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Deoxys-D Discussion - It's not all about speed.

Should Deoxys-L be considered a Suspect?

  • Yes, the analysis convinced me.

    Votes: 73 31.2%
  • No, I don't think you're exactly right.

    Votes: 108 46.2%
  • I'm not sure yet...I need some more evidence.

    Votes: 53 22.6%

  • Total voters
    234
  • Poll closed .
I don't think you get the point of his post. He made damage calcs with all populair pokemon to show that Deoxys-L is viable for OU. Those are all theoretical situations.

The point of my response to those calculations was to show that Deoxys-L isn't really a viable contender for OU since it can wall and stall out a significant portion of the metagame. Just a quick note, nearly any Uber can be brought down by OU sweepers if they manage to get a boost under their belt. Lucario and Scizor, namely can 2HKO a lot of Uber walls after a Swords Dance, does that make those Uber walls viable in OU? No... it really doesn't.

The point I was trying to make was that a lot of those damage calculations were just too situational and didn't really prove that Deoxys-L is viable in OU rather than just staying an Uber.

May I also mention that defensive capibilities don't make something an Uber as well? Deoxys-L can setup a lot of things with ease, giving another Pokemon a chance to sweep.
 
The point of my response to those calculations was to show that Deoxys-L isn't really a viable contender for OU since it can wall and stall out a significant portion of the metagame. Just a quick note, nearly any Uber can be brought down by OU sweepers if they manage to get a boost under their belt. Lucario and Scizor, namely can 2HKO a lot of Uber walls after a Swords Dance, does that make those Uber walls viable in OU? No... it really doesn't.

That's true, but in this metagame a great number of populair Pokemon can do this. So there's probably one that can get a boost.
 
That's true, but in this metagame a great number of populair Pokemon can do this. So there's probably one that can get a boost.

Okay, so, Deoxys is staying in, letting them setup like an jackass? Or, switching in for no reason? Consider something like Salamence; would you switch in a Deoxys-L on a Salamence with nothing to do to it? Really, it's common sense to switch out if you can't do something to a sweeper rather than staying in and hope that it doesn't call your bluff.

Also, one Pokemon that can pull off a boost isn't really enough for Deoxys-L to be pushed into the suspect test.
 
I'm not really against the testing of Deoxys-D in OU. It'd be similar to Cresselia, except less bulky, and with access to Spikes, Pressure, Knock Off, etc...It can also set up a moderately fast Dual Screen + Stealth Rock. Plus Taunt, Cosmic Power, Trick Room, Toxic, Thunder Wave, etc...

It'd certainly be an interesting team player.
 
Deoxys should be Taunting the turn it comes in, no matter what. So boosted attacks are out of the question. No DDs, no SDs, no NPs, no CMs, no BU, nothing.

I believe Icy Man in his last post made a list of pokemon that can 2HKO Deoxys without Boosts.
 
Not getting the point.. no matter how many calculations you put, it makes a great team work. (Celetran, Gyravire, etc.) It will make a great team mate paired with some other pokemon. The ability to do so many things is scary.. you have to understand, the damage wont do anything, it will die anytime. By the time its dead I guarantee layers of spikes, dual screens, toxics, etc. Which already done its part. I could see this being a staple to a stall team, these offensive pokemon won't have time to set up with so many entry hazards in play.
 
Not getting the point.. no matter how many calculations you put, it makes a great team work. (Celetran, Gyravire, etc.) It will make a great team mate paired with some other pokemon. The ability to do so many things is scary.. you have to understand, the damage wont do anything, it will die anytime. By the time its dead I guarantee layers of spikes, dual screens, toxics, etc. Which already done its part. I could see this being a staple to a stall team, these offensive pokemon won't have time to set up with so many entry hazards in play.

EVERYONE, read Icy Man's last post. NO SET UP. It doesn't work. That's why I asked Icy Man to make a list of pokemon that could 2HKO without boosts. Read it PLEASE! Thanks.
 
EVERYONE, read Icy Man's last post. NO SET UP. It doesn't work. That's why I asked Icy Man to make a list of pokemon that could 2HKO without boosts. Read it PLEASE! Thanks.

I think people take boosts into account because we are seeing the viability of deoxys as a wall, switching in to counter threats. The thing gets an SD on the switch, and down goes deoxys. Of course, it's completely different for the support argument, but the reason those damage calcs are taken with boosts is so people can see that deoxys won't function very well as a wall.
 
Yes, you are right, because of Cosmic Power, support is a better option. It should be switching into things it can wall, and Taunt on the switch. See the previous posts by Icy Man (debating me) about possible counters to this strategy.
 
