DP Gyarados

Caelum I see what you mean now. I'll update that paragraph once we get this Bulky Gyarados figured out.

This comes to my next point. I agreed (for a while) that it does need more attack power. It's bulky enough as it is with the HP EVs and really figuring out Speed is not a huge ordeal (enough for Gengar is probably a good stopping point). The old EVs that I posted were to hold off temporarily until we could reach the conclusion.

So here is my solution EV spread that I've decided.

216 HP / 148 Atk / 144 Spe.

The HP and Speed are the same. The Defense and Attack EVs are combined. This gives roughly skiddle's Attack stat of 374 before a Dragon Dance. Anyone agree or want to adjust this spread?
 
It's Adamant, right... looks OK to me I guess. You could even drop it down to 96 attack EVs, but that's fine there.
 
Caelum I see what you mean now. I'll update that paragraph once we get this Bulky Gyarados figured out.

This comes to my next point. I agreed (for a while) that it does need more attack power. It's bulky enough as it is with the HP EVs and really figuring out Speed is not a huge ordeal (enough for Gengar is probably a good stopping point). The old EVs that I posted were to hold off temporarily until we could reach the conclusion.

So here is my solution EV spread that I've decided.

216 HP / 148 Atk / 144 Spe.

The HP and Speed are the same. The Defense and Attack EVs are combined. This gives roughly skiddle's Attack stat of 374 before a Dragon Dance. Anyone agree or want to adjust this spread?
I want to say that's the spread I switched to before people figured out LO worked on Gyarados. It sweeps just fine, although I can't really compare it to LODos, since I never used it.
 
Yes skiddle that is with an Adamant nature. I don't think the Defense EVs are going to do much (Intimidate will at least be the buffer for that). So if we all can agree on this spread I will add this on the site as well as the change about Skarmory. I'll give some time for people to argue this though I'm hoping that won't happen.
 
It's cool with me, although it hits 355 attack, not the 374 advertised ; )

Although, outrunning Gengar and friends after the DD is much, much more important than getting 19 extra attack points.
 
I don't mean to sound like a dick, but that EV spread is fail. The idea of Bulky Gyarados is to use it differently then Offensive Gyarados. A compromise is selling the set short. It just won't sweep like offensive Gyarados, and a 216 HP Gyarados isn't all that physicall bulky without defensive EVs. What about the times you DON'T have intimidate. Most things you do intimidate will be switching out anyway, but that doesn't keep phsycial Pokemon from fucking you over when you fail to KO them. Base 79 defense is mediocre. So instead of trying to make Bulky Gyarados more like offensive Gyarados, you should be doing the opposite.

Now the EV spread I suggested, and the EV spread Jumpman suggested on the original Bulky Gyarados are to serve a specific purpose, which is using Gyarados' ability and padding its defense with a ton of EVs to help slow down offensive threats. Sweeping is an AFTERTHOUGHT. However, the prospect of sweeping IS still there because of Dragon Dance.

So Bulky Gyarados needs to concentrate on defense first, and sweeping second. It is a double threat. Offensive Gyarados is just that... offensive. So stop proposing this "offensive bulky gyarados."

With that being said, the reason I suggested the change in EVs is because Garchomp is no longer the threat. However, bulky Gyarados originally I think had trouble because it didn't outspeed key threats like Gengar and Infernape. Now, I proposed increasing the speed to 244 or 245 because you outspeed Tyranitar before a DD, and Azelf, Starmie, and Raikou after. If you think Gengar is important to outspeed, then why not outspeed those three because they all commonly carry super effective electric attacks to dispatch of Gyarados? I don't understand why you wouldn't....

My EV spread ended up like this:

152 HP / 168 Def / 188 Speed <--- this should yield:

369 HP / 314 Attack / 236 Defense / 245 Speed / 236 Special Defense

Even defenses, next lefties threshold down.

So finally, I HAVE used the spread I proposed, in fact I posted a peer edit about it months ago and was completely dismissed by people who never even tried it. Dormin used that spread I made for him on his first successful team, and said it was more effective than an offensive Leftovers DD Gyarados because of its relative bulk, while keeping the same speed. So I ask you... Why would you 746 Attack help you against a Skarmory that just roosts to wear out or your damage or whirlwind you away? It may help you in the lategame, but most frail things are OHKOed by a +1 Dragon Dance with just a single layer of spikes and stealth rock, which is usually less than the amount of damage they have by the end of the match anyway... If your Gyarados counter is gone... guess what... either varient is going to sweep you anyway. If anything, pokemon will have a harder time getting past Bulky Gyarados when their counter is gone anyway.

