This is my last post regarding this as I won't go back and forth on this subject.
 
 
Um... big deal? Garchomp was immune to paralysis and could be made bulkier to take more hits and the fact remains that "BulkyChomp" didn't need much investment, anyway >_>. Earthquakes weren't a big deal to Garchomp, anyway.
 
 
What I meant by situational was Deoxys-L switching in on a boost, or, even duirng Rain Dance turns as you said. Just saying, it's kind of sitational to assume that those boosts will be up as Deoxys-L switches in.
 
I see your point, but since the defensive characteristic assumes that it can "wall and stall out" a majority of the metagame, you have to assume worst case scenario.
 
The fact is that with a bulky set, Salamence is actually losing some needed power to actually do some damage, requiring more turns of setup. 
 
Okay, so, since my response only referred to the offensive version of Salamence, I will continue to only refer to it. So, since you factor in Stealth Rock into every calculation, I will too. Deoxys-L will OHKO Salamence with Stealth Rock support. Deoxys-L will OHKO Gyarados with Thunderbolt after Stealth Rock and Life Orb damage were taken into account. You get my point? And it doesn't take away from Deoxys-L's ability to wall things much.
 
Despite Salamence losing some power with the bulky set, it has the bulk to get in the necessary DDs to make up for that power loss. As far as Gyarados is concerned, who's to say that it isn't running Leftovers? Even being so offensive, its bulk makes it a viable option. Not to mention that Gyarados, too, learns Taunt.
 
I never insinuated that Heatran had to go with Choice Specs to beat it, I only said that Deoxys-L would just outstall it in the end, Fire Blast's PP will just drain out while Deoxys-L just recovers off the damage >_>.
 
I must have misunderstood you then.
 
Obivously, as I've already said, a 394 Special Attack, boosted by Choice Specs, with a base 120 STAB move is going to be hitting hard >_>.
 
And so are several other attacks in OU that are not uncommonly boosted by a Choice Item. The best Choice users have good neutral coverage and high base-powered moves; they are already popular in the metagame as it is.
 
I only said that Timid SpecsTran is much more viable due to the fact that Heatran will die to its threats that it doesn't outspeed like, Mamoswine and Heracross. Also, the amount of damage it does to other Pokemon with a Timid Nature doesn't really differ much that what Modest would be doing, only with Deoxys-L. I never said that it wasn't viable at all.
 
Okay, so we went with Timid SpecsTran. It still does 49.67% minimum to Max HP / Max Sp.Def Calm Deoxys-L, 2HKOing 63.97% of the time with Lefties factored in. SR makes it a guaranteed 2HKO.
 
Wait... what? Kingdra rarely plays outside of Rain? That's just false, even without Rain, Kindgra doesn't really need much of a boost to be considered dangerous and I'm sure that more than enough Kingdra users can say that it doesn't really need the rain to play in OU correctly.
 
Bad wording on my part, sorry. What I meant to say is that rain really isn't that situational for Kingdra; Kingdra users know that Rain Dance not only boosts the power of its Waterfall / Hydro Pump, but it also doubles its average speed. Odds are that they will have some rain support for Kingdra (at least for the more offensive sets), or have Kingdra set up rain for itself.
 
I think that I can prove my point here. Deoxys-L's, as do many Psychic's weaknesses lie in Dark and Ghost moves moves (as I've said numerous times), it has a base 90 Speed, Taunt, Spikes, Stealth Rock and Recover, the only drawback is its HP. Deoxys-L 
 
Base 70 offenses are a rather big drawback as well. Without a 4x hit, it isn't doing enough damage fast enough to successfully stop a setup. And despite all of those options, it can only choose so many, so moveslot syndrome comes into play.
 
Actually, I never said or insinuated that Deoxys-L would be Taunting every single switch in >_>. Unless, of course, someone gives every member of their team Toxic and/or a move that allows them to setup first.
 
Sadly though, it will practically have to. Without Taunt, sweeper X came in and set up, poised to kill you. Taunter Y came in and completely shut you down. Choice-Tricker Z switched in and took you out for the rest of the match. All of these strategies are completely viable and even common (except maybe Taunt), so Taunting on the first turn is a must.
 
This can be said about any Uber, what makes Deoxys-L so different?
 
 
Not really, after the first Taunt, Deoxys would just setup what it needs to and get out as quickly as possible.
 
 
Okay, off the top of my head, not much is faster that commonly carries Toxic. Dugtrio is probabally the only Pokemon that can find a slot for Toxic that's fast enough to even use it without getting met with Taunt. Speaking of, not many Taunt users can do much to Deoxys-L, anyway (Weavile is only one who can actually do something). Trick ruins any wall, so, I don't see your point there.
 
There are plenty of sweepers that run Toxic just to mess up their counters for future switching, it really isn't that uncommon. Toxic Spikes are another issue, and while they can be spun away, they still present an issue. 
 
Then... can't that apply to Deoxys-L's team, too? A Spinner isn't needed, but, it helps dispell entry hazards that could potentially hamper Deoxys-L's viability.
 
I won't reply to what's actually inside of the quote since there are common OU contenders that can take Deoxys-L on easily, in other words, you proved me wrong >_<. Anyway, I'll say this: I was misguided about my posistion about Deoxys-L, after looking past its defenses, I found out that Deoxys-L actually makes sweeping for other Pokemon much easier. It can take hits well while running from a nice Speed, using Toxic/Thunder Wave in tandem with Taunt, support moves and a reliable Recovery move.
 
Didn't Deoxys-E do the same thing? Deoxys-E had a monsterous Speed combined with somewhat usable Defenses, not much was killing lead DS variants of it. With Deoxys-L, it can easily run a support set with Spikes, Taunt, Recover and Toxic/Thunder Wave, slowly withering down or crippling the opposing team while setting up Spikes, Recovering off damage and keeping itself or its team from getting hit with status or, just to prevent being setup on. Not only that, but, it just needs about a 52 investment in Speed to make it past the standard Breloom, allowing it to carry on with its regular job without being interupted by Spore. Seeing as how Toxic users are either slower or, can't find a slot for it, Deoxys-L already has an upperhand on them >_>.
 
Deoxys-E had the speed to avoid being Taunted out of setting up DS, and can even outspeed common TrickScarfers like Jirachi. Once again, Deoxys-L isn't running Spikes, Knock Off, Dual Screen, Stealth Rock, Toxic, Thunder Wave, etc, all at once. Odds are it will choose the one that best fits the team.