Yes, you are right, because of Cosmic Power, support is a better option. It should be switching into things it can wall, and Taunt on the switch. See the previous posts by Icy Man (debating me) about possible counters to this strategy.

I'm glad we agree. This is the reason I think deoxys is uber. Not because it can wall a majority of the metagame, but because it can support so much on the things that it can. It would over-centralize stall teams in my opinion because it is basically the only thing that can spikes without being weak to magnezone and do so much more in addition.
 
True, we don't need a more offensive metagame. The problem is, how do we balance it out. In my belief the current metagame position is...

Best Physical Attackers > Best Physical Walls
Best Mixed Attackers > Best Mixed Walls
Best Special Attacker = Best Special Walls

We want 3 equal signs.
If the = becomes a > than we have hyperoffense.
 
i actually want to see Deoxys-D in the metagame once(nice to have a change once in a while,) but i think it will be broken.

I imagine:

Stealth Rock
Spikes
Recover
Taunt/Cosmic Power

a support beast.
 
I think people take boosts into account because we are seeing the viability of deoxys as a wall, switching in to counter threats. The thing gets an SD on the switch, and down goes deoxys. Of course, it's completely different for the support argument, but the reason those damage calcs are taken with boosts is so people can see that deoxys won't function very well as a wall.

Okay, so, Deoxys is staying in, letting them setup like an jackass? Or, switching in for no reason? Consider something like Salamence; would you switch in a Deoxys-L on a Salamence with nothing to do to it? Really, it's common sense to switch out if you can't do something to a sweeper rather than staying in and hope that it doesn't call your bluff.

The point of my response to those calculations was to show that Deoxys-L isn't really a viable contender for OU since it can wall and stall out a significant portion of the metagame. Just a quick note, nearly any Uber can be brought down by OU sweepers if they manage to get a boost under their belt. Lucario and Scizor, namely can 2HKO a lot of Uber walls after a Swords Dance, does that make those Uber walls viable in OU? No... it really doesn't.

The point I was trying to make was that a lot of those damage calculations were just too situational and didn't really prove that Deoxys-L is viable in OU rather than just staying an Uber.

May I also mention that defensive capibilities don't make something an Uber as well? Deoxys-L can setup a lot of things with ease, giving another Pokemon a chance to sweep.

So apparently, my posts were skipped >_>.

Anyway, Deoxys-L does function well as a wall. As I've already said, Giratina is 2HKO'd by a Salamence's unboosted Outrage; does that make it it a shitty wall? Registeel is 2HKO'd by a Skymin's boosted Earth Power... does that make it a shitty wall? No.

Taking unresisted boosted hits from a very strong offense isn't something that applies to EVERY wall.

Now, I did look at a few damage calculations and I wasn't surprised nor, did they shift my opinion:

-252 Modest Specsmence manages: 525 Atk vs 460 Def & 304 HP (140 Base Power): 172 - 204 (56.58% - 67.11%) with Draco Meteor on the first hit, and does 262 Atk vs 460 Def & 304 HP (140 Base Power): 85 - 102 (27.96% - 33.55%) on the second. A very slim chance of 2HKO, but it does 84% minimum combined.
Once a-friggen-gain, why is Deoxys-L switching in and staying in without a plan or anything to do? Who's to say that it isn't running Ice Beam or even Thunder Wave to cripple Salamence? Who's to say that the already slim chance of Draco Meteor 2HKOing Deoxys-L will even happen?

Again, a base 140 STAB move off of a 524 Special Attack doesn't surprise me much, of course it will do some type of damage >_>.

-252 Modest Latias (with Specs) does the same, by extension (and it now has enough votes; its OU).

-Gengar also causes issues for Deoxys-L, obviously.
I'll say it again, Psychic types won't sponge Ghost and Dark hits very well, why is it even worth mentioning?

-LO Mamoswine 2HKOs 21% of the time with Stealth Rock, and CBMamo 2HKOs 100% with SR, 35% without. Both using EQ and Adamant btw.
I think I mentioned Mamoswine in my other post, read that.

-252 Modest SpecsTran 2HKOs 100% of the time with Fire Blast regardless.


-252 Modest Rotom-A 2HKOs 19.79% of the time with SR; LO boosts that up to 100% 2HKO (78.96 with Lefties); Specs (which is probably even more used than LO for Trick) grants a 100% 2HKO as well obviously. 2HKOing with SE moves isn't that impressive, but it does the job.
Okay, I grouped these two together for a reason. The fact that Heatran is sacrificing its actually valuable Speed for more offensive power to 2HKO Deoxys-L with seems like overcentralizing to me and not only that, Deoxys-L can still beat Heatran with Recover and Pressure.

