Resource Doubles OU Sample Teams and Team Showcase

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MajorBowman

panic on the brain
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Doubles Colonel

Welcome to the Sample Teams and Team Showcase thread! This thread is meant to highlight the best of the best teams in the Doubles OU tier. Sample Teams are exemplary teams that have proven themselves to be good and are basic enough for beginners to use, allowing them to pick up the fundamentals of teambuilding and doubles play. Sample Teams will be hosted in the 2nd post in this thread.

Teams are to be labeled as samples at the discretion of Doubles OU staff, including but not limited to the DOU Council, VR ranking team, and forum moderators. In any case, do not ask us to put your team here. If we think a team is a good fit for sampling, it will be included.

What is the Team Showcase?
The Team Showcase is meant to highlight the best teams posted in the Team Bazaar thread or elsewhere in the Doubles OU forum. The Samples and Showcase thread (which you are currently reading) will be permanently locked, but everyone is welcome to post their teams in the Bazaar thread. If a team from the Bazaar thread (or another public thread like team tournament team dumps) is deemed worthy of higher praise, it will be moved here! Showcase teams are, in principle, different from Sample Teams in that they are maybe a bit more intricate, harder to pick up and use, or slightly weaker to common threats, but still great teams nonetheless. Teams in the Team Showcase are generally well-known, successful teams that either highlight some uniquely doubles strategies or embody the state of the tier at a given time. Again, please do not message us asking for your team to be added to the Showcase - we will see which teams are posted and decide to highlight the best! While Sample teams will be the 2nd post in this thread, all subsequent posts will comprise the Team Showcase.

Additional Resources
The sample teams listed below have been curated as effective, yet easy-to-use teams that new and experienced players alike can use with good success. However, it is by no means an all-inclusive list of teams that are worth trying out. Here are some other places worth checking if you're still wanting more teams:

  • Team Bazaar
    Just because sample teams are included in this thread, doesn't mean every team posted in the DOU forum has to be top-tier. Remember the core purpose of the Team Bazaar thread, which is to be simply a thread where anyone can share teams they like! If someone liked a team enough to post it, chances are you might like it enough to use it! Feel free to make suggestions to other people's teams and talk about them!

  • Teambuilding Competition (hosted by Memoric)
    Each week, Doubles OU players are challenged to build the best team around a particular Pokemon or theme. At the end of each week, people vote for the best team, which is inducted into a "Hall of Fame." Some really solid teams have emerged from this competition, including some past sample teams!

  • Post-tournament "team dump" threads
    After high-level tournaments like Smogon Premier League, Smogon Snake Draft, and Doubles Invitationals conclude, it is common for players from those tournaments to post "team dump" threads where they provide importables and descriptions of the teams they used. Keep your eyes peeled for these types of threads!
 
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MajorBowman

panic on the brain
is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Battle Simulator Moderatoris a Top Smogon Social Media Contributor Alumnus
Doubles Colonel
Sample Teams

Chansey Balance by qsns
:chansey: :weezing-galar: :blastoise: :volcarona: :urshifu::rillaboom:
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Seismic Toss
- Toxic
- Soft-Boiled

Weezing-Galar @ Sitrus Berry
Ability: Neutralizing Gas
EVs: 252 HP / 16 Def / 136 SpA / 84 SpD / 20 Spe
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Fire Blast
- Dazzling Gleam
- Protect

Blastoise @ Safety Goggles
Ability: Torrent
EVs: 252 HP / 56 Def / 200 SpD
Careful Nature
- Fake Out
- Follow Me
- Flip Turn
- Roar

Volcarona @ Heavy-Duty Boots
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Heat Wave
- Bug Buzz
- Protect

Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Wicked Blow
- U-turn
- Sucker Punch

Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 252 HP / 44 Atk / 196 SpD / 16 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- U-turn
- Fake Out
The team was designed to properly support a Volcarona sweep - the team uses bulky pivots & "walls" to weaken the opposing Pokemon and get into a position where a +1 Volc wins or weakens the enemy enough for Urshifu or Chansey to win late game.

