Doubles CCAT #2 - Completed!

Electrolyte - Hitmontop/Skymin
Audiosurfer - Azumarill/Amoonguss
BLOOD TOTEM - Bisharp/Terrakion
 
Because I forgot to say it in the post, you have 3 days to submit your votes. Voting will end on February 4th at 12pm (-7 GMT). I'll add this to the Voting post as well.
 
Tallied Results - Top 3 in Bold
Totem - (34)

Mizuhime - (13)
Arcticblast - (13)
youngjake - (6)
Audiosurfer - (14)
BlankZero- (14)

Gyarad0s - (3)
Lasagne - (7)
Electrolyte - (4)
Ash Borer - (4)

AND WE HAVE OUR TOP 3!

You have 3 Days from the time of this posting to vote from among these 3 Cores.

Voting will end at 3PM (-7GMT) on Friday, February 7, 2014.


Totem

Oda Nobunaga (Bisharp) @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Protect

Red Bull (Terrakion) @ Life Orb
Ability: Justified
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Rock Slide
- Close Combat
- Quick Guard
- Protect

Bisharp and Terrakion stomp everything so hard. Thanks to Terrakion's Quick Guard Bisharp is free to stomp pretty much any Trick Room lead, especially against ones which think they can buy a free turn with a Fake Out from Scrafty (lol Defiant). Terrakion / Bisharp can beat a lot of common Pokemon that populate the tier, Landorus-T falls to a LO +1 252+ Sucker Punch from Bisharp whilst Rotom falls to a combination of Knock Off and Rock Slide. Terrakion does a good job of clearing Fire-type Pokemon with STAB Rock Slide which gives Bisharp a lot more room to breathe. Basically TerraSharp es good, seriously try it out.


Audiosurfer

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Protect

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 252 HP / 4 SAtk / 252 SDef
Sassy Nature
- Spore
- Rage Powder
- Giga Drain
- Protect

Pretty simple core. With Rage Powder Amoonguss can create free turns for Azumarill to Belly Drum, at which time Azumarill will be at +6 and will thus be able to rampage through a team. Spore can be used to eliminate any problem Pokemon that could arise and to create more free turns. Grass and Water cover each other's weaknesses fairly well which makes this pairing work p. well. Also, they both function well on their own, so they're not reliant on them both being out like some might think.



BlankZero


Checkmate (Bisharp) @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 116 HP / 252 Atk / 140 Spd
Adamant Nature
- Iron Head
- Knock Off
- Sucker Punch
- Protect

Duckwall (Cresselia) (F) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 16 SDef / 240 Def
Bold Nature
IVs: 0 Atk / 0 Spd
- Moonblast
- Trick Room
- Calm Mind
- Rest

This is an Anti-TR/Emergency TR core. Bisharp basically slays every single Trick Room user in the game, while TR Cress does one of two things. Either it resets Trick Room or sets it up on Tailwind/Fast mode teams, allowing it to abuse it with Bisharp's middling 70 base speed. It's super anti-meta currently, with Bisharp being anti-meta already, and Setup Cress being an unbreakable force lategame, as youngjake has recently found out (been using CM Cress since the beginning myself). This core fits on almost any team comp due to its flexibility and power, as well as its unpredictable nature. Monoattacking sets are usually frowned upon, but MonoFairy is actually very strong currently, as the only real resist is in Steel types. This core is quite weak to Heatran, but having another team member to take care of it, like Landorus-Therian, HP Ground-carrying Latios/Gardevoir, and opposing Heatran (BalloonTran is strong right now) help that out tremendously, and are all viable mons in the current metagame. This core also benefits from not including a MegaEvolution, allowing us much greater freedom while building the rest of the team, not limiting us to building around a Mega, but allowing us to use a Mega as a supporting check to troublesome teamcomps. The EVs on Bisharp are standard bulky killing machine, able to function in and out of Trick Room, faster than other Trick Room abusers, yet slower than fastmode abusers, and also carrying the all-powerful Knock Off and Priority Suckerpunch, which also received a huge buff as only Dark/Fairy resists now, which Iron Head terrifies. Cress is EV'd to be Physically Bulky, using CM to set up its Special Defense as well as its offenses. 0 Atk is for Confusion, while 0 Spd let's you become a terrifying SlowMon under TR, especially if you start building up CM boosts. Then, just Rest up and begin slaying.
 

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