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Resource Doubles OU Team Bazaar

https://pokepast.es/3132b110766f7a5b

One day, I had an epiphany. If I ran only 1 explosion mon, the opponent would read it immediately and double protect into nothing on my end. So what if I ran 2? This eventually led to the dumbest team I have ever made and hitting 1500 with double explosion.

Plays
Explode twice, milk the value out of Ttar and Sinistcha, then clean up using Houndstone and Basculegion. Very linear, hard to stop, and very surprise reliant. The exact rundown of the plays will be in the Pokémon explanations.

Pokémon
Metagross: Exploder number one. No matter what the opponent does or brings out, you explode turn one. The only exception is when they have 2 ghost monsters. Otherwise terastallize normal if they have super effective damage and no ghost types.

Golem: Exploder number two. Your go to line will be protect into explosion. You may swap him out if you get intimidated into Sinistcha, but otherwise just explode. This will also probably catch some trick room teams off guard.

Sinistcha: Probably one of the strongest tanks in the format. After 2 explosions, you wanna wait out trick room or tailwind with Sinistcha and Ttar, both deal a respectable amount of damage and your opponent eventually has to kill them both giving you a free swap into your sweepers.

Tyranitar: Our sandstorm set-up. Deals an enormous amount of damage while being extremely tanky. The plan is to tank hits while prioritizing brick break on normal monsters. Utility on knock off and stealth rock.

Houndstone: Is there anything to say? Just tera ghost for the mons that might survive and they die.

Basculegion: 2nd one shot Pokémon, tera defensively and use wave crash for those opponents who save normal Pokémon for last.
 
Good teams :

hands psyspam
hands spread lets it live headlong rush from great tusk
great tusk evs hit an atk benchmark, i forgot which
:iron-bundle::indeedee-f::glimmora::armarouge::iron-hands::great-tusk:

garchomp hyper-offense
hydreigon spread lets it outspeed bundle after tailwind, and chople tera-steel guarantees tailwind goes off.
garchomp over tusk because swords dance and spdef that isn't kartana-grade.
:hydreigon::murkrow::gholdengo::garchomp::iron-hands::glimmora:

OK teams :

sun hyper-offense
:torkoal::great-tusk::glimmora::roaring-moon::jumpluff::chi-yu:

Brightpowder garchomp
:tyranitar::garchomp::houndstone::gyarados::scizor::chi-yu:

screens offense
grimmsnarl spread lives gholdengo specs with screens
chien pao lives heat wave chi-yu with screens
:palafin::grimmsnarl::volcarona::gholdengo::chien-pao::amoonguss:

Posting my favorite spreads before DPL isn't the smartest thing I've done, but idc
I love HO teams and I've been looking for Hyper Offense teams and this sun team of yours seems pretty useful to me.
Actually I can´t use properly the Jumpluff...Idk I DARE to say he´s doing nothing there (If you can recommend another tailwind pokemon to replace him I´d be grateful).
Than again I really liked this team (besides Jumpluff).
Do you have another HO teams to share?
By the way there is a battle with the "sun hyper-offense" https://replay.pokemonshowdown.com/gen9doublesou-2350856892
Ty for this team!!
 
I love HO teams and I've been looking for Hyper Offense teams and this sun team of yours seems pretty useful to me.
Actually I can´t use properly the Jumpluff...Idk I DARE to say he´s doing nothing there (If you can recommend another tailwind pokemon to replace him I´d be grateful).
Than again I really liked this team (besides Jumpluff).
Do you have another HO teams to share?
By the way there is a battle with the "sun hyper-offense" https://replay.pokemonshowdown.com/gen9doublesou-2350856892
Ty for this team!!
while im not the creater of THE jumpluff team I would say that torn is the logical TW replacement, also has sunny day incase thats something youre intressted in
 
I love HO teams and I've been looking for Hyper Offense teams and this sun team of yours seems pretty useful to me.
Actually I can´t use properly the Jumpluff...Idk I DARE to say he´s doing nothing there (If you can recommend another tailwind pokemon to replace him I´d be grateful).
Than again I really liked this team (besides Jumpluff).
Do you have another HO teams to share?
By the way there is a battle with the "sun hyper-offense" https://replay.pokemonshowdown.com/gen9doublesou-2350856892
Ty for this team!!
Glad you like it, these teams are very old though, as we didn't have ogerpon or even tornadus available yet.
This is a more recent sun team I used in tours :
:ninetales: :rillaboom: :ogerpon-hearthflame: :roaring moon: :walking wake: :raging bolt:
 
I love HO teams and I've been looking for Hyper Offense teams and this sun team of yours seems pretty useful to me.
Actually I can´t use properly the Jumpluff...Idk I DARE to say he´s doing nothing there (If you can recommend another tailwind pokemon to replace him I´d be grateful).
Than again I really liked this team (besides Jumpluff).
Do you have another HO teams to share?
By the way there is a battle with the "sun hyper-offense" https://replay.pokemonshowdown.com/gen9doublesou-2350856892
Ty for this team!!

