, and will sit in place till the other collapses--This fierce competitive streak has extended to Horatekku, to which they feel threatened by and will become aggravated when instead of partaking in competition they'll simply poke at the fire type and try to play.
Make no mistake, Aroofaondo is a loving 'mon that enjoys to play and a trainer should take the time out of their day to give them the attention they deserve, but keep in mind that even young the pokemon is known to develop stoic tendencies and will always request a new challenge.


-


The Duo that I present are meant to be 3-stage pokemon, and as a result, their current BST's could be dropped, raised, or otherwise moved around to reflect a better balanced or more "final" version of the two. The listed BST's are meant as a general impression of what these two should generally have their stats be pushed towards, this extends to other aspects of the submissions as well!
Height and Weight, reflect their first form, their (potential)final will be brought up but ultimately not decided here as per the current ruling of the slate. The names could be moved to reflect their final form or middle form.

Concept: Fakemon Duo
Pokémon Name: Ankhurse (Ankhylosaurus + Curse)
Typing: Rock / Ghost
Base Stats: 60 / 105 / 80 / 105 / 85 / 90
Height: 4.5 meters
Weight: 25 kg
Notable Moves:
… Shadow Ball, Ancient Power, Hidden Power
… Feint Attack, Psybeam, Hidden Power, Thief
… Confuse Ray, Destiny Bond, Nightmare, Rest, Sleep Talk, Encore, Reflect, Light Screen, Toxic, Recover, Heal Bell, Sleep Powder, Stun Spore
Attract, Bide, Curse, Defense Curl, Dig, Double Team, Dream Eater, Flash, Mimic, Protect, Rock Smash, Rock Throw, Rollout, Safeguard, Sandstorm, Slam, Snore, Spite, Substitute, Swift
WIP
most of its status moves refer to it casting spells on its opponents. but hypnosis sucks and thunder wave is WAY more accurate than stun spore, so. i will now list some things they have that can make a good Duo: A Villain (some random villain idk), Fear (fear of ghost and the darkness), Darkness (ghost and dark types are sorta similar, and ghosts are normally night-related and cannot appear in the sunlight so.), Death (should be obvious)
Concept: Fakemon Duo
Pokémon Name: Electroraptor (Electric + Velociraptor)
Typing: Rock / Electric
Base Stats: 70 / 100 / 70 / 105 / 70 / 110
Height: 6.5 meters
Weight: 105 kg
Notable Moves:
… Rock Slide, Hidden Power (Fighting), Iron Tail
… Thunder, Thunderbolt, Flamethrower, Fire Blast, Crunch
… Thunder Wave
Ancient Power, Egg Bomb, Shock Wave, Dig, Zap Cannon, Mega Kick, Rock Smash, Sandstorm, Strength, Submission, Weather Moves (Rain Dance, Sunny Day, Sandstorm), Take Down, Thief, Bite
WIP
Soft-Boiled is a reference to raptors eating eggs. egg bomb because its throwing eggs at its opponents. i will now list some things they have that can make a good Duo: A Hero (The Flash, for example.), Light (electricity is mostly used to light things up), Happiness (yellow is mostly used to reference happiness, and most electric types are yellow.) Life (i honestly dont know, maybe you need electric pulses to live? i dunno)

Concept: Counterpart One
Pokémon Name: Haslepo (ace leh po)
Typing:

Base Stats: 70/100/70/50/70/130 (BST=490)
Height: .9 Meters (2'9")
Weight: 20 kg
Notable Moves:
…Earthquake, Double Edge, High Jump Kick, Return, Mega Kick, Rock Tomb
… Pursuit
… Agility, Baton Pass, Substitute, Toxic
Hidden Power, Dig, Thief, Detect, Quick Attack, Jump Kick, Rock Smash, Protect, Headbutt, Mud Slap
The name Haslepo comes from the word "Haste" and the family hares are in, "Leporidae". If gen 2 had abilities, this Haslepo's would be competitive. Haslepo's are very competitive Pokémon who love to race other Pokémon on the Island. Since they are so quick, they most often win unless going against another Haslepo. Haslepos win races so much that they even take naps during them when they are feeling confident, often times resulting in a foolish loss. They are fighting type for their competitive nature, and ground because of the adapt burrowing skills they have to find the root vegetables they eat in the ground.

Visual: Haslepos are NOT fully bipedal (they use their front legs like arms, but they are too short to touch the ground when they stand due to their huge legs) unlike other rabbit Pokémon, and have big hind legs that are covered in dark spots that look like mud. They also have large ears proportionate to their size. They are a tan-ish gray color and their underbellies are colored beige.

