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Doubles Teambuilding Competition - Week 69 - GAME OVER

BIKINI BOTTOM
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rofl
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SANDY (Diancie-Mega) @ Diancite
Ability: Magic Bounce
Shiny: Yes
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

MR CRABS (Volcarona) @ Sitrus Berry
Ability: Flame Body
Shiny: Yes
EVs: 160 HP / 16 Def / 148 SpA / 184 Spe
Modest Nature
- Quiver Dance
- Flamethrower
- Giga Drain
- Protect

PATRICK (Sableye) @ Sitrus Berry
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 76 Def / 180 SpD
Bold Nature
- Fake Out
- Will-O-Wisp
- Quash
- Taunt

SQUIDWARD (Ferrothorn) @ Lum Berry
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 172 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Leech Seed
- Stealth Rock

GARY (Hydreigon) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- Protect

SPONGEBOB (Zapdos) @ Sitrus Berry
Ability: Pressure
EVs: 252 HP / 144 SpA / 112 Spe
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Tailwind
- Light Screen

Just something I put together around the required core. Sableye is a greaaat addition to the core, Quash + Priority Will-O-Wisp is just something else with Volcarona, that can setup safely with Fake Out and boost its SpD with Quiver Dance, futher increasing WoW effectiveness. Taunt is needed to fuck Trick room and gimmicks up. Then I added Ferro + Zapdos to provide extra speed control, a way to check Rain and something to switch-in Charizard-Y, specially with Light Screen. They perform the same as Amoonguss + Thundurus but I believe my variations fit the main core better. The the last mon was Hydreigon because I needed a Fire switch-in that could beat Aegislash and switch-in Lando-T, Hydreigon was the obvious choice.

also props to SpaceBass
edit: named the team bikini bottom because 1. lots of yellow 2. i saw that pic on tumblr went rofl and decided i wanted to post it somewhere
 
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Didn't realise Diancie / Volc was the thing for this, otherwise I would have posted this earlier instead of sending it to Roxer :I

Diancie and Volc have great spread spam, but Wide Guard Aegislash and Lando-T are really annoying. Sableye burns stuff, Quashes stuff and has Fake Out to buy some free turns for setting up / Rocks to be put up. Lando-I is the backup Steel killer, able to KO Aegislash in Shield form. Rocks Ferro annoys opposing volc, zard and burd and hits waters. Scarf Kyurem normal can provide nice speed control with Glaciate that actually does a fair bit of damage (Fuck qsns). Flash Cannon gets Diancie which is nice.
Mermaid Murder (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 172 Atk / 84 Def
Brave Nature
IVs: 0 Spe
- Power Whip
- Stealth Rock
- Leech Seed
- Protect

HatredCopter (Landorus) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Hidden Power [Ice]
- Focus Blast
- Protect

SkyHunter (Volcarona) @ Sitrus Berry
Ability: Flame Body
EVs: 160 HP / 16 Def / 148 SpA / 184 Spe
Modest Nature
- Quiver Dance
- Heat Wave
- Giga Drain
- Protect

ThunderHorse (Diancie) @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

The Lost Vikings (Kyurem) @ Choice Scarf
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Glaciate
- Earth Power

Bloodrocuted (Sableye) @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 76 Def / 180 SpD
Bold Nature
- Fake Out
- Will-O-Wisp
- Quash
- Taunt
 
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THE NOT "LAME ASS SHIT" TEAM

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Diancie @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Volcarona @ Sitrus Berry
Ability: Flame Body
EVs: 252 HP / 48 Def / 100 SpA / 108 Spe
Modest Nature
- Heat Wave
- Bug Buzz
- Quiver Dance
- Protect

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 252 SpA / 4 SpD / 4 Spe
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Earth Power
- Protect

Gyarados @ Sitrus Berry
Ability: Intimidate
EVs: 244 HP / 72 Atk / 168 Def / 24 SpD
Adamant Nature
- Waterfall
- Taunt
- Stone Edge
- Protect

Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 20 Atk / 252 SpA / 236 Spe
Hasty Nature
- Psycho Boost
- Knock Off
- Superpower
- Detect
I talked about this team before for my DPOTW interview, and this is what I said for that:

"This is a team that I originally built for the lame ass shit tour that Blood Totem was hosting. It actually turned out to be a decent team. This team has a nice balance of bulky and hyper offense, and Volcarona + Diancie have awesome offensive synergy and serve as the main damage dealers. Deoxys-A and Hydreigon provide some nice offensive coverage. Aegislash and Gyarados both serve as offensive support with Wide Guard and Taunt. Definitely one of the most offensive teams I've ever built, but fun to play with. Yeah it's pretty simple and there's not much else to say."

tl;dr It's a super offensive team with a mix of bulky and frail attackers. I built this a while ago I don't remember much else.
 
