Since this project is currently using the home models,: Are the models using the in-battle or out of battle idle animations?
So this is how we're handling this. We take the Home model meshes, and also take the ScVl armatures/skeletons and combine them. Where now the Home model will be using the ScVl armature instead of the one from home. That way ScVl animations can easily be applied to the Home models we're now using. The models from Home and ScVl don't always have an exact match, but often they are very close and only require some manual corrections to get them to work well.Since this project is currently using the home models,: Are the models using the in-battle or out of battle idle animations?
tbh i think the reason updates have stopped being posted is because of the people who see the update posts and immediately go rabid about how the process takes time and can't be over in a weekFirst of all, thank for this laborious work of importing animated sprites for Showdown. Besides, is it possible to post here the progress of these new sprites? The latest ones are, I believe, those of the two Ursaluna
Nvm fixed bothHey I recently got into doing this and i have ran into a couple problems. For example my render turning black or when I do mh render it doesn’t look like 3ds too much and is high quality or smth. Anyone help?
Hi, so this isn’t for showdown but I want to get close to it for..another project let’s say. I will contact him though, thank you!