Resource Doubles OU Team Bazaar

https://pokepast.es/5b4fb0b942e22071
1713800140018.png

a simple but powerful team, based on regidrago and gholdengo doing the most damage possible and control tools like tera ghost regidrago and landorus imprision
(I would like my team to be a sample)
 
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:Grimmsnarl::Archaludon::Pelipper::Landorus::Baxcalibur::Rillaboom:
https://pokepast.es/c956509decd713b5

I wanted to share this team I've been spamming a lot lately. I built this team with Licenciado Pan and the initial idea was to create a team with screens around Palafin. Unfortunately, All Might doesn't quite fit well in the current meta, and JRL mentioned that Baxcalibur fits nicely in its slot. I tried it out, and it's been insane. This mon is a beast; there are hardly any things that can withstand a Glavie Rush at +2. Plus, with the screens and the fakes from Grimm and Rilla, it gives enough space for setup, allowing Bax to take things down. Then, in the back, there's Archa. I can't say much except that it forms an incredible core with Baxca since both can handle each other's threats. Additionally, Archa is a great wincon with the screens, and the constant Rain setup allows it to stay on the field for a long time and create openings.

I must mention that some of the main problems I've noticed with the team are Orthworm and Hands since they pose a constant threat. If you give them enough time to set up, you literally can't do anything. Guss can also be problematic because there's hardly any spore control on the team. Although Archa can set up Tera Grass, it doesn't apply enough pressure, and it could be hit with a devastating Clear Smog that ruins a significant part of your game plan.

I leave some reps here ^^
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-753250?p2
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-758801
https://replay.pokemonshowdown.com/gen9doublesou-2106106675
 
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Better late than never, but I wanted to share some teams I built for OSDT. I joined it on a whim and ended up making top 16, which I'm pretty happy about, and I like sharing teams in tours that I do well in. I mostly used stolen teams (shoutouts Xrn Bax) until the later round of pools when I started not wanting to play mons again, which is when I figured I should switch it up and use new teams. Nothing here is groundbreaking, it's all tried-and-true stuff aka the brokens. Spreads are either sliders or I stole them from a xrn/bagelpaste. Click the sprites if you want the teams

Glimm SD Oger
:glimmora: :Rillaboom: :ogerpon-hearthflame: :raging-bolt: :scream-tail: :landorus:

Clanger
:kommo-o: :Rillaboom: :incineroar: :landorus: :chien-pao: :ogerpon-wellspring:

Scream Tail Clam Pao
:dragonite: :ogerpon-hearthflame: :Chien-Pao: :scream-tail: :tornadus: :landorus:

Ghold Raging Bolt
:gholdengo: :raging-bolt: :ogerpon-wellspring: :tornadus: :incineroar: :rillaboom:

DD Gouging Fire
:gouging-fire: :ogerpon-wellspring: :Rillaboom: :landorus: :gholdengo: :chien-pao:

CB Pult
:dragapult: :chien-pao: :ogerpon-hearthflame: :landorus: :tornadus: :rillaboom:

For some quick thoughts, as someone who has only played SV seriously in OSDT, I've enjoyed the meta a lot more than I thought I would. There's heavy emphasis on offensive positioning and forcing trades that's very reminiscent of BW and DPP, which are two of my favorite metas. I think the meta is in a good place too; there's nothing too overwhelming although Landorus can be a little stupid sometimes. Please ban evasion abilities tho, idc if no one's abused it yet, it's still a dumb mechanic to keep around.
 
OSDT TEAM DUMP
Press the pokemon for the replay
Press the mudkip for the paste


Round 6 - Grandmas Cookin
:entei::dragonite::chien-pao::Ogerpon-Wellspring::glimmora::tornadus: vs :kingambit::tornadus::glimmora::landorus::scream tail::Ogerpon-Wellspring:
:mudkip:
:Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem: vs :Archaludon::Pelipper::Incineroar::Ogerpon-Wellspring::Sinistcha::Landorus:
:mudkip:

Round 7 - Ratpacker (Round Robbin)
:Ting-Lu::Gouging Fire::Ogerpon-Wellspring::Sinistcha-Masterpiece::Iron Hands::Porygon2: vs :Chien-Pao::Ogerpon-Wellspring::Entei::Raging Bolt::Landorus-Therian::Glimmora:
I can't find this paste, either way it's horrible
:Deoxys-Speed::Tyranitar::Excadrill::Okidogi::Ogerpon-Hearthflame::Primarina: - :Deoxys-Speed::Tyranitar::Excadrill::Okidogi::Ogerpon-Hearthflame::Primarina:
EternalSnowman's team

Round 7 vs XRN (Round Robbin)
:Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem: vs :Spectrier::Iron Moth::Tornadus::Rillaboom::Kyurem::Landorus:
:mudkip:
:Ninetales-Alola::Mew::Ting-Lu::Orthworm::Sinistcha::Dragonite:- :Amoonguss::Incineroar::Porygon2::Garganacl::Ting-Lu::Raging Bolt:
:mudkip:
I was testing this structure at the time. :ting-lu: and :Orthworm: looked really good at the time against the meta and I had a lot of variations and whatnot of some structures. I used this round to test all, eventually only :gouging-fire::ting-lu: survived.
In other words, this team is bad.

