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Double Battle Metagame.

Hey guys, I was thinking about the VGC next year and about the legends being allowed so I threw this set together, keep in mind its not perfect, so it'll really need some good points, but for the most part I think it could do pretty well.

Kyogre @ Choice Scarf
Nature: Modest
EV's: 252 SpA / 252 Spd(?) / 6 HP(?) <- Probably needs better EV's.
~ Water Spout
~ Thunder
~ Hydro Pump
~ Ice Beam

- Well the Kyogre set is pretty simple, Water Spout and Choice Scarf allow for a quick strike and hopefully a double KO.

Blissey @ Chesto Berry
Nature: Bold
EV's: 252 HP / 156 SpD / 100 SpA
Ability: Serene Grace
~ Aromatherapy
~ Helping Hand
~ Thunder
~ Protect(?)

Blissey would provide excellent use for the Special Sweepers and against Darkrai, for example, if you opponent sent out Darkria, chances are there's going to be a Dark Void, so Blissey can wake up and use Aromatherapy to cure Kyogre if it also gets put to sleep. Helping Hand is there to help give Kyogre that boost that it doesn't get from Life Orb or Specs. Thunder is there for Rain and Paralyze (Serene Grace helps too). And the final move is where I didn't really know where to go with it, so a move suggestion would be perfect!

Others in the team:

I didn't really know who else to put in though. The team strongly focus' on the first two working well together. Something to help Blissey's weaknesses would be nice, but again, I don't know where to focus on, maybe Metagross would work, I haven't got that far!

But please comment on what I have posted on the team, and please try to help me make it better!

Well, if it is for the VGC...

Darkrai and above-Level-50-pokemon are banned, so you shouldn't worry so much over Darkrai, and you can't use Water Spout Kyogre. I'd suggest Thunderbolt instead of Water Spout, simply because you can't use Water Spout in VGC, and you're using a Choice Item. I like the innovation with Blissey. Helping Hand is awesome, and few things in ubers use physical attacks, which makes Blissey a beast. I'd suggest Lum Berry over Chesto though.
 
You need to think about it a little more than that.

Kyogre doesn't learn Water Spout until level 80, so if the level 50 limit is still in place (which is looking likely from the screen shots we have) then Water Spout will not be usable unless the Kyogre we can catch in HeartGold has Water Spout at level 50 already (or if there's finally an auto-level feature over local wireless, which I doubt due to connectivity between HG/SS and DPPt).

The other problem is, your Kyogre will still be blocked by Fake Out and could be OHKOed by your opponent's other Pokémon.. as Kyogre is bound to be popular. Just because it's Ubers now doesn't mean people won't be just as creative as they have been in the past with leads. Scarf Darkrai with Dark Void can still overthrow your Chesto / Aromatherapy plan if it hits Kyogre twice in a row.

I started writing this the other day, so I just went and finished it:

VGC 2010 - Important Moves that could be missing on Legendaries

If the level 50 limit stays in tact, and every Uber is allowed, these are the moves that could be unavailable. Bolded moves are moves I consider to be useful enough for a good competitive set. They'll only be bolded if they're, as of right now, completely unobtainable at level 50 (or if they're vastly important and only available through events).

Note: I do expect most Event only Pokémon to be banned regardless, such as Mew, Celebi, Jirachi etc. But I'm going to list them for discussions sake anyway. It can't hurt to discuss all the possible options so far. I'm also only listing potential newly allowed Pokémon, we already know of the level 50 limitations on Pokémon that were previously allowed.

---

Mewtwo

Lv. 57 - Amnesia
Lv. 64 - Guard Swap
Lv. 64 - Power Swap
Lv. 71 - Psychic*
Lv. 79 - Me First
Lv. 86 - Recover
Lv. 93 - Safeguard
Lv. 100 - Aura Sphere

*Psychic is a TM.