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NO GROUND IMMUNITIES: THE TEAM

Diancie @ Diancite
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Volcarona @ Life Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Heat Wave
- Giga Drain
- Quiver Dance
- Protect

Weavile @ Life Orb
Ability: Pressure
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Fake Out
- Knock Off
- Ice Shard
- Low Kick

Aegislash @ Life Orb
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 Spe
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 104 Atk / 180 SpA / 224 Spe
Naive Nature
- Fusion Bolt
- Ice Beam
- Earth Power
- Protect

Keldeo @ Life Orb
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect

I saw the core, Diancie Volc, and I just groaned: another boring core... but then I built a team anyway and it was actually loads of fun.

Teambuilding process went something like this:

ok fuck this defensive bullshit I'm not building a defensive team with diancie and volc on it. Diancie+Weavile is cool (weavile covers aegis has fake out good coverage and a roll to KO Landot with Fake Out and Shard) so is Volc+Fake Out (for easier setup and also because no one wants to protect up against a volc) so I added weavile.

Landot was looking annoying so to alleviate that I added keldeo, which also helps with heatran.

I wanted to round out the dragon fairy steel so I added Kyurem-Black (but an offensive life orb set because fuck this "im using substitute" garbage life orb kyube still checks rain and does actually respectable damage) and an Aegislash, which covers Trick Room/fighting types very well and also because I like Diancie+Kyube+Aegis as a core.

I'm running Shadow Sneak because ssneak is actually really good. I used to think it was shit then finally passed me a team with Aegislash with Shadow Sneak on it and it was really good and got use at least once/game when I used it myself. I don't like wide guard because it feels very passive and also means free subs for subtran almost 100% of the time unless you can predict your opp 5x in a row or something. STAB + a sneak nets kos on lots of things like Landot and Cresselia.

The Volcarona was originally choice scarf which I thought was a cool set for sniping landot but ehh it never seemed to do work and qd volc is just so good that I stuck with a more standard life orb QD set.

Overall, the team is an interesting (imo) take on building more offensively orientated Diancie+Volc that is held together by a strong Dragon Fairy Steel

replays: http://replay.pokemonshowdown.com/doublesou-291578221
and I played yoda's rain team and won but forgot replay
also been using it in room tours lately
idk fight me if you want to play this team
 
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The Braves of Six Moderators Team
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Saint of Ruby (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Protect
- Diamond Storm
- Moonblast
- Substitute

Saint of Inferno (Volcarona) @ Sitrus Berry
Ability: Flame Body
EVs: 160 HP / 16 Def / 148 SpA / 184 Spe
Modest Nature
- Protect
- Heat Wave
- Quiver Dance
- Bug Buzz/Giga Drain

Saint of Sleep (Breloom) (F) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Protect

Saint of Possession (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 80 Def / 84 SpA / 68 SpD / 24 Spe
Modest Nature
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect

Saint of Fear (Landorus-Therian) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Knock Off
- Protect

Saint of Fate (Jirachi) @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Gentle Nature
- Protect
- Follow Me
- Helping Hand/ Icy Wind
- Zen Headbutt

Obviously it is required to use Mega Diancie and Volcarona as a core, and I thought a Substitute (plus 2 STABS) Diancie would be dangerous if played right, and a basic QD Volcarona set. Heatran was trouble, so Breloom was to put stuff to sleep so Diancie could Sub or Volca could QD. Talonflame and Scarfed-Lando were large issues, and Rotom-Wash covered them and was a good switch-in to both of them, if Lando used STAB (it also helped with Heatran, Rock types, and Water Types. Lando for Intimidate and more help against Steels (Life Orb gave better damage output and I didn't need the speed); Knock Off was a good neutral move and was helpful with Sitrus Berries. Jirachi was used for redirection and extra speed control, esp. for Volca/Diancie, and Zen Headbutt for STA and, admittedly, flinches. This team mostly centers around dealing with Diancie/Volcarona checks/counters, or preventing damage on them with redirection, so that the duo can sweep or kill late-game.[/hide
 
