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Double Battle Metagame.

From what I've seen of double battles, the metagame is based on one of the main things:
Explosions
Rain Dance/Sunny Day
Trick Room

To achieve this the common strategies are used: Fake out, Smeargle, Explosions, Ghosts (to block explosion and fake out)
 
Yea.. the last post with progress was on the 10th of June...

However it looks like the base for double battles has been programmed, if you ask a few programmers on Shoddy you may fine one willing to help.

I wonder how much the OU list would change in Double Battles....
 
Hm...I'm not sure by how much. I can see a lot of pokemon, such as Vaporeon, Bronzong, Dusknoir, Azelf, Weavile, Salamence, Snorlax, and Scizor, seeing the same usage, while things like Skarmory, Blissey, Cresselia, and Forretress, may see less use or drop off the map. I can also see certain BL and UU pokemon, such as Froslass, Abomasnow, Toxicroak, Typhlosion, Cherrim, Porygon-2, Gardevoir, and Clefable, getting a good rise in usage.

On a side note, I can see Sunny Day teams becoming more popular and perhaps Hail Teams a bit more scarce with the addition of Tutored Heat Wave, as well as an increase in Trick leads since everyone and their mom learns it now. I'd really like to try out TrickZam one day, to tell you the truth.
 
Double Battles will never happen on Shoddy, unless..

So I talked to Colin last night about what he and the shoddy crew thought about double battle, and why they haven't implemented it. He then told me that I should not ask that question, but I insisted that it was a pretty legitimate question and I was not trying to be rude. Then he told me that he doesn't care about double battles and there is 0 percent chance that he or Bearzly will ever implement it on shoddy battle, and that I should do it if I wanted to see it. Colin came across as a pretty stuck up/rude guy over all from my first impression, but any how that's not the point.

The only way double battles will be implemented on Shoddy battle is if any programmers from here want to do it. I would if I could, but eh I never came upon an opportunity to learn how to do that stuff. Just thought I should tell it like it is here, with the possibility of maybe getting some programmers here to help complete shoddy as a full online Pokemon battle simulator.
 
Did he really say that? I remember asking him about it and his replying somewhere along the lines of, "We're working on it," but that was a long time ago. Maybe I should ask him once more.
 
There are a few people who know how to code for shoddy other than Colin's team.
Numbah, PT8Sceptile and Doug come to mind, and Chris is me is learning. I think that if you show that there are a good number of people wanting to play DBs and ask around you may find someone willing to help.

If not then the only way round it would be to learn Java....
 
All right, I'm gonna get right on that. I'll try PMing them and hunting around GFAQs (lol), TLF, and Shoddybattle's main site for people. I want to see this done sometime in my lifetime.
 
Well, I cooked up a UU Double Battle strategy that might be useful. It might have problems with fast status, but possibly a few moveset tweaks would help?

Luxray; Intimidate, @...unknown as of now. Not a choice item, probably Life Orb, but Lum Berry could work to help stop the status issue.
- Spark or Discharge
- Taunt
- Two Fillers for Coverage; Crunch and Superpower/Ice Fang are the defaults. Discharge is an option here. Quick Attack, Toxic, and Light Screen are worth considering, or HP Bug to take down Ludicolo and Exeggutor.

Another thing worth considering is Thief, if you run Lum Berry, as it will likely lose that and be able to steal things at some point.

Partnered with...

Stantler! Intimidate @ Light Clay, Lum Berry, or maybe Leftovers
- Light Screen
- Reflect
- Body Slam/Return/something
- Hypnosis/Thunder Wave/something

Light Screen and Skill Swap are your bread and butter here. A double intimidate opens, and skill swap should cause another double intimidate. If you put Light Screen on Luxray you've got a bit more freedom here, and can do something like Double Status, but I think this guy's better off doing the paralysis game with body slam, sleeping key threats, and putting up the screens himself. That said, a full defensive opening with a second intimidate + light screen might work.

Anyway, this is a defensive setup that's fairly generally useful. Special attacks on Luxray and Stantler would give a little more room to swap intimidate onto the other guys for useful stuff, but would be working off of their lower stats, and honestly...unless one of your lum users can grab an Unburden or something, there isn't a lot worth giving your opponent a free Initmidate for.

Okay, Skill Swap on Stantler is pointless, because swapping Intimidate for Intimidate does _not_ trigger a double intimidate. You're better off with Thunder Wave or Reflect in that slot.
 
Also, not to kick you while you're down, but Luxray can't learn Taunt and Light Screens don't stack.

It is a real shame that swapping Intimidates doesn't work. It was a cool idea. In general, a Pokémon can only use Intimidate once per time on the field.
 
Ever since I heard about Gravity's accuracy dropping powers, I've been trying to think of ways to utilize it. This is the closest thing I've got so far: Team Spooky.


marowak.png

Marowak; LightningRod @ Thick Club
-Bonemerang
-Rock Slide/Stone Edge
-Fire Punch/Fire Blast
-Protect

dusknoir.png

Dusknoir; Pressure @ Leftovers
-Gravity
-Icy Wind
-Will-o-wisp
-Blizzard/Focus Blast/Sucker Punch/Filler

We don't know how many stages Gravity lowers accuracy, but if it's at least one, then all of Marowak's attacks will act as though they have 100 percent accuracy while it's in effect. Bonemerang is over Earthquake since it does the same damage normally, and only hits one target in 2v2 instead of everyone else. Rock Slide could be over Stone Endge in order to hit both targets, Fire Blast would probably be chosen over Punch in order to hit Scizor better, and Protect is there because this is 2v2.