- Volcarona is an absolute monster. Its STABs cover the entire metagame. Click Quiver Dance (which is very, very easy to do in many cases) and watch the opponent crumble.
- Urshifu clicks buttons, takes kills and takes advantage of the pivoting moves on the team.
- Chansey sets up Stealth Rock and acts as a catch-all check to most Pokemon on more offensive leaning teams. Typically not the win condition for this team, as it's pretty easy to save an Urshifu until this dies, but should be something you're on the lookout for.
- Weezing sets up & absorbs Toxic Spikes as well as acting as the team's Urshifu switchin. TSpikes can be a massive thorn in the side for balance teams, and Weezing is the best controller of this. Neutralizing Gas also offers some quirky counterplay to big threats - it is often switched in to outspeed something like a Sand Rush Excadrill with Volcarona or Urshifu to threaten the knockout. This 'mon is also a complete pain to kill so it often accomplishes a lot just by staying on the field and clicking its STABs for chip.
- Blastoise completely controls the flow of the game with its fantastic support options and is mostly used to facilitate a Volcarona sweep, though it can also be used alongside Urshifu to punch holes in the enemy's defense earlier on.
- Rillaboom provides extra healing for the quite bulky team, gives more Fake Out support for the damage dealers, and is generally a good & splashable Pokemon.

Though this team has Toxic Spikes and a Chansey, this should not be played like a "stall" team. Failing to get in your damage dealers will eventually lead to you being worn down with not enough progress made to win the game. Get hazards up early, pivot frequently, and deal damage - this is typically the path that leads to victory.

Sun Offense by Nails and Ezrael
:charizard: :ninetales: :urshifu: :tsareena: :venusaur: :gothitelle:
Charizard @ Choice Scarf
Ability: Solar Power
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Dragon Pulse
- Air Slash
- Overheat

Ninetales @ Charcoal
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Nasty Plot
- Heat Wave
- Protect

Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Drain Punch
- Sucker Punch
- U-turn

Tsareena @ Assault Vest
Ability: Queenly Majesty
EVs: 252 HP / 16 Atk / 48 Def / 52 SpD / 140 Spe
Adamant Nature
- Power Whip
- Rapid Spin
- High Jump Kick
- U-turn

Venusaur @ Focus Sash
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Energy Ball
- Sludge Bomb
- Protect

Gothitelle @ Sitrus Berry
Ability: Shadow Tag
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Fake Out
- Psychic
- Helping Hand
- Taunt
This team attempts to support its sun as much as it can, while fitting on a few answers to sand teams. The sun core is Ninetales Charizard Venusaur, which puts on a lot of offensive pressure. Venusaur is also able to render any threats to the team useless by sleeping them (just hit your sleep powders).

Tsareena and Gothitelle round out this core by being phenomenal supports. Tsareena prevents your opponent from using Fake Out to reduce your damage output, allowing you to keep the pressure on. It also removes hazards, offers free switches to the more offensive members of the team, and facilitates trapping foes on the field with Urshifu and Charizard on top of offering general tankability/typed offense. Gothitelle was put on the team to win weather wars, but it also traps Pokemon in front of the team's big threats and gives your team additional Fake Out support.

Urshifu beats sand, which is why we used it over the Melmetal that previous iterations of the team had. Also, Urshifu is broken.