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Volcarona @ Charcoal
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Bug Buzz
- Protect
- Quiver Dance

Diancie @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Naive Nature
- Diamond Storm
- Protect
- Earth Power
- Moonblast

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
- Earth Power
- Ice Beam
- Protect
- Substitute

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 116 Def / 140 SpA
Modest Nature
- Hydro Pump
- Thunder Wave
- Thunderbolt
- Protect

Amoonguss @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 SpD
Sassy Nature
IVs: 0 Spe
- Giga Drain
- Spore
- Protect
- Rage Powder

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Flash Cannon
- Wide Guard
- King's Shield
- Shadow Ball
I noticed a while ago that in theory, a strong fire beats almost every single Diancie check. I changed up the Volcarona set to Fire Blast Charcoal so that I could do things like OHKO Amoonguss at +0, OHKO Aegislash (and dodge gay-ass wide guard) at +0, and OHKO Landorus-T at +1, and generally just be strong as fuck even without a QD. Diancie is diancie.

The main things this core was afraid of were Talon, Rain, and Rock move users, which is basically all that the back 4 was meant to cover tbh.
 
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Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Volcarona @ Safety Goggles
Ability: Flame Body
Shiny: Yes
EVs: 252 HP / 204 Def / 52 SpA
Bold Nature
- Rage Powder
- Fiery Dance
- Roost
- Protect

Hippowdon @ Sitrus Berry
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Iron Tail
- Ice Fang
- Roar
- Stealth Rock

Gastrodon @ Expert Belt
Ability: Storm Drain
EVs: 180 HP / 108 Def / 212 SpA / 8 SpD
Modest Nature
- Earth Power
- Scald
- Recover
- Protect

Scrafty @ Assault Vest
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Fake Out
- Knock Off
- Drain Punch
- Ice Punch

Torterra @ Sitrus Berry
Ability: Overgrow
EVs: 252 HP / 128 Def / 128 SpD
Careful Nature
- Wood Hammer
- Wide Guard
- Leech Seed
- Protect
Its sand. The sand boost Diancies SpD by 50% while intimidate Scarfty lowers physical attacks; additionally Gastodon removes water threats. Volcarona with rage power handles incoming Grass and Steel attacks. The Torterra has wide guard to help against rockslide and earthquake.
 
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its not hard to see what it does. dont feel like writing an explanation
What if I don't feel like counting that entry as eligible?

Writing a description isn't even that hard. It doesn't even have to be long, too; something as long as Stratos's works, as long you explain it well enough.
 
THE KING'S COURT (Tailwind Offense)
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The Queen (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

The Peasant (Volcarona) @ Sitrus Berry
Ability: Flame Body
EVs: 252 HP / 48 Def / 100 SpA / 108 Spe
Modest Nature
- Overheat
- Tailwind
- Rage Powder
- Protect

The Servant (Rotom-Wash) @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 104 SpA / 40 SpD / 12 Spe
Bold Nature
- Hydro Pump
- Thunderbolt
- Will-O-Wisp
- Protect

The King (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 224 Atk / 60 SpA / 224 Spe
Hasty Nature
- Dragon Claw
- Ice Beam
- Fusion Bolt
- Earth Power

The Guard (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 176 HP / 252 SpA / 80 Spe
Modest Nature
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

The Prince (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Drain Punch
- Protect

The team revolves around a core of Mega Diancie + Volcarona. Rotom-Wash has excellent defensive synergy with the two, as it counters Talonflame and checks both rain and Landorus-Therian. I added Kyurem-Black because he acted as a secondary check to rain and also as a fast revenge killer. To round out the Fairy/Dragon/Steel core I added Aegislash, who provided invaluable support in the form of Wide Guard. Finally, I threw Hoopa-Unbound on the team to nuke things under Tailwind, and help with my weakness to Aegislash.

