Dancing Tyranitars: DD M-Tar-based RMT
Hello there! Thanks for reading my 2nd RMT! ^_^
The team is mostly about a mid to late-game Tyranitar Sweep, preferably after all of his checks are gone. The members of the team are picked specifically for their skills in taking out Tyranitar's checks while also having offensive synergy as a whole. All of them are more than capable of taking out anyone that dare stand in their way; there are times that TTar didn't even touch the field! For the most part, Talonflame and Latias take out Fighting-Types that may stop Tyranitar while Landorus-T, Aegislash, and Kyurem-B soften up the enemy. Now, without further ado, here's the team!
...or maybe after show you the Teambuilding process.






Hello there! Thanks for reading my 2nd RMT! ^_^
The team is mostly about a mid to late-game Tyranitar Sweep, preferably after all of his checks are gone. The members of the team are picked specifically for their skills in taking out Tyranitar's checks while also having offensive synergy as a whole. All of them are more than capable of taking out anyone that dare stand in their way; there are times that TTar didn't even touch the field! For the most part, Talonflame and Latias take out Fighting-Types that may stop Tyranitar while Landorus-T, Aegislash, and Kyurem-B soften up the enemy. Now, without further ado, here's the team!
...or maybe after show you the Teambuilding process.

I started off with my main man, DD M-Tar! I read in the OU Teambuilding thread that it makes a good win condition. The problem I see is that it has some big weaknesses; it's pawned by most Fighting-Types! In order to remedy that, I enlisted...


Talonflame! Talonflame here is my best answer to Fighting-Types like Conkeldurr. I gave it a Choice Band for more killing power with the priority Brave Bird; Talonflame's too frail to be setting up for the most part. He's also a good scouting lead. The problem here is it's extremely weak to Stealth Rock, so I called out...



Latias! This is the same Latias from my last RMT, so I was used to it. Defog prevents hazards from screwing up the team (mostly Talonflame). It's not one to be messed with however, as it also packs a punch. Now, we needed our own hazards to make use of, so I hired...




Landorus-T! Coming also from my last RMT, Landog is mainly here for Stealth Rock and Intimidate. Now, I needed someone who can damage enemies enough for cleaning, so I brought out...





Aegislash! This is my first time using 'Slash, but boy does it deliver. Shadow Balls hurt, and when followed up by a Shadow Sneak, it will kill. 'Slash can also play some games with the enemy using King's Shiled. Now, I wanted someone that can wallbreak well, so I took...






Keldeo! The Sub+3 Attacks set softens and kills a lot of pokemon, enough for my other pokemon to take over. Also a good answer to status users because "HEY IS DAT A SUB???"






Unfortunately, Keldeo sucked. He just had to be walled by an Azumarill, no less. I called back an old friend of mine, Kyurem-B, to take his Sub duties.
Thanks for reading that if you did. Now on to the team!
PS: if you know the nicknaming theme, have a cookie.

Mean (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Dragon Dance
- Earthquake
- Stone Edge
- Ice Punch
Meet Dragon Dance Mega-Tyranitar, one of the strongest and bulkiest megas around. The main sweeper of the team, Tyranitar is usually brought in mid-late game to wreak havoc. This thing has bulk up the wazoo; it can set up on almost everything. After a DD, it has enough speed to outrun positive base 110s and at the same time a very dangerous Attack stat. A good ability in Sand Stream boosts its special bulk, allowing for more DDs while at the same time taking out enemy weather. All the moves are standard; Dragon Dance for boosting, Earthquake and Stone Edge forms the EdgeQuake combination, and Ice Punch hits Dragon-Types and Gliscor. EVs and nature are there for getting the most of a DD. All in all, pretty standard.

Ronan (Talonflame) @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-o-Wisp
One reason is why it's here, but boy does it do well: it checks Fighting-Types that may come in on Tyranitar using its very sexy priority Choice Band-boosted Brave Bird. With Gale Wings, Talonflame becomes a premier revenge killer since it makes it so that all Flying-moves have priority. The EVs and Nature are spread out in a way that it has full attacking power. Moves are pretty standard for a Choice Band set, with Brave Bird as the main move and revenge killing tool, Flare Blitz for another STAB, U-Turn for maintaining momentum, and Will-o-Wisp for the utility surprise burn.