Good teams :

hands psyspam
hands spread lets it live headlong rush from great tusk
great tusk evs hit an atk benchmark, i forgot which
:iron-bundle::indeedee-f::glimmora::armarouge::iron-hands::great-tusk:

garchomp hyper-offense
hydreigon spread lets it outspeed bundle after tailwind, and chople tera-steel guarantees tailwind goes off.
garchomp over tusk because swords dance and spdef that isn't kartana-grade.
:hydreigon::murkrow::gholdengo::garchomp::iron-hands::glimmora:

OK teams :

sun hyper-offense
:torkoal::great-tusk::glimmora::roaring-moon::jumpluff::chi-yu:

Brightpowder garchomp
:tyranitar::garchomp::houndstone::gyarados::scizor::chi-yu:

screens offense
grimmsnarl spread lives gholdengo specs with screens
chien pao lives heat wave chi-yu with screens
:palafin::grimmsnarl::volcarona::gholdengo::chien-pao::amoonguss:

Posting my favorite spreads before DPL isn't the smartest thing I've done, but idc
https://replay.pokemonshowdown.com/gen9doublesou-2352012022-kd4pb6b16tfnb7uf7vylipmwccbma28pw Top 7 beaten with sun hyper-offense
 
now that me and my good friend + building partner iPetBigfoot are both out of OSDT i'm going to dump a few of my fave teams that i've used/we cooked

:diancie: :indeedee-f: :smeargle: :hatterene: :torkoal: :hoopa-unbound:
https://pokepast.es/9d07cb8c614617ee
i cooked this up to use against Ann (pussied out at the last minute) because I hadn't really used hard trick room up til that point and i was really inspired by MDB winning a VGC Regional. The idea of smeargle on hard TR as a pseudo fast mode really intrigued me, so i thought about it for a bit and realized the best 1 to 1 comparison for Calyrex-Ice in DOU was Diancie. In most games, unless you have an abysmal MU with Diancie or Smeargle off rip, you lead off with Smeargle + Diancie to soften up in the early game, with Smeargle's support protecting Diancie from basically everything short of Gholdengo (which you would lead Hoopa into anyways). Basically ended up adapting Hugoroom with Smeargle>Ursaluna

:rillaboom: :gouging fire: :landorus: :kingambit: :kyurem: :ninetales-alola:
https://pokepast.es/924ffaefb187080a
brought this into thacrow last round. i was thinking about James Evans's Vancouver Regional winning team and really liked the idea of Gambit + Gouge + Landorus-I + Rilla. Then I realized that it would be kind of impossible to replace Flutter Mane on that six, so i settled for snow as with Gambit/Gouge/Lando you're already fairly comfortable into Gholdengo stuff and they significantly help the bulk and lando-i matchup of the other four mons

:volcanion: :rillaboom: :raging bolt: :landorus-therian: :ninetales-alola: :kyurem:
https://pokepast.es/9205576b46a7639a
iPetBigfoot and i cooked this one a week or two ago and it felt really good, basically you could force either Volcanion, Raging Bolt, or Kyrurem to soften up your opponent in the early game for the other two to be in a better spot. I think in hindsight I would probably make it scarf landorus and adjust the six a bit for a better Glimmora matchup but I'm pretty happy with it overall

:glimmora: :ting-lu: :iron hands: :tornadus: :gholdengo: :ogerpon-hearthflame:
https://pokepast.es/fbc0256a3667c9fd
i cooked this one super early on after Arch ban. basically, i got into the tier in the first place off of playing the Gouging Fire Paonite hazard stack sample and so that kind of style has always felt really consistent to me. i liked the idea of glimmora + ting-lu, but the big thing i had begun to realize is that you really don't want to be wasting a move slot on glimmora for rocks, and that the only time you would get spikes up with Lu was if your opponent was playing badly or setting up— and between the two rocks are way more valuable into the tier than spikes, so the main idea of the team was born: rocks ting lu + meat beam glimmora. basically, it takes advantage of the fact that people may expect a more passive glimmora set while still keeping the pressure from rocks and tspikes + the team support from Lu. I rounded the team out with redirection and tailwind + ghold because it's a really good abuser of rocks and hands + glimmora do a really good job of chipping or even just outright KOing problem mons like Incineroar. Ogerpon + Lu is also great insurance into opposing Gholdengo and means that if it ever does get too set up you often have a really safe way out of it. i'm really proud of this team and honestly kinda sad i couldn't take it all the way

but yk what?
i'm not out of NDD.
and Summer Seasonal will be here soon.
that tournament— it's gonna be mine.