Anyway, this was the peer edit:
http://www.smogon.com/forums/showthread.php?t=38990
 
Sometimes I use substitute, instead ob taunt for the BulkyGyara set, and in many times it has become really helpful, since it protects from incoming status and sometimes to some counters, which is something that taunt can´t, and it really help to set up some Dragon Dances... and leftovers becomes a great item in the set.
 
Alright I'll test both Raikou's and my set and I'll look at the results. And no Raikou I don't think you're sounding like a dick. You're entitled to your opinion and I'm open with it.

EDIT: That spread worked pretty well Raikou. Although I'm bumping the Speed down in favor of a little more Attack:

152 HP / 44 Atk / 168 Def / 144 Spe

Gives 369 HP / 326 Atk / 236 Def / 234 Spe. This sound fine?
 
No, RaikouLover, by sticking to the idea that "BulkyGyara has to be more defensive" you're failing to see the fundamental problem of the set: The added Defense rarely matters and the lack of offensive power was a serious detriment to the set as it means Gyarados can't do shit to the Waters carrying HP Electric for him. The reason more Attack is reccomended is that so far no Defense EV spread has been suggested that is not COMPLETELY ARBITRARY (which yours is) plus the lack of offense bites him in the ass.

I've found Buky Gyarados's lack of power to be so bad that he DOES have toruble sweeping anything even without a Thunderbolter on the other side. The reason "BulkyGyara" was supposed to beat walls was because of Taunt, but BulkyGyara now has to deal with HP Electric everything, which no amount of Taunting fixes.

So yeah go back to the 0 Def spread for great justice.
 
No Chris is Me, you're completely wrong!

Probelm 1 is... Bulky Gyarados IS supposed to be bulky. It is supposed to use its resistances to support the team, not sweep.

Problem 2 is... pretty much everything that has HP Electric is going to beat Bulky Gyarados and Offensive Gyarados anyway so that is a moot point. About the only thing that Offensive Gyarados is going to beat that Bulky Gyarados won't is Starmie, and most people acknowledge that Starmie is a shit counter anyway. But, Starmie's that DO run extra defense EVs which isn't uncommon now, won't be KOed by a +1 Stone Edge / Earthquake anyway will still retaliate by killing you.

I've found Buky Gyarados's lack of power to be so bad that he DOES have toruble sweeping anything even without a Thunderbolter on the other side.]

You must be doing something wrong then. Any team caught without Electric attacks is going to fall to a Gyarados with Dragon Dance. Bulky Gyarados is no different. Most frail pokemon are going to be KOed by +1 anyway like Gengar, Azelf, Lucario, and Infernape. Then most bulky pokemon lack the offensive power to even threaten Bulky Gyarados so I don't see where your probelm is.

EDIT: That spread worked pretty well Raikou. Although I'm bumping the Speed down in favor of a little more Attack:

I guess you could do that, but I don't think the 10 points of attack will be more useful than outspeeding Starmie, Azelf, and Raikou, who will end your sweep quickly if you don't.
 
No Chris is Me, you're completely wrong!

Probelm 1 is... Bulky Gyarados IS supposed to be bulky. It is supposed to use its resistances to support the team, not sweep.

And this is exactly why Bulky Gyarados sucks. He "supports the team" by, what, Taunting something? He seems like an outdated "counter utility" Pokemon that does very little to really support the team, since he has no support moves.

Problem 2 is... pretty much everything that has HP Electric is going to beat Bulky Gyarados and Offensive Gyarados anyway so that is a moot point. About the only thing that Offensive Gyarados is going to beat that Bulky Gyarados won't is Starmie, and most people acknowledge that Starmie is a shit counter anyway. But, Starmie's that DO run extra defense EVs which isn't uncommon now, won't be KOed by a +1 Stone Edge / Earthquake anyway will still retaliate by killing you.
Perhaps you missed why I recommended Leftovers on Offensive Gyarados. Gyarados can switch in, Earthquake on switches to wear down would be counters, then come in for a final time, DD, and sweep by 1-2HKOing these weakened counters. This is the best way to play Gyarados or Salamence, in my opinion, and Bulky Gyarados sucks at doing this since he takes more turns to wear things down and thus takes more Stealth Rock damage.