---

Mew

60 - Amnesia
70 - Me First
Lv. 80 - Baton Pass
Lv. 90 - Nasty Plot
Lv. 100 - Aura Sphere*


*PalCity Mew has Aura Sphere at level 50.

Hypnosis is also available on Mew from My Pokémon Ranch, or from a third generation Mew that has been Tutored on Pokémon XD: Gale of Darkness.

---

Lugia

Lv. 51 - Natural Gift*
Lv. 57 - AncientPower*
Lv. 65 - Extrasensory
Lv. 71 - Punishment
Lv. 79 - Future Sight
Lv. 85 - Aeroblast
Lv. 93 - Calm Mind*
Lv. 99 - Sky Attack

*Natural Gift and Calm Mind are TM's.
*AncientPower is a Tutor move.

---

Ho-oh

Lv. 51 - Natural Gift*
Lv. 57 - AncientPower*
Lv. 65 - Extrasensory
Lv. 71 - Punishment
Lv. 79 - Future Sight
Lv. 85 - Sacred Fire
Lv. 93 - Calm Mind*
Lv. 99 - Sky Attack

*Natural Gift and Calm Mind are TM's.
*AncientPower is a Tutor move.

---

Celebi

Lv. 55 - Heal Block
Lv. 64 - Future Sight
Lv. 73 - Healing Wish
Lv. 82 - Leaf Storm
Lv. 91 - Perish Song


---

Kyogre

Lv. 60 - Sheer Cold
Lv. 65 - Double-Edge
Lv. 75 - Aqua Tail
Lv. 80 - Water Spout

---

Groudon

Lv. 60 - Fissure
Lv. 65 - SolarBeam*
Lv. 75 - Earth Power*
Lv. 80 - Eruption

*SolarBeam and Earth Power are TMs.

---

Rayquaza

Lv. 60 - ExtremeSpeed
Lv. 65 - Hyper Beam*
Lv. 70 - Outrage*
Lv. 75 - Dragon Pulse*

*Outrage is a Tutor Move.
*Hyper Beam and Dragon Pulse are TM's.

---

Jirachi

Lv. 55 - Future Sight
Lv. 60 - Cosmic Power
Lv. 65 - Last Resort
Lv. 70 - Doom Desire

You can also get Draco Meteor from the Wi-Fi event Jirachi.

---

Deoxys

Lv. 57 - Psycho Shift
Lv. 65 - Zen Headbutt*
Lv. 73 - Cosmic Power (N)
Lv. 73 - Cosmic Power (A)
Lv. 73 - Iron Defense (D)
Lv. 73 - Amnesia (D)
Lv. 73 - Agility (S)
Lv. 81 - Recover (N)
Lv. 81 - Zap Cannon (A)
Lv. 81 - Recover (D)
Lv. 81 - Recover (S)
Lv. 89 - Psycho Boost
Lv. 97 - Hyper Beam* (N)
Lv. 97 - Hyper Beam* (A)
Lv. 97 - Counter* (D)
Lv. 97 - Mirror Coat (D)
Lv. 97 - ExtremeSpeed

*Zen Headbutt and Counter are Tutor moves.
*Hyper Beam is a TM.

---

Dialga

Lv. 60 - Earth Power*
Lv. 70 - Slash
Lv. 80 - Flash Cannon*
Lv. 90 - Aura Sphere

*Flash Cannon is a TM.
*Earth Power is a Tutor move.

Dialga will have Metal Burst in HeartGold / SoulSilver.

---

Palkia

Lv. 60 - Earth Power*
Lv. 70 - Slash
Lv. 80 - Aqua Tail
Lv. 90 - Aura Sphere

*Earth Power is a Tutor move.

Palkia will have Hydro Pump in HeartGold / SoulSilver.

---

Giratina

Lv. 60 - Earth Power*
Lv. 70 - Slash
Lv. 80 - Shadow Claw*
Lv. 90 - Aura Sphere

*Earth Power is a Tutor move.
*Shadow Claw is a TM.