252 +Sp.A LO Kingdra 2HKOs with Hydro Pump in Rain.
I can't think of much that isn't 2HKO'd by a Life Orb Kingdra's Hydro Pump under the rain that doesn't resist it. Once again, this is very situational seeing as how the rain is in play already >_>. Then you consider the fact that Kingdra needs that kind of power to 2HKO Deoxys-L with.

-252 Modest SpecsZone has a 98.62% chance of 2HKO using Thunderbolt with SR; a 2.43% to 2HKO without.
No comment here, I'll just bring up how Deoxys-L is outspeeding and outstalling Magnezone with ease.

-252 Jolly Expert Belt Weavile has an 81.66% chance to 2HKO with Night Slash; obviously Heracross can destroy it with Megahorn - it can also use a CB Pursuit to catch it, I guess.
Once again, Heracross is listed as a counter for Deoxys-L and sponging Dark hits isn't really Deoxys-L's job :o.

-252 Timid SpecsJolt has a 28.21% chance to 2HKO with Shadow Ball.
Still, it's pretty low and again, why is Deoxys-L trying to sponge SE hits?

"Walling out a significant part of the metagame" doesn't really mean that it has to take every unboosted, SE hit possible. Look at Lugia, it can't take that many (or if any) Stone Edges from Tyranitar, nor can it take that many SD Bullet Punches from Scizor; does that mean we should move it to OU? No. The most wondered about Uber wall, Ho-oh has a 4x weakness to Stealth Rock, can't take that many hits from the Physical side nor can it go 1v1 against a lot of OU's powerful attackers like Kingdra and Salamence. Does that mean that it should be tested? (I'm being very hypicritical about this, because I for one want it tested, but...) No.
 
No, nothing will be getting a boost as Deoxys will be Taunting. Deoxys job is to wall the entire metagame. It can't do anything close. No, I wasn't skipping your post. The idea is that moves that can hit Deoxys well are spread rather widely. And the fact that many of the top pokemon run the sets Icy Man listed.

Also, sorry for the nitpicking, but will Shaymin KO 252 Hp / 252 Special Defense Registeel?
 
No, nothing will be getting a boost as Deoxys will be Taunting. Deoxys job is to wall the entire metagame. It can't do anything close. No, I wasn't skipping your post. The idea is that moves that can hit Deoxys well are spread rather widely. And the fact that many of the top pokemon run the sets Icy Man listed.

Also, sorry for the nitpicking, but will Shaymin KO 252 Hp / 252 Special Defense Registeel?
It isn't an uber characteristic to wall out the entire metagame, just a large portion of the metagame and Deoxys-L does just that (according to the damage calculations and common sense).

I'm sorry, we're on two different Registeel, the Relaxed, 252 HP/200 SDef/56 Def spread which Shaymin-S still 3HKOs with Earth Power is what I was referring to. Not much investment is needed >_>.
 
Salamence kills a large portion of the metagame with Yache. How come we aren't banning that. Where do attackers get the advantage over walls in terms of Uberness.

Oops about the Registeel. It is probably because mine runs Rest Talk and I am so used to it beating Shaymin. My bad, I assumed it had RT :)
 
Deoxys should be Taunting the turn it comes in, no matter what. So boosted attacks are out of the question. No DDs, no SDs, no NPs, no CMs, no BU, nothing.

I believe Icy Man in his last post made a list of pokemon that can 2HKO Deoxys without Boosts.

Eh, you should note that, without any investment in Speed, alot of things are going to be able to get at least 1 boost in without being taunted...
 
Deoxys should be Taunting the turn it comes in, no matter what. So boosted attacks are out of the question. No DDs, no SDs, no NPs, no CMs, no BU, nothing.

I believe Icy Man in his last post made a list of pokemon that can 2HKO Deoxys without Boosts.

Any Pokemon faster than Deoxys will get at least one boost. And if you invest too much into speed, the opponent won't need that boost.
 
Read the earlier threads. Deoxys will come in on something not a threat that doesn't Taunt and Taunt the switch in. It will then proceed to Cosmic Power, Recovering when necessary. When done, it will have at least 2 if not 4 Cosmic Powers behind it's back. It cannot be phased when it's Taunt ends because those moves have negative priority compared to Taunt. It can be Taunted when it's Taunt ends, but then you have to eat Night Shade Damage and still won't be able to kill it.
 
Read the earlier threads. Deoxys will come in on something not a threat that doesn't Taunt and Taunt the switch in. It will then proceed to Cosmic Power, Recovering when necessary. When done, it will have at least 2 if not 4 Cosmic Powers behind it's back. It cannot be phased when it's Taunt ends because those moves have negative priority compared to Taunt. It can be Taunted when it's Taunt ends, but then you have to eat Night Shade Damage and still won't be able to kill it.
But then Deoxys has to use Taunt every single turn to prevent Pokemon setting up. This is impossible.
 