EDIT: Soulwind used my teams & 2-0’d grandma’s cookin i might be sheist
Yoda edit: added sprites
 
Last edited by a moderator:
:glimmora::grimmsnarl::roaring-moon::gholdengo::landorus::ogerpon-wellspring:
https://pokepast.es/a69728abaff912fd
Team I built for fun around the start of derby, and then ended up spamming in OSDT to some good success.
Laddered a little on my phone during breaks and got to a pretty good GXE too (Elo used to be higher but decayed for a month)

1746504633420.png


Broad aim is to facilitate a gholdengo sweep. A big part of this is in enabling hex with toxic debris and thunder wave. Having the super strong single target option on ghold is extremely useful in picking up knockouts sooner, requiring fewer nasty plot turns and not expending the spa boosts on MiR. A +2 hex vs status is stronger than a +4 shadow ball, it should not be underestimated.
Everything is sort of bulked up a bit to play behind screens. Encore on pon is to opportunistically create setup opportunities for ghold. Foul play on grimm is used over spirit break to allow for side debris activation, I think u-turn on ogerpon could also be very useful for that but I haven't tried it yet. I think swipe on moon is pretty flex too with some good options to try (possibly even brick break with the way things are going).
Meteor glimm is preffered to have some explosive damage option while going through the typically slower opening phase with grimm. I also just think it pairs better with grimm and moon than sash does.

Madara on ladder
Gholdenko in OSDT
Mok3s in OSDT
and 2 games vs Nido in OSDT - 1 2
 
have a bunch of teams of varying quality
https://pokepast.es/2b3cf3dabe6c7764

pretty exhausted when it comes to DOU, the tier is in a good place but it's felt the same for quite a while and my only real goal for the past year has been to win OSDT so not sure when I'll play next. anyhow while it's on my mind I'd like to thank SEA umbry Ray Lunar. for shaping me in DOU, been a blast and hopefully I end up playing plenty more down the road :heart:
 
https://pokepast.es/1d40f0c3b6a69ec5
Idk what to say abt this but I have 2 game plans
1.Lead with Indeedee and Deoxys
-Go for Follow Me then PsySpam
2.Lead with Indeedee and Porygon2
-Go for Follow Me and Trick Room
-When Indeedee get knocked out or ejact button activate: switch to Ursaluna
(shouldve put healing wish on indeedee)
 
I'm sad and now out of seasonal with nothing better to do so here's a team dump of the stuff I brought and some extra thoughts about it.

W1 v Razachu: W 2-1
https://replay.pokemonshowdown.com/gen9doublesou-2361616399-rubuko3eq4fu2dayi8n0xs4hc65o6ukpw
https://replay.pokemonshowdown.com/gen9doublesou-2361617868-uypxrom3noixu26j7bi7votefgm8h0jpw
https://replay.pokemonshowdown.com/gen9doublesou-2361619319-9r8k64902g98blq4yaurqbpobixhvrlpw

:Landorus: - :Chien-Pao: - :Dragonite: - :Diancie: - :Incineroar: - :Amoonguss:

This is a team I had been experimenting with before the tour a bit on ladder as I was getting back into mons, I know there's another team of the same 6 that saw success in... OSDT? BLT? One of them, but I came up with this one independently. I figured Diancie was goated in semiroom and the best rock type of the tier (which I learned to be false later), and Incin + Amoong was enough to win a large amount of ladder games with just the three of them. Paonite is Paonite and I like running those two, and Lando was good for things like Hands and other mons that this team struggled with (as well as just being a good mon with good special damage). One of my main teams this tour, though it was one I had the most losses with. I played g1 a little iffy and also was pretty rusty so the loss was kind of a given

:Landorus-Therian: - :Chien-Pao: - :Dragonite: - :Amoonguss: - :Tornadus: - :Chi-Yu:

This is a similar sort of team to the previous one, aka Paonite and friends, though it's way more aggressive and just a mess of a Hyper Offense team with 3 Choice mons. I like Lando-T and had made what I thought to be a pretty decent set out of it with Scarf all the way back last year, so I ran it with Paonite and built around that. It was probably one of the least cohesive teams I brought, and it's no real surprise that I didn't bring it that much (if at all after this week), though looking back on it the fact it beat Hugo's fullroom team should have made it clear it wasn't a bad team by any means.

:Chi-Yu: - :Landorus: - :Iron Hands: - :Tornadus: - :Ogerpon-Wellspring: - :Glimmora:

This is a team that I made way back when eragon made his teambuilding video for DOU, which was way way long ago. Bulky Hex Chi-Yu was certainly a choice, but I liked the team and didn't have anything else prepared for the tour back in week 1 so I just figured it was as good as anything else I had. Team definitely feels kind of dated when I run it, though Chi-Yu into Cress and Glimmora into a no-poison team definitely felt good. Overall, week 1 was rough but a good way to sort of get back into things.

W2 v Eric: L 0-2

https://replay.pokemonshowdown.com/smogtours-gen9doublesou-843741
https://replay.pokemonshowdown.com/smogtours-gen9doublesou-843750

:Diancie: - :Amoonguss: - :Chien-Pao: - :Dragonite: - :Chi-Yu: - :Hitmontop:

I love Hitmontop. I think it's a very versatile support mon with a lot of good moves (Feint and Wide Guard specifically), and this team is just a modified version of the Diancie team from week 1. It was solid, though I misplayed a lot in game 1, and threw away a win by not clicking Feint into Spectrier on turn 19, which likely would have won the game for me... and led to me never bringing Hitmontop or this team back to the tour.