I considered consolidating the roles of Kyurem and Hoopa into Hydregion and then adding Breloom for Tailwind Spore Spam, but decided against it because the decrease in offensive presence was noticeable.

The team should be played tactfully. Switch around to get better footing while chipping away at your opponent. Do not allow your bulkier attackers to get whittled down, especially Kyurem. Use your Tailwind turns to get off as much damage as possible.

EVs:
Standard Mixed Attacker Diancie;
Standard Rage Powder Volcarona;
Rotom outspeeds Landorus-T under Tailwind and KOs 44 HP variants, 252 HP for overall bulk, 40 SpD avoids 2HKO from Amoonguss Giga Drain 99.6% of the time, and the rest goes it defense;
Kyurem kills Rotom forms with Earth Power;
Aegislash outspeeds Mega Diance under Tailwind;
Standard(?) Hoppa-Unbound

 
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LMAO WHAT

STANDARD MEGA DIANCIE

VOLCARONA: THIS SET LIVES A MEGA KANGASKHAN RETURN. IT ALSO OHKOS RELAXED AMOONGUSS. SINCE IT IS BULKY I WENT WITH FIRE BLAST OVER HEAT WAVE FOR MORE POWER. GIGA DRAIN BECAUSE BUG COVERAGE IS ASS. JUST FIRE BLAST PSYCHIC TYPES. MAYBE BUG BUZZ COULD BE GOOD THOUGH BECAUSE HOOPA COULD PUT WORK IN ON THIS TEAM. DON'T TRY TO SPAM QD'S WITH THIS. JUST TRY TO TAKE ADVANTAGE OF FREE TURNS.

AEGISLASH: STANDARD WIDE GUARD AEGISLASH BECAUSE DIANCIE AND VOLC ARE REALLY WEAK TO COMMON SPREAD MOVES AND AEGI IS ALSO WEAK TO A SPREAD MOVE.

HYDREIGON: DRAGON AND DARK COVERAGE SUITS THIS TEAM. HAHA THIS HAS SUNNY DAY BECAUSE THE TEAM IS WEAK TO RAIN. SUCK IT.

DEO SPEED LOL: THIS IS SPECS DEO S. FOCUS BLAST KILLS KANG LIKE 93% OF THE TIME. ALSO HAS ICE BEAM. ALSO HAS TRICK BC LOL.

THUNDURUS IS STANDARD BULKY THUNDER WAVE AND TAUNT BECAUSE TRICK ROOM IS THE AIDS

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Earth Power
- Moonblast
- Protect

Volcarona @ Expert Belt
Ability: Flame Body
EVs: 96 HP / 144 Def / 84 SpA / 184 Spe
Bold Nature
- Fire Blast
- Giga Drain
- Quiver Dance
- Protect

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 7 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Draco Meteor
- Dark Pulse
- Sunny Day
- Protect

Deoxys-Speed @ Choice Specs
Ability: Pressure
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Psycho Boost
- Focus Blast
- Ice Beam
- Trick

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 112 Def / 24 SpA / 100 SpD / 20 Spe
Bold Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
 
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Team Diancie Volcarona V2798
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Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Volcarona @ Life Orb
Ability: Flame Body
EVs: 60 HP / 252 SpA / 196 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Giga Drain
- Quiver Dance
- Protect

Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naive Nature
- Dragon Claw
- Ice Beam
- Fusion Bolt
- Iron Head

Aegislash @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Flash Cannon
- Wide Guard
- King's Shield

Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Secret Sword
- Quick Guard
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
EVs: 252 HP / 84 Def / 16 SpA / 128 SpD / 28 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
Standard Mega Diancie paired with Quiver Dance Volcarona forms a potent offensive core. Fire Blast over Heat Wave for personal preference and power, and it also nabs the OHKOes on stuff like Amoonguss and Aegislash at +0. Giga Drain since better it's better coverage than Bug Buzz (Diancie Kills Dragon-types for you :P), with Life Orb guaranteeing Giga Drain always OHKOes Keldeo at +1 and that Fire Blast gets the KOes mentioned previously. Max Special Attack, with enough Speed for Adamant Landorus-T at +1 and +Speed natured base 80s (read: Hoopa-U) at +0, with the remaining EVs put into HP for overall bulk.