Deoxys-L seems like more of something that everyone would be tossing Toxic at, only to be met with another Pokemon or *gasp* Taunt from a base 90 Speed.

I decided to look at some of the damage calculations and I saw that most of them are a bit situational and just common sense:

Before I post anything else, note that these calculations were done with the assumption that Deoxys-L would switch into the attack or setup, which would be necessary to prove the Defense Characteristic under which they are listed.

So, Scizor can 2HKO a wall that doesn't resist Bullet Punch? That doesn't seem too amazing at all >_>. Besides, if Deoxys-L is smart enough to stay in on Scizor, wouldn't it have something to retaliate? Perhaps, maybe it could just Taunt Scizor, heal up damage from the unboosted Bullet Punches and Night Shade its health down? Besides, why isn't Scizor using X-Scissor instead? I mean, obivously, the Deoxys-L user is going to OHKO Scizor with something, anyway or... just setup a Reflect or something of that sort :s.

I didn't have Scizor using X-Scissor because that would obviously do more damage. The same could be said of CB U-turn and the like.

-Neutral 0 Atk Deoxys-L using Fire Punch on 0 HP / 0 Sp.Def Scizor: 176 Atk vs 236 Def & 281 HP (75 Base Power): 160 - 192 (56.94% - 68.33%)

-What is this? Scizor can actually outstall Deoxys-L by using Roost, provided that it outspeed it. Granted, Deoxys-L can run enough speed to outpace Scizor, but that detracts from its walling ability just to outrun this.

Again, it's not really amazaing that something with a very nice offense (with a STAB base 120 attack) can beat something with a very nice defense considering that it doesn't resist any of its moves.

Oh and by the way, it's a 0% chance of a 2HKO after Stealth Rock when factoring in Leftovers (on average without Leftovers, it's still a 0% chance >_>). With Pressure and Recover, Deoxys-L will just force Heatran out, giving it the advantage on something else.

As "unamazing" as it is, fact is that it still does a good chunk of health. Furthermore, although damage calculations are done at full health, odds are that if Deoxys-L takes minimal damage prior to coming in (say Sandstorm negates its Lefties recovery, or it came in on a weaker attack like ScarfRachi Iron Head) it will be 2HKOd.

Um... Jolly Salamence 2HKO's a 252/252 Impish Groudon with a +1 Life Orb Dragon Dance, I don't get your point here :(.

The point is that Deoxys-L is nearly OHKOd by a pokemon that is all too common today.

Once again, this isn't surprising (CB Crunch doesn't OHKO >_> anyway) seeing as how Lugia, Cresselia, Mewtwo, Mew, Deoxys-A... a lot of Ubers take massive damage from a CB Tyranitar's Crunch, should we move them down to OU, too since a 403 Attack + a Choice Band + a base 80 STAB, SE move kills or nearly kills them >_<.

The point about CB Crunch's usefulness in Ubers is rather moot due to the large amount of Psychics. For one thing, Cresselia isn't Uber. Second, its obvious that CB Crunch will OHKO Deoxys-A, with its paper defenses. The difference between the others, however, is that Lugia is basically the fastest wall in the game, can get rid of 3 of its weaknesses through Roost, is capable of phazing, and has some offensive power to speak of. Physical wall Mewtwo can Wisp + Reflect with its blistering speed, while Mew's (usable) movepool is so wide that it would be silly to include it in OU. Your rhetorical question isn't too well placed.

And... Deoxys-L can't Thunder Wave or Thunderbolt it?

-0 Sp.Atk Deoxys-L using Thunderbolt on 331 HP / 236 Sp.Def Gyarados: 176 Atk vs 236 Def & 331 HP (95 Base Power): 204 - 244 (61.63% - 73.72%)

Gyarados survives after Stealth Rock, which goes to show you how offensively weak Deoxys-L is.

What? Risky? Healing off a 3HKO is risky? ToxiStalling is risky? Switching in, spreading paralysis is risky? Using Ice Beam is risky?

-So which is it? Do you want Deoxys-L to set up entry hazards, ToxicStall (which fails miserably against steels), or paralyze? Moveslot syndrome hinders Deoxys-L's efficiency; as its been pointed out, you can use it to wall what you like, but that's about it.

Once again, Deoxys-L can do something back in the time it takes to switch in on a Nasty Plot or a Flamethrower. Toxic and Thunder Wave actually do their job at crippling Infernape. Hell, even Light Screen has some type of viability.

So Infernape just NPs until Toxic wears it down to Blaze range, and THEN it kills you. You mention Toxic and Thunder Wave as ways of countering threats quite often. Where do you plan to use all of the support options you keep emphasizing?