:Tornadus: - :Regidrago: - :Farigiraf: - :Ogerpon-Wellspring: - :Kingambit: - :Iron Hands:

Another old team from before I took a break from mons for a while. This team is... okay. It's Regidrago + semiroom, which is fine, but I definitely could have built it better when I did and probably shouldn't have brought it to the tour while having like zero experience in recently piloting it. Even so, I almost won, but an unlucky flinch in turn 7 killed me and my chance to get a bye week. This is sort of like with Hitmontop, where after this week I never brought Regidrago (or this team) because I was afraid of running it and getting punished hard for it, though Drago is obviously a better mon than Hitmontop in most instances.

W3 v iPetBigFoot: W 2-0
https://replay.pokemonshowdown.com/gen9doublesou-2370254222-3mgjffhwkl7orrc7ombalfwenspvtq0pw
https://replay.pokemonshowdown.com/gen9doublesou-2370258649-biqlo3h7iomtddr62s759b8k69new1spw

:Chi-Yu: - :Landorus: - :Iron Hands: - :Tornadus: - :Ogerpon-Wellspring: - :Glimmora:

:Landorus: - :Chien-Pao: - :Dragonite: - :Diancie: - :Incineroar: - :Amoonguss:

I didn't build anything special for this week, both thinking it would be a major waste if I lost and also just figuring I had enough teams as-is to not really warrant anything extra being built. It worked out since I won 2-0, though I definitely got lucky in game 1. I don't have much to say about this week.

W4 v Lemurro: W 2-1
https://replay.pokemonshowdown.com/gen9doublesou-2375403325-dyqq3a32be7j2ys6pfeeobufcnrdakspw
https://replay.pokemonshowdown.com/gen9doublesou-2375409430
https://replay.pokemonshowdown.com/gen9doublesou-2375412897

:Gholdengo: - :Tornadus: - :Glimmora: - :Ogerpon-Wellspring: - :Entei: - :Ninetales-Alola:

This week is sort of the first one where a lot of things changed for me. Firstly, where I sort of dreaded being eliminated every round, because all my opponents were a lot better than me (or at least I felt like it). Secondly, I started building a lot more, and discovered two facts. 1 is that Entei is actually goated, and the other is that Glimmora is actually the best rock-type in the tier (and also one of the best pokemon outright). This team was really good, and I didn't lose a single game I brought it (or Entei) until the round I was actually eliminated in. Aurora Veil is great, even on non snow teams, and Entei and Gholdengo behind screens and with Wellspring support can be nightmares to deal with. I went Specs for extra damage and it turned out to matter a lot, because in the first game here I won by the literal skin of my teeth and the fact that Gholdengo was specs was one of the only reasons Torn was able to knock out both Hearthflame and Atales in the last turn. Also, this team was inspired by some of the stuff Nido-Rus had shown me in a ladder match we had, specifically the Specs Ghold and the Icy Wind Torn.

:Chi-Yu: - :Landorus: - :Iron Hands: - :Tornadus: - :Ogerpon-Wellspring: - :Glimmora:

I brought this into g2 again and while it wasn't the worst matchup (though into snow was a pretty big ask), getting Hands froze so early and for the rest of the game kind of just made me tilted and really ruined my mood for the rest of the match and the start of next game. Also never brought it again after the beating I recieved with it, but oh well.

:Landorus: - :Chien-Pao: - :Dragonite: - :Diancie: - :Incineroar: - :Amoonguss:

The matchup I had here was pretty decent, and I recognized that Diancie was going to be the way to win this game. I played around that the entire time, trying to eliminate Gholdengo, and with a little luck and a few reads I eeked out a win that I may or may not have deserved. It was the first point where I felt like I could make a real run in the tour.

W5 v Waffle2020: W 2-0

https://replay.pokemonshowdown.com/gen9doublesou-2380502861-ilbrmvii79o8bs6qsxw6r78kl7mai8vpw
https://replay.pokemonshowdown.com/gen9doublesou-2380509455-f72arh6qt8h2w9kwxodie8sfq2vd24lpw

:Scrafty: - :Gholdengo: - :Ogerpon-Wellspring: - :Landorus: - :Dragonite: - :Diancie:

This was probably the most ridiculous week of the tour I had, for better or for worse, and that's made evident by the fact that I ran not only Scrafty, but Coaching Scrafty. I had been doing some testing with a different version of a Scrafty team for a while, but it never got off the ground in tests, but Jello (the goat, btw) saw an interest in it and helped me build this version after a few iterations (he also did like 90% of the work because I had to go to my job halfway through lol my bad), and while I only brought it once I definitely liked running it if nothing else than for the fact that it had cool sets like Coaching Scrafty and Tailwind Scale Shot Dnite (and a slow Lando that helped me with the game). Scrafty is a beast.