Top 32 vs Piyush21
:Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem: vs :Sinistcha::Diancie::Glimmora::Cresselia::Landorus::Rillaboom:
:mudkip:
:Grimmsnarl::Archaludon::Pelipper::Landorus::Baxcalibur::Rillaboom: vs :Kyurem::Ninetales-Alola::Landorus-Therian::Iron Hands::Ursaluna-Bloodmoon::Sinistcha-Masterpiece:
:mudkip:

Top 16 vs DaAwesomeDude1
:Glimmora::Gholdengo::Ogerpon-Hearthflame::Landorus-Therian::Chien-Pao::Tornadus: vs :Glimmora::Rillaboom::Ogerpon-Hearthflame::Raging Bolt::Scream Tail::Landorus:
MADARAAAA's team
:Chien-Pao::Glimmora::Rillaboom::Dragonite::Ting-Lu::Gouging Fire: vs :Kommo-o::Rillaboom::Incineroar::Landorus::Chien-Pao::Ogerpon-Wellspring:
:mudkip:
I've seen some people use this team, but I don't think it's that good due to having some wacky matchups that I can't remember. It wasn't even ready to see daylight, I intended to use a similar version I ended up using next round. This concept surely can be improved

Top 8 vs Akaru Kokuyo
:Glimmora::Gholdengo::Ogerpon-Hearthflame::Landorus-Therian::Chien-Pao::Tornadus: vs :Gholdengo::Incineroar::Amoonguss::Raging Bolt::Ogerpon-Wellspring::Tornadus:
MADARAAAA's team
:Mew::Diancie::Ting-Lu::Gouging Fire::Rillaboom::Chien-Pao: vs :Iron Boulder::Ogerpon-Wellspring::Kingambit::Gouging Fire::Tornadus::Landorus-Therian:
:mudkip:, stolen and adapted from Yellow Paint
:Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem: vs :Garganacl::Volcanion::Rillaboom::Landorus-Therian::Porygon2::Kingambit:
:mudkip:

Semifinals vs MADARAAAA
:Landorus::Iron Crown::Kommo-o::Indeedee-F::Ogerpon-Wellspring::Tornadus: vs :Landorus-Therian::Glimmora::Iron Bundle::Ogerpon-Hearthflame::Archaludon::Rillaboom:
:mudkip:
:Glastrier::Farigiraf::Ursaluna-Bloodmoon::Volcanion::Iron Hands::Cresselia: vs :Regidrago::Chi-Yu::Landorus::Tornadus::Ogerpon-Wellspring::Iron Hands:
:mudkip:
:Articuno::Ninetales-Alola::Arcanine-Hisui::Raging Bolt::Ogerpon-Wellspring::Landorus: vs :Raging Bolt::Torkoal::Tornadus::Ogerpon-Hearthflame::Great Tusk::Walking Wake:
:mudkip:
I encourage all people to use this as much as possible until we can get evasion abilities + bright powder banned

Finals vs sempra
:Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem: vs :Volcarona::Incineroar::Rillaboom::Glimmora::Clefairy::Landorus:
:mudkip:
:Mew::Volcanion::Iron Hands::Ursaluna-Bloodmoon::Rillaboom::Farigiraf: vs :Chien-Pao::Dragonite::Gholdengo::Entei::Landorus::Ogerpon-Wellspring:
MADARAAAA's team

I would like to nominate :Ninetales-Alola::Kingambit::Incineroar::Ogerpon-Wellspring::Landorus::Kyurem:for sample with 100% credit to Ann.

I would also like to see other players sharing their teams, it's great for meta development and people who are picking up the tier, although I understand why they won't/wouldn't.
 
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I made my own teams for Doubles OU. However, I have no success with this team. Can someone help me and give me tips? Thanks!

Regirock @ Leftovers
Ability: Clear Body
Shiny: Yes
Tera Type: Rock
EVs: 252 HP / 232 SpD / 24 Spe
Impish Nature
- Stealth Rock
- Rock Blast
- Body Press
- Thunder Wave

Jirachi @ Leftovers
Ability: Serene Grace
Tera Type: Steel
EVs: 248 HP / 188 SpD / 72 Spe
Adamant Nature
- Wish
- Protect
- Iron Head
- U-turn

Salamence @ Dragon Fang
Ability: Moxie
Tera Type: Ground
EVs: 252 Atk / 188 SpA / 68 Spe
Lax Nature
- Protect
- Dragon Claw
- Hurricane
- Earthquake

Regice @ Heavy-Duty Boots
Ability: Clear Body
Tera Type: Normal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Snowscape
- Icicle Spear
- Facade
- Protect

Cresselia @ Leftovers
Ability: Levitate
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rain Dance
- Psycho Cut
- Protect
- Energy Ball

Iron Hands @ Life Orb
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Brick Break
- Thunderbolt
- Play Rough
- Iron Defense
 
I made my own teams for Doubles OU. However, I have no success with this team. Can someone help me and give me tips? Thanks!

Regirock @ Leftovers
Ability: Clear Body
Shiny: Yes
Tera Type: Rock
EVs: 252 HP / 232 SpD / 24 Spe
Impish Nature
- Stealth Rock
- Rock Blast
- Body Press
- Thunder Wave

Jirachi @ Leftovers
Ability: Serene Grace
Tera Type: Steel
EVs: 248 HP / 188 SpD / 72 Spe
Adamant Nature
- Wish
- Protect
- Iron Head
- U-turn

Salamence @ Dragon Fang
Ability: Moxie
Tera Type: Ground
EVs: 252 Atk / 188 SpA / 68 Spe
Lax Nature
- Protect
- Dragon Claw
- Hurricane
- Earthquake

Regice @ Heavy-Duty Boots
Ability: Clear Body
Tera Type: Normal
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Snowscape
- Icicle Spear
- Facade
- Protect

Cresselia @ Leftovers
Ability: Levitate
Tera Type: Psychic
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rain Dance
- Psycho Cut
- Protect
- Energy Ball

Iron Hands @ Life Orb
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
- Brick Break
- Thunderbolt
- Play Rough
- Iron Defense
A lot of these mon/sets will struggle yeah, the first thing I'd say is to make sure you are using the correct attacking stat/moves, as that will greatly impact your damage. thunderbolt isnt gonna do much on hands, wild charge is much better. the sample sets are smth I would check out as they show you how to run certain mon, and also just make building faster (can always edit them if you want). Hands and Cress have sets click here. Theyre also in the builder if you click import/export on a single pokemon.
The other mon dont have sets since they arent considered viable, that doesnt mean you cant use them but you want a good reason to imo.

rn your team is p slow and twave is your only speed control. running trickroom on cress (the sample set is tr setter) can help rectify this somewhat but you def want more offense if you do that. the post right before yours has a solid trickroom team (tho ill link it here too). imo running successful teams is the best way to start building as starting completely from scratch is really difficult especially if youre new to a format.
 