Giratina will have Shadow Sneak in HeartGold / SoulSilver.

---

Phione

Lv. 54 - Aqua Ring
Lv. 61 - Dive
Lv. 69 - Rain Dance*

*Rain Dance is a TM.

---

Manaphy

Lv. 54 - Aqua Ring
Lv. 61 - Dive
Lv. 69 - Rain Dance*
Lv. 76 - Heart Swap*

*Rain Dance is a TM.
*Heart Swap is available at Level 50 from the 9th Movie Event Manaphy.

---

Darkrai

Lv. 57 - Haze
Lv. 66 - Dark Void*
Lv. 75 - Embargo
Lv. 75 - Nasty Plot
Lv. 84 - Dream Eater
Lv. 93 - Dark Pulse*

*Dark Void is available at level 50 on the Pokémon Ranger 2: Battonage Event Darkrai.
*Dark Pulse is a TM.

---

Shaymin

Lv. 55 - Worry Seed
Lv. 64 - Aromatherapy*
Lv. 73 - Energy Ball*
Lv. 82 - GrassWhistle
Lv. 82 - Sweet Kiss
Lv. 91 - Lucky Chant
Lv. 91 - Healing Wish
Lv. 100 - Seed Flare*

Lv. 64 - Air Slash
Lv. 91 - Leaf Storm

*Aromatherapy and Seed Flare are available at Level 50 on the 11th Movie Event Shaymin.
*Energy Ball is a TM.

---

Arceus

Lv. 60 - Future Sight
Lv. 70 - Recover
Lv. 80 - Hyper Beam*
Lv. 90 - Perish Song
Lv. 100 - Judgment


*Hyper Beam is a TM.

Arceus will probably still be banned as I doubt there will be a Level 50 one available anywhere.. but yeh, I'd expect a lot of those to still be banned anyway..
 
Uh Havak, aren't a few legends besides Arceus staying banned? Iirc, any only event legends(Mew, Celebi, Deoxys, Jirachi, Darkrai, Manaphy, Phione, Shaymin, Arceus)are banned.

About that strategy with the Kyogre, with the scarf your rain will be fast so a Groundon with a Fake Out partner should be able to get ya.
 
a couple things havak first event legends will still be banned so those are irrelevant, also we don't know what hgss level up moves will do to this list. They have already shown they are purposely setting things encounter levels for the vgc I find it extremely likely that they will do so with level up moves, kyogre may yet have water spout, and I would bet anything that lugia and ho-oh have their signature moves. Finally I want to point out that this still isn't confirmed for the us, only Japan, I spoke with Mike and he doesn't want it to carry over to here and will be trying to fight it so all of this could be completely pointless. We really need to hold out on this kind of speculation until Japanese HGSS release and really until confirmation of Ubers in US tournaments.
 
Note: I do expect most Event only Pokémon to be banned regardless, such as Mew, Celebi, Jirachi etc. But I'm going to list them for discussions sake anyway. It can't hurt to discuss all the possible options so far. I'm also only listing potential newly allowed Pokémon, we already know of the level 50 limitations on Pokémon that were previously allowed.
Please read the whole post before commenting.

There wasn't any harm in me posting all of that, it's just for discussions sake if by some chance they are allowed. It just shows the effect that level 50 can have on any given Pokémon.

I clearly used phrases such as "as of yet unavailable" purposely as there is every chance that the legends available in HG/SS will have level up move changes, but for the most part I do actually doubt this. There generally hasn't been much change regarding legendaries level up moves from third gen to fourth gen, so that may not change from DPP to HG/SS.

Lugia and Ho-oh having their signature moves by level 50 is something I do expect, but as of right now, we have to assume that they won't have them. All we can discuss now is that, at least in Japan, a lot of the previously banned legendaries will be allowed, there will be a level 50 limit, and right now, all of those moves will not be available.

I'd rather discuss that than nothing at all.
 
Oh ok, thank you for clearing that up for me Havak! I haven't seen much of the rules for the new VGC, so I guess putting it under that category is a mistake lol.

