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Double Battle Metagame.

That's a pretty interesting team, and I'd love to see it in action sometime. I really can't say much about it, though, since I've not much experience with a team like that.
 
Why does a Gengar with maximum Speed EVs need a Zoom Lens? Zoom Lens only boosts accuracy when your target has already taken its action in the turn. Not much is going to outspeed Gengar.
 
I wasn't aware that you had to be slower inorder for Zoom Lense to Work, in that case I guess Life Orb would be the best item for him since he is also intended to blow up and Muscle Band just doesn't cut ;)
 
After Toying around with my Perish Trap Team on PBR Wifi and against other excellent double battle players, I have come up with an Idea on how the Team should be built:
you get to face excellent doubles players on PBR, lucky! all i ever get to play are noobs.
 
Lately I've been seeing a lot of decent players on PBR. It's quite surprising and there has been lack of World Effects Teams online, especially Trick Room teams.

I don't know why the sudden shift in trends but it is interesting. I suppose evaluating current affairs on PBR and bringing that information here is as close as we're gonna get to the Shoddy Metagame analysis for the time being.
 
I think the "increased" amount in better Double Battle Players on PBR Wi-Fi is due to the time that you decide to go on wifi and the fact that PBR isn't a "popular" game but mostly bought by those that are interested in Random Double Battles. I find that going online at around 8-10 AM GMT-1 on Weekends I find a decent amount of good japanese players and "english" players aswell ;)
 
Dalevl, I definitely have to agree with you. But I typically get on either midday or late, late at night (Central Time).

I still suggest, though, that we try to bring up-to-date information on what IS being used. It may help with the tier discussion previously mentioned.
 
Not really centered around double battles, but I'd just like to hear, once and for all, what Zoom Lens does. Half of the people say it increases accuracy 20 percent, the other half say it increases critical hit ratio.

Also, I'm strongly considering getting PBR just for the random online battles.
 
Now does that mean that it makes something normally with 80% accuracy be at 100% or that it mulitiplies the current accuracy by 1.2 (84%*1.2=100.8% accuracy)?
 
does any one know if zoom lenses raises accuracy on a multi targeting move if one of the targets has moved and the other target hasn't ?
 
Now does that mean that it makes something normally with 80% accuracy be at 100% or that it mulitiplies the current accuracy by 1.2 (84%*1.2=100.8% accuracy)?

It multiplies the current accuracy by 1.2.

does any one know if zoom lenses raises accuracy on a multi targeting move if one of the targets has moved and the other target hasn't ?

When a multi-target move that can miss is used, separate accuracy checks for each target are always made. The Zoom Lens holder gets the accuracy bonus against targets that have already moved, but not against ones that haven't.
 
oh wow... I never thought I'd see someone else find it, but I run that Copycat Explosion team, I used it for the Qualifiers too rofl..., although it's pretty hard to find a good opening for it with Dusknoir and Gengars running around... but it's still a fun team, full of unexpected Lucario Explosiveness
 
Could you perhaps have your Lucario use Foresight on the opponent's Ghost while its partner explodes, then have Lucario explode next turn? It would only work if your Lucario was faster than whatever they brought out next (and they didn't use priority moves).
 
Is minun + plusle viable in any way in doubles? They get a handful of decent support moves in addition to the 1.5x SpAtk boost. They both learn helping hand, nasty plot, and agility. Perhaps a LO Plusle w/ Togekiss lead. Plusle uses agility, Togekiss uses follow me. Timid Plusle reaches either 578 or 634 speed, depending on +spd or not. I would use +spd (timid) to outpace kingdra. Repeat until Togekiss dies, unless you want to start attacking. Now Minun comes in. Minun uses Helping Hand, Plusle uses tbolt/hp ice/grass knot as needed. plusle w/ helping hand, plus, and LO hits 787 SpAtk or 605 SpAtk w/o LO.
Movesets:

dpmfa311.png


Plusle @ Life Orb/Focus Sash
Plus
Timid
252 Spd/252 SpAtk/6 HP

Agility
Thunderbolt
HP Ice
Magnet Rise/Nasty Plot/Grass Knot

dpmfa312.png


Minun @ Focus Sash
Minus
???
???/???/???

