DIALYSIS
Introduction:
Hello Smogon! I'm back with another RMT of my favourite team I have ever made, sadly though it will not get a lot of usage anymore. With B/W2 recently being released, there are so many more things to prepare for and preparing for these threats would mean making a lot of changes, something I am reluctant to considering how much I enjoy using this team. This team has been a work in progress for a long time, but it's also my most favourite team to use. It's a team I found to have consistent success with on the ladder and against other players, as well as being a fun team to use in general. As for irrelevant ladder peaks, it hit about 1350 before the release of B/W2, which isn't too bad for someone who doesn't ladder a lot. The initial team building process for this team began around 4 or 5 months ago, when a friend brought up the topic of Choice Band Terrakion with Hydreigon as an offensive partner. I was very skeptical to Hydreigon because I initially thought it was outclassed by other Dragons such as Dragonite and Latios, but man was I wrong. I had an idea of what I wanted to use, but everything I tried didn't work. I have tried all different sorts of playstyles and weathers to find something that works well, and for a long time I was stuck on how to make the team work. Every time I would make a change, another problem would occur and it was difficult to find a good medium. A couple months later, I signed up for round 62 of Battling 101 to get some help with the team. The help I recieved was great, it patched up many holes in the team and overall made the team a lot more fun to use. Just from using this team I feel I have gained a much better understanding of the metagame, and as a whole I feel I have become a better player. Since then, I've been constantly changing it to deal with some of its biggest problems, and here I think the team has reached it's maximum potential which is why I am retiring it. From then, the team has adopted many different variations and different options to help support these two Pokemon in particular. Overall, it's really shown me how underrated Hydreigon is/was in the BW1 metagame, and how easily it tears through unprepared teams. The aim of this team is to abuse the offensive combination of Hydreigon / Terrakion, while my other team mates provide support for them. It's surprising how good these two are as a pair, sometimes all you need is Stealth Rock up to grant these beasts the KOs they deserve. Terrakion is a devastating stallbreaker, pretty much 2HKO'ing the most solid stall cores, while Hydreigon forms as a great mon against VoltTurn teams, being able to deal with the ever so common Scizor and Rotom. This is probably the team that took me the longest time to make, which is why I want to share it with other members of the Smogon Community, and get some feedback as to how to make it better.
Having used Celebi in some of my other teams, I can attest to how good it is. A number of key resistances, great bulk and Stealth Rock make it a good lead. It also helps me against Rain Teams in situations against Politoed leads.
With Stealth Rock support up, I already had part of my defensive core ready. I went about looking for a strong physical attacker that would perform well in the current metagame. Gyarados was something that looked promising, with Rain being so common at the time it had an easy time ploughing through teams with a STAB Rain Boosted Waterfall. I opted for a Substitute Dragon Dance set to set up on Defensive threats, and to compensate for Gyarados's sub par speed stat.
From experience I knew that Gyarados was pretty hard to switch in safely. With a weakness to Stealth Rock and a common Electric weakness, I knew I had to be careful. I chose to add Scizor into the team, it added powerful priority that would make up for the other slow team members. It's U-Turn forces switches from your opponent which was what made it so appealing. It meant I could safely get Gyarados in against Forretress or Tentacruel and start dishing out big hits.
I had used Terrakion previously and I had a lot of success with it. I chose to add Terrakion into the trio; the set in mind was a Choice Banded set, as it takes advantage of Terrakion's great offensive stats and even better STAB options. Terrakion also gels well with the other team members and forms a potent offensive core with Scizor and Gyarados. It makes it very hard for your opponent to switch in, even with Physical Walls such as Forretress and Skarmory, both of which are 2HKO'd by Terrakion after hazards.
It was at this point that I realized that I couldn't rely on my physical attackers to deal with physical walls all the time. Especially with no spinner, it would be hard to continuously switch in Terrakion with potential Spikes / Toxic Spikes up, which would quickly wear down Terrakion. I needed a Special attacker that hit hard and removed the physical walls for Terrakion, Scizor and Gyarados. Latios also synergizes well with Terrakion, taking on eachother's weaknesses.