Also, thank you too Mosquito, and I don't know about Thunderbolt, since Thunder would have 100% accuracy with Rain.

so I guess that puts a whole damper on the VGC thing haha, but thanks guys for the comments and all, and a HUGE thanks for clearing up the VGC rules!
 
"Kyogre

Lv. 60 - Sheer Cold
Lv. 65 - Double-Edge
Lv. 75 - Aqua Tail
Lv. 80 - Water Spout

---

Kyogre

Lv. 60 - Fissure
Lv. 65 - SolarBeam*
Lv. 75 - Earth Power*
Lv. 80 - Eruption"


I think you mean Groudon for the second one. Another thing is Palkia gets Earth Power via Platinum move tutor, so if it was used it could get Earth Power before lv. 50. ;) Same thing goes for Dialga and Giratina too with Earth Power, so you might want to put a little note for that.
 
Hmm now im definatly not a Pro at Doubles and have only just got interested in them but would this be a good lead??

i_togekissu.gif

Togekiss @ LeftOvers - Calm - Serene Grace
252 HP - 252 SpD - 4 Def
~ Follow Me
~ Roost
~ Heat Wave
~ Thunder Wave

This would be the Follow Me User. Even works for Fake out as Follow Me takes priority. You could then use Follow Me again if you think you could survive again or use T-Wave to slow one of there pokemon or Roost for more Health. Heat Wave to be able to attack both of em. T-Wave is also double chance of Parahax because of Serene Grace


i_kabigon.gif

Snorlax @ Lum Berry - Careful - Thick Fat
168 HP - 120 Def - 220 SpD
~ Belly Drum
~ Rest
~ EarthQuake
~ Self Destruct

First Turn while Togekiss takes all the heat use belly drum to get +6 Atk. Then second turn use rest back to full health and awake because of the Lum Berry. Then Attack with EarthQuake. If i cant hurt anything any more or now im dead i can use Self Destruct to take out there pokemon as long as there not ghosts.

So??
 
You're probably better off just going with Sitrus Berry and Protect on Snorlax--A first turn Explosion will ruin your strategy outright, and Sitrus Berry gets you back to 75% health after a Belly Drum at least.

Also, I don't think Selfdestruct at +6 attack KOs anything that a similar Return wouldn't, so I'd suggest using Return instead.
 
ok so you suggest this snorlax instead..

i_kabigon.gif

Snorlax @ Sitrus Berry - Careful - Thick Fat
168 HP - 120 Def - 220 SpD
~ Belly Drum
~ Protect
~ EarthQuake
~ Return

Quite funny because i was wondering whether return would be better but thought Self Destruct would be nice for the all round coverage lol. Thanks.
Surely if I have a ghost on my team like a Dusknoir or Gengar and i suspect a Explosion i could Protect Snorlax and Switch in the Ghost for Togekiss??
 
The level 50 limit really weakens a lot of the uber pokemon, not just because of what they lose from levelling, but because of what some of the pokemon caught in Gen3 lose because they're caught above level 50; Mewtwo loses Selfdestruct, for example.

Anyway, my current plan is just a simple screen lead with Lugia, with Dialga as a mixed attacker. I figure Blissey will be out in full force, similar to JAA.
 
I used to have a Togekiss 2v2 set, with Thunderwave, Reflect, Light Screen, Follow me.

Thunderwave first [when the teammate uses Protect first turn]

Follow Me + Belly Drum

Light Screen or Reflect on the 3rd Turn [while your Teammate uses Protect again],

Follow Me on the fourth turn as you attack.

I dunno if Protect is worth it on Togekiss, since it will likely be hurt anyways from all the turns of using Follow Me, and wont be worth saving (in fact, not having it will allow you to send in two free teammates, instead of just 1 after Selfdestruct), plus if you have a Ghost just switch it in...
I dont think toegekiss will survive more then 2 turns if you use follow me cause use it turn one and if it survives then use protect cause people may try and kill it before it does any more damage and wish is always usefull if you get a chance to use it for a free switch!
 