:Gholdengo: - :Tornadus: - :Glimmora: - :Ogerpon-Wellspring: - :Entei: - :Ninetales-Alola:

The less said about this game the better. I made a lot of mistakes (tricking Torn Specs after letting it get up Tailwind lol), but I won anyways when I may or may not have deserved it.

W6 v YellowPaint: W 2-0

https://replay.pokemonshowdown.com/gen9doublesou-2384491997-n0ycx3u35ko0h6dejos78d6hoq98u67pw
https://replay.pokemonshowdown.com/gen9doublesou-2384494438-osk72vd8gy3a1s65clr2px3d3opti0rpw
:Glimmora: - :Chien-Pao: - :Dragonite: - :Entei: - :Ogerpon-Wellspring: - :Tornadus:

Probably the Magnus Opus of my seasonal - both the team and the week. It was my first real attempt to scout, and I noticed that YP ran a lot of screens/AV stuff, so I ran Brick Break Pao in preparation for that. I also liked MB Glimmora into most of what he had brung, and with a little advice from Jello (like making the Lando-T that was originally there into a Wellspring), the team was pretty much set. Had a beautiful match game 1 where just about everything went right for me, which is rare, and it was one of my favorite matches all tour.

:Gholdengo: - :Tornadus: - :Glimmora: - :Ogerpon-Wellspring: - :Entei: - :Ninetales-Alola:

Have I mentioned I really like Entei? Sacred Fire is busted. I like running Entei. This was a game I played a lot worse than game 1, but still somehow pulled through with thanks to some smart Wellspring plays and Gholdengo hard carrying me. Definitely not my best work, but game 1 made up for it.

W7 v Icypenguin: W 2-1
https://replay.pokemonshowdown.com/gen9doublesou-2388499983-r0xtloutheycxm36budglpysnpujqrypw
https://replay.pokemonshowdown.com/gen9doublesou-2388502638-psranqdjy15o1cw3xuljfc53fvlx1l0pw
https://replay.pokemonshowdown.com/gen9doublesou-2388506591-s40grxcuep16a7hhs4jvkat1gdq57wapw

:Glimmora: - :Chien-Pao: - :Dragonite: - :Entei: - :Ogerpon-Wellspring: - :Tornadus:

:Landorus: - :Chien-Pao: - :Dragonite: - :Diancie: - :Incineroar: - :Amoonguss:

:Gholdengo: - :Tornadus: - :Glimmora: - :Ogerpon-Wellspring: - :Entei: - :Ninetales-Alola:

Again, nothing new. Ran my two Entei teams (and won with both, that mon is a damage sponge behind AV) and my first Diancie team which almost won but lost a speed tie on the last turn.

W9 v Nephytrix: L 1-2

https://replay.pokemonshowdown.com/gen9doublesou-2395757383-snhpwwqt7fmk78c5lnyxdyko8pap0wbpw
https://replay.pokemonshowdown.com/gen9doublesou-2395761892-9sm517dwsevk3q6qfd7xvjrxtiu0l7tpw
https://replay.pokemonshowdown.com/gen9doublesou-2395765918-fy2dqnlafjm6yq0g156r5umiuvfq7pwpw

:Gholdengo: - :Tornadus: - :Glimmora: - :Ogerpon-Wellspring: - :Entei: - :Ninetales-Alola:

First and only game I lost where I brought Entei (or Atales or Ghold, for that matter). I simply got outplayed and lost on the first turn where he didn't click follow me on an expected Gholdengo Shadow Ball that could have won me the game. I couldn't get into a position to kill Crown comfortably until it was way too late, and I was unable to risk switching something in and sacking it which I probably should have. Could have gone very differently had I simply led better (though my team was surprisingly weak to psyspam, and going into the scout I hadn't seen anything that I thought I couldn't handle.

:Glimmora: - :Chien-Pao: - :Dragonite: - :Entei: - :Ogerpon-Wellspring: - :Tornadus:

I made up for the ugly game 1 with a good game 2 where I played everything well and got a good, solid win with Entei/Dragonite since Inner Focus is one of the best abilities in the game and makes Incin feel like a waste a lot of the time.

:Landorus: - :Chien-Pao: - :Dragonite: - :Diancie: - :Incineroar: - :Amoonguss:

It's fitting my tour ends where it started with this team. I didn't know what I was going to bring g3 and it was either this or running the Glimmora team I had just won with again... and I really wish I chose Glimmora again. Entei was a REALLY good mon into his g3 team, and Gambit absoluely ruined me (especially when he switched it into a Parting Shot from Incin. I definitely should have just run the same team twice, though hindsight is obv 20-20. I just made misplay after misplay this game, and it sucks that I have to lose so close to the end.


