Well, in VGC, item clause is on, so you can't have two Choice scarfs on your leads, and two, Jirachi isn't allowed. :P
I have heard a lot about this one here I'm not sure who made it though. Zapdos and Electivire Combo.
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Zapdos @ Leftovers
Pressure
252 HP / 220 Def / 36 SpA Modest
~ Discharge
~ Hidden Power Grass
~ Light Screen
~ Roost
+
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Electivire @ Expert Belt / Life Orb
Motor Drive
252 Atk / 252 Spd / 6 HP Adamant
~ Cross Chop
~ Ice Punch
~ Thunderpunch
~ Earthquake
The point of this two Pokemon together is two boost up Vire's speed while Discharge is also going to hit your opponent's Pokemon. Hidden Power Grass on Zapdos is for Swamperts and Rhyperiors that might ruin you. ( I doubt Hidden Power Grass would KO those two anyway in one hit, but hey mabye some hax in shining armor could help you). Light Screen to help these two Pokemon survive longer from Special Hits. Roost will help Zapdos greatly. Remember readers this combo is ruined by Claydol and Flygon.
I actually see a lot of Crobat (Crobats? w/e) used for setting up weather and whatnot because of it's ridiculous speed, and it's pretty bulky. Alakazam is kind of popular too, but like you said it's frail. Dragonite also deserves a mention, but I don't see much of them.The main reason two inner focus pokemon aren't seen at the same time is because they are all pretty frail, at least that is my opinion.
Does anyone know a good combination to spam Earthquakes in Gravity? lol.
Gravity Counter - 5 Turns
Pidgeot79, I am actually a fan of that strategy. It's simple and seems effective, at least on paper.
However, I'm still wondering if someone could answer this question:
I disagree about the one with Smeargle and Dusknoir. Smeargle will Follow Me and negate your Taunt and Fake Out, because Follow Me has +3 priority(Fake Out only has +1) and TR will be set up. It will die to Fake Out and Hail turn 1 though, and then if Snorlax is brought in, you could deal decent damage with Flare Blitz or Close Combat.
The rest of your strategies seem very plausible though. I'll have to try a few of them out on PBR if I get the chance. ;)
Shedinja is one of the few (if not only) Pokemon that can not get hurt by Earthquake under Gravity. You can also try alternating Protect and Earthquake with two Pokemon. That's all I can input for now.
Rules (Assuming it's like 10 ANIV with the banning of Event Obtained Legendarys such as Mew, Celebi, Deoxys. I'll assume they'll have Rotom, Phione, Manaphy, Darkrai, Shaymin, and Arceus banned as well.)
Item Clause
Species Clause
Soul Dew Clause
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Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature (+SpA,-Spe)
- Water Spout
- Surf
- Ice Beam
- Thunder
+
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Palkia @ Lustrious Orb
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature (+Spe,-Atk)
- Surf
- Spacial Rend
- Thunder
- filler
Assuming we get an Uber VGC in a year or 2 I expect this to be very common. Kyogre's Water Spout will KO just about everything and Palkia is there to benefit from the Rain. Palkia will hit things like Quagsire with Spacial Rend. I'm still theorymaning with this/
Too bad it's overused.
Heat Wave vs. Flamethrower/Fire Blast?
To be honest, no one in their right mind uses Shuckle at all, especially in doubles.
Question: How does Blizzard's (and Muddy Water/Heat Wave/Rock Slide/etc.) accuracy check work in doubles? Is each hit 70% accurate and independent of the other, or is the overall move 70% accurate?
For example, if the two hits (on the two opponents) were independent, Blizzard would have a 49% chance of hitting both opponents, a 42% chance of hitting one opponent but not the other, and a 9% chance of completely missing.
Following that question, on a non-Hail team, which is generally preferred? If Blizzard works by the first way, then you would have a 91% chance of hitting at least one opponent with a 90 damage Ice attack. This is less reliable, but also less vulnerable to being completely foiled by Protect; you also have the opportunity (49%) to strike both opponents with the attack, which would be nice against Zapdos/Garchomp. Likewise, Heat Wave vs. Flamethrower/Fire Blast?
Yes, that's right. And 21% x 2 = 42%, which is the chance that one opponent OR the other will be hit, but not both. E.g., if I use Blizzard against Garchomp and Zapdos, there's a 91% (= 49% chance of hitting both + 21% chance of hitting Chomp but missing Zapdos + 21% chance of hitting Zapdos and missing Chomp) chance that at least one of them will get hit. I suppose the main problem with Blizzard is the uncertainty. E.g., say you really need to get rid of the Chomp, but there's the 30% chance (100% - 49% - 21% = 100% - 70% = 30%) that Blizzard will miss it, whereas there's a 0% chance that Ice Beam will miss it (barring Sand Veil/Brightpowder hax).Please refresh my memory, how did you get the 42%? lol. I thought it would just be .7(1-.7)=21%.
I'm comparingI'm not sure if I understand
I don't seem to understand all this Shuckle Hate that everyone seems to have, considering he is quite the great Support Pokemon and Sweeper in TR Teams, he basically outspeeds everything that isn't below his level.Also, that Shuckle gets absolutely destroyed by Taunt. Then again, any Shuckle gets dismantled by Taunt, because no one in their right mind uses attacks with Shuckle (Power Trick is not good). To be honest, no one in their right mind uses Shuckle at all, especially in doubles.
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Kingdra @ Wet Rock
Swift Swim
252 Spa/242 HP/16 Spe and Modest
~ Rain Dance
~ Surf
~ Ice Beam
~ Dragon Pulse
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Toxicroak @ Black Sludge
Dry Skin
252 Att/ 240 Speed/18 HP and Jolly
~ Substitue
~ Focus Punch
~ Sucker Punch
~ Stone Edge
Toxicroak WILL NOT DIE in double battles. Dry Skin (Rain Dance + Surf) + Black Sludge = 3 / 8 recovery a turn. So you can Sub up, and get healed immediately. I've tested it and Surf does NOT mess up Focus Punch. Kingdra need almost need speed EVs to outspeed everything, and if it kills one of the opponents, then Toxicroak will be able to get off his Focus Punch with out worrying about being ganged up on.
Finally, a good Double Battle thread. Most people forget they even exist since Single Battles are much easier to comprehend.
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Vaporeon @ Leftovers
Water Absorb
188 HP, 252 Def, 68 SpA Bold
~ Surf
~ Ice Beam
~ Shadow Ball
~ Yawn/Fake Tears
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Lapras @ Leftovers
Water Absorb
164 HP, 92 Def, 252 SpA Modest
~ Surf
~ Thunderbolt
~ HP [Ground]
~ Toxic
Two Water Absorbers helping each other, the sight of it all. This works best with Rain Dance support. Obviously, Surf deals damage to both opponents and heals your partner. Ice Beam on one and Thunderbolt on the other means you can effectivly cripple your two opponents. Hidden Power on Lapras kills electrics trying to ruin the fun while Shadow Ball hits ghosts trying to spook you with Thunderbolt. Yawn/Fake Tears means a switch, which allows for Lapras to use Toxic on the switch. I would personally use Fake Tears because you really hurt them if they stay in and you poison them if they stay out. If you use Yawn, they could activate the Sleep clause and destroy your PHazing ability.
what happens when grass and electric sweepers outspeed vaporeon and lapras?