A lot of these mon/sets will struggle yeah, the first thing I'd say is to make sure you are using the correct attacking stat/moves, as that will greatly impact your damage. thunderbolt isnt gonna do much on hands, wild charge is much better. the sample sets are smth I would check out as they show you how to run certain mon, and also just make building faster (can always edit them if you want). Hands and Cress have sets click here. Theyre also in the builder if you click import/export on a single pokemon.
The other mon dont have sets since they arent considered viable, that doesnt mean you cant use them but you want a good reason to imo.

rn your team is p slow and twave is your only speed control. running trickroom on cress (the sample set is tr setter) can help rectify this somewhat but you def want more offense if you do that. the post right before yours has a solid trickroom team (tho ill link it here too). imo running successful teams is the best way to start building as starting completely from scratch is really difficult especially if youre new to a format.
Thanks!
 
another yung potassium classic folks

:okidogi::ninetales-alola::kyurem::incineroar::sinistcha::landorus:

i fucking hate upperhand

incin could run knock i just put it as a crutch against psyspam and dogi is a mon that wants many diff teras so its a bit of a gamble in terms of your MUs but it can be manageable with the supporting cast (im just now noticing 5 of the mons are the same from fanroom:psynervous:) also i do notice that without a freeze dry user ogerpon can cause a bit of trouble if you dont play your sinistcha right so id recommend putting it on 1 of the 2 mons that learn it (a-ninetales would be the one i recommend because glaciate spam from kyurem's bulky ass works wonders as a speed control option)

*****VERY NOTABLE WEAKNESS*****
tornadus' tendency to use the following: taunt, weather, and tailwind offense

:gholdengo::incineroar::cresselia::rillaboom::tornadus::landorus:

more of a mediocre/experimental squad, there could be an ogerpon-w somewhere so you dont get farmed by incineroar fire types. the cress SpA evs are to have a >50% chance to ohko lando with ice beam. also cress gets bitched by phazing so be aware at team preview

namesakes for the first one:
:okidogi:
:ninetales-alola:
:kyurem:
1719814738417.png

:incineroar:
:sinistcha:
:landorus:
1719815012241.png

me using this post as a way to show the doubles community my music taste is up for debate, i will not elaborate further
 
I realize now that I never got around to posting any of the teams I used in OSDT, so here's the three I felt most confident with through the run. I'll keep the teams in hide tags in addition to Pokepaste links, in case we lose Pokepaste forever or what have you. If I sign up for another DOU tour in this format and we're paired, you didn't see this post.

:incineroar: :amoonguss: :gholdengo: :tornadus: :raging bolt: :ogerpon-wellspring:
Incineroar @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Dragon
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot

Raging Bolt @ Assault Vest
Ability: Protosynthesis
Tera Type: Fairy
EVs: 248 HP / 164 SpA / 96 SpD
Modest Nature
IVs: 20 Atk
- Thunderbolt
- Draco Meteor
- Thunderclap
- Snarl

Amoonguss @ Covert Cloak
Ability: Regenerator
Tera Type: Dark
EVs: 244 HP / 132 Def / 132 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Rage Powder
- Spore
- Pollen Puff

Gholdengo @ Leftovers
Ability: Good as Gold
Tera Type: Fairy
EVs: 140 HP / 208 SpA / 160 Spe
Modest Nature
IVs: 0 Atk
- Protect
- Make It Rain
- Shadow Ball
- Nasty Plot

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 96 HP / 160 Atk / 252 Spe
Jolly Nature
- Spiky Shield
- Ivy Cudgel
- Power Whip
- Swords Dance

Tornadus @ Covert Cloak
Ability: Prankster
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Bleakwind Storm
- Tailwind
- Rain Dance
- Tera Blast
Adapted from the team I brought to Knoxville Regionals with (and failed to make day 2 with), this team is really emblematic of the style of Pokemon I like to play. I really enjoy teams that are built around supporting a strong win condition but have some offensive flex. Incineroar / Amoonguss / Gholdengo is a really good way to support that strong win condition - Incin Amoong is a strong pair of pivots, and Gholdengo is difficult to cheese. When you can't cheese the setup sweeper, you usually just resort to damage, and the duo is very good into damage. Raging Bolt gives an extra defensive option that can hit incredibly hard. Swords Dance Ogerpon lets the team play Gholdengo a little more aggressively because it has a second setup sweeper loaded in the back. Tornadus is Tornadus, not much to say there, but I opted to run heavy SpA investment and Ground Tera Blast; I felt that the six was somewhat weak to opposing Raging Bolt, so Ground Blast gives the team an extra option at team preview. In reality it doesn't get used a ton (Tera Fairy Gho is just so good sometimes), but I would rather have the Bolt answer and choose not to use it than not have it when I need it.