At this point, my team was very offensive. I was really lacking a designated physical wall, something to switch into Scizor and Terrakion, both of which who were very threatening to my team. I chose Gliscor for the final slot, to sponge all these hits and heal it all up with Poison Heal. The Toxic support Gliscor had was also very helpful, one turn of Toxic easily put many things into KO range for Terrakion, and coupled with Stealth Rock it was a pretty effective strategy.
I used the team for a little while, but I wasn't satisfied with how it was working. Volt Turn teams were everywhere, and they had a field day with my team. With Latios Choiced, Scizors easily came in to Pursuit, or U-Turn out and gain momentum, something I despised. A friend suggested I try Hydreigon out, as a replacement for Latios. I wasn't familiar with Hydreigon, other than it being over hyped at the release of Black and White. I tried a Choiced set, but it was pretty much just a poor man's Latios. Not satisfied again, I looked at the other viable options, and what Hydreigon could do. Substitute was the set that looked most promising. Hydreigon's decent special bulk means it easily gains Substitutes against Celebi and Rotom, two common members of Volt Turn teams. I tried it out and never looked back, Hydreigon filled a gap which eased the pressure on my other team mates.
Gyarados really wasn't pulling it's weight. It had a very hard time setting up, and seemed a little redundant on the team. Even when facing opposing Rain Teams, it was walled so easily and never did anything worth mentioning, the Stealth Rock weakness was horrible too and there wasn't really a place for a Spinner at the time. I swapped out Gyarados for Jellicent, who helped me to check fighting types better, as well as aiding me against defensively inclined teams. With Taunt, and a valuable water resist, Jellicent was a much better choice over Gyarados. The burn support crippled many things, making them much easier to switch in to. It compensated well for the lack of a Rapid Spinner.
The lack of a Spinner was still something that annoyed me. For a team with a pretty offensive playstyle, I had to switch a lot to keep the momentum. Of course, this also meant weakening my other Pokemon every time I switched in. I wanted a Spinner to alleviate this problem, but could also do other things beneficial to my team. The only Spinner I'd had success with before was Tentacruel, I hated how frail Starmie was, and Donphan didn't appeal to me with Rain Teams being so common. Jellicent was quickly replaced by Tentacruel to provide the Rapid Spin support I had wanted for so long. Tentacruel also gave pretty much the same synergy as before, but it made Toxic Spikes less of an issue. Not to mention Tentacruel sports similar defenses to Jellicent, making it a great addition to my team.
It was at this point that Ferrothorn and Scizor became more annoying. Losing Jellicent meant a loss of Taunt / Will-O-Wisp, which crippled both respectively. Scizor would still U-Turn out and it didn't matter what I switched to to take the U-Turn, because the Pokemon sent out would still hit me as hard. I decided to get rid of Scizor, and replace it with Magnezone. Magnezone helped me to trap those annoying Steels, as well as giving me a decent revenge killer.
Although Magnezone helped me to trap Steels, it still wasn't pulling it's weight. The only reason to use it was to trap those Steels, and when I faced a team without them, it was pretty much just fodder. Even as a Scarfer, it wasn't that great. Many +1 Dragons still outsped Magnezone, and among other common Scarfers, it was still relatively slow. It failed to revenge Dragons and lacked the power I needed. In Round 62 of Battling 101, mostwanted suggested a great Jirachi set I could use to revenge those pesky Dragons, as well as still being able to hit Scizor and Ferrothorn hard. It made a great addition to the team, and fixed all the problems I was having.
The final change of the team, and probably the most important. I had a severe weakness to Sun teams, especially those with Volcarona. It could easily set up on Celebi, Tentacruel, Hydreigon and Jirachi. I tried switching Terrakion to a Scarf set, but I really missed the power Choice Band provided. I had much more trouble with Stall Teams, which was arguably a bigger threat to my team than Volcarona. At this point, the Rapid Spin support really wasn't that important. I often found there were matches where I didn't even need to Spin, and often Tentacruel was set up fodder for opponents. I got rid of Tentacruel, and subbed in Heatran, who played the role of a Special Wall, a check to Sun and very helpful phasing support. It also gave me a much better check to Specs Latios, and an ever better answer to CM Latias.