Helping Hand
Agility/Magnet Rise
Thunderbolt
Grass Knot/HP Ice/Magnet Rise

So, I suppose an explanation of these sets is required.
PLUSLE: I have already explained Agility up above. Thunderbolt is STAB, and HP Ice provides BoltBeam. Magnet Rise can prevent Earthquakers from touching you, since you'll be going obnoxiously fast. Alternately, you can use Nasty Plot, particularly if you find that you have little trouble using Follow me twice with togekiss. This makes you all-powerful and unstoppable-ish. Finally, Grass knot can be used for epic coverage if need be.

MINUN: Helping Hand is, again, explained up above. You can use agility if you think you'll get a chance to pull it off, particularly through the use of your sash. If you feel better off using Magnet Rise, you may. Thunderbolt for STAB again, and the last slot is for coverage which you may have decided against above.

Bolded options indicate what I feel like would be the most optimal choice at first glance. I am unsure about Magnet Rise vs. Nasty Plot on Plusle and Agility vs. Magnet Rise on Minun.

Thoughts? Suggestions? Does anyone think this has any chance of working? Also, if this is deemed viable, what nature and evs would you recommend on Minun?

P.S. What's a typical Follow Me Togekiss moveset/ev spread/nature?
 
Could you perhaps have your Lucario use Foresight on the opponent's Ghost while its partner explodes, then have Lucario explode next turn? It would only work if your Lucario was faster than whatever they brought out next (and they didn't use priority moves).
Generally yes, but Lucario isn't exactly sturdy enough to survive an Explosion from a partner, although iirc my Lucario can JUST survive his teammate Gengar's Explosion, although that's only last resort...
 
I mostly play doubles IRL - the people I play with insist on it.

I've been considering the following combo, to try and abuse Motor Drive:

Electivire@Leftovers
Adamant
Thunderpunch
Ice punch
Brick Break/Cross Chop
Earthquake
252 HP/252 Attack/4 Speed

Zapdos@Choice Specs
Modest
Discharge
No other moves really matter
252 Special attack/252 speed/4 HP

Lead Electivire and Zapdos, Zapdos keeps using Discharge to activate motor drive, Electivire hits things. Electivire is statted bulky so that it can keep going for a few rounds.

I'm considering Meditate on Electivire, over Brick Break/Cross Chop, so it can do some real damage.

Not sure whether to go with Brick Break or Cross Chop, too. I tend to want to avoid low-accuracy moves where possible...
 
Heh. I didn't know that.

Adelaide is probably a bit of a competitive backwater when it comes to doubles, then, because this is a 'new' strategy in my local area, as far as I can tell. :P

lol. Well then stick around Smogon some and you'll be the trendiest of all strategic doubles players.
 
oh wow... I never thought I'd see someone else find it, but I run that Copycat Explosion team, I used it for the Qualifiers too rofl..., although it's pretty hard to find a good opening for it with Dusknoir and Gengars running around... but it's still a fun team, full of unexpected Lucario Explosiveness

High five!

I like the idea of using Foresight and then Explosion, but you'd have to make sure Lucario survives long enough to do it. Maybe give him a Focus Sash. The only other Copycatter that can survive an explosion is Sudowoodo, and he can learn Explosion anyway.

A rather ballsy move you can place on your Support Shuckle is Acupressure. Since it works on partners even though Protect, you can pair him up with a mixed sweeper, who, four times out of six, will get a result he really likes (a sharp increase to one of the attacks, speed, or evasion), and at worst it will still be useful (a boost to the defenses).
 
Now that we're getting a level 50 Dragonite--one that can be used in the official tournaments, which, I believe, have a tendency to be double battles--what would be a good nature and IV spread for said Dragonite? Are there any notable Dragonite double battle sets?

Given that we'll only get one chance at it, I would want to make sure that I do it right.
 
hmm Dragonite... the only thing I'd really see in Dragonite is the Flinch blocking and possibly the ability to use Surf..., unless there was something else that it could do better than anyone else... but what do I know, I mainly just use Explosion
 
hmm Dragonite... the only thing I'd really see in Dragonite is the Flinch blocking and possibly the ability to use Surf..., unless there was something else that it could do better than anyone else... but what do I know, I mainly just use Explosion

There are two amazing wall breaker Dragonite sets posted in his Platinum thread. He is better at wall breaking than Salamence due to better coverage in Thunderbolt/Flamethrower/IceBeam
 
There are two amazing wall breaker Dragonite sets posted in his Platinum thread. He is better at wall breaking than Salamence due to better coverage in Thunderbolt/Flamethrower/IceBeam
yeah... but walls + doubles don't really mix very well since walls tend to end up being some form of dead weight.. although that could probably be arguable in some cases...
 
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