These are amazing! Blender has always been something I've wanted to learn; can I ask how/where you learned it?
Holy hell, these are freaking amazing! Thank you!!![]()
VaporeonOriginal---> New![]()
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Original---> New![]()
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Original---> New![]()
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Original---> New![]()
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Fun Fact: I worked on the tail animation for nearly 2 days straight, and I'm still not quite satisfied with it. @.@
I don't know if this is just me, but I feel like Vaporeon is leaning forward too much making it look odd. When you look how felines normally sit, they have their front legs much closer to the body which pushes the head up a bit more. As it it now it's looks a bit squished together.![]()
VaporeonOriginal---> New![]()
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Original---> New![]()
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Original---> New![]()
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Original---> New![]()
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Fun Fact: I worked on the tail animation for nearly 2 days straight, and I'm still not quite satisfied with it. @.@
Yeah I know, but Vaporeon's model from X/Y barely has a neck. I could try to fix its pose up a bit to make it look better, but the changes will be minor unless I stretch Vaporeon's neck. X.xI don't know if this is just me, but I feel like Vaporeon is leaning forward too much making it look odd. When you look how felines normally sit, they have their front legs much closer to the body which pushes the head up a bit more. As it it now it's looks a bit squished together.
Reference:
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He already said that fire is incredibly difficult to change and make realistic.Can you modify (M-)Blaziken for me? I want to make it look more menacing than just standing there. Thanks in advance!
He already said that fire is incredibly difficult to change and make realistic.
Meanwhile, just a small request/edit.
Landorus T looks really odd just hovering there.
His BW sprite has him physically on the ground. If you could just ground the sprite and maybe make the tail more flexible? Thanks a bunch :)![]()
EDIT: Sitting down would also look awesome
His BW2 sprite still seems to be levitating slightly above the ground. I guess his XY sprite is a bit jarring, but something has to justify his part flying typing.![]()
I also cannot work on Lando-T since his model isn't yet available here:
http://www.models-resource.com/3ds/pokemonxy/
I've been hoping for those myself. Again, it's best to wait until Salamence and Megamence's models surface on Models Resource.You should do a better version of both Salamences. Maybe do both Mega Salamence, and Normal. GF rly fuked up with those, and they're great!
Any reason to accept or refuse is all up to DJTHED himself. I, for one, don't particularly think Raichu needs any fixing, considering its pose is fine.Okay, here's one that there's even less reason to refuse:
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Raichu in the pose of its FR/LG sprite, where its tail curled around to the other side.
Haha, sorry about that. I'm not a big fan of giving excuses, but I've been working on other projects. I'll get started on another Pokemon once I decide what the next one will be.why aren't I getting notifications from this thread anymore >:U
loving that vaporeon, not sure about if Raichu should be updated or not.
oh nononono, it's not you, I'm legitly not getting any actual notifications considering I watched the thread, (last post was yesterday, but I never got a red flag saying there was a post)Haha, sorry about that. I'm not a big fan of giving excuses, but I've been working on other projects. I'll get started on another Pokemon once I decide what the next one will be.
2. Mega Lati@s arms/wings. They don't look aerodinamic at all. Can you make them tuck in their wings just like regular Lati@s can tuck in their arms so they can fly faster? When I see this sprite I can't help but imagine Mega Lati@'s wings just flopping around when flying.
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If the tuck in thing is impossible, maybe make Lati@s look like it's going full speed as in the intro of Ruby or its official artwork?
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Let me know what you think about this :)