Dusknoir is designed to pave the way for everyone else. Icy Wind, much maligned in 1v1, will lower the speed of both enemy pokemon with a 100% chance, and is matched with a 100% accuracy under Gravity. Same for Will-o-wisp and Focus Blast/Blizzard (if Gravity lowers accuracy the expected two stages).

Other pokemon outside this duo I'm considering for the Gravity team are:

-Clefable. Only other Gravity user I'm comfortable using. Bonus of having Wish/Softboiled to heal Herself/others. Might be holding a Toxic Orb to deal with my percieved status problem.
-Golduck. Has both Cloud Nine AND Damp, either of which could screw up others, and can run a set of powerful but normally inaccurate attacks, suck as Hydro Pump, Blizzard, and Focus Blast. Would benefit greatly from Marowak having Lightning Rod. Probably going to go with Damp.
-Meganium. With accuracy low, I'm not going to have any luck whatsoever with status. Enter Aromatherapy.
 
I once played against a team that had a Dusknoir with Gravity and DynamicPunch. That was quite the match. For reference, Gravity raises accuracy by 5/3, so just multiply that by the base accuracy of any move to get the new accuracy. It's quite a boost, making any move with 60% or higher accuracy 100% accurate. Also, it doesn't work for OHKO moves.

Also, remember that Lightningrod absorbs your partner's targeted Electric attacks, so Thunder may not be the best choice for Dusknoir's final move.
 
Well that works out just fine, considering the lowest moves I'm currently considering are 70 and higher.

Also, I wasn't aware Lightningrod affected partners as well. I'll make sure I remove that. It's a shame, because I'd almost be considering using Probpass with Zap Cannon for the sheer awesome factor.

Speaking of moves that affect partners, besides Acupressure, are there any stat boost moves that one pokemon can use on the other?
 
Well, there's Swagger and Flatter. The confusion effect can be avoided with Own Tempo, a Persim or Lum Berry, or a Safeguard.

You can also Fling a stat-boost Berry at your partner to give it the Berry's effect and very minimal damage, although you have to sacrifice both a move and your item slot to do it.

Oh, there's also Psych Up for copying stat changes your partner has made. It's not quite the same thing, but you could use it. SK8R9 beat me with a really well-made Psych Up team, so I'd say it's practical.
 
Azelf leads off with Skill Swap, which gives Heatran Levitate, and Azelf Flash Fire. By the time Heatran attacks [with Lava Plume], it will have an Immunity to Earthquakes, and give Azelf a Boost in Flamethrower due to activating Flash Fire. Additionally, Lava Plume will hit both opponents with a 30% burn rate Fire Move, giving a 60% chance ( 30% x 2), to burn at least 1 opponent.

lol probability doesn't work that way >_> more like 51% chance of burning someone. Sorry if this is offtopic lolz
 
Also, not to kick you while you're down, but Luxray can't learn Taunt and Light Screens don't stack.

It is a real shame that swapping Intimidates doesn't work. It was a cool idea. In general, a Pokémon can only use Intimidate once per time on the field.

I never said they stacked, and...what? Luxray can't learn Taunt? Okay, then that sets a few interesting things off, including anally violating a warstory I was going to post because it means my opponent's a dirty cheater. :P
 
I never said they stacked, and...what? Luxray can't learn Taunt? Okay, then that sets a few interesting things off, including anally violating a warstory I was going to post because it means my opponent's a dirty cheater. :P

My apologies about the Light Screen thing. It sounded in your post like you wanted to use it two turns in a row, but I must have misread.
 
Oh, no, I had no intent in doing that, or on running Screen on both pokemon, but thanks Nitpicker, good calls. Double Intimidate backed up by Light Screen is still an effective defence to set up behind.
 
@ False, while you are at it, put in Trick Room in there, perhaps over Icy Wind on Duscknoir, might as well.

Damn Flinch Hax!


I was considering that, but spending two turns setting up seems like a bit much to me. If I did go down that road, though, I'd have to replace Clefable with Jirachi if I wanted two pokemon that knew both Gravity AND Trick Room.

Conversely, Marowak could be replaced with something like:

Kecleon; Color Change @ Leftovers
-Fake Out
-Trick Room
-Sucker Punch
-Fire Blast

That way, the setup is spread between two pokemon, and Kecleon is certainly slow enough to take advantage of Trick Room.

What do you mean?

He meant to say Fighting, I'm sure.
 
Perhaps I'm just nitpicking, but hhjj, while your two sets are interesting, they don't seem feasible--the first because Skymin is unusable over Wi-Fi unless I heard correctly and there's no simulator for doubles which allows Skymin use, which means you're limited to local wireless. The second because Garchomp's now uber, meaning you could only use that in Ubers and I'm not sure how well that might work against things such as Deoxys-A, Mewtwo, Darkrai, even weather teams and the like.
 
I've used this as my two lead pokes with no problems so far.

Skarmory@ None
Sturdy
Calm
~ Steel Wing
~ Air Slash
~ Fly/Flash Cannon
~ Night Slash

Electrivire @ Magnet
Motor Drive
Adamant
~ Thunder Punch
~ Ice Punch
~ Cross Chop
~ Earthquake


When these two come out, they can deal a hell of a lot of damage and take some too. The reason I have Skarm's moveset as Fly/Flash Cannon is because if double battles get on Shoddy, Fly causes insane hax, thus substitute Fly for Flash Cannon. Comments are appreciated.
 
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