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Discussion Thread -- MANAPHY

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^ This

I know alot of people in this thread have had no experience with Manaphy in OU, but I was around back then, so I'll tell some things I know about Manaphy, and how many of your 'statements' about Manaphy range from being dumb to being completely and totally wrong. After all, I don't know how you guys could argue for bringing Manaphy back in OU when many of you don't even know why it was banned in the first place.

Manaphy was the most threatening sweeper in the metagame. The reason it was banned was because it was WAY too centralizing. Back in the day, do you know how many Manaphy counters there were? Three. Calm Mind Blissey, CM Raikou, and an extremely bulky Ludicolo. Granted, there are more things that can switch into Manaphy, such as Empoleon amd Abomasnow. But can anybody tell me what's wrong with this list? All of these Pokemon are BL, aside from Blissey (but who runs CM anymore?). So the people that were talking about overcentralization, Manaphy did really cause this to a great degree.

What would Manaphy be like in OU? I'll go ahead and use the example of Timid LO Suicune. This thing is a real pain to counter, and even impossible to do at some times. Think of Manaphy as a faster and harder hitting Suicune. In order to beat the Tail Glow set listed above, you often would have to give up multiple Pokemon, and watch your Blissey get set up on. The overkill with Manaphy is not the rain (that is just a bonus); it is it's extremely good defenses. It isn't weak to any pritory moves either like Garchomp was. Has anybody tried taking down a Jirachi or Celebi, but using netural moves? CB Heracross *barely* manages a 2HKO on Jirachi. Taking down Manaphy is like trying to take down a Bulky Gyarados using only physical moves. Everybody uses Heatran and such as a check against Celebi and Jirachi. But, the challenge is, try finding a Heatran equivalent to beat Manaphy. It's pretty hard. Most of the things that manage enough power to take down this little pixie are slower, and will get destoryed by a Tail Glowed Surf. Water is one of the greatest attacking types in the game, and Manaphy manages to gain almost perfect coverage while using its great STAB move.

So for those trying to say "Manaphy is OU!", some of you really need to rethink your points. It isn't easily walled, it isn't easily killed either. Beating Manaphy usually meant getting two of your guys killed (Garchomp anyone?). What was Manaphy? Manaphy was one of the most powerful mid game sweepers in OU, and its goal was to weaken your team to get owned by something else, and it did a damn good job.

Manaphy might need to be tested at some point. Perhaps the metagame has shifted to a point that it might not be as broken. Let's see.

I'd say if skymin stays OU manaphy has a good chance of not being broken because skymin is "the heatran for manaphy" as it outspeeds and OHKO's with super effective seed flare
 
I'd say if skymin stays OU manaphy has a good chance of not being broken because skymin is "the heatran for manaphy" as it outspeeds and OHKO's with super effective seed flare
The one thing about this though is prediction. Sceptile was this Pokemon back in the day, and Manaphy users weren't that impressed when it came out. Why? They usually tested for Sceptile by Ice Beaming first thing, and then setting up later. Skymin would be dealt with the same way. Heatran is such an effective means to beating Celebi and Jirachi because not only can Heatran kill it in one hit, but Celebi and Jirachi have really nothing on him anyway, barring Thunderwave+ HP Ground (lol) from Celebi or DynamicPunch from Jirachi. With Manaphy and Skymin, the situtation is alot simplier than that.
 
The one thing about this though is prediction. Sceptile was this Pokemon back in the day, and Manaphy users weren't that impressed when it came out. Why? They usually tested for Sceptile by Ice Beaming first thing, and then setting up later. Skymin would be dealt with the same way. Heatran is such an effective means to beating Celebi and Jirachi because not only can Heatran kill it in one hit, but Celebi and Jirachi have really nothing on him anyway, barring Thunderwave+ HP Ground (lol) from Celebi or DynamicPunch from Jirachi. With Manaphy and Skymin, the situtation is alot simplier than that.

celebi gets earth power, but yeah, nobody really uses it.
 