With Stealth Rock support up, I already had part of my defensive core ready. I went about looking for a strong physical attacker that would perform well in the current metagame. Gyarados was something that looked promising, with Rain being so common at the time it had an easy time ploughing through teams with a STAB Rain Boosted Waterfall. I opted for a Substitute Dragon Dance set to set up on Defensive threats, and to compensate for Gyarados's sub par speed stat.
From experience I knew that Gyarados was pretty hard to switch in safely. With a weakness to Stealth Rock and a common Electric weakness, I knew I had to be careful. I chose to add Scizor into the team, it added powerful priority that would make up for the other slow team members. It's U-Turn forces switches from your opponent which was what made it so appealing. It meant I could safely get Gyarados in against Forretress or Tentacruel and start dishing out big hits.
I had used Terrakion previously and I had a lot of success with it. I chose to add Terrakion into the trio; the set in mind was a Choice Banded set, as it takes advantage of Terrakion's great offensive stats and even better STAB options. Terrakion also gels well with the other team members and forms a potent offensive core with Scizor and Gyarados. It makes it very hard for your opponent to switch in, even with Physical Walls such as Forretress and Skarmory, both of which are 2HKO'd by Terrakion after hazards.
It was at this point that I realized that I couldn't rely on my physical attackers to deal with physical walls all the time. Especially with no spinner, it would be hard to continuously switch in Terrakion with potential Spikes / Toxic Spikes up, which would quickly wear down Terrakion. I needed a Special attacker that hit hard and removed the physical walls for Terrakion, Scizor and Gyarados. Latios also synergizes well with Terrakion, taking on eachother's weaknesses.
At this point, my team was very offensive. I was really lacking a designated physical wall, something to switch into Scizor and Terrakion, both of which who were very threatening to my team. I chose Gliscor for the final slot, to sponge all these hits and heal it all up with Poison Heal. The Toxic support Gliscor had was also very helpful, one turn of Toxic easily put many things into KO range for Terrakion, and coupled with Stealth Rock it was a pretty effective strategy.
I used the team for a little while, but I wasn't satisfied with how it was working. Volt Turn teams were everywhere, and they had a field day with my team. With Latios Choiced, Scizors easily came in to Pursuit, or U-Turn out and gain momentum, something I despised. A friend suggested I try Hydreigon out, as a replacement for Latios. I wasn't familiar with Hydreigon, other than it being over hyped at the release of Black and White. I tried a Choiced set, but it was pretty much just a poor man's Latios. Not satisfied again, I looked at the other viable options, and what Hydreigon could do. Substitute was the set that looked most promising. Hydreigon's decent special bulk means it easily gains Substitutes against Celebi and Rotom, two common members of Volt Turn teams. I tried it out and never looked back, Hydreigon filled a gap which eased the pressure on my other team mates.
Gyarados really wasn't pulling it's weight. It had a very hard time setting up, and seemed a little redundant on the team. Even when facing opposing Rain Teams, it was walled so easily and never did anything worth mentioning, the Stealth Rock weakness was horrible too and there wasn't really a place for a Spinner at the time. I swapped out Gyarados for Jellicent, who helped me to check fighting types better, as well as aiding me against defensively inclined teams. With Taunt, and a valuable water resist, Jellicent was a much better choice over Gyarados. The burn support crippled many things, making them much easier to switch in to. It compensated well for the lack of a Rapid Spinner.
The lack of a Spinner was still something that annoyed me. For a team with a pretty offensive playstyle, I had to switch a lot to keep the momentum. Of course, this also meant weakening my other Pokemon every time I switched in. I wanted a Spinner to alleviate this problem, but could also do other things beneficial to my team. The only Spinner I'd had success with before was Tentacruel, I hated how frail Starmie was, and Donphan didn't appeal to me with Rain Teams being so common. Jellicent was quickly replaced by Tentacruel to provide the Rapid Spin support I had wanted for so long. Tentacruel also gave pretty much the same synergy as before, but it made Toxic Spikes less of an issue. Not to mention Tentacruel sports similar defenses to Jellicent, making it a great addition to my team.