:indeedee-f: :iron crown: :tyranitar: :tornadus: :landorus: :ogerpon-wellspring:
Indeedee-F @ Sitrus Berry
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Follow Me
- Trick Room
- Helping Hand

Iron Crown @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Protect
- Expanding Force
- Tachyon Cutter
- Calm Mind

Tyranitar @ Assault Vest
Ability: Sand Stream
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Knock Off
- Low Kick
- Dragon Tail

Tornadus @ Covert Cloak
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 108 Def / 148 SpD
Calm Nature
IVs: 0 Atk
- Bleakwind Storm
- Tailwind
- Rain Dance
- Protect

Landorus @ Life Orb
Ability: Sheer Force
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Earth Power
- Sludge Bomb
- Sandsear Storm

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 132 HP / 192 Atk / 184 Spe
Jolly Nature
- Spiky Shield
- Ivy Cudgel
- Horn Leech
- Follow Me
This team was originally built in the Deoxys era and was designed to be good into the two common Psyspam variants (tyo's Deo Trick Room version and the more traditional fast hyper offense versions). I kept using it afterward because it kept winning. While I'd love to attribute the team's success to CM Crown, I think Landorus has to take most of the credit for simply being the best attacker in the format; without Landorus, the team loses almost all of its immediate pressure and doesn't have some of the more consistent blanket checks to the format. That said, CM Crown kind of rules. Steel/Psychic is a good defensive typing and Expanding Force is obviously a really, really dumb move. Tyranitar is the team's best answer to opposing Chi-Yu, who will usually force Ogerpon to Tera otherwise, and can also neuter a Torkoal or lock an Archaludon into Electro Shot for a crucial turn. It's also just a big dude who takes hits and dishes them back out. Indeedee's item is a little awkward; Safety Goggles and Sitrus are both good, but I opted for Sitrus to make it easier to take two attacks in a turn. Tera Grass Crown reflects this choice while also improving the team's matchup into Wellspring.

:kyurem: :ninetales-alola: :incineroar: :suicune: :rillaboom: :iron boulder:
Kyurem @ Choice Specs
Ability: Pressure
Tera Type: Ghost
EVs: 24 HP / 4 Def / 252 SpA / 4 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Draco Meteor
- Earth Power

Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Ghost
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Blizzard
- Aurora Veil
- Encore

Incineroar (F) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Dragon
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
- Fake Out
- Flare Blitz
- Knock Off
- Parting Shot

Suicune @ Leftovers
Ability: Inner Focus
Tera Type: Grass
EVs: 248 HP / 204 SpA / 56 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Blizzard
- Tailwind
- Calm Mind

Rillaboom (F) @ Assault Vest
Ability: Grassy Surge
Tera Type: Fire
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Grassy Glide
- Wood Hammer
- U-turn

Iron Boulder @ Clear Amulet
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Swords Dance
- Mighty Cleave
- Close Combat
A funny take on snow, inspired by fangame using Suicune on the eponymous fanroom and by talking to LuBiStar about snow a lot. I wish I really remembered the teambuilding process for this one, but sadly it is lost like so many things. The easy way to describe this team's play pattern is "present threats, then protect and amplify those threats;" the only Pokemon on the team that kind of does both is Suicune. Inner Focus helps make dropping Protect more palatable, so it's able to pull double duty with Calm Mind and Tailwind, adapting to the needs of the board in front of it. Beyond that, it's pretty simple; double Fake Out with Aurora Veil lets Kyurem freely click Blizzard or Iron Boulder find opportunities to set up and bust through Protect.
 
Antimeta Hardroom Veil w Expanding Force Hoopa-Unbound

With this team, I have reached top 70 on the Doubles Ou ladder this season, taking down Actuarily and Penter in semi-dominant fashion. This team is not for the faint of heart and requires learning and understanding common HO team compositions, but it has the potential to be VERY effective as is, as you can see it demolish its worst matchup against Actuarily, being rain. What pushes this team over the edge the amount of clever and unexpected utillity that benefits from fun antimeta tools, while winning games in style. One of these tools involves the use of items and abilities, to nullify the omnipresent fake out in the meta, making this team have an edge against standard meta builds. Prim and Hoopa-U hold covert cloak, which are multifaceted in their utility and support what the Pokémon's roles are in the team, Indeedee-F is not affected because of Psy terrain and hands can simply click protect, alongside Alola tails. This leaves Lando-T, as the only Mon that fake out actually affects. With this in mind, let's talk about leads. Interestingly, Lando-t getting faked out, which is actually inconsequential. The reason for this, is that hands is never lead with and the covert cloak mons that commonly led does not get affected. Indeedee stops fake out altogether and this leaves out Alola Tails. Let's now take a lead example. If you lead Alola Tails and Lando-t into Incin and it clicks fake out on Lando preventing it from moving, your team gets up veil. If Incin fake's out Alola Tails, Lando gets rocks or a huge hit off. Also, if Rillaboom is not present on the field, Indeedee can solve all possible mind games with Psy Terrain. This item, moves, and abilities synergize and effectively handle one of the best tools used in the DOU format. The next tool we have is haze on Primarina. In the earlier meta, haze Honchcrow was used to stop set-up and was also used to set up tailwind. However, because this is a hardroom team, Prim is the new modern solution, alongside Indeedee/Tails, if needed. It can Tera Steel, stopping boosted stored power's and it can Calm mind to take the hits, as Indeedee-F can heal pulse, follow me, trick room, or helping accordingly. This can allow mons like Hoopa-U and Iron Hands to thrive, as the opponent has burned their tera and are more vulnerable to the Physical and special onslaughts. The Final Tool that pushes this team over the edge is disable. The ability to disable a set up Pokémon from clicking stored power, in combination with Indeedee-F's utility and haze, makes it VERY DIFFICULT to lose to set-up cheese strategies. Besides those, this team can hold up well up against HO (with good play), rain (Freeze dry on Alola Tails and TR), Diancie (Hoopa using EF in Psy terrain, Sandsear from E Belt Lando-t and heavy slam Hands), Bloodmoon Ursa (Hands, Prim with Support, and focus blast Hoopa-U if it comes down to it) and reg Ursa (Hands + Hoopa + Tera steel prim), Landorus (Lando-T itself using stone edge), and Psy terrain (Indeedee, Hoopa-U, and tera steel prim), if the trainer knows how to pilot this team well and uses the tools given, effectively. The replays are down below.