A few of my final thoughts on the tour (and the tier):

I should have/could have ran Hands more (though I don't think running my specific Hands team was the way - I should have just built more).
Glimmora is way better than I ever gave it credit for, partially because I used to run Landorus on more or less every team.
Entei is definitely better than t4, Sacred Fire is one of the most clickable moves in the game and 50% burn rate is absolutely insane. Espeed is the icing on the cake.
It was awesome getting further than I have in pretty much any other big tour I've played in, though losing in top 12 so close to the end is brutal, especially in a 3 game set to someone I definitely could have been had I played better or ran different teams. It sucks, but I'll drown my sorrows in DPL as a benchwarmer.


I wanted to give a special shout-out/thank you to eragon and Nido-Rus for all the test games and advice they gave me while building, and a special special thank you to Jello who helped me more than anyone with building and advice.

If anyone has any questions on any of the teams feel free to ask, and I'll try my best to answer. This is my first time doing something like this, and I hope I did it right.
 
:chien-pao: :dragonite: :ting-lu: :dondozo: :sneasler: :gholdengo:

So, there I was, sitting pondering what to use to try to get top 100 in DOU. I haven't laddered DOU since getting 1600 with specs dewgong (mish), and am entirely allergic to using good teams, so I decided why not back up my sneasler glaze and try it out. Being the degenerate mon it is, I decided why not go full degeneracy and so I added PaoNite, a duo I have experimented with in the builder but never put to practice (this is a common theme as i am fairly new to laddering DOU). This core felt amazingly strong, particularly with adamant tera stellar pao + coaching sneas being able to ruin a lot of teams days.

From there the obvious choice was to commit fully to joining the darkside, and decided on another pair that can ruin entire team's days, in tingdozo. This is the star of the team, it can so easily chip down common cores and spread sleep, it amazes me its not used more (you need a grass type answer tho (or 4 in the case of me)).

This five is amazing and I strongly recommend trying it out for yourself, it has so many routes it can go, and can easily use one pair to chip down the team for the other, whilst sneas holds the team together. The last mon is flexible, I chose ghold cause I desperately needed a glimm answer, but I also tested incin, rilla and volc to decent success. Feel free to change it (or anything else on the team for that matter), its really personal taste.

Anyways this team carried me from the depths on 1200s to top 100 (with 2 wins over top 10 players) which is admittedly not amazing, but i could have pushed further I feel, and also this is only my second time laddering (with intention and not trying to make brambleghast work). if you have any questions/suggestions on the team, feel free to ask.

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Yoda edit: added sprites and paragraphs
 
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okay new team dump: all these teams have got me to around top ~100-40 on ladder at diff points:
:iron bundle: :chi-yu: :raging bolt: :ogerpon-cornerstone: :landorus: :ninetales-alola:
My fav SV team I've made, iron bundle is crazy strong under snow it just wipes so many teams, sd rockpon is really good fun, chi-yu is the key to so many match ups and holds together the insanely strong core of chi yu raging bolt and lando i, which is prolly my fav offensive core in the tier (bar maybe pao firepon gambit) pairing insane offensive synergy with ridiculous damage output. bolt does offensive bolt things, tera steel is generally nice but water or fairy is prolly better but I'm a lazy mf. Also you can use specs dewgong over bundle if you want to mish mish ladder (got me to 1700), the team is that strong. Goofy ninetales set to help into certain tailwind builds and also cause i hate veil for no reason.

:vespiquen: :pelipper: :basculegion-f: :ogerpon-cornerstone: :metagross: :raging bolt:
Easily the silliest team here (I decided to spare you all of full lc team) which I made purely for the vespiquen ladder challenge, but it actually put in WORK. LIke it soloed about 20 different hard tr teams, pollen buff is really nice for cm bolt and it actually deals sizeable damage. metagross is the other particularly weird choice here, originally it was tinkaton but i wanted something more offensive and it is actually quite decent right now, kind of underexplored, whilst av + pollen puff just makes it stupid annoying and then explosion helps for klast respect farming. Ogerpon c does ogerpon things whilst sturdy is very useful into some teams particularly torn tailwind. basc and peli just are a standard rain core which I feel is super underrated rn it feels really nice, raging bolt is the standard set but I also tested specs thunder and weather ball and that felt amazing asw.

:glimmora: :chi-yu: :ogerpon-wellspring: :diancie: :iron hands: :ursaluna-bloodmoon:
Double meteor beam semi room, this team is bulky and strong whilst having a lot of surprises, it can quite easily force progress such that one of the ultra bulky av users in hands or blursa can clean up. Chi yu allows for glimmora and blursa to be extremely powerful. woger helps with the abysmal water type match up, but my no means fixes it. Mbeam diance is a bad set, but its quite funny and can catch many people off guard whilst dealing solid damage and dgleam can jump hands and whatnot that think they are safe.