You must be doing something wrong then. Any team caught without Electric attacks is going to fall to a Gyarados with Dragon Dance. Bulky Gyarados is no different. Most frail pokemon are going to be KOed by +1 anyway like Gengar, Azelf, Lucario, and Infernape. Then most bulky pokemon lack the offensive power to even threaten Bulky Gyarados so I don't see where your probelm is.
I was referring to shit like Grass Knot Celebi, who Offensive beats and Bulky loses to.
 
Most people aren't relying on Celebi to counter Gyarados anymore. If Celebi worries you that much, why not just run a pursuit Scizor? Saying Celebi beats Bulky Gyarados doesn't make Bulky Gyarados bad in any way. If he really sucks, then he wouldn't be the 2nd option on the analysis. And Colonel M just approved of the spread by testing it.
 
try 152 / 176 / 36 / 144

It reaches the highest possible bonus point (misses out on 216 by one T_T) and throws the rest in defense... just passing 200 defense points.

Has 363 attack, which is pretty good. After one DD hits 544 attack, compared to the measly 471 a 0 attack Gyarados would have. A nice bonus is that it guarenteed OHKOs any Lucario, while with no attack, it has a 40% chance.
 
And Skiddle comes to save the day, with a nonarbitrary EV spread too! Plus a beefy Attack stat. Sounds good to me.
 
Well I totally would go with 148 / 216 / 144 but that'd only have 368 HP. Of course, it would have 374 attack.

Is having that extra HP point really worth it? I mean, having that attack bonus point = more stats overall.
 
Alright I have an assignment to help me determine this. This goes exclusively to Raikou and skiddle.

Damage calculations. You don't need to go heavily into this but just enough to outline some threats. Offensively I want damage calculations with Stone Edge / Waterfall as the main moves but I am willing to allow you to use Return in these calculations as well. Zapdos and Gengar are two good examples of threats that I would like to see damage and more. If you want help on this subject PM me.

At the same time I'd also like what kind of hits it can take. Heracross Close Combats, Scizor Bullet Punches, Lucario Extremespeed, any of these should be factored with Intimidate in mind. Again, a couple of examples to add onto your list.

After that I will test both variants and see where it meets. I'll do a total of 20 battles: 10 for Raikous, 10 for skiddles. Finally I will conclude which of the spreads I prefer and then I will post a poll in this subforum to see if they can sway my mind.

What am I accomplishing. 3 things. The first is backing up your spreads. The second allows me to test it out and allow me to post my opinion. And finally this allows the community to help decide which is better. The other, depending if I feel that it should, will be mentioned in the EV section. So really this is a debate on which of the spreads will be shown on the main set.

If anyone else has an EV spread that differs from these two PM me. For temporary reasons I will only allow RaikouLover and skiddle to post here regarding the EVs for BulkyGyarados. As for anything else such as minor complaints or minor errors you are still allowed to post here. Concerning new movesets PM me with a couple of logs behind the set.

I apologize for the inconvenience folks but for now it's about the best I can do concerning this subject. I pray that this kind of discussion (about what EV spreads to use / etc) will not happen again in the future.
 
Ok, so you want me to use the 152 / 176 / 36 / 144? Here we go!

ON THE OFFENSIVE

+1 Stone Edge vs 252/0 Zapdos: 98.44%-115.89%
+1 Stone Edge vs 252/220 Bold Zapdos: 70.83%-83.33%

+1 Waterfall vs 252/68 Impish Dusknoir: 44.9%-53.06%

+1 Waterfall vs 6/0 Gengar: 114.94%-135.25%
-- Waterfall vs 6/0 Gengar: 76.63%-90.42%

-- Waterfall vs 252/0 Scizor: 38.66%-45.64%
-- Waterfall vs 6/0 Scizor: 47.16%-55.67%

-- Earthquake vs 6/0 Lucario: 104.61%-123.4%
--Waterfall vs 6/0 Lucario: 62.77%-74.11%

-- Waterfall vs 6/0 Heracross: 55.63%-65.56%

+1 Waterfall vs 252/252 Impish Swampert: 37.87%-44.8%
+1 Waterfall vs 252/0 Swampert: 53.47%-63.12%

+1 Stone Edge vs 136/156 Starmie: 53.9%-63.73%

+1 Waterfall vs 252/8 Relaxed Bronzong: 46.75%-55.03%

+1 Waterfall vs 252/96 Relaxed Forretress: 35.31%-41.81%

+1 Waterfall vs 252/252 Impish Skarmory: 33.83%-39.82%

+1 Stone Edge vs 252/252 Bold Celebi: 29.46%-34.9%

-- Waterfall vs 252/252 Bold Porygon2: 27.27%-32.35%

+1 Earthquake vs 240/76 Jirachi: 76.31%-89.78%
+1 Waterfall vs 240/76 Jirachi: 45.89%-54.11%



I could go against the entire OU metagame but these are pretty much the only pokemon that Gyarados will encounter regularly. No one is going to switch Salamence, Heatran, Gliscor and whatnot into Gyarados. Without further ado, onto the defensive calculations. Since Special Defense wise both me and Raikoulovers will be the same, I will not post any calculations on this spectrum.