Oh, and it had Salac Berry, which allowed it to Reflect before dieing, and that helped me a few times.

Why not Custap. If the point of Salac is the let Togekiss go one last time before dying, you might as well use Salac to outrun everything (excluding priority).
 
Hmm now im definatly not a Pro at Doubles and have only just got interested in them but would this be a good lead??

i_togekissu.gif

Togekiss @ LeftOvers - Calm - Serene Grace
252 HP - 252 SpD - 4 Def
~ Follow Me
~ Roost
~ Heat Wave
~ Thunder Wave

This would be the Follow Me User. Even works for Fake out as Follow Me takes priority. You could then use Follow Me again if you think you could survive again or use T-Wave to slow one of there pokemon or Roost for more Health. Heat Wave to be able to attack both of em. T-Wave is also double chance of Parahax because of Serene Grace
I'd say you could replace Roost with Protect, since it's not as useful in doubles as protect is, especially if you're running self destruct on snorlax. I don't really see the point of twave either. If you're not follow me...ing...? lol, then it seems like you might be better off trying to attack the opponent or supporting your teammate. You could try helping hand to make snorlax even more powerful or even encore to screw with the opponent.

If you really want the bulk then that's fine, but I've run a similar Togekiss set partnered with Kabutops, and I found that this spread works very well:
Timid - 252 HP / 20 Def / 236 Spe
The speed is helpful especially if you use encore as it outspeeds all neutral natured base 90s and still provides enough bulk to take a couple of attacks. As for the item you may want to consider lum berry since that will beat out other sleep leads. You can use protect with snorlax if it's an obvious sleep lead, then attack the sleep inducing pokemon with togekiss when it wakes up. Also I would go with air slash instead of heatwave, as that will be a stronger attack to hit ghosts with, you already have steels covered with earthquake, plus you get a chance to flinch if you go with the speedier EV spread.
i_kabigon.gif

Snorlax @ Lum Berry - Careful - Thick Fat
168 HP - 120 Def - 220 SpD
~ Belly Drum
~ Rest
~ EarthQuake
~ Self Destruct

First Turn while Togekiss takes all the heat use belly drum to get +6 Atk. Then second turn use rest back to full health and awake because of the Lum Berry. Then Attack with EarthQuake. If i cant hurt anything any more or now im dead i can use Self Destruct to take out there pokemon as long as there not ghosts.

So??
Like sixonesix said previously, you should probably go with Sitrus Berry and protect. You could also have body slam (for parahax) or return in place of rest and stick with self destruct because it can be very helpful in certain situations.
 
So, I was playing PBR online last night and was totally raped by a crazy, ingenious team.
It was an all normal-type team with a Smeargle, two Purugly, and three others that I can't think of. From what I saw, the entire team was running only three different moves: Detect, Assist, and Explosion. Smeargle (who I assumed was up to no good so I attacked first) used Detect and its partner used Assist, which ended up being a STAB'd Explosion. It destroyed my leads. And then the next Pokemon the opponent sent out used the same tactic. I was in disbelief when it was over...I never saw it coming...

lol I actually built a similar singles team before... I never used it cause the Assisters are all kind of... well weak... but uh, I'm now just waiting for Assist Infernape and Assist Weavile also I might as well post this up here before someone goes on to steal my team >_> but anyway this was the team I used for the VCG, it ran pretty well... until this guy's Garchomp used Dig >__>
477.png

Dusknoir @ Leftovers
Careful Pressure
252HP - 80Defense - 176S.Defense (this may be inaccurate, since I made it two years ago, but I just checked and back calculated the stats and that's what I got)
Imprison
Protect
Ice Punch
Trick Room

I think this used the old Anti-spin spread of EVs, but basically it's a Ghost, and can take hits, but its main purpose was to stop Trick Room teams in its tracks by Imprisoning it right away, also with the benefit of Imprisoning Protect.