Red (Latias) (F) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Thunderbolt
- Healing Wish
- Defog
Latias is here to serve as the team's hazard remover. Using Defog, it can all remove hazards, screens, and whatnot from the field. This means that Talonflame won't get screwed by SR, and everyone else won't take damage. This offensive Defog set pressures opponents, since anyone other than Bisharp attempting to check Latias to stop Defog will get a Draco Meteor to the face. She's also my "bomb things and watch the die" mon with its Life Orb-boosted Draco Meteors. Latias is mostly unaffected by most of the hazards she removes, a trait she shares with Skarmory. What sets Laitas apart from Skarmory is that it doesn't risk losing a lot of momentum. Draco Meteor is pretty much obvious, while Thunderbolt is for coverage and Manaphy, a mon that if left unchecked will screw this team apart. The surprise for the enemy here is Healing Wish; with it, I can have essentially a seventh mon. EVs and item are for killing power.
Speak Now (Landorus-Therian) (M) @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature
- Knock Off
- Earthquake
- U-turn
- Stealth Rock
SR setter Landorus-T. Its main goal here is to set Stealth Rock, then kill things with STAB Earthquake. My all-around utility mon, Earth Plate give it some much power in Earthquake. Its ability Intimidate softens up the blows of physical attackers, most notably Fighting-Types, making them much more manageable. Knock Off provides answers to walls and tanks, making them lose their precious Leftovers/Eviolite. U-Turn maintains momentum as a -1 physical attacker is more likely to switch out. The EVs and nature are there to provide high killing power while outspeeding the Adamant Gyarados range.
Change (Aegislash) (M) @ Spooky Plate
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- King's Shield
This guy's job is to ruin the psyche of the opponent; when you make a wrong prediction, you will pay. More accurately, it switches into things that can't hit it, then Shadow Ball them or the enemy switch-in into oblivion. If it doesn't kill, Shadow Sneak will. In a sense, the strategy is to force switches, then dent that switch in. The switching racks up SR damage, which further quickens the softening. The item, Spooky Plate, powers Shadow Ball to more frightening levels. Shadow Ball is there to dent the enemy big time, while Shadow Sneak gives it priority for follow-ups and cleaning. Iron Head is there to take out Fairies. King's Shield provides protection against attacks and sends Aegislash back to Shield Form, while also punishing physical attackers with -Atk if they dare attack. The nature is there so it can beat enemy Aegislash 1v1, and while the EVs may look funny, they just pump up Shadow Ball to the point that an uninvested Shadow Sneak will kill.
Story of Us (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Rash Nature
- Substitute
- Fusion Bolt
- Earth Power
- Ice Beam
Sub+3 Attacks Kyu-B here takes out walls. M-Venusaur. Gliscor. Skarmory. Quagsire. Take your pick. The mad offensive stats partnered with 125/100/90 bulk allow Kyu-B to massacre teams with much resistance. Though Ice is a bad defensive type, a Substitute patches this up somewhat. Behind a sub, it can usually take out mons one never thought it can such as Garchomp, Latios, and co. The EVs give Cube 404 HP while maintaining good Speed and offensive capability, while Leftovers let him stay on the field longer. The moves are standard; Sub protects Cube from status, Fusion Bolt for killing physically, Ice Beam for STAB, and Earth Power for coverage.
Now there you have it. Feel free to rate this team, suggest, or whatnot. Thanks for reading Dancing Tyranitars: DD M-Tar-based RMT! ^_^
PS: It'd be nice if you keep the nicks if using this team, thanks.

Speak Now (Landorus-Therian) (M) @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature
- Knock Off
- Earthquake
- U-turn
- Stealth Rock
SR setter Landorus-T. Its main goal here is to set Stealth Rock, then kill things with STAB Earthquake. My all-around utility mon, Earth Plate give it some much power in Earthquake. Its ability Intimidate softens up the blows of physical attackers, most notably Fighting-Types, making them much more manageable. Knock Off provides answers to walls and tanks, making them lose their precious Leftovers/Eviolite. U-Turn maintains momentum as a -1 physical attacker is more likely to switch out. The EVs and nature are there to provide high killing power while outspeeding the Adamant Gyarados range.

Change (Aegislash) (M) @ Spooky Plate
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SAtk
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Iron Head
- King's Shield
This guy's job is to ruin the psyche of the opponent; when you make a wrong prediction, you will pay. More accurately, it switches into things that can't hit it, then Shadow Ball them or the enemy switch-in into oblivion. If it doesn't kill, Shadow Sneak will. In a sense, the strategy is to force switches, then dent that switch in. The switching racks up SR damage, which further quickens the softening. The item, Spooky Plate, powers Shadow Ball to more frightening levels. Shadow Ball is there to dent the enemy big time, while Shadow Sneak gives it priority for follow-ups and cleaning. Iron Head is there to take out Fairies. King's Shield provides protection against attacks and sends Aegislash back to Shield Form, while also punishing physical attackers with -Atk if they dare attack. The nature is there so it can beat enemy Aegislash 1v1, and while the EVs may look funny, they just pump up Shadow Ball to the point that an uninvested Shadow Sneak will kill.

Story of Us (Kyurem-Black) @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Rash Nature
- Substitute
- Fusion Bolt
- Earth Power
- Ice Beam
Sub+3 Attacks Kyu-B here takes out walls. M-Venusaur. Gliscor. Skarmory. Quagsire. Take your pick. The mad offensive stats partnered with 125/100/90 bulk allow Kyu-B to massacre teams with much resistance. Though Ice is a bad defensive type, a Substitute patches this up somewhat. Behind a sub, it can usually take out mons one never thought it can such as Garchomp, Latios, and co. The EVs give Cube 404 HP while maintaining good Speed and offensive capability, while Leftovers let him stay on the field longer. The moves are standard; Sub protects Cube from status, Fusion Bolt for killing physically, Ice Beam for STAB, and Earth Power for coverage.
Now there you have it. Feel free to rate this team, suggest, or whatnot. Thanks for reading Dancing Tyranitars: DD M-Tar-based RMT! ^_^
PS: It'd be nice if you keep the nicks if using this team, thanks.
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