ON THE DEFENSIVE

-1 Lucario's Extremespeed: 23.37% -27.72%
-1 Lucario's Close Combat: 26.09%-30.98%
+1 Lucario's Extremespeed: 52.17%-61.68%
+1 Lucario's Close Combat: 58.97%-69.57%

Lucario will never beat you, even with Stealth Rock down.

-1 Heracross' Close Combat: 22.01%-26.09%
-1 Heracross' Stone Edge: 49.18%-57.88%
-- Heracross' Close Combat: 33.15%-39.13%
-- Heracross' Stone Edge: 73.37%-86.41%

Heracross needs a Choice Band, Stealth Rock and a good hit from Stone Edge to fell this beast.

-- Metagross' Meteor Mash: 29.08%-34.51%
+1 Metagross' Meteor Mash: 43.75%-51.63%

Sadly, without intimidate, these hurt. But then again, few pokemon can take a Choice Banded Meteor Mash this well.

-1 Jolly LO Gallade Psycho Cut: 30.43%-35.87%
+1 Jolly LO Gallade Psycho Cut: 68.48%-80.71%

Needs a Swords Dance and Life Orb to kill you off.

-1 Jolly LO Mamoswine Stone Edge: 59.51%-70.11%
-1 Jolly LO Mamoswine Ice Fang: 29.08%-34.24%
-1 Jolly LO Mamoswine Ice Shard: 18.21%-21.47%


Pretty scary, but Stone Edge won't kill you. Avoid LO Mamoswine.

-1 Scizor LO Bullet Punch: 14.95%-17.66%
+1 Scizor LO Bullet Punch: 33.42%-39.4%
+3 Scizor LO Bullet Punch: 55.43%-65.22%

Since you can 2HKO Scizor pretty easily (it has LO remember) and there is no way it can kill you before you can kill it, this makes the more offensive Gyarados a better Scizor counter.

252 HP Scizor (which I'm not even sure is the standard) loses 12% from Stealth Rock, and 10% for every time it attacks you. Waterfall does around 40% to it. If it attacks even once, then it will die from two Waterfalls, and even if it doesn't, there is a good chance that it will die anyways.

6 HP Scizor has absolutely no chance, as after Stealth Rock it is 2HKOed even by minimum damage.







More as I think of them.
 
Ok so let's see Bulky Gyarados. I'm not going to bother with Celebi since you won't get by it either way:

ON THE OFFENSIVE

+1 Stone Edge vs. 252/0 Calm Zapdos - 81.77-96.35%
+1 Stone Edge vs. 252/220 Bold Zapdos - 59.90-70.83%

+1 Waterfall vs. 6/0 Gengar - 99.23-117.24%

--Waterfall vs. 6/0 Lucario - 56.45-66.54%

+1 Stone Edge vs. 136/156 Starmie - 46.78-55.25%

--Waterfall vs. 6/0 Scizor - 40.78-48.22%
+1 Waterfall vs. 6/0 Scizor - 60.99-72.34%
--Waterfall vs. 252/0 Scizor - 33.43-39.53%
+1 Waterfall vs. 252/0 Scizor - 50-59.30%

+1 Waterfall vs. 6/0 Heracross - 72.52-85.43%

+1 Waterfall vs. 6/0 Azelf - 84.19-99.6%


ON THE DEFENSIVE

-1 Choice Scarf Heracross, Close Combat - 18.7-22%
--Choice Scarf Heracross, Stone Edge (while revenging)- 63.4-74.79%
-1 Choice Band Heracross, Close Combat - 28.45-33.3%

Choice Band Metagross, Meteor Mash - 25.2-29.54%

+1 Lucario, Extremespeed - 44.99-53.11%

-1 Life Orb Mamoswine, Ice Shard - 15.72-18.7%
-1 Life Orb Mamoswine, Stone Edge - 52-61.24%

+1 Life Orb Scizor, Bullet Punch - 28.45-33.6%
+3 Life Orb Scizor, Bullet Punch - 47.15-55.88%


There are your basic calcs. Things like Gengar and Azelf, etc. are pretty much KOed like they should be (which is why you should outspeed Azelf). I used absolute minimum 314 Attack for these calculations.