94.png

Gengar @ Focus Sash
Naive Levitate
252Attack - 252Speed - 4S.Attack
Shadow Ball
Energy Ball
Skill Swap (I didn't run this because back then Hypnosis had 70acc)
Explosion

The second half of the opening duo, these two are both Ghosts so unless you run into Fake Out Kanghaskhan, they won't have too many issues with flinching, I ran Hypnosis back then cause it was more useful, but now the accuracy drop and Heatran came in, so Skill Swap was what I shifted to, basically to absorb Heatran Lava Plumes. I put all the points into Attack, it put a ridiculously nice dent into a Metagross I was fighting.

376.png

Metagross @ Life Orb
Adamant Clear Body
252HP - 252Attack - 4S.Def
Ice Punch
Thunderpunch
Bullet Punch
Explosion

Ice Punch and Thunderpunch form the BoltBeam combo, Bullet Punch as Priority and Explosion is always welcome... after Dusknoir Imprisons Protect that is. I'm pretty sure you all see a trend here with Metagross and Gengar focusing on Explosion, coupled with a Ghost that prevents Protect, oh how I wonder what comes next.

448.png

Lucario @ Choice Scarf
Adamant Inner Focus
Close Combat
Crunch
Copy Cat
Me First (originally this was Roar, since Inner Focus allowed Lucario to lead up there with Gengar and Dusknoir was originally to have Lum Berry, but I put Me First cause I never got access to the Platinum moves so I never got Ice Punch...)

Ahh Lucario, it's my favorite part, almost no one expects a Lucario to pop up and Explode immediately. All in all this team is a team that's win or lose, but battle won't last longer than two minutes, disregarding lag, either I blow up all my Pokemon and win, or I blow up all my Pokemon and lose.

Also the order in the team is relatively important, although you can argue that it isn't, the reason why Dusknoir is IN FRONT of Gengar, is due to Gengar Levitating, in the case of my order, you can in fact scan the Abilities of possible Arena Trappers, because if Gengar was in front, Gengar can do what ever and then Dusknoir accidententally switches when the Dugtrio infact has Sand Veil or something, I mean it's somewhat useless, but hey it's good to get into that habit of nitpicking over the smallest things.
The few problems I see this team facing... is a team full of Ghosts, who aren't quite defensive so it's not totally an issue, a team that actually attempts to use Priority on Lucario, since that wrecks him, but at the same time puts your opponent into a bad place since a weak priority isn't going to be hurting much unless it's Mach Punch or something, the main issue I was afraid of at the time was a counter Imprison enemy, but most of them would have probably run slower Dusknoirs with Trick Room or something, so I should be able to outspeed them. I think there were issues with speedy sweepers too, but one Explosion tends to take them down so they weren't too threatening

I'm not too sure how useful this team is now since I've noticed the hype of Ubers being used in the new tournament, and Dialga and Giratina can get in the way.
 
I always find in 2v2 battles this combination works well as the leads:

1 Ghost type
1 Inner Focus type

Simply because fake out is so common in 2v2. If you're immune to flinching, you can guarantee a taunt - I've seen a lot of people try a fake out / trick room strategy. Crobat / Gengar do this wonderfully

Recently I've been playing around with NU 2v2 pokemon...

Plusle
252 SpA 252 Spe 4 hp
(focus sash is good, though a berry for reducing ground damage is a good alternative)
Plus

Thunderbolt
Grassknot
HP Ice / HP Fire
Signal Beam / Nasty Plot

Minun
(defensive EVs)
Minus

Helping Hand
Nasty Plot
Baton Pass
--

(the last move slot can be anything... sing, light screen, encore... lots of support options)

Helping Hand grassknot can OHKO Groudon, 2HKO Garchomp, and OHKO some ground types. Helping hand TB is godsend, though if Plusle can get a nasty plot off before doing it... well, it's basically like a belly drum for a special attacker (SpA x 2 x 3 (helping hand is 1.5 plus/minus is 1.5)).