Dex Entry: Haslepo love to tease Torsteads for being jealous of their speeds, and you can often see the two fighting each other around the Island.
A great means of speed control in GSC OU as its immune to thunder wave and poses a bolstering speed tier, equaling that of Crobat. Haslepos typing also means stab on two of the most powerful offensive types. Haslepos speed and typing allows it to force out multiple Pokémon, including :snorlax:, :tyranitar:, :raikou: and others. However, it's not all great for Haslepo, as it struggles against flying Pokémon as it cannot hit them effectively with stab, and its bulk leaves for something to be desired. However, Haslepos powerful offensive coverage, blazing speed tier, and ability to force out a lot pokemon, make it a possibly valid threat in the GSC OU metagame.
Concept: Counterpart Two
Pokémon Name: Torstead (tore sted)
Typing:

Base Stats: 75/85/105/85/105/40 (490)
Height: 1.4 meters (4'2")
Weight: 158 kg
Notable Moves:
…Earthquake, Rock Slide, Body Slam, Rapid Spin, Counter, Frustration
…Energy Ball, Giga Drain,
…Leech Seed, Synthesis, Rest, Roar, Spikes, Substitute, Protect, Toxic
Hidden Power, Rock Tomb, Harden, Pound, Mega Drain, Absorb, Rock Smash, Strength, Headbutt
The name Torstead comes from the "Tortoise", and the word, "Steady". Torstead really dislike Haslepo because of their reckless races around the Sevii Islands. Haslepos however, think it's because of jealousy and tease them for it, by stealing their food and running away to mock their hilariously slow chase, which angers Torstead a lot. Because of this, many people and other Pokemon think Torstead are naturally aggressive Pokémon which isn't the case as they are gentle giants. Unless of course, you're a Haspelo.

Visual: Torstead have the general build of a Tortoise but have some distinct features that make them more Pokémon like. Their shells look like a cracked rock, and is wrapped around in vines. Flowers also grow in the cracks, and there is some mossy patches on their shells.

Dex Entry: The flowers on Torstead's shell attract a lot of bug type Pokémon to them.
Torstead could be used as a solid wall that checks a lot of potent metagame threats like :Snorlax:, :Exeggutor:, and :Zapdos: However, they are susceptible to common coverage typings like ice and fighting, so they have to be used with caution. With that said, Torstead's great bulk and utility could prove to make it a useful addition to have on your GSC OU teams.

Deep in the mazelike foliage of the pattern bush, a shy plant spirit resides...
Concept: Counterpart 1
Pokémon Name: Hedgehok (Hedge + Hoko, Play on Hedgehog)
Typing:
/

Base Stats: 70 HP/80 Atk/70 Def/90 Spa/110 Spd/70 Spe (490 BST)
Height: 0.8 m
Weight: 17.9 Kg
Notable Moves:
… Shadow Ball
… Razor Leaf, Giga Drain, Hidden Power, Thief
… Growth, Toxic, Stun Spore, Rest, Sleep Talk
Absorb, Mega Drain, Petal Dance, Confuse Ray, Cotton Spore, Body Slam, Tackle, Destiny Bond, Night Shade, Nightmare, Lick, Light Screen, Double Team, Mirror Coat, Solar Beam, Sunny Day, Spite, Other Universal TMs
A new spinblocker with a great typing for the meta, giving it resistances to ground, water and electric as well as an immunity to normal, stuffing some of lax's common sets. It's stabs also have decent offensive coverage, able to hit metagame giants such as ttar, eggy, rhydon, golem and most bulky waters for high damage. It can take advantage of resttalk for longevity, cripple things with status or thief or go all in with a growth set.