[Gen 9] Doubles OU: Penter vs. Cyrus D - Replays - Pokémon Showdown! (pokemonshowdown.com) - Penter HO
[Gen 9] Doubles OU: Cyrus D vs. Actuarily - Replays - Pokémon Showdown! (pokemonshowdown.com) - Actuarily Rain
 
:Grimmsnarl::Archaludon::Pelipper::Landorus::Baxcalibur::Rillaboom:
https://pokepast.es/c956509decd713b5

I wanted to share this team I've been spamming a lot lately. I built this team with Licenciado Pan and the initial idea was to create a team with screens around Palafin. Unfortunately, All Might doesn't quite fit well in the current meta, and JRL mentioned that Baxcalibur fits nicely in its slot. I tried it out, and it's been insane. This mon is a beast; there are hardly any things that can withstand a Glavie Rush at +2. Plus, with the screens and the fakes from Grimm and Rilla, it gives enough space for setup, allowing Bax to take things down. Then, in the back, there's Archa. I can't say much except that it forms an incredible core with Baxca since both can handle each other's threats. Additionally, Archa is a great wincon with the screens, and the constant Rain setup allows it to stay on the field for a long time and create openings.

I must mention that some of the main problems I've noticed with the team are Orthworm and Hands since they pose a constant threat. If you give them enough time to set up, you literally can't do anything. Guss can also be problematic because there's hardly any spore control on the team. Although Archa can set up Tera Grass, it doesn't apply enough pressure, and it could be hit with a devastating Clear Smog that ruins a significant part of your game plan.

I leave some reps here ^^
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-753250?p2
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-758801
https://replay.pokemonshowdown.com/gen9doublesou-2106106675
Ive been using this team for a bit now. Like it a-lot but I’ve made one significant and one minor change.

Swapped :Grimmsnarl: for :Sableye:
This plays into :Landorus: pressure more giving access to gravity and quash as well as screens. Starting with a ghost type also makes fake-outs more predictable. The downside side being :Rillaboom: is your only true pivot.

Gave :Landorus: Taunt instead of earth power.
I struggled with trickroom, this is a great answer to the :Farigiraf: and :Torkoal: comps

--
Here is a an example of play
 
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Cool little swampert team




Star of the show (Swampert) @ Assault Vest
Ability: Torrent
Shiny: Yes
Tera Type: Steel
EVs: 140 HP / 208 Atk / 160 Def
Relaxed Nature
IVs: 0 Spe
- Flip Turn
- High Horsepower
- Knock Off
- Counter

Fredd (Ursaluna) @ Flame Orb
Ability: Guts
Shiny: Yes
Tera Type: Normal
EVs: 140 HP / 180 Atk / 100 Def / 4 SpA / 84 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Earthquake
- Protect

S P A C E (Farigiraf) @ Aguav Berry
Ability: Armor Tail
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic Noise
- Hyper Voice
- Trick Room
- Thunder Wave

Puss (Incineroar) @ Safety Goggles
Ability: Intimidate
Shiny: Yes
Tera Type: Grass
EVs: 172 HP / 116 Atk / 28 Def / 60 SpD / 132 Spe
Adamant Nature
IVs: 0 Spe
- Parting Shot
- Knock Off
- Fake Out
- Flare Blitz

DTIDSI (Amoonguss) @ Mental Herb
Ability: Regenerator
Shiny: Yes
Tera Type: Water
EVs: 236 HP / 164 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Rage Powder
- Pollen Puff
- Spore
- Sludge Bomb

Garibaldo (Zapdos-Galar) @ Focus Sash
Ability: Defiant
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunderous Kick
- Brave Bird
- Knock Off
- Protect
 
I'm done with DOU for the foreseeable future so here are some teams that I've been using since April! In team tours I prefer to use teams that have a good matchup spread instead of teams tailored to my opponent so most if not all of these teams are adapted from VGC. Every team here I've gotten at least one win with in a team tour as well as pretty high placements on ladder so I believe all of these teams are strong. I hope you all enjoy the teams!

:gouging-fire: :raging-bolt: :amoonguss: :landorus: :rillaboom: :kingambit:

I personally think this is the best team in the format. I adapted it from Kiwama Endo's PJCS qualifiers 2nd place team to DOU and I felt like this team gave me the best tools to outplay any opponent. The original team used AV Kingambit however I replaced it with black glasses due to me having experience using that set in past DOU formats. Tera fairy Farigiraf can be problematic or Diancie if you don't use your Landorus and Kingambit together well enough so I recommend giving AV Kingambit with iron head a try if you feel like you struggle against those teams. (original team)

:cresselia: :ting-lu: :torkoal: :amoonguss: :ursaluna-bloodmoon: :zapdos-galar:

Original team was from Yuta Ishigaki's (2024 Worlds Runner-up) PJCS 1st place qualifiers team. By now you might notice all my Amoonguss sets are covert cloak, the main reason for this is because it's a very easy way to beat random setup spammers on ladder. Notably, covert cloak amoonguss makes playing against Whimsicott Terrakion very stress free.

:dondozo: :ting-lu: :dragonite: :chien-pao: :gouging-fire: :gholdengo:

Unfortunately I don't remember who made the original team but it was pretty popular in VGC for a bit during Regulation F. The idea is basically use Dondozo Ting-lu to chip the opposing team as well as create positions where Gouging Fire can setup.