It was at this point that Ferrothorn and Scizor became more annoying. Losing Jellicent meant a loss of Taunt / Will-O-Wisp, which crippled both respectively. Scizor would still U-Turn out and it didn't matter what I switched to to take the U-Turn, because the Pokemon sent out would still hit me as hard. I decided to get rid of Scizor, and replace it with Magnezone. Magnezone helped me to trap those annoying Steels, as well as giving me a decent revenge killer.
Although Magnezone helped me to trap Steels, it still wasn't pulling it's weight. The only reason to use it was to trap those Steels, and when I faced a team without them, it was pretty much just fodder. Even as a Scarfer, it wasn't that great. Many +1 Dragons still outsped Magnezone, and among other common Scarfers, it was still relatively slow. It failed to revenge Dragons and lacked the power I needed. In Round 62 of Battling 101, mostwanted suggested a great Jirachi set I could use to revenge those pesky Dragons, as well as still being able to hit Scizor and Ferrothorn hard. It made a great addition to the team, and fixed all the problems I was having.
The final change of the team, and probably the most important. I had a severe weakness to Sun teams, especially those with Volcarona. It could easily set up on Celebi, Tentacruel, Hydreigon and Jirachi. I tried switching Terrakion to a Scarf set, but I really missed the power Choice Band provided. I had much more trouble with Stall Teams, which was arguably a bigger threat to my team than Volcarona. At this point, the Rapid Spin support really wasn't that important. I often found there were matches where I didn't even need to Spin, and often Tentacruel was set up fodder for opponents. I got rid of Tentacruel, and subbed in Heatran, who played the role of a Special Wall, a check to Sun and very helpful phasing support. It also gave me a much better check to Specs Latios, and an ever better answer to CM Latias.
Under the Microscope:
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 SAtk / 12 SDef / 124 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Although this team does not have a designated lead, Celebi is a great choice to lead with. This Celebi set forms part of the defensive core of my team, it synergizes really well with the other members of my team, while most importantly providing the team with Stealth Rock support which often helps me get important OHKOs or 2HKOs on specific Pokemon. Celebi as a whole is a great matchup against most leads. Rain Teams in particular will usually lead off with Politoed, which pretty much gives me guaranteed Stealth Rock, as even Specs Politoed fails to OHKO Celebi. While having good defences, Celebi also sports some pretty good offensive stats. Given that Celebi's is not one of my main attackers, I can freely spam Leaf Storm, heavily denting possible switch ins to Celebi. Hidden Power [Ice] is my second coverage move of choice, as it allows me to weaken Dragons to put them into KO range for Jirachi, or even straight up OHKO them with Celebi. Combined with the Special Attack investment, Celebi has a chance to OHKO Terrakion in Sand with Leaf Storm, as well as OHKOing 0 HP / 0SDef variants of Salamence with Hidden Power [Ice]. Celebi also has a chance to 2HKO bulky Dragon Dance Dragonite with Hidden Power [Ice], which often deters it from setting up, and puts less pressure on Gliscor to deal with it. The final move of Choice is U-Turn, a great tool for scouting purposes. With the Speed investment, I can ensure I outspeed Specially Defensive Ninetales and Choice Specs Politoed, two common leads. This means I can U-Turn out safely to scout their set, or set up Stealth Rock without fear of being outsped. It's also great in conjunction with Jirachi, as they form a U-Turning combination which is great for racking up hazard damage on your opponent, as well as gaining momentum. Like I said in the Team Building Process, I built this team to help beat common playstyles, Rain in particular. Celebi is a great check against Rain Teams, as it threatens the powerful Special Attackers that enjoy spamming Hydro Pump. Finally the Special Defense EVs are there primarily to help take Volt Switches a little better. I am considering using Recover over U-Turn, so that Celebi's longevity will increase and my defensive core will be a lot more solid.