:chien pao: :ogerpon-hearthflame: :glimmora: :landorus: :kingambit: :raging bolt:
A standardish offensive prio spam team, which mbeam glimmora (the better set) and 3 attacks booster bolt. It can break on either side with ease whilst having a set up option in gambit which also discourages intim and icy wind. the neat part of the team is av ruination pao, which I stole blatantly from MDB's worlds vgc team but still, what lives an earth power or sor ivy cudgel at half hp? nothing. it offensively enables amazingly whilst having some neat little lines into glimm brought down to sash, its just a really strong and surprisingly bulky set that i feel is absolutely underexplored.

:iron hands: :cresselia: :glimmora: :ogerpon-wellspring: :landorus-therian: :sinistcha:
bdrum hands is good fun and eq allows for it to easily sweep teams unexpectedly, calm mind cress is also funny and benefits greatly from sinistcha, this team has a pretty bad rillaboom and hard tr weakness but otherwise largely feels really nice into common builds. This is my most recent team so unsure of how good it really is. (its super trash)

any feedback would be greatly appreciated and ignored.
 
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A mini teamdump (I really just wanted to share the dozo team but feel the need to add a couple extra too)

Glimm-Dozo
:glimmora::dondozo::chi-yu::landorus::raging-bolt::ogerpon-wellspring:
Glimmora (F) @ Focus Sash
Ability: Toxic Debris
Shiny: Yes
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Power Gem
- Mortal Spin
- Stealth Rock
- Spiky Shield

Dondozo @ Leftovers
Ability: Unaware / Oblivious
Tera Type: Steel
EVs: 240 HP / 28 Atk / 240 SpD
Adamant Nature
- Wave Crash
- Yawn
- Substitute
- Protect

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 224 HP / 100 Def / 184 Spe
Jolly Nature
- Ivy Cudgel
- Encore
- Follow Me
- Spiky Shield

Chi-Yu @ Choice Scarf
Ability: Beads of Ruin
Tera Type: Ghost
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Dark Pulse
- Overheat
- Hex

Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Fairy
EVs: 176 HP / 248 Def / 4 SpA / 80 Spe
Modest Nature
IVs: 20 Atk
- Thunderclap
- Dragon Pulse
- Calm Mind
- Protect

Landorus @ Life Orb
Ability: Sheer Force
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Substitute
- Protect

Core premise is to use Dozo to build up hazard damage and then have Chi-yu, Raging Bolt, and Landorus sweep through at the end.
Dozo achieves this primarily with yawn in combination with stealth rock, but also with substitute along side toxic spikes. I think a lot of people see yawn + glimmora and think this has a degree of anti-synergy, but in practice teams have tspike immunes (torn, lando, dnite, okidogi, iron crown etc) that are still remain vulnerable to yawn. So in combination with substitute, the Dozo rarely feels like it's dead weight.
There is one situation where it very much does though; Gholdengo being immune to yawn and not taking too much damage from wave crash is a problem, and does require the team to often play in a way that's a little uncomfortable. This has been further exacerbated by the Glimmora set not even touching pre-tera Ghold. It's part of why the main offensive core of the team is a bit more focused on hitting Ghold particular hard, or being able to tank MiR and setup in the case of Bolt. I think this is the area the team can be improved in the most for anyone that wants to take that on.

A bit more about the offensive core of the team: Landorus has sub to take advantage of yawn's sleep and pressured switches (encore pon also gives openings), it's pretty common to get 'free' subs this way. The team lacking any true speed control is why the Chi-yu is scarfed and bolt was chosen for thunder clap, often chi-yu can be used to brings thunder clap's damage up past a critical threshold, in combination with hazards, without even needing to find the cm turn. Opposing speed control isn't often an issue depending on how things are played. Yawn cycling can burn through their turns really effectively, and bolt handles the rest.

EV spreads are pretty basic all round. Dozo's 28+ Atk investment is to let wave crash ko bulkless Lando, pretty nice for supporting Glimm and Bolt. Ogerpon's is a basic outspeed Lando, and survive Dnite espeed with everthing (CB, tera, Pao). Chi-yu is faster than Pult and then a little hp dump, which probably isn't relevant. Feel free to play with those.
Dozo having Unaware / Oblivious, both are very good and some of the strength is also in the possibility of it being either. I've been switching between them a lot in tournament play, but on ladder I do stick with Unaware as there's a lot of setup cheese there that it just shuts down.
Tera Steel on Dozo I'll also mention is primarily for the Drago matchups, it can give you a strong opening vs drago + torn, and then crown/ghold etc. And even though the other components on those teams will punish that (lando, hearthflame) it's usually enough of an opening to get the yawn cycling started that it's worth while. Sub blocking Amoo spore also just makes using grass way less practical.

