The Elektrike having finished off the Bagon, Uberwocky's pissed off trainer sends out Balsamus the Embirch!
Embirch(*) Balsamus (F)
Nature: Lonely (Attack increased by *; Defense reduced by *)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *** (+1)
Def: * (-1)
SpA: ***
SpD: **
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
(*)Bullet Seed
(*)Sweet Scent
(*)Growth
(*)Ember
(*)Leech Seed
(*)Flame Wheel
(*)Giga Drain
(*)Fire Spin
(*)Pound
(*)Counter
(*)Dragonbreath
(*)Seed Bomb
(*)SolarBeam
(*)Reflect
(*)Nitro Charge
Anyways the round begins without much action as the Embirch summons mystic energy into a barrier, which looks to reflect physical damage. Unfortunately for him, Sparky anticipates this and fires off a Thunderwave to paralyze him, which strikes and sends an electric jolt throughout Balsamus's body.
Hoping to outdo the effects of the paralysis the Embirch uses a Flame Charge to get in a weak hit and boost his speed, but the attack does a pitiful amount and the Elektrike is barely shaken. He replies with a powerful Hidden Power, shooting waves of ice across the arena, which smash into Balsamus and keep going.
Hoping to end the round on a high point, the Embirch sends seeds towards Sparky, hoping to leech health using them, but Sparky reacts by roasting the seeds with a flamethrower before they can reach him.
Energy: 1%
HP: 21
VS!
Energy: 78%
HP: 88
Reflect!
Paralyzed
+1 Speed

Embirch(*) Balsamus (F)
Nature: Lonely (Attack increased by *; Defense reduced by *)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: *** (+1)
Def: * (-1)
SpA: ***
SpD: **
Spe: 50
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Attacks:
(*)Bullet Seed
(*)Sweet Scent
(*)Growth
(*)Ember
(*)Leech Seed
(*)Flame Wheel
(*)Giga Drain
(*)Fire Spin
(*)Pound
(*)Counter
(*)Dragonbreath
(*)Seed Bomb
(*)SolarBeam
(*)Reflect
(*)Nitro Charge
Anyways the round begins without much action as the Embirch summons mystic energy into a barrier, which looks to reflect physical damage. Unfortunately for him, Sparky anticipates this and fires off a Thunderwave to paralyze him, which strikes and sends an electric jolt throughout Balsamus's body.
Hoping to outdo the effects of the paralysis the Embirch uses a Flame Charge to get in a weak hit and boost his speed, but the attack does a pitiful amount and the Elektrike is barely shaken. He replies with a powerful Hidden Power, shooting waves of ice across the arena, which smash into Balsamus and keep going.
Hoping to end the round on a high point, the Embirch sends seeds towards Sparky, hoping to leech health using them, but Sparky reacts by roasting the seeds with a flamethrower before they can reach him.

Energy: 1%
HP: 21
VS!

Energy: 78%
HP: 88
Reflect!
Paralyzed
+1 Speed