:iron-crown: :indeedee-f: :regidrago: :ogerpon-hearthflame: :tornadus: :chien-pao:

The original team was made by Seong Jae Jeong (2024 Worlds Top 4) who piloted this team to a first place finish on the in game ladder. The team is identical apart from Urshifu-Water being replace by Chien-Pao. I chose Chien-Pao because I wanted it to help boost Ogerpon's damage as well as choice band ice shard KOing tornadus before they can tailwind seemed strong. Some changes that can be made are AV Iron Hands over Chien-Pao and adjusting the Regidrago spread to be faster than scarf Basculegion when your tornadus sets tailwind.

:hatterene: :indeedee-f: :torkoal: :ursaluna: :regidrago: :lilligant-hisui:

This team is nearly identical to the Deoxys-Attack team I built which got banned, only change is specs Regidrago over Deoxys-Attack. Everybody and their mother is running Archaludon so I thought a strong dragon move is really valuable in the current format. Ideally you use the other hard hitters on the team like Hatterene and Torkoal to force them to tera early. That way you do not need to worry about fairy tera and Regidrago can win later, be it inside trick room or outside with help of Lilligant's after you.

:dragonite: :chien-pao: :rillaboom: :incineroar: :landorus: :raging bolt:

My adaptation of the well known VGC team dubbed Japan Balance. The Dragonite slot was originally Urshifu-Water but since there isn't really a one-to-one replacement, I just put Dragonite as I have comfort with using it. The reason for the Chien-Pao set is because snow is very hard for this team so the idea is if they lead Kyurem and Alola Ninetales, I can rain dance + tera steel iron head. It's not the most consistent so those sets can just be standard focus sash and/or standard choice band Dragonite.
 
It still feels surreal that Dynamos were able to win SCL. I cannot put into words how happy I am about this, and I cannot thank Excal and Luthier enough for the opportunity to play this season. The season started off really rough in our DOU slot with some unfortunate circumstances immediately plaguing our week 1, and with some unlucky turns in week 3 we struggled to find footing. Thankfully the rest of our team was plenty capable of carrying us and kept us in playoff contention thus far. After some lineup changes amid a ban of the teams' entire UU section, I got put in as a starter for the first time this tournament. I was able to go 4-2* during the tournament and as a result put us in a position to continue advancing in the tournament.

Week 1:
:tornadus::ogerpon-hearthflame::rillaboom::regidrago::gholdengo::landorus-therian:

This team was a variation of something I came up with during OSDT (that team) that kom had been testing against nails. They had been playing a lot of games with structures I had built for that tour in preparation for this week and this is what they settled on to bring. Unfortunately, we loaded into quite possibly the worst possible matchup for the squad and proceeded to get run over by tera fairy specs spectrier essentially from turn 1. I think a lot of what went wrong here was some minor misconceptions about the state of the tier at the time as I didn't really keep up with SV during derby and my teams for OSDT probably weren't amazing at that time either, as well as some overconfidence going into the first week. Regardless, we used this learning experience to crack down on ourselves and started doing actual metagame research to begin making better teams for the current state of the meta.

Week 2:
:ting-lu::entei::chien-pao::dragonite::kyurem::ninetales-alola:

This team was the start of my ting-lu addiction. Gavin came up with this almost entirely independent of my assistance but I loved the build a lot and saw lots of potential in it. Priority spam in general felt really strong at the time as teams were pretty frail outside of a select few mons. However, we also ended up being quite frail as a result, in the game itself we ended up sacking a few too many pokemon to mount a comeback from the deficit we were in once we found a slightly favourable position. This game was not a great showing of the ting-lu dominance that was to come.

Week 3:
:iron_crown::indeedee-f::chi-yu::walking_wake::torkoal::ogerpon-cornerstone:

A different approach to offence. I had been talking up iron crown for a couple weeks now so we worked on putting together something that we could throw nick off with. Considering gavin and nick had been playing their prep games together thus far we felt it was a good idea to stray away from anything we had used up until then. The team itself looks pretty jank with AV wake and a scarf chi yu paired with cornerstone ogerpon of all mons, however it felt really strong in testing, and I genuinely consider it one of the better teams we came up with. Gavin played really well this game after nick gave us trick room to take advantage of with our own trick room mode however, a double protect followed by a heat wave miss put nails in a spot to win the game. Feeling pretty cheated over the current 0-3 record we decided to revisit what was and wasnt working up until that point.

Week 4:
:roaring_moon::iron_hands::ting-lu::incineroar::ogerpon-wellspring::chien-pao:

6. Physical. Attackers. A recurring pattern in the builder this season. Ting-lu is an amazing pokemon with a stupid amount of stats and a great movepool. Throwing out hazards while debuffing the opponent with incineroar and roaring moon, progress is made gradually until eventually the onslaught of physical moves with chien pao beside them becomes too much. we made a last minute change on iron hands from ice punch to play rough that ended up costing the game amid some questionable plays during the midgame, sinistcha in general into 6 phys mons is gonna be rough though so the game coming as close as it did is a testament to the strength of this idea.

Week 5:
:iron_hands::chien-pao::gouging_fire::ogerpon-wellspring::rillaboom::ting-lu:

Going into this week I was not very confident. Our slot being 0-4 and seemingly all my ideas feeling awful since they couldn't produce results, and on top of all that I was playing someone who had lost only 2 games since derby started. I put in a lot of prep and review for this week as I wanted to make the most of my anxiety towards this game by putting that energy into ensuring I was performing my best. I watched every replay in depth to get a good idea of esm's gameplay and learn his tendencies to give me a better idea of his turn-by-turn approach. This effort ended up paying off in spades as I won convincingly, stunning myself as well as my managers. This much-needed mental boost reinvigorated my desire to keep giving this tournament everything I could.