Psychic Spam by Paraplegic
:urshifu::indeedee: :alakazam: :amoonguss: :incineroar: :aegislash:
Urshifu-Rapid-Strike @ Leftovers
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Close Combat
- Surging Strikes
- Protect

Indeedee (M) @ Focus Sash
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Mystical Fire
- Encore
- Protect

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Expanding Force
- Dazzling Gleam
- Protect

Amoonguss @ Sitrus Berry
Ability: Regenerator
EVs: 248 HP / 204 Def / 56 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Spore
- Rage Powder
- Sludge Bomb
- Protect

Incineroar @ Safety Goggles
Ability: Intimidate
EVs: 248 HP / 16 Atk / 108 Def / 64 SpD / 72 Spe
Adamant Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn

Aegislash @ Leftovers
Ability: Stance Change
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flash Cannon
- Toxic
- King's Shield
This team was made with the offensive synergy between alakazam and urshifu-rapid strike in mind, and attempts to give them as much room as possible to get on the field and get damage on the board. Utilizing the support of amoonguss and the pressure of psyspam, the team is designed to let urshifu get a sub up so it can safely apply pressure to basically everything. Indeedee is here to set terrain and enable zam, but its also a very threatening secondary offensive pokemon if put in the right position. Amoonguss was chosen over blastoise because of the much better rillaboom matchup, being able to throw it out always vs rilla safely goes a very long way towards mitigating that. Incineroar helps patch up the sun matchup, as well as providing further assistance vs rillaboom, and providing a psychic immunity to prevent expanding force from being a problem against this team. Aegislash is the final member, being a great way to spread damage with its threatening stab coverage on the opponents team while also providing another psychic resist, a third grass resist to make sure rillaboom isnt an issue, and a great way to pressure bulky team staples like weezing-g(with stab), blastoise(with toxic), and chansey(hard walls AND toxic), allowing progress to be made much easier vs those types of teams.

Rain Balance by GenOne
:scizor: :rillaboom: :pelipper: :kingdra: :necrozma: :urshifu:
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- Iron Head
- U-turn
- Quick Attack

Rillaboom @ Assault Vest
Ability: Grassy Surge
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Knock Off
- U-turn

Pelipper @ Damp Rock
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Scald
- Tailwind
- Wide Guard

Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Muddy Water
- Draco Meteor
- Hurricane
- Protect

Necrozma @ Safety Goggles
Ability: Prism Armor
EVs: 248 HP / 184 Def / 76 SpA
Bold Nature
IVs: 0 Atk
- Photon Geyser
- Earth Power
- Stealth Rock
- Protect

Urshifu @ Choice Scarf
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- U-turn
- Rock Slide
Scizor seems like a solid pick in this DLC metagame with the right support, so I wanted to build a team that gave Scizor everything it needed to succeed. This was my outcome, and I've had good results with it so far.

The basic idea with this team is:
  • Rillaboom cancels Psychic Terrain so Scizor can freely fire off Bullet Punches
  • Rain threatens out Fire-types and counters sun teams, which Scizor absolutely hates
  • Necrozma is both a Psyspam switchin and a reliable Stealth Rock setter, the latter of which helps whittle down sun teams as well as bulkier balance teams
  • Urshifu is just a great glue mon in this meta that helps punish passive plays
Below is a more in-depth explanation for each Pokemon on this team:


  • Simple minmax spread
  • Iron Head is to hit Galarian Weezing when Technician is negated


  • Rillaboom's Grassy Surge clears opposing Psychic Terrain so Scizor can freely fire off Bullet Punch
  • 56 Spe ensures you will always outspeed Azumarill, thereby hitting it with Grassy Glide before it can use Aqua Jet; also outspeeds Modest Sylveon
  • Dump rest of EVs into Atk, then HP

  • Simple minmax spread
  • Used over Politoed for Tailwind, since this team lacks other speed control

  • Simple minmax spread
  • Hurricane helps vs Urshifu, as well as grass-types like Amoonguss and Rillaboom

  • Given spread always survives a Choice Band-boosted Wicked Blow from Jolly Urshifu
  • Dump rest of EVs into SpA



  • Simple minmax spread
  • Rock Slide is to provide a spread option and hard counter to Charizard, but this can really be any coverage move of your choosing - I rarely click this slot
 
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