Approved by Nexus
Mega Diancie is not in any way new to Sun and Moon, and should be a familiar face to any avid players of ORAS OU; however, this already top-tier offensive behemoth has been the recipient of a large amount of buffs that have completely changed how it operates.
First of all, Diancie's signature move Diamond Storm got a buff: it now has a 50% chance to boost Defense two stages instead of one, which can make it surprisingly difficult to take down for an offensive Pokemon.
ORAS Mega Diancie after one Diamond Storm buff:
252 Atk Tough Claws Mega Metagross Bullet Punch vs. +1 0 HP / 0 Def Mega Diancie: 232-276 (96.2 - 114.5%) -- guaranteed OHKO after Stealth Rock
SuMo Mega Diancie after one Diamond Storm buff:
252 Atk Tough Claws Mega Metagross Bullet Punch vs. +2 0 HP / 0 Def Mega Diancie: 172-208 (71.3 - 86.3%) -- guaranteed 2HKO after Stealth Rock
Scary enough of a direct buff in its own right, but a lot of mechanics changes have worked out in Mega Diancie's favor as well. In case you haven't heard, turn order is now decided after Mega-Evolution unlike in Gen 6, meaning Mega Diancie is now 110 base speed form turn one! This benefits Diancie a great deal more than most other Megas because in 6th gen, Diancie was essentially forced to run Protect on its all-out attacker set to guarantee a turn of safety while it Mega Evolved, which it no longer needs to do. It also means that Mega Diancie can use Rock Polish/Calm Mind without Mega Evolving to take advantage of its stronger defenses, then Mega and still have the 110 speed the turn when it attacks.
Of course, boosting moves aren't the only thing Diancie can use in that fourth moveslot, as it now can run both Earth Power and Hidden Power Fire simultaneously... but more importantly, it can run Hidden Power Fire without having to drop a point in speed and pass up on Speed ties with other 110 base speed Pokemon like Latios! In case you haven't heard, Hyper Training can artificially change a Pokemon's stats to match those of a 31 IV Pokemon, but it doesn't actually change the IVs themselves, meaning that a Pokemon can run Hidden Power of any type and still have an effective 31 IVs in every stat, including Diancie. The final notable buff Mega Diancie got was the addition of Power Gem to its movepool, allowing it to run a fully special set without having to rely on Diamond Storm, effectively making the aforementioned Calm Mind a viable boosting option.
Without further ado, here are some potential new Diancie sets in Generation 7:
Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power Fire
- Earth Power
This is the standard all-out attacking set from ORAS, but it now has the option to run Hidden Power Fire and Earth Power simultaneously since it no longer has need of Protect, making checks to this set fewer and farther between.
Diancie @ Diancite
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Power Gem
- Hidden Power Fire/Earth Power
- Calm Mind
The addition to Power Gem to Mega Diancie's repetoire, as well as the changes to Mega Evolution mechanics, have allowed it to run an offensive Calm Mind set the likes of which even Mega Gardevoir is jealous of. Though Mega Diancie lacks Mega Gardevoir's STAB Psychock and ability to get past subs, Mega Diancie's better speed tier, stronger coverage, and access to Magic Bounce more than make up for it!
What are your thoughts one Mega Diancie in Generation 6, though? Do these changes significantly shake up its impact on the metagame, or will other metagame trends introduced in Sun and Moon hurt it more overall?
Mega Diancie is not in any way new to Sun and Moon, and should be a familiar face to any avid players of ORAS OU; however, this already top-tier offensive behemoth has been the recipient of a large amount of buffs that have completely changed how it operates.
First of all, Diancie's signature move Diamond Storm got a buff: it now has a 50% chance to boost Defense two stages instead of one, which can make it surprisingly difficult to take down for an offensive Pokemon.
ORAS Mega Diancie after one Diamond Storm buff:
252 Atk Tough Claws Mega Metagross Bullet Punch vs. +1 0 HP / 0 Def Mega Diancie: 232-276 (96.2 - 114.5%) -- guaranteed OHKO after Stealth Rock
SuMo Mega Diancie after one Diamond Storm buff:
252 Atk Tough Claws Mega Metagross Bullet Punch vs. +2 0 HP / 0 Def Mega Diancie: 172-208 (71.3 - 86.3%) -- guaranteed 2HKO after Stealth Rock
Scary enough of a direct buff in its own right, but a lot of mechanics changes have worked out in Mega Diancie's favor as well. In case you haven't heard, turn order is now decided after Mega-Evolution unlike in Gen 6, meaning Mega Diancie is now 110 base speed form turn one! This benefits Diancie a great deal more than most other Megas because in 6th gen, Diancie was essentially forced to run Protect on its all-out attacker set to guarantee a turn of safety while it Mega Evolved, which it no longer needs to do. It also means that Mega Diancie can use Rock Polish/Calm Mind without Mega Evolving to take advantage of its stronger defenses, then Mega and still have the 110 speed the turn when it attacks.
Of course, boosting moves aren't the only thing Diancie can use in that fourth moveslot, as it now can run both Earth Power and Hidden Power Fire simultaneously... but more importantly, it can run Hidden Power Fire without having to drop a point in speed and pass up on Speed ties with other 110 base speed Pokemon like Latios! In case you haven't heard, Hyper Training can artificially change a Pokemon's stats to match those of a 31 IV Pokemon, but it doesn't actually change the IVs themselves, meaning that a Pokemon can run Hidden Power of any type and still have an effective 31 IVs in every stat, including Diancie. The final notable buff Mega Diancie got was the addition of Power Gem to its movepool, allowing it to run a fully special set without having to rely on Diamond Storm, effectively making the aforementioned Calm Mind a viable boosting option.
Without further ado, here are some potential new Diancie sets in Generation 7:
Diancie @ Diancite
Ability: Clear Body
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Hidden Power Fire
- Earth Power
This is the standard all-out attacking set from ORAS, but it now has the option to run Hidden Power Fire and Earth Power simultaneously since it no longer has need of Protect, making checks to this set fewer and farther between.
Diancie @ Diancite
Ability: Clear Body
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Moonblast
- Power Gem
- Hidden Power Fire/Earth Power
- Calm Mind
The addition to Power Gem to Mega Diancie's repetoire, as well as the changes to Mega Evolution mechanics, have allowed it to run an offensive Calm Mind set the likes of which even Mega Gardevoir is jealous of. Though Mega Diancie lacks Mega Gardevoir's STAB Psychock and ability to get past subs, Mega Diancie's better speed tier, stronger coverage, and access to Magic Bounce more than make up for it!
What are your thoughts one Mega Diancie in Generation 6, though? Do these changes significantly shake up its impact on the metagame, or will other metagame trends introduced in Sun and Moon hurt it more overall?