Also, helping hand + explosion are a combo that should not be underestimated, an Electrode with maxxed attack supported by helping hand can actually OHKO a number of pokemon, which is useful for destroying certain offensive pokemon right from the start (and it's basically a guaranteed move, since helping hand seems to have the highest priority of any move, including fake out).
 
Please read the whole post before commenting.

There wasn't any harm in me posting all of that, it's just for discussions sake if by some chance they are allowed. It just shows the effect that level 50 can have on any given Pokémon.

I clearly used phrases such as "as of yet unavailable" purposely as there is every chance that the legends available in HG/SS will have level up move changes, but for the most part I do actually doubt this. There generally hasn't been much change regarding legendaries level up moves from third gen to fourth gen, so that may not change from DPP to HG/SS.

Lugia and Ho-oh having their signature moves by level 50 is something I do expect, but as of right now, we have to assume that they won't have them. All we can discuss now is that, at least in Japan, a lot of the previously banned legendaries will be allowed, there will be a level 50 limit, and right now, all of those moves will not be available.

I'd rather discuss that than nothing at all.

Kyogre does get Spout at 50 now, but I'm sure everyone who's gotten to that point in HG knows that already. Anyway.

Hmm now im definatly not a Pro at Doubles and have only just got interested in them but would this be a good lead??

i_togekissu.gif

Togekiss @ LeftOvers - Calm - Serene Grace
252 HP - 252 SpD - 4 Def
~ Follow Me
~ Roost
~ Heat Wave
~ Thunder Wave

This would be the Follow Me User. Even works for Fake out as Follow Me takes priority. You could then use Follow Me again if you think you could survive again or use T-Wave to slow one of there pokemon or Roost for more Health. Heat Wave to be able to attack both of em. T-Wave is also double chance of Parahax because of Serene Grace


i_kabigon.gif

Snorlax @ Lum Berry - Careful - Thick Fat
168 HP - 120 Def - 220 SpD
~ Belly Drum
~ Rest
~ EarthQuake
~ Self Destruct

First Turn while Togekiss takes all the heat use belly drum to get +6 Atk. Then second turn use rest back to full health and awake because of the Lum Berry. Then Attack with EarthQuake. If i cant hurt anything any more or now im dead i can use Self Destruct to take out there pokemon as long as there not ghosts.

So??

The Togekiss is pretty good - I use it as one of my leads, but I have Follow Me/ExtremeSpeed/T-Wave/Air Slash on mine, with BrightPowder as the held item.

The other part of my lead combo is

Smeargle @ Focus Sash
Jolly
Own Tempo
252 Atk/252 Speed
Dark Void
Endeavor
Fake Out
Protect

Not much imagination here, Togekiss starts with Follow Me, Smeargle gets a free Dark Void. As long as one of my opponent's Pokemon falls asleep, Smeargle wreaks havoc with Endeavor. I can also T-Wave the Pokemon that didn't fall asleep and Flinch-hax it to death, or T-wave on a switch-in. Extremespeed is there to KO whatever gets hit with Endeavor.

I'm thinking about replacing Fake Out, but I don't know what to give Smeargle in place of it. Any suggestions?
 
It's a Move Tutor, but he said that for the pokemon that got it.

"Palkia

Lv. 60 - Earth Power*

*Earth Power is a Tutor move."


edit = Oh, he messed up on Groudon. Oh well, by just looking at all the other pokemon that get it you can see that it's a Move Tutor and not a TM. :P
 
That's very comforting to hear. :)
It would be comforting if his information was correct ;)

I do know the 2010 rules, but I will release them within the coming week when I get around to it, since I'll be quite busy with school for these next few days so you guys will have to wait, sorry ^.^ (also for those who are anxious to know the rules, they will be posted on skarmbliss probably a day or half a day before they get posted here)
 
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