Sorry about the wait, but I had some difficulties getting this up yesterday. First off, here are the basic rules of the match:
Dogfish44:
Teams:2 V 2 SINGLES
3 Day DQ, 7 day for Ref
No Recovery, Unlimited Chills.
Arena:
Mario Kart - Rainbow Road.
Situated amongst the stars, Rainbow Road is an amazing place. Walking across solid refracted light. Should you run down the track, you can find the following, which are added to your inventory to be used whenever (These appear randomely, and some are more likely than others):
(25%) Green Shell - Sacrifice an action to wear, grants a 10 HP shield to physical attacks (Useless against special attacks and status).
(25%) Red Shell - Sacrifice an action to wear, grants a 10 HP shield to special attacks (Useless against psysical attacks and status).
(20%) Bomb-Omb - Throw at your opponent for a Base 8 damage Special Attack (NORMAL) of **** Sp.ATK (Takes up an action).
(20%) Bullet Bill - A Base 8 damage Physical Attack (NORMAL) of **** ATK (Takes up an action).
(10%) Star - Boosts all stats by 1, can be used without using up an action.
Switch = KO
All Abilities
Items Disabled
Dogfish44:
Aquamarius:
Archen [Rawk] (Male)
Nature: Adamant
Type: Rock/Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1). Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Abilities:
Faint-Hearted (English = Defeatist): The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Stats:
HP: 90
Atk: ***** (Increased by Nature)
Def: **
SpA: ** (Decreased by Nature)
SpD: **
Spe: 70
EC: 0/6
MC: 0
DC: N/A
Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Quick Guard
Bite
Steel Wing
Head Smash
Smack Down
Earthquake
Hone Claws
RAWK (Archen)
Electrike [Sparky] (Male)
Nature: Lonely
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Stats:
Electrike
HP: 90
Atk: *** (+)
Def: * (-)
SpA: ***
SpD: **
Spe: 65
EC: 0/6
MC: 0
DC: 0
Abilities:
Static: [Innate] This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
LightningRod: [Innate] These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Minus (DW - Not Active): [Innate] This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
Attacks:
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Ice Fang
Crunch
Discharge
Flamethrower
Volt Change
Hidden Power (Psychic - Power 7)
Electrike
Spheal (Snooker - Female)
Nature: Quiet
Stats:
HP: 100
Atk: **
Def: **
SpA: *** (+)
SpD: **
Spe: 21 (-)
EC: 1/9
MC: 0
DC: 1
Type:
Water/Ice
Abilities:
Thick Fat
Ice Body
Oblivious (DW - NOT Activated)
Attacks:
Defense Curl
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam
Signal Beam
Rock Slide
Fissure
Earthquake
Ice Beam
Waterfall
Rest
Dogfish sends out his Pokemon, Aqua sends out Pokemon and orders, Dogfish orders, I ref, Aqua orders, Dogfish orders, I ref, rinse and repeat.
Bronzor [Boomer] (Genderless) (*)
Nature: Brave
Type:
Steel/Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks, Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
Stats:
HP: 100
Atk: **(+)
Def: ***
SpA: *
SpD: ***
Spe: 20(-)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Heavy Metal (DW - NOT ACTIVATED): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.
Attacks:
Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Safeguard (*)
Gyro Ball (*)
Payback (*)
Light Screen (*)
Reflect (*)
Trick Room (*)
Bronzor (*)
Slowpoke [Poker King] (Male) (*)
Nature: Sassy
Type:
Water/Psychic: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1), Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: ***
Def: ***
SpA: **
SpD: ***(+)
Spe: 13(-)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regeneration (DW - NOT ACTIVATED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Attacks:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Mud Sport (*)
Safeguard (*)
Wonder Room (*)
Light Screen (*)
Flamethrower (*)
Trick Room (*)