The defensive statistics are what matters IMO. Choice Scarf Heracross isn't going to be able to revenge you, which has the same damage as an Intimidated Choice Band Heracross Stone Edge. Furthermore, Choice Band Heracross will never 2HKO with Close Combat after Stealth Rock, allowing you to switch in, then hit it twice or dragon dance then attack it if it has taken any prior damage. Mamoswine can't 2HKO if you come in on an Ice Shard thanks to leftovers, also factoring in Stealth Rock damage. Furthermore, while it isn't a 100% counter to Scizor, Scizor will have trouble taking this thing down, as after you intimidate it on the switch, most Scizors test you out by bullet punching first. As you Dragon Dance, they usually Swords Dance with you, then attack again. Thanks to leftovers healing between attacks, Scizor has to role maximum damage on its first hit to have a paltry 27% chance to KO with the +3 Bullet Punch. As always, factoring in Stealth Rock. Meanwhile, a 6 HP Scizor will have only 1 attack left IF it wins that scenario, thanks to losing 20% from Life Orb, Stealth Rock damage, and absolute minimum of a +1 Waterfall.
 
Raikoulover, you included Intimidate against Metagross. There is no way that a few extra defense EVs makes Gyarados twice as tough.
 
It's worth noting that the idea of a bulky Gyarados was really only popular before shoddybattle even came out, it died out soon after. I'm not saying that a bulky EV spread is useless in today's metagame or anything (although its getting close), but the main idea of that set is Taunt, not "using resistances to support your team" or "sitting around and walling shit". Having that bulky spread lets you mispredict against things like Skarmory, who will likely Brave Bird you as you stat up out of fear of Taunt.

Being able to actually use Taunt well is the only thing separating bulky Gyarados from the significantly more effective LO/offensive variant. Bulky Gyarados was only effective before SR was on the field 100% of the time (actually it probably is the reason why SR is on the field 100% of the time).

I agree that Speed is the most important stat benchmark to hit. You should be able to beat at LEAST Starmie after one DD before you allocate a single EV anywhere else. The EV spread that RL posted seems like it is "good enough for now". I'm sure there is a better one somewhere but for now, I think the discussion should be of the analysis overall and not about miniscule EV changes on a set that will probably be scrapped from the analysis in a couple of months anyways.
 
I understand j7r. But until then we have to find a "temporary" fix to this EV spread or I'll be right under a gulloutine (is that spelled correctly?). For now the temporary EV spread will do of Raikou's (I'm not blowing off your spread yet skiddle and it will be addressed below).

Also here was something from umbarsc that I'm looking into on top of the other two. It will also be included into the list if I feel that it should be mentioned. Expect the poll by Monday perhaps (the 20th if you will).

umbarsc (via PM) said:
Here's the EV spread I came up with for BulkyGyara.

156 HP / 108 Atk / 100 Def / 144 Spe

156 HP ensures that it never is 2HKOed by Timid Life Orb Heatran's Fire Blast with Stealth Rocks and Leftovers taken into account. 108 Atk allows Gyarados to always 2HKO 252 Def / 148 HP Bold Blissey, factoring Stealth Rocks and Leftovers. 144 Spe is to outspeed Gengar after a Dragon Dance. 100 Defense is EV leftover, but it's really necessary to tank hits from the likes of Lucario, Scizor, and Heracross.


There is one thing I disagree on the subject j7r and that's outpacing Starmie. If you can't 2HKO it then it might not be the greatest benchmark. But I am not here to tinker with his EV spread as that is Raikou's decision and I will stand by his original.

The two, for now, will be put into a poll on a later date. If anyone wants to test these as well as I will (probably tommorrow) go ahead and do it. PM me with the results of any of the two (or three if you've used umbarsc's) if you'd like. Logs aren't recommended but are optional in the PM if you so wish to put it there.
 