The same thing that applies for Pokemon who need to setup to 2HKO Deoxys-L applies to Lucario, too. Who's to say that Deoxys-L isn't planning to do something as it switches in? Who's also to say that Close Combat will even 2HKO? There's a really low chance of that happening, anyway.

-A really low chance?

-252 Atk Adamant LO Lucario using Close Combat on 304 HP / 460 Def Deoxys-L: 700 Atk vs 460 Def & 304 HP (120 Base Power): 127 - 150 (41.78% - 49.34%) That's an 83.83% chance with Stealth Rock; although it is just a 19.79% with Lefties factored in. I'd say that's a whole lot of damage for a resisted attack. And then you have forgotten about Crunch.

This is probabally the only thing that can win against Deoxys-L (considering that it doesn't run Thunder Wave) if Deoxys-L switches in on it. Remember that that base 90 Speed isn't anything to overlook, Metagross tends to not always run max Speed and Meteor Mash's accuracy is shakey to begin with.

Even if Deoxys-L chooses to run Thunder Wave, Meta doesn't really care because it operates slowly anyway. The 85% accuracy is offset by a 1 in 5 chance of an attack boost as well, if you want to throw that in there.

Exactly >_>. Without some type of setup, not much is getting past Deoxys-L's defenses.

This is Azelf using an unSTABed attack without a nature boost and before a Nasty Plot, and it is still taking off at least a 3rd of Deoxys-L's HP.

Ummmm... Deoxys-L can switch in, Recover off the 4HKO, Night Shade and repeat, or, it can just force a switch with Toxic.

Point for Deoxys-L.

Ummmm... Setup fodder? Toxic much? Night Shade and a Life Orb are also withering down Suicune's health >_>. Not only that, but, it's not even a 2HKO after the first Calm Mind.

That's actually a 62.92% chance of 2HKOing factoring in both Stealth Rock and Leftovers. Surf's 24 PP > Recover's 16 PP. If Deoxys-L chooses to Toxic, Taunt, etc, that could be it right there.

Why is this even up here?


So... every Modest Magenezone needs Choice Specs to beat this thing?

So that's another pokemon that Deoxys-L walls - big deal. It also has a Choice Scarf, so its sp.atk is unboosted.

Going back to Jolly DD LO Salamence, it's not that surprising if a Jolly, CB Flygon can 2HKO with Outrage (30% chance with Leftovers). Choice Scarf Flygon obviously wanted to be trapped while 3HKOing with Outrage... right?

The point was that even with a Scarf, Flygon is still getting a good 70% off of it should Deoxys-L try to switch in.

Again, a STAB, base 120 Attack coming off of a very nice offense doesn't surprise me at all >_>.

Actually, Jolly Mence with a LO has a significantly higher attack score, so 2HKO with Jolly and CB is pretty nice. Hell, Flygon manages a 73.31% 2HKO (including lefties and SR) with just EQ.

Like Metagross, CB Mamoswine can beat Deoxys-L one on one, but, once again, it's not really surprising >_>. Unless LO Mamo is guarenteed the 2HKO, I don't see this as a reason to push someone's vote towards Deoxys-L being tested for OU.

-Well there are quite a few pokemon with those high attack scores that are capable of taking down Deoxys-L. Mamoswine is great in its own right, providing a nice check vs. Salamence / Flygon / Latias with Ice Shard, 2HKOing every bulky water with EQ, being immune to both Hail and SS, and being immune to Thunder Wave.

Actually, with Latias now in OU, it's pretty much the most common Snorlax set. But the fact remains that Deoxys-L would stay in, not fearing a Crunch >_>.

Deoxys-L can stall Crunch all it wants, but Snorlax will just come back in later and pound away with STAB Returns.

Weavile isn't using Night Slash because...? Ice Punch just gets healed off like anything else and Deoxys-L is still alive.

-Night Slash takes it on, there you go. Weavile can 2HKO with nothing more than an expert belt.

Let's see, avoid a 3HKO with Recover, Night Shade, Light Screen, Toxic, Seismic Toss, setup some Spikes and Recover off the HP or, just setup some Calm Minds.

A 51.28% chance of being 2HKOd (factoring Lefties and Rocks) by Shadow Ball is never a good thing. Setting up Calm Minds is a terrible idea, since Deoxys-L is a mild threat at best with its meager Sp.Atk.

On average, Deoxys-L isn't 2HKO'd very easily by a Porygon-Z's Tri Attack with 20% of its HP gone. Actually, with Leftovers, it's really not much of a problem, considering that Deoxys-L actually has a reason to switch in >_>.