Things he has going for him:

Defensive Typing - Water is one of the best defensive types in the game. It has 4 resistances, three of which are always incredibly useful (Water, Fire, Ice) and one of which is very useful in the current metagame (Steel, due to Bullet Punch Scizor). It only has two weaknesses, one of which is fairly negligible (Grass, which is only really ever packed specifically to deal with Bulky Water types, and is usually inferior to Electric except against Swampert.)

Weight - This is mostly a corrolary to Manaphy's defensive typing, his weight means he takes a negligible amount from Grass Knot.

Offensive Typing - Water is a very solid Offensive type, as it is one of the few not resisted by Steel. It has no types that are immune to it (though two separate abilities that are present on a total of 8 pokemon, one of which is OU, provide an immunity to it). There are three types that resist it, and it is super effective against three types (roughly an even number of Pokemon in OU that Resist it and are weak to it).

Other Offensive Options - Manaphy has access to Ice Beam, Grass Knot, and Energy Ball, allowing it to hit anything that resists its STAB super-effectively.

Base Stats - Nothing bad can be said about 100 All Base Stats, save that it lacks a truly "phenomenal" stat in any. Still, he has a large amount of bulk on both ends of the spectrum, making it unlikely he will be OHKO'd by any move that doesn't have a couple stages of stat-upping behind it, even super effective moves. It also allows decently powerful moves to come from both ends of the attacking spectrum, and allows him a good amount of speed to boot.

Tail Glow - No OU Bulky Water gets a +2 Attack/Special Attack boosting move.

Hydration - The ability to Rain Rest for instant full healing and status-removal is quite powerful.

Edit: Oh right, I didn't really say what this all means. Honestly, being the only bulky water with a +2 Special Attack Move is probably pretty busted. Everyone who played when Manaphy used to be legal seems to think so. The RainRest set seems like it would work best in conjunction with a Pokemon who could bait out and kill their Vaporeon/Other Bulky Water, which could then leave their team vulnerable to his amazing ability to recover fully instantly while hitting easily taking his special to +6 and sweeping with a +6 +Rain +LO +STAB Surf.
 
This is probably gimmicky, but Scizor can know Agility, Rain Dance and Baton Pass. Scizor hold a Damp Rock, use Agility and Rain Dance and then Baton Pass to Manaphy, who can then Tail Glow under Rain, use Rest whenever necessary and sweep with Surf and Ice Beam/Grass Knot/Energy Ball (which may become popular thanks to Manaphy becoming overcentralised, and to deal with Vaporeon). This Manaphy could even have Ice Beam and Grass Knot/Energy Ball in place of Rest, as Manaphy is bulky enough to take hits. The main pokemon who can stop Scizor is Heatran, who will lose popularity with Manaphy being OU.

And LO Timid Suicune is a joke compared to Manaphy. Better Speed and SpAtt, Grass Knot/Energy Ball, and Tail Glow > CM, definitely better than Suicune's slightly better bulk.
 
I think you are all overstating your case and relying on pointless theorymon to determine Manaphy's status.

Yes, the thing is powerful, but like anything else needs testing to determine this. I remember fighting Manaphy and it really didn't take too much effort to defeat it, people are just reluctant to change their tactics. For starters, manaphy's base 100 speed is too slow to sweep unless you are winning to use the Sub / TG / Surf / Ice Beam set that I posted and use it with a Salac Berry, even then you become prone to priority moves because you aren't Empoleon and resist them.

So how do you kill this thing?

Manaphy is going to die to Electric and Grass moves just like any other water pokemon. Stop bitching about how Grass Knot does shit to him. Use Energy ball....

So what are some pokemon faster than manaphy that deal a ton of damage to it?

Specs Latios Thunderbolt
Jolteon
Choice Specs Jolteon (OHKO)
Sceptile
Shaymin-S
Raikou (can Calm Mind, yay!)
Manectric (not OU, but oh well)

Ok... now look at shit that can do major damage w/ Choice Scarf

Zapdos
Roserade
Venusaur
Pretty much any electric or Grass pokemon, dammit!

Speed ties?

Celebi, Zapdos, Shaymin-L

I don't see this thing being nearly as broken as everyone says. Use mono-rain tail glow... cool, Vaporeon and Toxicroak wall you. Use Tail Glow Life Orb, cool faster pokemon revenge you. No different from any other suspect.
 