I'm just posting what I came up with on the Special Gyarados idea that's been thrown around in the past...so here it is:

130.png

Gyarados @ Choice Specs
Modest - Intimidate
252 Special Attack - 252 Speed - 4 Defense
Fire Blast / Flamethrower
Ice Beam
Hydro Pump / Surf
Thunder / Thunderbolt

An unexpected moveset for Gyarados that will allow him to severely hurt if not kill the Pokemon switch in that is to "counter" the normal Physical varients. Most people tend to switch in powerful Physical Walls when they see Gyarados so this hits them where it'll hurt the most, and more than likely KO them if done right. All the other options are the weaker but more accuate variations of the moves, but the more powerful are recommended to make up for the lower than average Special Attack stat. Hydro Pump is his awesome Special STAB attack while Fire Blast covers Grass and Steels much better. Thunder and Ice Beam give him BoltBeam coverage to make it able to hit every Pokemon in the game for at least neutral damage except for Lanturn. Maximum Special Attack + Modest + Choice Specs to ensure it hits them on the switch as hard as possible. Speed EVs are really just to outspeed lower base speed pokemon since this is more of a hit and run set. Here are some Damage Calculations I did (I got tired of doing em so there are just a few):

Code:
Fire Blast Damage Calculations:

146.893 - 158.192 to Forretress 252 HP / 252 SPDEF +SPDEF Nature
126.744 - 137.209 to Scizor 252 HP / 252 SPDEF +SPDEF Nature
50.296 - 593.763 to Bronzong 252 HP / 252 SPDEF +SPDEF Nature
63.314 - 74.556 to Bronzong 252 HP / 92 SPDEF Neutral Nature
56.044 - 65.934 to Metagross 252 HP / 252 SPDEF +SPDEF Nature
79.123 - 93.407 to Metagross 252 HP / 0 SPDEF Neutral Nature
71.257 - 83.832 to Skarmory 252 HP / 252 SPDEF +SPDEF Nature
105.389 - 124.551 to Skarmory 252 HP / 0 SPDEF Neutral Nature
52.695 - 62.275 to Weezing 252 HP / 0 SPDEF Neutral Nature

-----
Thunder Damage Calculations:

57.921 - 68.317 to Suicune 252 HP / 0 SPDEF Neutral Nature
96.447 - 113.706 to Gyarados 252 HP / 252 SPDEF +SPDEF Nature
-----

Hydro Pump Damage Calculations:

101.563 - 119.271 to Donphan 252 HP / 252 SPDEF +SPDEF Nature 
95.48 - 113.559 to Gliscor 252 HP / 252 SPDEF +SPDEF Nature
52.041 - 61.225 to Dusknoir 252 HP / 4 SPDEF Neutral Nature
-----
Surf Damage Calculations:

123.438 - 145.312 to Donphan 252 HP / 0 SPDEF Neutral Nature
87.143 - 102.857 to Hippowdon 252 HP / 88 SPDEF Neutral nature
76.271 - 90.396 to Gliscor 252 HP / 252 SPDEF +SPDEF Nature
40.816 - 48.299 to Dusknoir 252 HP / 4 SPDEF Neutral Nature
-----
Ice Beam Calculations:

88.325 - 104.569 to Salamence 252 HP / 252 SPDEF +SPDEF Nature

Always OHKO's:
Skarmory (most of them)
Forretress
Scizor
Heatran
Donphan
Gyarados(unless it's got 252/252 +Nature)
Salamence (unless it's got 252/252 +Nature)
Gliscor (unless it's got 252/252 +Nature)

Always 2HKO's:

Bronzong
Metagross
Skarmory
Weezing
Dusknoir
 
Problem is that specs gyara is just plain gimmicky - most of those you OHKO won't switch into you anyway except Gyara, Suicune, Dusknoir and Skarmory and Life Orb Gyara can take down most of these anyway.

Plus, once you use a move, the surprise is gone and its easily walled.
 
Something I wanted to mention. When I was using the Bulky RestTalk Gyarados, I came accross an Infernape that Nasty Plotted as I switched in. I'm running the same spread as mentioned and the damn thing killed me. Yet when I designed the original spread I did a calculation and I guess I did it wrong!

+2 Life Orb Infernape Grass Knot to 252 HP / 20 SpD Gyarados - 72-85%

So I apologize for the wrong calculations, but the statement should be removed from the analysis. However, Gyarados still is a decent Infernape counter, as that is the first time I can remember it happening. So according to my calculations, Gyarados has a 68.9% chance of surviving an Infernape Nasty Plot Grass Knot when switching into Stealth Rock, provided Sandstorm is not in play. When Sandstorm is in play, that chance falls to 22.55%.
 
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