-Note that it's a scarf. P-Z can also NP on the switch, and its a wrap. Furthermore, the Scarf set (or a regular set for that matter) can take advantage of Dark Pulse's flinch chance, and Download P-Z can take Deoxys-L down with boosted Sp.A.

Okay, so, the last time I checked, Empoleon isn't really safe from Deoxys-L, even behind a Substitute. Taunt/Night Shade/Recover/Toxic (or Thunder Wave) is enough to beat it one on one. Deoxys-L already outspeeds Empoleon without any investment whatsoever and can just Taunt it, Night Shade, Recover and just juggle back and forth between Night Shade and Recover. In fact, with Pressure, Deoxys-L has no problem getting past Hydro Pump and Surf variants.
---

Okay, most of those situations you mentoned weren't really viable at all. Tyranitar and Metagross are mentioned as counters already, so, I see no point in having to mention them. Deoxys-L is also a Psychic type, of course dark and ghost moves are going to hurt it and it's not like it's going to be taking like 10% from a strong boosted attack. Then, you count in the possibility of Calm Mind with much more Defense and Speed investment and its array of moves to choose from like Grass Knot, Ice Beam, Shadow Ball, Psychic, Focus Blast, Hidden Power, Thunderbolt, Thunder and Psycho Boost, coming off a base 70 Special Attack... it really isn't weak or bad at all. Anyway, offensively, Deoxys-L is like Blissey without Serene Grace, so, I doubt Calm Mind would see much light >_>.

Deoxys-L fails to OHKO Gyarados with Thunderbolt even after Gyara has taken Stealth Rock damage. The same could be said of Fire Punch on Scizor. And as I've said before, Calm Mind sets just BARELY manage to 2HKO Blissey with Psychic (and that is with +6 and Modest). Blissey runs a little Sp.Def (like it has been doing), and Deoxys-L isn't an issue.

Deoxys-L also has a knack for supporting so much easier than most of OU. Stealth Rock, Spikes, Light Screen and Reflect are so much easier to setup from a base 90 Speed and with Taunt hindering the slower Toxic users and Breloom, Deoxys-L's supporting side would just be a lot for the OU metagame. Stall Teams also get a huge boost from Deoxys-L as it can prevent a lot of setup and provide excellent support as well.

I don't understand why people keep using a possible boost to stall as a negative point. Of course, Deoxys-L itself is highly prone to Taunt and Trick itself, which are both equally crippling.

The point I was trying to make was that a lot of those damage calculations were just too situational and didn't really prove that Deoxys-L is viable in OU rather than just staying an Uber.

Too situational? Like I said, I used the most common sets and items according to the December statistics, so they really aren't situational at all. The only thing is that they all involve Deoxys-L switching in (which, obviously, it must be able to do to wall and stall a significant portion of the metagame).

Okay, so, Deoxys is staying in, letting them setup like an jackass? Or, switching in for no reason? Consider something like Salamence; would you switch in a Deoxys-L on a Salamence with nothing to do to it? Really, it's common sense to switch out if you can't do something to a sweeper rather than staying in and hope that it doesn't call your bluff.

Then let's say that Deoxys-L came in with the intention of Ice Beaming.

-0 Sp.Atk Bold Deoxys-L vs. 0 HP / 0 Sp.Def Salamence: 176 Atk vs 196 Def & 331 HP (95 Base Power): 248 - 292 (74.92% - 88.22%)

Deoxys-L can't OHKO without Stealth Rock. That said, Salamence is perfectly capable of running a bulky DD set with Roost (which is completely viable and can help it take out bulky waters coming in to counter) and outstalling Deoxys-L before killing it. Otherwise, Deoxys-L will be ripped into by the all-out offensive version with Outrage.

Okay, I grouped these two together for a reason. The fact that Heatran is sacrificing its actually valuable Speed for more offensive power to 2HKO Deoxys-L with seems like overcentralizing to me and not only that, Deoxys-L can still beat Heatran with Recover and Pressure.

You already saw that Timid ScarfTran does decent damage, so its not like Heatran MUST go with Specs. Speaking of, SpecsTran does massive damage to the large majority of the metagame, so its not like it is a completely new strategy thought up exclusively with Deoxys-L in mind. You make it seem like SpecsTran is not viable otherwise.

I can't think of much that isn't 2HKO'd by a Life Orb Kingdra's Hydro Pump under the rain that doesn't resist it. Once again, this is very situational seeing as how the rain is in play already >_>. Then you consider the fact that Kingdra needs that kind of power to 2HKO Deoxys-L with.

Kingdra rarely plays outside of rain; the Double Dance set runs it just because it is that good on Kingdra. Speaking of the Double Dance set, Kindgra can use that just as effectively to take out Deoxys, since the speed boosts provided by Rain and a single dragon dance almost nullify any Thunder Waves.