After many different iterations of this vital slot, from Swampert (pretty cool option, but the team never ended up feeling good enough IMO) to Jirachi (great for helping Volcarona boost up and beat Talonflame, but too weak to Aegislash and Heatran), I finally decided that Kyurem-B was the best Pokemon to add to the core next. Kyurem-B handles the massive rain weakness that the previous duo accumulate, while also being able to handle Landorus-T. Choice Scarf is used so that you can check Landorus-T offensively before it moves, which is pretty awesome in general, but in particular provides some free turns for Volcarona to Quiver Dance up where it couldn't otherwise. Fusion Bolt is also quite useful for quickly weakening opposing Water-types to help Mega Diancie and Volcarona sweep, or for preventing Azumarill from Belly Drumming up. Iron Head to hit the opposing Mega Diancie, which are very threatening to the team; however, Earth Power is still a viable option for beating Heatran if you feel comfortable enough against Diancie.

A common partner of both Volcarona and Kyurem-B for good reason, I added Aegislash next. Wide Guard is brilliant for making Landorus-T dead weight, and can even let Volcarona Quiver up on opposing Diancie to beat it the following turn. Aegislash itself can also switch into Mega Kangaskhan to prevent something from taking a hit, and is the teams most reliable check to opposing Mega Diancie as well. Safety Goggles lets Aegislash also switch safely into Amoonguss and assists in its role of dealing with Trick Room if it's set. An additional perk is the ability to beat a Mega Diancie + Amoonguss duos, which can definitely cause problems barring a Volcarona + Aegislash combination being out

At this point, the team needs something to OHKO Mega Kangaskhan, and another Water resist, so Keldeo quickly comes to mind. Keldeo also reliably beats Heatran, which can cause problems if it sets up a Substitute, which the previous three Pokemon can allow it to do in some cases. Quick Guard is used since the team already has Taunt on Thundurus (and this combo actually works very well against a Fake Out + Trick Room lead), and to let Volcarona avoid Talonflame's Brave Bird (while a +1 LO Fire Blast is actually a roll on 4 HP Talonflame from full lol).

Thundurus provides bulky utility, and most importantly, an Earthquake switch in lol. Bulky Thundurus so that it sticks around to provide necessary support, with standard spread and moveset. Thunder Wave and Taunt are invaluable for making sure speed control is in the teams favour, as its offensive nature can leave it vulnerable to strong attackers such as Mega Charizard-Y left freely under Tailwind.

Speaking of which, this team's sun match up still isn't the greatest, particularly if there's a Raichu on the team (>:[ check), but is definitely not unwinnable if played right. Overall, the team is quite solid, and s/o to anybody who actually bothered to read through all (or even any) of this :^].
 
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DiancieVolc Balance because I'm bad at naming teams
Volcarona @ Life Orb
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Fire Blast
- Giga Drain
- Quiver Dance
- Protect

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 208 Atk / 48 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 100 Def / 104 SpA / 52 SpD
Modest Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect

Hydreigon @ Life Orb
Ability: Levitate
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
- Dark Pulse
- Earth Power
- Draco Meteor
- Protect

Gengar @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Will-O-Wisp
- Sludge Bomb
- Shadow Ball
- Taunt

Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 148 Def / 88 SpD / 20 Spe
Careful Nature
- Protect
- Follow Me
- Iron Head
- Icy Wind

Basically an edited version of a team I've been using for about half a year now. M-Diancie is standard set, while Volc has LO to OHKO diancie checks before QD (and ignore aegi WG) while OHKOing basically everything that it hits for neutral after a QD. LO guarantees an OHKO on bulky thund with fire blast and keldeo with giga drain. Washtom helps deal with the lando weakness, while t-wave cripples rain mons. Hydreigon is standard with EP and works as a second heatran and aegi check, with the EVs generally focusing on bulk (more speed to win speedties works fine too). Added Gengar here as a kang check, TR check, and azu+amoong check, and jirachi works great as a redirector to help volc/diancie. Speed on jirachi is to outspeed neutral base 70s (don't need to worry about spore from breloom) and base 110 after icy wind.
 
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