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Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spe
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Toxic
- Roar
Specially Defensive Heatran forms part two of my defensive core. It does so many things for this team, making it an irreplaceable member. It helps me to check Sun teams, those carrying Volcarona in particular. Heatran buffers the Sun boosted hits and can status enemies with ease. Heatran does a very important role on the team as my special tank. Heatran is a great switch in to Dragons with Air Balloon intact, as you can check Dragonite without Waterfall, Salamence, Latias and Latios. All of which will not appreciate a Toxic, potential burn from Lava Plume or being phased out by Roar, stopping them from repeatedly using Dragon Dance / Calm Mind and sweeping through my team. Heatran's typing in general makes it a great addition for any team, with so many resistances you easily find opportunities to switch in safely and get a free Toxic on something. Heatran sporting naturally good bulk has no problem taking hits, meaning you can very easily Toxic / Protect to quickly rack up damage on your opponent. This is very useful when wearing down opposing walls, putting them into KO range for Terrakion or Hydreigon. Even bulky waters cannot really do a whole lot to Heatran. Slowbro and Jellicent are both poisoned to stop their walling capabilities, while they barely 3HKO Heatran with Scald. The crux of this set is the Air Balloon, keeping it intact gives Heatran a free switch or a free turn more than it should have. It means that you can dispose of Dugtrio, who does threaten my team a lot.
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Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 108 HP / 252 Atk / 148 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Ice Punch
- Fire Punch
- Iron Head
A very underrated set from DPP makes a return on this team. Jirachi is slowly becoming one of my favourite Pokemon, mainly because of this set. Suggested by mostwanted, Choice Scarf Jirachi does a lot of things for my team. It provides me with a revenge killer with great bulk, which is important for switching in against things such as Latios who prefer to hit and run. Jirachi also provides the team with momentum via U-Turn; which is helpful when trying to get free switches into Terrakion and Hydreigon. I have tried other scarfers, but none do it better than Jirachi does. The bulk, the typing, the versatility in moves all make it fantastic. Jirachi's movepool itself is amazing, Ice Punch in particular makes it a great answer to Dragons at +1, which leads me onto the EV spread. Max attack is essential otherwise Jirachi really does lack offensive power, 148 Speed means Jirachi hits 300 speed, enough to outspeed Adamant +1 Salamence, Adamant Scarf MoxieMence, +1 Jolly Dragonite, Specs Latios, CM Latias, +1 Adamant Haxorus, Adamant Scarf Haxorus and Jolly Terrakion -- as a revenge killer, this is very useful. Jirachi already has the necessary bulk to switch in, and none will appreciate an Iron Head, Ice Punch or a U-Turn out into Terrakion who can deal heavy damage to all of the aforementioned Dragons. As for the other moves, Fire Punch allows me to 2HKO Ferrothorn and Forretress, while OHKOing Scizor. This is important because without a Spinner, I cannot afford to allow my opponent to get hazards up. With Terrakion being Choiced, it means I will have to switch a lot, something I do not need to do if necessary. Jirachi's offensive coverage goes hand in hand with Terrakion and Hydreigon, making a great offensive trio.
--
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Probably the hardest hitter in the BW OU Metagame, Terrakion makes an appearance on this team. When looking for physical attackers to use, there are few better than Terrakion. When equipped with a Choice Band, you gain the ability to 2HKO pretty much everything in OU. Terrakion's dual STAB is only commonly resisted by Toxicroak, who is still outsped and 2HKO'd. This really does make Terrakion a force to be reckoned with, as it can fare really well against full stall teams. As soon as Terrakion is sent out, you really can't afford to switch into something else in fear of being 2HKO'd, arguably the best way to get past Terrakion is to get Toxic Spikes up, or use a revenge killer such as Latios or Scizor, who are both dealt with by Heatran. Terrakion also pairs up with Hydreigon to make a great offensive partnership, both dealing with eachother's counters. Hydreigon nails Gliscor and Skarmory, while Terrakion destroys Blissey and Chansey. Terrakion takes full advantage of Jirachi's U-Turns, giving Terrakion free switches without taking a hit. From here, Terrakion can proceed to hit stuff hard, with little drawback. As for the other moves, X-Scissor is to hit CM Reuniclus who is not 2HKO'd by Stone Edge, while Quick Attack is useful for revenging other sweepers such as Latios and Haxorus at ~20%, which can mean the difference between getting swept, and sweeping yourself.