Look at Lugia, it can't take that many (or if any) Stone Edges from Tyranitar, nor can it take that many SD Bullet Punches from Scizor; does that mean we should move it to OU? No. The most wondered about Uber wall, Ho-oh has a 4x weakness to Stealth Rock, can't take that many hits from the Physical side nor can it go 1v1 against a lot of OU's powerful attackers like Kingdra and Salamence. Does that mean that it should be tested? (I'm being very hypicritical about this, because I for one want it tested, but...) No.

Lugia's main weakness to Tyranitar lies in its weakness to Dark, not Rock. Lugia, as I've said before, is pretty much the fastest wall in the game, which lets it easily outspeed threats, Roost away its weaknesses to Rock, Ice, and Electric, and it still has base 106 HP, 130 Def, and 154 Sp.Def to top it all off. Ho-oh is still questionable in my opinion.

Salamence kills a large portion of the metagame with Yache. How come we aren't banning that. Where do attackers get the advantage over walls in terms of Uberness.

Because that is not entirely the case. Salamence can be revenged by faster Scarfers, is not immune to Thunder Wave, is hurt badly by Stealth Rock, and its defenses, while good, are nothing to write home about. You can deal with it relatively well, which is why it isn't banned.

Eh, you should note that, without any investment in Speed, alot of things are going to be able to get at least 1 boost in without being taunted...

He means that Deoxys-L comes in, forces something out, and Taunt whatever comes in. Regardless, switching to a powerful, choiced pokemon is a viable way to take it down, especially if the pokemon carries a SE move. Having to Taunt on the first turn is really a burden.

Read the earlier threads. Deoxys will come in on something not a threat that doesn't Taunt and Taunt the switch in. It will then proceed to Cosmic Power, Recovering when necessary. When done, it will have at least 2 if not 4 Cosmic Powers behind it's back. It cannot be phased when it's Taunt ends because those moves have negative priority compared to Taunt. It can be Taunted when it's Taunt ends, but then you have to eat Night Shade Damage and still won't be able to kill it.

Toxic ruins Deoxys-L, as does Trick and Taunt. As far as entry hazards go, Rapid Spin removes them. And finally, Dual Screen is not a tactic that is exclusive to Deoxys-L, and 4 turns of screens is nice, but often isn't long enough anyway.
 
Only 1 Nitpick.

Salamence is immune to Toxic Spikes, and can Dragon Dance it's speed to a point where paralysis does not make a difference. However, I agree, it is not as easy as Garchomp. Probably reactionary. But renember, it can switch in on ground moves too.
 
This is my last post regarding this as I won't go back and forth on this subject.

Only 1 Nitpick.

Salamence is immune to Toxic Spikes, and can Dragon Dance it's speed to a point where paralysis does not make a difference. However, I agree, it is not as easy as Garchomp. Probably reactionary. But renember, it can switch in on ground moves too.
Um... big deal? Garchomp was immune to paralysis and could be made bulkier to take more hits and the fact remains that "BulkyChomp" didn't need much investment, anyway >_>. Earthquakes weren't a big deal to Garchomp, anyway.

Too situational? Like I said, I used the most common sets and items according to the December statistics, so they really aren't situational at all. The only thing is that they all involve Deoxys-L switching in (which, obviously, it must be able to do to wall and stall a significant portion of the metagame).
What I meant by situational was Deoxys-L switching in on a boost, or, even duirng Rain Dance turns as you said. Just saying, it's kind of sitational to assume that those boosts will be up as Deoxys-L switches in.

Then let's say that Deoxys-L came in with the intention of Ice Beaming.


-0 Sp.Atk Bold Deoxys-L vs. 0 HP / 0 Sp.Def Salamence: 176 Atk vs 196 Def & 331 HP (95 Base Power): 248 - 292 (74.92% - 88.22%)


Deoxys-L can't OHKO without Stealth Rock. That said, Salamence is perfectly capable of running a bulky DD set with Roost (which is completely viable and can help it take out bulky waters coming in to counter) and outstalling Deoxys-L before killing it. Otherwise, Deoxys-L will be ripped into by the all-out offensive version with Outrage.
The fact is that with a bulky set, Salamence is actually losing some needed power to actually do some damage, requiring more turns of setup.

Okay, so, since my response only referred to the offensive version of Salamence, I will continue to only refer to it. So, since you factor in Stealth Rock into every calculation, I will too. Deoxys-L will OHKO Salamence with Stealth Rock support. Deoxys-L will OHKO Gyarados with Thunderbolt after Stealth Rock and Life Orb damage were taken into account. You get my point? And it doesn't take away from Deoxys-L's ability to wall things much.