Week 6:
:landorus::incineroar::ogerpon-wellspring::roaring_moon::gholdengo::iron_hands:
After netting our first win of the season for the DOU slot I got the chance to continue starting. This week I was against fellow Canadian Sempra, who was similarly scary to face as they had just a strong run in OSDT making it to the finals as well as this being the first time I've ever played them in any tournament, as well as their worst result in vgc being t4 at worlds. In the lead up to this game I wanted to continue the damage mitigation approach I took last week with a different breaking swipe paradox pokemon in roaring moon. Tailwind and specs ghold made for a very oppressive immediate source of damage should I need it and iron hands rounded out the bulky side of the team.

Week 7:
:raging_bolt::mew::incineroar::ursaluna-bloodmoon::chien-pao::ogerpon-wellspring:
Xrn is my bracket demon. I wanted to change up the formula to what we had used so far and AV ursaluna as well as wisp mew looked really good into their comps thus far, however I had a hard time making the rest of the team feel very coherent. Pollen puff mew ended up being thought of by several other people this week being played in a mirror the day before I played Xrn. I was afraid of hitting one of the archaludon comps, but felt it was too late to change the entire team. My fears were realized when I met with an archaludon in team preview and was beaten swiftly. I think theres a lot of potential in the mew set paired with av pokemon but this team was very lacking and doesn't pull off that idea very well.

Week 8:
:incineroar::sinistcha::iron_hands::ting-lu::chien-pao::ogerpon-wellspring:
This team is extremely evil. Sinistcha is a sleeper pick for T2 on VR and when paired with ting-lu and incin everything on the team becomes insanely difficult to take down. SD Hands is also the most threatening setup sweeper in the tier and is incredibly well-supported on this team, this makes for a very powerful combination. I didnt get to pull off the sd hands sweep in this game but it was a great showing of the sinistcha ting lu combo regardless.

Week 9:
:ting-lu::iron_hands::chien-pao::ogerpon-wellspring::diancie::dragapult:
Taking a more offensive approach to ting-lu this week I wanted to try out diancie and dragapult. While diancie didnt get to do anything this week dragapult was the star of the show, abusing chien-pao to throw out extremely strong banded u-turns to chip things in range and then late game setting up checkmate positions with phantom force. This team was really fun to use and I think dragapult is somewhat undervalued in the format right now.

Semi-Finals:
:archaludon::sinistcha::pelipper::landorus::incineroar::iron_hands:
This was supposed to be my "we should ban this mon" team but I'm actually so bad and threw by not setting trick room on turn 5 or 6. either turn would have put me in a much better position to sweep with archaludon. Unsurprisingly the team is still quite broken, but the pelipper should generally be sash or bulky damp rock. I wanted to use scarf to surprise landorus as well as ogerpons, and while I managed to pull that off on T1 it let in kommo-o immediately and swung all momentum I would have gained into sempra's favour. Oh yeah, and getting infracted for playing on main server was funny.

Finals: *
:ting_lu::ceruledge::sinistcha::chien-pao::iron_hands::ursaluna:
While this game didnt count towards sheet nails and I wanted to play since we had prepped to play anyway. This team was a fun idea to counterteam sd hands which I felt looked really strong into my builds so far however, I would use swords dance going forward if I were to use this team. Unfortunately, in the game, I didn't commit to setting up ceruledge right away and was punished by ceruledge falling behind in damage with the inferior bulk up set.




This tournament was really fun and I developed a love for this format. Before this tournament, I wasn't having the greatest time playing this format mostly reusing in OSDT, and not even bothering to sign up for other current-gen circuit tournaments, but cracking down on prep as support and getting to play some really good players as a starter was a great experience.
 
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Invitationals team dump

TOP 16 :
Yoda likes standard regular stuff and will actively counter me so I loaded two teams that don't match what I usually bring. The second team heavily relies on the surprise effect regarding the sets.
:regidrago::tornadus::iron-hands::ogerpon-hearthflame::gholdengo::landorus-therian:
Iron Hands is tera Psychic for the Iron Crown matchup.
Assault Vest Landorus is for Raging Bolt, which is the strongest check to Regidrago + Gholdengo. I think this is the best way to build Regidrago.
:torkoal::rillaboom::walking-wake::scrafty::hoopa-unbound::diancie:
I'm not running Hyperspace Fury because of the defense drop, since Hoopa wants to stay in once you start clicking Coaching. It also gives you freedom to decide which item to steal.

TOP 8:
Voltix didn't show much rain so I loaded Gouging Fire Snow, which doesn't appreciate rain but it solid into everything else.
:ninetales-alola::baxcalibur::sinistcha::gouging-fire::iron-hands::landorus-therian:
The Landorus is specifically to deal with Rain, Amoonguss and Gholdengo+redirection. It lives Meteor Beam and can always 2-hit KO Gholdengo even after 2 rounds of Leftovers, which is great if the opponent runs redirection.
:tornadus::rillaboom::raging-bolt::gholdengo::ogerpon-wellspring::incineroar:
I don't like this team but Yoda recommended I switch up stuff otherwise I would be loading Semiroom every round since I think it's in a great place right now. That Ogerpon set is very good into Screens and Rain. Specs Gholdengo is the best Gholdengo set.

SEMIFINALS:
Frixel also didn't have much rain so I brought Gouging Snow again. I also liked Diancie into him.
:spectrier::baxcalibur::diancie::incineroar::landorus::amoonguss:
Spectrier lives Scarf Shadow Ball from Gholdengo. Baxcalibur lives something from Gholdengo idk what.
:cresselia::sinistcha::ursaluna::incineroar::pelipper::archaludon:
This team is obscenely strong. Cresselia lives Swords of Ruin Ivy Cudgel from Tera Ogerpon-Hearthflame. Pelipper always grabs the KO on Landorus. Ursaluna gets the KO on Sinistcha with Tera Ghost. I wanted to keep it for finals but I had to load it since it came to game 3.