As a testament to how good Choice Band Terrakion is, here are some calcs. None of these can switch into Terrakion after Stealth Rock.
• 252 Atk Choice Band Terrakion Close Combat vs 252 HP/252 Def Skarmory (+Def) : 49.7% - 58.68% (2HKO after SR)
• 252 Atk Choice Band Terrakion Close Combat vs 252 HP/252 Def Eviolite Chansey (+Def) : 109.94% - 129.55% (Guaranteed OHKO)
• 252 Atk Choice Band Terrakion Close Combat vs 4 HP/0 Def Scizor: 103.55% - 122.34% (Guaranteed OHKO)
• 252 Atk Choice Band Terrakion Close Combat vs 112 HP/0 Def Rotom-W: 102.6% - 120.82% (Guaranteed OHKO)
• 252 Atk Choice Band Terrakion Close Combat vs 252 HP/0 Def Jirachi: 72.28% - 85.4% (2HKO)
• 252 Atk Choice Band Terrakion Close Combat vs 252 HP/144 Def Forretress (+Def) : 50.28% - 59.6% (2HKO after SR)
• 252 Atk Choice Band Terrakion Close Combat vs 252 HP/252 Def Politoed (+Def) : (2HKO)
• 252 Atk Choice Band Terrakion Stone Edge vs 252 HP/240 Def Tentacruel: 70.05% - 82.42% (2HKO)
• 252 Atk Choice Band Terrakion Stone Edge vs 248 HP/216 Def Jellicent (+Def) : 56.58% - 66.5% (2HKO)
• 252 Atk Choice Band Terrakion Stone Edge vs 248 HP/252 Def Gyarados (+Def) : 103.82% - 122.9% (Guaranteed OHKO)
• 252 Atk Choice Band Terrakion Stone Edge vs 248 HP/24 Def Starmie: 83.9% - 98.76% (Potential OHKO after SR / 2HKO)
• 252 Atk Choice Band Terrakion Close Combat vs 252 HP/252 Def Eviolite Chansey (+Def) : 109.94% - 129.55% (Guaranteed OHKO)
• 252 Atk Choice Band Terrakion Close Combat vs 4 HP/0 Def Scizor: 103.55% - 122.34% (Guaranteed OHKO)
• 252 Atk Choice Band Terrakion Close Combat vs 112 HP/0 Def Rotom-W: 102.6% - 120.82% (Guaranteed OHKO)
• 252 Atk Choice Band Terrakion Close Combat vs 252 HP/0 Def Jirachi: 72.28% - 85.4% (2HKO)
• 252 Atk Choice Band Terrakion Close Combat vs 252 HP/144 Def Forretress (+Def) : 50.28% - 59.6% (2HKO after SR)
• 252 Atk Choice Band Terrakion Close Combat vs 252 HP/252 Def Politoed (+Def) : (2HKO)
• 252 Atk Choice Band Terrakion Stone Edge vs 252 HP/240 Def Tentacruel: 70.05% - 82.42% (2HKO)
• 252 Atk Choice Band Terrakion Stone Edge vs 248 HP/216 Def Jellicent (+Def) : 56.58% - 66.5% (2HKO)
• 252 Atk Choice Band Terrakion Stone Edge vs 248 HP/252 Def Gyarados (+Def) : 103.82% - 122.9% (Guaranteed OHKO)
• 252 Atk Choice Band Terrakion Stone Edge vs 248 HP/24 Def Starmie: 83.9% - 98.76% (Potential OHKO after SR / 2HKO)
--
Hydreigon (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Focus Blast
- Flamethrower
Here we are, the MVP, the star of the show. Hydreigon is amazing in the current state of the metagame. It easily sets up Substitutes against Defensive Threats and can proceed to hit said threats with it's great coverage. Hydreigon is my answer to Volt Turn teams, as they can be quite annoying otherwise. It can outspeed and OHKO Scizor, while only being 2HKO'd by Bullet Punch. Choice Rotom can only hit Hydreigon with Hidden Power [Ice], Substitute blocks Trick, while both Volt Switch and Hydro Pump fail to break Hydreigon's Substitute. Hydreigon also outspeeds bulky Rotom, to avoid Will-O-Wisp too. You should never let Hydreigon get a free Sub up, ever. It can hit so many things with it's great coverage, and behind a Sub it still 2HKOs a lot of defensive threats. Tyranitar is mauled by Focus Blast, while also hitting Terrakion and Heatran. Dragon Pulse beats opposing Dragons, while Flamethrower stops Ferrothorn / Forretress setting up hazards, while Hydreigon can still get easy Substitutes up against these threats. Hydreigon is the main reason I am considering Roserade > Celebi, as with Toxic Spikes support, Hydreigon beats Chansey / Blissey without Heal Bell, Jellicent, and pretty much any other wall with recovery and isn't immune to poison. Once Hydreigon gets a Substitute up, it is deadly to face. In combination with Terrakion, this