You already saw that Timid ScarfTran does decent damage, so its not like Heatran MUST go with Specs.
I never insinuated that Heatran had to go with Choice Specs to beat it, I only said that Deoxys-L would just outstall it in the end, Fire Blast's PP will just drain out while Deoxys-L just recovers off the damage >_>.

Speaking of, SpecsTran does massive damage to the large majority of the metagame, so its not like it is a completely new strategy thought up exclusively with Deoxys-L in mind.
Obivously, as I've already said, a 394 Special Attack, boosted by Choice Specs, with a base 120 STAB move is going to be hitting hard >_>.

You make it seem like SpecsTran is not viable otherwise.
I only said that Timid SpecsTran is much more viable due to the fact that Heatran will die to its threats that it doesn't outspeed like, Mamoswine and Heracross. Also, the amount of damage it does to other Pokemon with a Timid Nature doesn't really differ much that what Modest would be doing, only with Deoxys-L. I never said that it wasn't viable at all.


Kingdra rarely plays outside of rain; the Double Dance set runs it just because it is that good on Kingdra. Speaking of the Double Dance set, Kindgra can use that just as effectively to take out Deoxys, since the speed boosts provided by Rain and a single dragon dance almost nullify any Thunder Waves.
Wait... what? Kingdra rarely plays outside of Rain? That's just false, even without Rain, Kindgra doesn't really need much of a boost to be considered dangerous and I'm sure that more than enough Kingdra users can say that it doesn't really need the rain to play in OU correctly.

Lugia's main weakness to Tyranitar lies in its weakness to Dark, not Rock. Lugia, as I've said before, is pretty much the fastest wall in the game, which lets it easily outspeed threats, Roost away its weaknesses to Rock, Ice, and Electric, and it still has base 106 HP, 130 Def, and 154 Sp.Def to top it all off. Ho-oh is still questionable in my opinion.
I think that I can prove my point here. Deoxys-L's, as do many Psychic's weaknesses lie in Dark and Ghost moves moves (as I've said numerous times), it has a base 90 Speed, Taunt, Spikes, Stealth Rock and Recover, the only drawback is its HP. Deoxys-L

He means that Deoxys-L comes in, forces something out, and Taunt whatever comes in.
Actually, I never said or insinuated that Deoxys-L would be Taunting every single switch in >_>. Unless, of course, someone gives every member of their team Toxic and/or a move that allows them to setup first.

Regardless, switching to a powerful, choiced pokemon is a viable way to take it down, especially if the pokemon carries a SE move.
This can be said about any Uber, what makes Deoxys-L so different?

Having to Taunt on the first turn is really a burden.
Not really, after the first Taunt, Deoxys would just setup what it needs to and get out as quickly as possible.

Toxic ruins Deoxys-L, as does Trick and Taunt.
Okay, off the top of my head, not much is faster that commonly carries Toxic. Dugtrio is probabally the only Pokemon that can find a slot for Toxic that's fast enough to even use it without getting met with Taunt. Speaking of, not many Taunt users can do much to Deoxys-L, anyway (Weavile is only one who can actually do something). Trick ruins any wall, so, I don't see your point there.

As far as entry hazards go, Rapid Spin removes them. And finally, Dual Screen is not a tactic that is exclusive to Deoxys-L, and 4 turns of screens is nice, but often isn't long enough anyway.
Then... can't that apply to Deoxys-L's team, too? A Spinner isn't needed, but, it helps dispell entry hazards that could potentially hamper Deoxys-L's viability.

I won't reply to what's actually inside of the quote since there are common OU contenders that can take Deoxys-L on easily, in other words, you proved me wrong >_<. Anyway, I'll say this: I was misguided about my posistion about Deoxys-L, after looking past its defenses, I found out that Deoxys-L actually makes sweeping for other Pokemon much easier. It can take hits well while running from a nice Speed, using Toxic/Thunder Wave in tandem with Taunt, support moves and a reliable Recovery move.

Didn't Deoxys-E do the same thing? Deoxys-E had a monsterous Speed combined with somewhat usable Defenses, not much was killing lead DS variants of it. With Deoxys-L, it can easily run a support set with Spikes, Taunt, Recover and Toxic/Thunder Wave, slowly withering down or crippling the opposing team while setting up Spikes, Recovering off damage and keeping itself or its team from getting hit with status or, just to prevent being setup on. Not only that, but, it just needs about a 52 investment in Speed to make it past the standard Breloom, allowing it to carry on with its regular job without being interupted by Spore. Seeing as how Toxic users are either slower or, can't find a slot for it, Deoxys-L already has an upperhand on them >_>.
 
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