People often forget Manaphy's crappy 100 base sp. atk, which means he's forced to Tail Glow every time he's switches in.

Also, his speed isn't that great either, it's very easy to force him out. Add Life Orb, SR and possibly Sandstorm, and he will get revenge killed by anything with a good STAB, or just self destroying due to recoil like Gyarados and Lucario frequently does.
 
I wouldn't really call base 100 sp. atk crappy, would you? Base 100 is fine for a stat that's going to get a +2 boost anyway. It doesn't require Tail Glow to threaten anything weak to Surf, and it's not as easy to force out as you say it is. Zapdos needs 232 sp atk EVs (assuming bold/calm) to guarantee a OHKO on 0/0 neutral Manaphy, with SR down. Timid LO Manaphy does 94.82% minimum to 252HP/0 sp def neutral Zapdos with Tail Glow'd Surf, at worst speed ties, and in most cases, outspeeds.

While that's just one example, I'm sure there are very few pokemon who could even come close doing that to Calm Manaphy or something. Hell, LO Timid Zapdos Thunderbolt does 69.80 - 82.18% to 252/252 Calm Manaphy.
 
Just for a bit of play-experience...Manaphy was easily the best Pokemon in Warthog's Deoxys-S / Manaphy / Wobbuffet / Latios / Latias allowed tournament.

I easily dealt with all the other threats but I really had to work with Manaphy (surprisingly, I didn't face a Wobbuffet so scratch that from the list).

It's really just a sum total of all the things Manaphy can do, from Sub CM -> Sub TG requiring different methods to beat, from Offensive LO CM Manaphy being more destructive than the Suicune variant (not to suggest that it is too destructive) to a stall based, defensive Toxic set taking advantage of a useful Water typing and nice stats.

Still, I think this is really questionable and certainly deserves to be tested again.
 
Phione gets Tail Glow, Heart Swap, Calm Mind, actual support options and respectable defenses and offenses greater than Dewgong? Who knew?

If you read the post it was assuming Phione got banned for HydroRest which i stated i didn't know if it did, wasn't talking about Phione as a sweeper, which it isn't

I dunno i just think it needs to be tested in the new Metagame, I think we need a fierce Special Sweeper to get the game off that dammned Scizor, not suggesting the central of the game should be Manaphy, but it at the least should be tested.
 
Manaphy is the entire reason to use Energy ball. Energy ball was standard before he was banned then everyone pretty much agree'd "Why Energy Ball? Manaphy is banned now. Use GK"

I think if Skymin and Lati's are OU.. That Manaphy has a good chance at OU. This would also leave room for Garchomp to come back. I think the 'less bans' is the best way to go for our Metagame. But only time will tell.
 
Manaphy is the entire reason to use Energy ball. Energy ball was standard before he was banned then everyone pretty much agree'd "Why Energy Ball? Manaphy is banned now. Use GK"

I think if Skymin and Lati's are OU.. That Manaphy has a good chance at OU. This would also leave room for Garchomp to come back. I think the 'less bans' is the best way to go for our Metagame. But only time will tell.

I'd love to see lati, skymin and manaphy in the same team.Total pwnage it would be.
 
I think you are all overstating your case and relying on pointless theorymon to determine Manaphy's status.

Yes, the thing is powerful, but like anything else needs testing to determine this. I remember fighting Manaphy and it really didn't take too much effort to defeat it, people are just reluctant to change their tactics. For starters, manaphy's base 100 speed is too slow to sweep unless you are winning to use the Sub / TG / Surf / Ice Beam set that I posted and use it with a Salac Berry, even then you become prone to priority moves because you aren't Empoleon and resist them.

So how do you kill this thing?

Manaphy is going to die to Electric and Grass moves just like any other water pokemon. Stop bitching about how Grass Knot does shit to him. Use Energy ball....

So what are some pokemon faster than manaphy that deal a ton of damage to it?