Rain, post-Arch
:pelipper::landorus::basculegion-f::ogerpon-wellspring::kingambit::amoonguss:
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Grass
EVs: 248 HP / 96 SpA / 164 Spe
Bold Nature
IVs: 0 Atk
- Muddy Water
- Hurricane
- Tailwind
- Wide Guard

Landorus @ Life Orb
Ability: Sheer Force
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sandsear Storm
- Sludge Bomb
- Earth Power
- Protect

Basculegion-F @ Choice Band
Ability: Swift Swim
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 25 SpA
- Wave Crash
- Last Respects
- Flip Turn
- Tera Blast

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 224 HP / 100 Def / 184 Spe
Jolly Nature
- Ivy Cudgel
- Follow Me
- Encore
- Spiky Shield

Kingambit @ Assault Vest
Ability: Defiant
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Kowtow Cleave
- Iron Head
- Sucker Punch
- Low Kick

Amoonguss @ Rocky Helmet
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 208 Def / 52 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Sludge Bomb
- Rage Powder
- Protect
I originally built this to use vs GMA in Derby.
Rain had essentially vanished completely after the Arcaludon ban, but I was sure it could still be good so I wanted to try and build a rain team. The problem however, is that I don't typically like playing with rain in all previous gens or other formats. So this can likely be greatly improved on by a true rain head.
I think Peli, Lando, Basc, Pon are a strong set of 4 for the primary rain components. After which I thought Kingambit looked pretty nice as it can be quite annoying to actually hit effectively while in rain. Similarly, Amoonguss is good support for nearly everything here, double redirection with Basc can open up some pretty stupid last respect end games, the extra layer of protection from sucker punch is also very much appreciated. It has helmet to assist in breaking pao sash, and limit iron hands.
Other ideas I couldn't quite work out how to finish building included using other steel types over Gambit. I was particularly interested in using Crown, as indeedee's priority blocking looked nice too, and CB Basc can also work in TR against faster teams if rain isn't up.
It was SD Gambit on early versions, but I switched to AV later on, wanting to capatalise on its presence here as a bulky option to be used vs snow, drago-torn-steel and such.
There's a lot to play around with if you want to build on top of this. The peli set was a total slider, and I chose damp rock because I like being able to to sac Peli and still get plenty of turns, but eject button is totally viable too, as possibly tornadus is as well for a rain setter. Other steels as I mentioned can be looked into, Ghold being the obvious one. Scarf Lando might be an option, fitting pao somewhere too since that's usually very good on rain.

Tang Style Tailroom
:kyurem::roaring-moon::landorus::amoonguss::ogerpon-hearthflame::diancie:
Kyurem @ Assault Vest
Ability: Pressure
Tera Type: Steel / Ghost
EVs: 248 HP / 80 SpA / 180 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam / Freeze Dry
- Flash Cannon / Earth Power
- Draco Meteor
- Glaciate

Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 192 HP / 120 Atk / 196 Spe
Jolly Nature
- Knock Off
- Acrobatics
- Tailwind
- Protect

Landorus @ Life Orb
Ability: Sheer Force
Tera Type: Steel
EVs: 252 HP / 112 SpA / 132 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Sludge Bomb
- Sandsear Storm
- Protect

Amoonguss @ Sitrus Berry
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 192 Def / 64 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Pollen Puff
- Protect

Ogerpon-Hearthflame (F) @ Hearthflame Mask
Ability: Mold Breaker
Tera Type: Fire
EVs: 248 HP / 4 Atk / 116 Def / 76 SpD / 64 Spe
Adamant Nature
- Ivy Cudgel
- Follow Me
- Focus Energy
- Spiky Shield

Diancie @ Leftovers
Ability: Clear Body
Tera Type: Dragon
EVs: 252 HP / 136 Atk / 120 Spe
Adamant Nature
- Diamond Storm
- Body Press
- Trick Room
- Protect
The team that kicked off the recent solo-Kyurem trend. This is unashamably based on the team that Justin Tang and Shiliang Tang used to both reach finals at San Antonio Regionals earlier this year, OTS.
I've long enjoyed tailroom since first trying Lajos's Worlds 2015 T8 team, smoothly shifting between each major speed control method feels very satisfying, and I really like how bulky all the components can be built along side it too.
And this build is not skipping out on that bulk investment with both Hearthflame and Lando being pretty fat. Speed tiers are built around the -1s from Glaciate on the mid speed mons, Diancie has a typical tw speed mark.
Pollen Amoo plays into the bulk aspect too but I have found myself thinking, while spamming this team on ladder, that Amoonguss could be swapped out potentially for something else. I do however think the tspike absorbtion is greatly beneficial for Diancie so I've been primarily looking at other poison types, and there's no easy one to one swap, things would likely need to change elsewhere. I have also tried misty terrain Ninetales-a in that slot, as a way to block the poison and spores, and actually quite enjoyed it. Kyurem of course gets Blizzard in this case, and the team's bulky nature gets pushed a bit further by aurora veil. Having 3 steel weaks is not comfortable though.
It's not perfect, but still feels nice to play, so I'm interested in where other people would take this.

ping/dm me on disc if you have questions or wanna share ideas. But I will premeptively dissapoint you if those questions are about EV spreads, I've either forgotten what I was thinking about at the time, or they're slider.
 
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