FINALS:
From testing with Madaraaaa I noticed he often didn't carry good checks to Archaludon after Tera so I was going to bring rain at least twice, including last round's team.
:ninetales-alola::moltres-galar::sinistcha::okidogi::incineroar::kyurem:
I also loaded what I think it the strongest snow team, with good matchups across the board. The Moltres lives Adamant Focus Sash Icicle Crash from Chien Pao with Reflect up.
:archaludon::pelipper::tornadus::iron-hands::ogerpon-wellspring::sinistcha:
I usually don't like teams from Spurrific but I really liked seeing how he put Snarl on Archaludon for the rain mirror and put steel coverage on Iron Hands so I stole the idea and replaced some of the sets with my own stuff.

I think the meta is fine, Archaludon is strong but it does have counterplay, like Regidrago, mixed Landorus-Therian, Kyurem, Swords Dance Iron Hands, Sunny Day Tornadus, Focus Energy Superpower Ogerpon-Wellspring, to just mention what I use.
Finally, I think Smogon is too slow at updating sample sets and should make the process easier/shorter so, if you're a newer player, here are boxes with good sets :
box1
box2
box3
box4
box5
box6
 
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Hey guys. I made this team a while back to try and tackle ladder for the ladder tournament. I'd say it's pretty solid and I've gotten some good wins with the team. Nothing as impressive as rank one or anything lol but it's alright. Since I'm not really gonna be grinding in the ladder tournament due to waning interest, I figured I might as well post it. Big thanks to the dudes in the Doubles Discord for the help and suggestions regarding this team, it definitely saw some improvements.

:Rillaboom: :Kingambit: :Diancie: :Ursaluna-Bloodmoon: :Landorus: :Ogerpon-Wellspring:

I wanted to build around Kingambit after getting curbstomped by it repeatedly lol The idea behind the build was to leverage strong, bulky attackers that can beat down trick room teams I see on ladder, while having trick room to punish faster teams if needed. I ultimately went for rillaboom and ogerpon as the means of support because while they have nice support tools in follow me and fake out, they have the ability to threaten landorus which is super important. My own landorus is to help beat archaludon, and then lastly I added an ursaluna to further threaten archaludon.

If I were to critique this I'd have to say the Iron Hands matchup isn't incredibly great. I am running substitute on landorus to help make up for that but even so, you might be forced to pop tera on the ursaluna. If Ogerpon dies the team is somewhat weak to strong water attacks too. I think you can probably fix some of these issues by replacing diancie with a cresselia of some kind.

Anyway, hoping my building can improve with time. Kinda just posting for fun and to document my progress. Hope you guys like it!
 
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:chi-yu::ursaluna-bloodmoon::diancie::indeedee-f::hatterene::torkoal:
Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Grass
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Dark Pulse
- Overheat
- Heat Wave
- Tera Blast

Ursaluna-Bloodmoon @ Life Orb
Ability: Mind's Eye
Tera Type: Normal
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Earth Power
- Blood Moon
- Hyper Voice
- Protect

Diancie @ Weakness Policy
Ability: Clear Body
Tera Type: Grass
EVs: 252 HP / 232 Atk / 24 Def
Brave Nature
IVs: 0 Spe
- Diamond Storm
- Body Press
- Trick Room
- Protect

Indeedee-F @ Safety Goggles
Ability: Psychic Surge
Tera Type: Water
EVs: 252 HP / 240 Def / 16 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Follow Me
- Trick Room
- Protect

Hatterene @ Life Orb
Ability: Magic Bounce
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Expanding Force
- Dazzling Gleam
- Mystical Fire
- Trick Room

Torkoal (M) @ Charcoal
Ability: Drought
Tera Type: Fire
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Flamethrower
- Body Press
- Protect
Screenshot 2025-03-14 205337.jpg
I don't know how many times I've missed my heat waves, how many people thought I was Akaru Kokuyo or called me lucky trickroom user with no skills or asked me about Genshin Impact; never before have I received this much attention on ladder. I'm a bit deranged so I run modest 31 speed IVs Ursa-B.

Specs Chi-Yu is pretty busted.
 
Beat up Terrakion team
Screenshot 2025-04-04 at 4.14.41 PM.png

https://pokepast.es/a523973aa1998a3c

Pretty simple team centered around beat up Terrakion. Apparently this was a pretty popular thing at some point and im not sure why it is no longer used anymore since it's pretty solid.

The game plan is pretty simple, (almost) always lead Whimscott Terrakion, tailwind + protect if you're not fast enough, otherwise beat up. Try to get Flamigo on the field before Terrakion dies so it also gets 4x attack. Do as much damage as you can with Terrakion and Flamigo and get the last 3 pokemon to cleanup.

Regidrago, Chien-Pao, and Dragonite could probably could be replaced with other pokemon or have their sets changed. I kind of just slapped them onto the team when I made it but they worked pretty well so I stuck with it.

This team is suprisingly consistent for a gimmick, you win at least like 30% of games on team preview and most teams don't really have a good way to shut down Terrakion (or people aren't aware of it). There still quite a few pokemon that the team has a pretty hard time with like Indeedee spamming follow me since it redirects beat up and can't be taunted by Whims.

Screenshot 2025-04-04 at 3.37.52 PM.png


I didn't hit rank 1 or anything but I'd say this still shows this team is quite good especially since im completely new to doubles

Replays
https://replay.pokemonshowdown.com/gen9doublesou-2334147017?p2
https://replay.pokemonshowdown.com/gen9doublesou-2335003610?p2
https://replay.pokemonshowdown.com/gen9doublesou-2334999613?p2
 
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