Specs Latios Thunderbolt
Jolteon
Choice Specs Jolteon (OHKO)
Sceptile
Shaymin-S
Raikou (can Calm Mind, yay!)
Manectric (not OU, but oh well)

Ok... now look at shit that can do major damage w/ Choice Scarf

Zapdos
Roserade
Venusaur
Pretty much any electric or Grass pokemon, dammit!

Speed ties?

Celebi, Zapdos, Shaymin-L

I don't see this thing being nearly as broken as everyone says. Use mono-rain tail glow... cool, Vaporeon and Toxicroak wall you. Use Tail Glow Life Orb, cool faster pokemon revenge you. No different from any other suspect.
Your list is pretty short, and includes many things that are either BL or below, or extremely uncommon OU sets. I think that you are underestimating Manaphy's bulk; as I said in my previous post, try taking out Celebi and Jirachi with only netural moves, and you get a good idea of how hard it is to take out by most revenge killers. As you said, faster pokemon revenge kill you, but there are few Pokemon that either sport the moves in order to do this, and few that also have the power as well. Grass switchins can be killed by a predicted Ice Beam, which is what the smart Manaphy player would do. And this is only one set, RainRest, Sub sets and Stallers present their own threats. Manaphy resists most pritory moves, such as Bullet Punch and Ice Shard. And for the record, most Vaporeon aren't completely raped by Zapdos if they are running a few Special Defense EVs (which they should, but thats for a different thread) I don't think your giving Manaphy enough credit; it can sweep really well, and it really is a huge threat.
 
celebi gets earth power, but yeah, nobody really uses it.
so does shaymin-L, which means shaymin-S could learn it.

i don't play on shoddy, is shaymin-S allowed to know earth power?



anyways, my thoughts:
i would love to see manaphy tested.
i've never played against him, but i'm just theorymoning that he really can't 'do everything'...
if he sets up rain or tries to abuse rest he loses coverage, but i can see the argument that all he really needs is surf.
but in addtion to that, he already to use tail glow before he can do any real damage. all of this requires at least 2 turns to set up (three if someone else does it), so he's losing time in the rain to even abuse hydrorest--you can't do it on the last turn of rain.

but like i said. i just want to actually test for myself.

in addition to that, i would like to see some other sets used. a dive, toxic, rest, acid armor/rain dance staller would be interesting.
i have a jolly life orb manaphy with return, waterfall, u-turn and rest but haven't been able to see how effective that set could really be.
 
Ummmmm this whole centralization thing is pretty stupid, we all have to run a gyarados counter and dragon counter so they won't sweep us, we can run a manaphy counter and just double up/triple up (Vaporeon for gyarados and manaphy) Or you know we could just hit it hard (Gengar/Salamence/Inferneape)

yeah cuz preparing for what will probably be the number 1 used threat in peoples eyes is "over centralizing" but honestly if lati@s doesnt go OU i dont think manaphy could. manaphy would also give reason to use psych up regice if lati go's OU

he counters lati@s, manaphy, skymin and any calm minder

assuming all those 3 even stay OU lol
 
Manaphy resists most pritory moves, such as Bullet Punch and Ice Shard.

there are two priority moves that manaphy resists, which are the ones that you listed.
i know that most can be somewhat subjective, but i'm not sure i would use that term.

but you have a point. a max Atk adamant Lucario (after 1 SD) with Life Orb only does 72% max to an 80 HP Manaphy,
but a Jolly max Atk Lucario will always outspeed the same Manaphy and do 105.54% - 124.10% after one SD with ThunderPunch

a timid life orb starmie will do 86.98% - 102.22% with Thunder, or 63.16% - 74.24% with Thunderbolt, giving a guaranteed 2HKO and small chance of OHKO with Thunder

a nonbulky star cannot switch in on any attack after it's used Tail Glow however as Surf and Energy Ball/Grass Knot will always KO with room to spare, but it can switch in during rain dance or tail glow and start firing away while manaphy is virtually helpless and an unboosted Energy Ball/Grass Knot will only do 64.50% - 75.95% without Life Orb. with Life Orb there is a small chance to KO if Stealth Rock/Spikes/Toxic Spikes are out as it does 83.97% - 98.85%

keep in mind this is against a 4 HP Timid starmie, so a bulkier version could survive and still 2HKO while Manaphy is trying to set up... i'll do some calcs later on that though.
 
