Since this project is currently using the home models,: Are the models using the in-battle or out of battle idle animations?
So this is how we're handling this. We take the Home model meshes, and also take the ScVl armatures/skeletons and combine them. Where now the Home model will be using the ScVl armature instead of the one from home. That way ScVl animations can easily be applied to the Home models we're now using. The models from Home and ScVl don't always have an exact match, but often they are very close and only require some manual corrections to get them to work well.Since this project is currently using the home models,: Are the models using the in-battle or out of battle idle animations?
tbh i think the reason updates have stopped being posted is because of the people who see the update posts and immediately go rabid about how the process takes time and can't be over in a weekFirst of all, thank for this laborious work of importing animated sprites for Showdown. Besides, is it possible to post here the progress of these new sprites? The latest ones are, I believe, those of the two Ursaluna
Nvm fixed bothHey I recently got into doing this and i have ran into a couple problems. For example my render turning black or when I do mh render it doesn’t look like 3ds too much and is high quality or smth. Anyone help?
Idk if "rushing" them will be a good option, well maybe i know: Isn't a good option.idk who makes these 3ds sprites but can yall start uploading them here cuz i kinda looked forward to seeing what new animated renders came out. Although some might tell me to just play showdown but i want to see the front sprites and the back sprites and the baby pokemon, cause we usually only see the fully evolved ones.
figured the armatures out but still unsure how to fix the models, this is tough, i see how much effort it takes for dj now.i recently learned how to get Pokemon Home models, but the thing I am personally confused about is using sv armatures and fixing the models flaws when the animation is imported.
^ this has got to be a serious contender for best first post by an account. Absolutely nuts.Snip
Thank you for the comment, I really appreciate it.^ this has got to be a serious contender for best first post by an account. Absolutely nuts.
In all seriousness, thank you for continuing this great project. I’ve been following this thread ever since DJTHED started it, so I’m happy to see it active again.
You mentioned that the Paradox Pokemon would need “special attention.” May I ask why this is the case?
Keep up the extraordinary work!
Incredible work, I think polls for community input and occasional updates (maybe once every other week or so) would get people more invested and show people the cool work you're doing.-snip-
they're decent but have a few issues, the idle animations are a lot faster than they should be and cyclizar's tail has both of its models visible at once when it shouldn't use the rolled up one while standing as well as the partially afformentioned inconsistant scaling of them all compared to each otherWas just passing over all this, but feel I should send some of these for anyone looking, I dont know if they meet the smogon standards though
View attachment 723730View attachment 723731View attachment 723732View attachment 723733
View attachment 723734View attachment 723735View attachment 723736View attachment 723737 (Won't share the whole line for now)
View attachment 723738View attachment 723740View attachment 723742View attachment 723743(I now see the scale here to be a bit off)
Was just passing over all this, but feel I should send some of these for anyone looking, I dont know if they meet the smogon standards though...