pretty much murders Stall Teams. Hydreigon completes part 2 of the offensive pair, I can't stress how good these are together, very very few things can switch in and the ones that can, Hydreigon sets up on. The EVs are straightforward, max speed and special attack to maximize offensive capabilities. Hydreigon already has pretty decent defences to start with, so it has no problem getting a free Substitute up. While Hydreigon isn't as fast as other Dragons, it more than makes up for it in bulk and offensive power. No other Dragon does this as well as Hydreigon does.
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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 60 Atk / 120 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Protect / Taunt
- Toxic
- Substitute
Part 3 of my defensive core, Gliscor. Gliscor completes the defensive partnership, synergizing very well with Celebi and Heatran. Gliscor forms as the team's physical wall, being able to buffer hits from common physical threats such as Terrakion and Scizor, and heal off the damage with Poison Heal. This is my own take on the Substitute Toxic Gliscor set, designed to beat some of the things that are threatening to my team, most notably SD Lucario and DD Gyarados. Lucario is OHKO'd by Earthquake with the 60 Atk EVs, as well as 2HKOing Specially Defensive Jirachi meaning it will have a harder time passing Wishes to other team mates. DD Gyarados running 204 Spe EVs will be outsped by Gliscor with 76 Spe EVs, meaning I can Toxic it before it Substitutes / Dragon Dances. This means I can continuously Substitute / Protect until it wears itself down, giving it a much harder time setting up. Max HP is self explanatory, while the rest goes into Defence to aid against the aforementioned physical attackers. Just like Heatran, Gliscor provides very helpful Toxic support. This helps to limit the longevity of mons that seem trouble for Hydreigon or Terrakion, and often can mean the difference between an OHKO and a 2HKO. Gliscor itself does a pretty good job of outstalling a lot of mons. CM Latias and bulky Rotom both get poisoned and outstalled by Gliscor, should Latias not carry Substitute. This is especially helpful in the situation of Rotom vs Gliscor as it warrants easier switching in for Heatran and Terrakion.
Threat List:
Importable:
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 120 SAtk / 12 SDef / 124 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spe
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Toxic
- Roar
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 108 HP / 252 Atk / 148 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Ice Punch
- Fire Punch
- Iron Head
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Hydreigon (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Focus Blast
- Flamethrower
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 60 Atk / 120 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Protect / Taunt
- Toxic
- Substitute
Trait: Natural Cure
EVs: 252 HP / 120 SAtk / 12 SDef / 124 Spd
Modest Nature (+SAtk, -Atk)
- Leaf Storm
- Stealth Rock
- Hidden Power [Ice]
- U-turn
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spe
Calm Nature (+SDef, -Atk)
- Lava Plume
- Protect
- Toxic
- Roar
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 108 HP / 252 Atk / 148 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Ice Punch
- Fire Punch
- Iron Head
Terrakion @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- X-Scissor
- Quick Attack
Hydreigon (M) @ Leftovers
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Dragon Pulse
- Focus Blast
- Flamethrower
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 60 Atk / 120 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Protect / Taunt
- Toxic
- Substitute