Gyarados is already popular without Manaphy, so it wouldn't matter if Manaphy comes into play as Gyarados would be as popular as ever.
 
Mantine... Haze

Toxicroak...

Resists Grass Knot / Energy Ball

Immune to Water, heals from Rain, and can set - up with Swords Dance Cross Chop (or even Focus Punch).

That's one counter among the many others I already listed in my previous post above.
 
Tentacruel:

Neutral to unStabbed Grass types:
Resist Surf
Resist Ice Beam
Decent HP
Great S.Defense
Packs Haze
Tied Speed (if maxed)
Clear Body to prevent occasional stat drop from Energy Ball.
 
I can totally see myself using just a generic Timid 252/252/6 spread with Surf, Ice Beam, and Grass Knot/Energy Ball as a fast (enough) special sweeper. Or perhaps a Sub/Tail Glow-type set.
 
Phione gets Tail Glow, Heart Swap, Calm Mind, actual support options and respectable defenses and offenses greater than Dewgong? Who knew?

I didn't. In fact no matter how hard I try I still can't get it to learn those moves you listed.

but you have a point. a max Atk adamant Lucario (after 1 SD) with Life Orb only does 72% max to an 80 HP Manaphy,
but a Jolly max Atk Lucario will always outspeed the same Manaphy and do 105.54% - 124.10% after one SD with ThunderPunch

No, Manaphy always outruns Lucario at 308 speed. And Lucario doesn't need Thunderpunch to OHKO anyway.
 
Tentacruel:

Neutral to unStabbed Grass types:
Resist Surf
Resist Ice Beam
Decent HP
Great S.Defense
Packs Haze
Tied Speed (if maxed)
Clear Body to prevent occasional stat drop from Energy Ball.

Don't know about you, but the main reason I pack Tentacruel is because of Rapid Spin and Toxic Spikes, since it sucks at hurting anything else. You can't Haze if you have Rapid Spin. So either you sacrifice one of the most desired moves in the game, or you are just Manaphy's set up bait, since Tentacruel really doesn't hurt Manaphy at all, and Manaphy can just get +6.

Mantine... Haze

Toxicroak...

Resists Grass Knot / Energy Ball

Immune to Water, heals from Rain, and can set - up with Swords Dance Cross Chop (or even Focus Punch).

That's one counter among the many others I already listed in my previous post above.

The problem is that those Pokemon are ranging from pretty bleh to pretty crap. And Toxicroak dies to +2 Ice Beam at any rate.

I'm all for testing Manaphy, but I'm leaning more towards uber than OU. Its similarities with Garchomp are scary, the lack of a 4x weakness even moreso. Everything else I'd say has been said already.
 
No, Manaphy always outruns Lucario at 308 speed. And Lucario doesn't need Thunderpunch to OHKO anyway.

that manaphy only outruns adamant lucario, not jolly.
with 80 HP it has 290 speed. and it was just an example. if ThunderPunch OHKO's then obviously Close Combat would as well. the main thing i got from it was that he barely manages a OHKO and needs to set up before manaphy to do so at any rate.


edit: i was talking about modest manaphy, sorry if i didn't make that clear in my first post.

Don't know about you, but the main reason I pack Tentacruel is because of Rapid Spin and Toxic Spikes, since it sucks at hurting anything else. You can't Haze if you have Rapid Spin. So either you sacrifice one of the most desired moves in the game, or you are just Manaphy's set up bait, since Tentacruel really doesn't hurt Manaphy at all, and Manaphy can just get +6.
i can definitely agree with this. although tentacruel can absorb hits well, he does nothing in return and can't boost his special stats at all and aside from HP Electric/Grass and Giga Drain, he can't hit for SE. and Sludge Bomb does more or almost as much anyway.

he can't status manaphy as he'll just cure at the end of the turn. about the only thing i can see he can do is use Hail to get rid of the rain. which, as you've said about Haze, limits his other more common intended purposes.
 
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