...to hide away from it's closest and fiercest natural predator, who scours the island for it's next meal, leaving wither in it's wake.
Concept: Counterpart 2
Pokémon Name: Barrither (Burrow + Wither, Play on Badger)(Also haha literally paul)
Typing:
/

7Base Stats: 95 HP/115 Atk/75 Def/55 Spa/65 Spd/85 Spe (490 BST)
Height: 0.6 m
Weight: 34 Kg
Notable Moves:
… Earthquake, Rock Slide, Hidden Power Bug, Body Slam, Double Edge
… Thief
… Swords Dance, Rest, Sleep Talk, Curse
Bite, Crunch, Tackle, Dig, Mud Slap, Scratch, Sand Attack, Beat Up, Sludge, Leech Life, Leer, Growl, Cut, Double Team, False Swipe, Fissure, Flail, Fury Swipes, Headbutt, Metal Claw, Lick, Quick Attack, Rock Smash, Sandstorm, Scary Face, Slash, Other Universal TMs
A physical setup pokemon with an amazing defensive typing for the meta. Resistances to ground, fighting and an immunity to electric allow this to check the electrics, machamp, ttar, nidoking, golem, rhydon and eggy. It can use thief effectively to steal the leftovers of it's common counters in skarmory and waters like vaporeon and suicune.
One Stagers BTW

Concept: Herb Duo 1 (Mint)
Pokémon Name: Mintelope
Typing:

Base Stats: 70/75/65/125/110/80 (525 BST)
Height: 1.6 m
Weight: 56 Kg
Notable Moves:
… Ice Beam, Giga Drain, Hidden Power Fire,
… Spikes, Leech Seed, Heal Bell, Synthesis
Description: A powerful attacker that can switch in on strong Electric types like Zapdos and Raikou. Fire types are not very common so it might get along okay with its defensive typing.

Concept: Herb Duo 2 (Hops)
Pokémon Name: Hopenbop
Typing:

Base Stats: 75/110/125/80/65/70 (525 BST)
Height: 1.5 m
Weight: 35 Kg
Notable Moves:
… Cross Chop, Mach Punch, Rock Slide, Earthquake, Hidden Power Bug
… Giga Drain, Hidden Power Fire,
… Sleep Powder, Stun Spore, Leech Seed, Synthesis, Swords Dance, Curse
Description: A Snorlax check that can hopefully do the job better than Machamp, with better Def and a lot more options. It doesn't hit as hard, however.

Concept: Counterpart 1
Pokemon Name: Depthoca
Type:

Base Stats: 80/105/75/70/90/85 (BST: 490)
Height: 2 meters
Weight: 18.0 kg
Notable Moves:
: Shadow Ball, Self-Destruct, Body Slam
: Pursuit, Thief, Surf
: Toxic, Nightmare, Rest, Sleep Talk, Perish Song
Spite, Snore, Water Gun, Bubble Beam, Disable, Curse, Cut, Confuse Ray, Clamp, Night Shade, Rain Dance, Screech, Withdraw, Ice Beam, Faint Attack, Lick, Whirlpool, Waterfall, Tackle, Supersonic, Skull Bash, Rage, Quick Attack, Mind Reader
Depthoca are highly said to have once been land-dwellers, but due to a food shortage died out. Their spirits moved to the depths of the sea, forcing them to stay away from the sun. Strangely, they still only eat fruit, which they obtain by catching fish and trading with groups of allied Lanhighs.
Spinblocker that beats Starmie, while also able to stop setup sweepers like Snorlax and Marowak with Perish Song. STAB Shadow Ball with 105 base attack is also handy, being one of the only Pokemon in the tier that uses ghost offensively.
Concept: Counterpart 2
Name of Pokemon: Lanhigh
Type:
/

Base Stats: 100/115/85/75/65/50 (BST: 490)
Height: 1.3 meters
Weight: 55 kg
Notable Moves:
: Cross Chop, Earthquake
: Thief
: Spikes, Toxic, Rest, Sleep Talk, Synthesis
Spike Cannon, Absorb, Counter, Double Kick, Giga Drain, Headbutt,
Mega Drain, Mega Punch, Mega Kick, Razor Leaf, Reversal, Rock Smash, Slash, Solar Beam, Vine Whip, Submission, Wrap, Sunny Day
Lanhigh are rumored to have used to live in the shallow waters around One Island. However, they now live on land due to high water levels and are highly vulnerable to salt water. Even though they are land-dwellers, their diet consists mostly of seafood. Their spikes help them collect fruit to trade with schools of Depthoca for fish.
Spikes setter with recovery in Synthesis, and a hard hitting STAB in Cross Chop, which lets it deal with steel and rock type spike switchins.

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24 Hour warning for votes!
ARandomPerson, Scoopapa, Yung Dramps, Regic Boat, BlueRay, EeveeGirl1380, sending this as a reminder to you submitters to vote.

Votes have a high value, so more votes would be incredibly helpful and could drastically change the standings of the submissions. -You also do not need to be a submitter to vote.
I've decided to abstain from voting this slate as I've already begun counting the votes and know the margins between each submission.
 

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